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arslaN

arslaN

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arslaN
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  • Rework prayer beads, nerf wakazashi saya

    Remove the stupid stand still to mindgame thing, add a vault animation.

    Give survivors more information about where she is like moving the grass

    Remove collision with survivors while phasing.

    These would make her a lot more fun and fair to go against, without making her trash. She will still be a top tier killer.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/808628#Comment_808628

    Fun is subjective and if we have enough people who cry we get what we want.

    I get dcs from people as clown even legion and bubba, be it ruin or whatever excuse. What is with all the killers that dced? I guess that was just internet problems, they all had fun.

    I will make a thread in the next couple of days on how to make dbd fun, everybody that disagrees is just not caring about fun of others. As measurement of fun i will use a killer that yesterday went into the corner of the basement and refused to play any further. I think he had fun.

    Yes, if people cry enough they get what they want. That's the only way the devs change something. Both sides constantly whine and cry about things. I can guarantee that if killers didn't cry for years, survivors wouldn't get nerfed this much.

    Why is it so hard to accept she needs changes? Why are people against these changes in the first place? No one wants her to be trash. People just want to have some enjoyment when going against her and they can make that happen without making her trash. Devs have already said that she is going to get changed and if they make her garbage, I will be very disappointed.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/807555#Comment_807555

    What is next after that? I am not having fun getting dumb hits when i was 3m away from the window, remove m1 pls, i mean it sucks for lots of killers but they at least have m2. Remove also huntress hatchets they hit me behind objects when i was already in cover.

    The whole idea to balance around fun is stupid to say the least, every game has cheese in it. In other games people deal with it. Here it is, I act like a child of the age of 3 and make a scene in the shop cause i didn't get my candy and the parents will buy it.

    Ruin isn't fun, haunted grounds neither, dying light isn't, franklin's isn't, stbfl, pgtw isn't fun. I am sorry please remove/rework all these otherwise i dc against every killer using any of thes, it is just not fun. I will tell my friends to dc too. See how dumb this is?

    Fun is obviously subjective but I'd say there is a big problem if lots of people dc on the sight of spirit and refuse to play against her. Do you see people constantly dc against ruin or whatever? Less people disconnected against old nurse and she was a lot more powerful than spirit. It's not about how strong spirit is, she is just not enjoyable to go against.

    Constantly going against spirit makes me want to quit the game because I am simply not enjoying my matches at all. Especially in a casual game, nothing should make people want to stop playing the game.

  • @Exciter said:

    I don't understand the people who want looping removed.

    I understand there are a few situations where loops may seem quite difficult as a killer, but you need to figure out when you should and shouldn't break a pallet during a loop.

    What do you expect survivors to do? Run in a straight line and take a hits every time?

    They aren't saying looping needs to be removed. There are many safe loops that the killer can't do anything except wait for them to throw down the pallet or wait for the window to be blocked. Those are the ones that needs changing.

    Badham preschool doesn't have many safe loops but has more pallets. It's pretty balanced and that's how maps should be.

  • @Tzeentchling9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/807512#Comment_807512

    Funny how I think only my fun matters, but I'm not the one ruining the game for 4 other people. Hmmmm.

    If you cannot accept that she needs changes, then you only care about your fun. Like I said, it doesn't need to be nerfs at all except some addons (mainly prayer beads).

    I don't condone dc'ing and don't do it myself , but I get why people dc against spirit because they aren't having fun and yes, those people also only think about their fun :)

  • He is really well balanced. Fun to go against, not op against solos and can beat swf groups.

  • @Bloodartist said:

    https://forum.deadbydaylight.com/en/discussion/101101/spirit-is-overperforming

    I get intentional DCs at lowranks playing crap like Pig or Plague... There sure are a lot of DCs these days.

    Actually, I don't see many dc's these days. I've been constantly going against spirits and none of my teammates dc'd. Just went against a prayer beads ebony mori spirit and no one disconnected. Very surprising.

  • @Tzeentchling9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/807477#Comment_807477

    No, it shows they are little bitches who can't handle anything more than running in circles. Learn to play to her weaknesses.

    I'm tired of my Survivor matches getting ruined by these Cryhards.

    Translation: I'm the only one that's allowed to have fun.

    People didn't dc as much against nurse and she was more powerful than her. Because nurse is actually somewhat enjoyable to go against.

    If something isn't fun ,then it needs changing, period. She doesn't have to be nerfed to the ground to become enjoyable to go against . She doesn't really need nerfs at all except some of her addons. She just needs some changes to make her enjoyable to go against.

  • Doesn't survivor dcing already show the problem?

    People don't want to play against her, because she isn't enjoyable to go against (for many people).

    You aren't the only that can have fun in the game you know.

  • They are already reworking the safe loops, badham preschool is actually pretty balanced imo. It will take ages for them to rework all maps, but it is going to happen eventually. Bloodlust will need to be removed after that because it is actually ridiculous on hawkins and badham maps.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/806350#Comment_806350

    That is wrong, it isn't completely in the killer hands. That is why escapes vs spirit are possible. Have done it myself several times so please spare me this story that it can not be done or is in the hands of the killer completely.

    As I said there is not one tell there are several but okay ignore the hands, when she turns around and suddenly spine chill goes on what could that mean? 😂

    Yeah cause spine chill is totally useless when not against a spirit, so is iron will. Oh wait no they are not but since you have the most trouble with that particular killer i would suggest choosing perks that help you with that killer, ofc it is much better to take perks that help you vs a clown. What is this logic?

    https://forum.deadbydaylight.com/en/discussion/comment/806408#Comment_806408

    And do we see changes to the loops or the gen times? No we don't we see people stating obviously wrong stuff because they want easier wins. The devs do not adress core design issues within the game.

    You think spirit has higher priority than core design issues? Interesting.

    Yeah I don't argue that spirit isn't a high skill killer but it doesn't have to be. I don't see why it is fine that the majority can turn on easy mode by going into the game as 4 competent people. Rendering most killers completely useless and having win after win.

    Ofc people gonna pick what is the strongest against that. I doubt as many people will complain about loops, low tier killers or swf and the rotten core of this game.

    It is time to balance around top players on both sides and not just one.

    I didn't say spirit has higher priority. There are lots of other things that should have the priority. They are slowly fixing the maps. There will be another map rework this year according to the roadmap.

    The amount of complaints and dc's will increase if lots of people play spirit now, and that will make them nerf spirit sooner. That's my guess.

    Spirit feels like she was balanced for swf. It is too easy to win with her against solos. But they cannot balance the game around swf's. If they do that solos will greatly suffer (and they are the majority of players). They either need to do something about gen times in swf, or buff solos to swf levels and then buff all killers.

  • Ruin works on all survivors.

    Expecting survivors to run iron will every match just in case the killer is spirit without stridor is just as dumb.

    Use X perk shouldn't be a counter to anything.

  • She isn't trash like people are saying, she is still strong but playing her isn't really enjoyable now.

    I still haven't gone against the new nurse because the game is dead by spirit right now.

    My suggestion is this:Make the cooldown slightly longer (maybe this isn't necessary idk) but make it so you only have the cooldown when you press m1.

  • @Endstille said:

    Basicly it is his post all over again, ignoring posts in that thread such as people stating that they actually like to play against spirit.

    He compares pre "fix"legion to current spirit, i disagree spirit still has to perform the right guess. Old legion didn't have to guess at all, m2, hit hit hit while survivor couldn't do anything against it and that is not the case here. The statement that you will go down after an certain amount of time could be applied to every killer. I really don't see the value in that statement.

    Removing collision will not make it better to go against spirit, good players can no longer be blocked via narrow paths or whatever this will make tunneling much easier so I don't see this being an improvement at all.

    Also the glass was not the only thing but her hair and hand animation was a tell whether or not she uses her power. Than there is his statement that she has nothing to do with mindgames and his definition of it. A mindgame is manipulating another person to do something so spirit does mindgames even if he doesn't like them.

    The statement that prayer beads has no counterplay is outright wrong, ever heard of spine chill? That perk helps alot with spirit in general. Survivors have perks at their disposal to play against spirit, yet most of it is ignored once again and the double standard is strong in the overall discussion.

    The idea of spirit moving grass and corn, I think there once was a killer that did actually do that while being completely invisible and there was no mindgame to perform for him at all as this was not a vague indicator of where the killer was but 100% correct tell with that in mind i doubt it is a good idea to bring this back.

    For survivor play 4-5 perks, everything that can not be countered by it has to be made counterable by that yet when it comes to killers it is perfectly fine to equip perks to counter general design that is quite baffling. I don't like spirit in general because her sounds are so cringe but that is just me.

    Amplify the sound of her footstops so survivors can distinguish that better and see how that pans out. The idea of a vague indicator is good but I kinda doubt that bhvr is able to make it without rendering the killer useless.

    In general i think we are so annoyed by spirit since she is being played so much, question is not how to change her but how to change the other killers so you see those more. When I have I last seen a bubba,clown,doctor ? Making rework of maps, taking years from now can not be the answer to that.

    If you think prayer beads is fine because spine chill exists, you are very wrong. If that's the case, then the devs don't need to fix loops like the ironworks of misery because bamboozle exists, gen times don't need changing because ruin,pgtw exists... I could go on.

    If there isn't enough counterplay for something without perks, then that needs changing.

    Even if we buff the other killers, lots of people will only play spirit because her skill cap is only listening. She is a low skill, very high reward killer

    Buffing the weaker killers should be the priority but it looks like the game will be dead by spirit until she is changed. If every match is going to be against spirit in red ranks, that will only make the changes come sooner.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/100593/the-legitimate-case-against-spirit

    "There are lots of killers that are downright oppressive in the right hands, especially in at rank 1."

    Against bad survivors. Old nurse was the only one that fit this.

    "The reason she is disliked is because THERE IS NO LEGITIMATE COUNTERPLAY TO HER POWER."

    No, the reason she is disliked is because most survivors refuse to learn how to counter her and instead come here to forums complaining she has no counter. She has lots of counters. Survivors dislike any killer that isn't pallet loopable in the bully simulator.

    I love going against nurse, but absolutely hate going against spirit. It's not about her being unloopable.

    You might as well wrote git gut baby survivor in that post btw

  • Im currently rank 6 and it takes seconds at night but it takes ages in the morning.

  • There needs to be something in base kit to punish camping more but I think bt would be too powerful. Devs should actually try to fix the game's problems instead of these band aid fixes with perks.

  • @Spirit_Hag said:

    So im hoping this doesnt turn into too hot of a debate, but i have seen quite a few threads on how op the spirit allegedly is and how the devs say shes 'overperforming'. First off, im a bit confused as to why 'over performing' is a bad thing. You designed a killer that performs their job well and thats........bad?

    Secondly, if you nerf her to bridge the gap between them and the other killers....wont we be stuck with just a bunch of 'meh' killers that wont have a good chance to perform well at red ranks? Seems to me, since people are so sick of seeing her at red ranks, that the best thing to do would be to buff other killers powers to be more viable allowing for more variety at red rank. Then you'll see less spirit and people probably wont be so harsh on her because they wont see her as often.

    Lastly, i feel if you nerf her and bring her down to the other killers, wont it affect red rank queue times? With the number of viable red rank killers dwindling, i potentially see killers playing until purple rank then switching to survivor instead of playing into red rank due to the difficulty level and strong red rank swf. And after spirit, whos next? Billy? Hag? When does it end?

    In conclusion, i feel like nerfing spirit may seem like it solves one problem, but could create so many more in the long run. Bring other killers to more viable levels and that seems to be the better idea, in my opinion.

    Whats yours?

    Overperforming is a bad thing. Overperforming means having a very high kill ratio (at least that's what I get from that).

    Think about it. You are a game designer, you look at the stats and see a killer having a very high kill ratio. Of course it makes sense to nerf them. The kill ratios should be around 50% in most cases.

  • EVERY killer is viable in red ranks if you are good enough with them. Being in red ranks doesn't really mean much in this game. Some of you guys are really confusing swf with red ranks.

    The real issue is swf because they can do gens insanely fast and spirit feels like it was balanced for swf.

    Let me tell you this, buffing the weaker killers won't stop a lot of people from playing only spirit, because lots of people always want to play the strongest killer. Nurse was the strongest killer but she wasn't played as much because she actually has a skill cap. Spirit's skill cap is listening with headphones. Everyone that knows how to play killer can learn how to play her in a couple of matches.

    Also, even if you think she is balanced, you cannot ignore how a lot of survivors don't enjoy going against her and that's one of the main reasons she needs to be changed. I would rather go against old omega blink nurse than spirit.

    I do agree that weaker killers should be the priority though. But it looks like the game will be dead by spirit until the nerf and everyone playing spirit will only make the nerf come sooner.

  • How about they look at his power?I don't see any addons making him decent.

  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/803229#Comment_803229

    The last update made her footsteps louder and you can hear her phasing even in the terror radious. What else do you want?

    I still don't her her phasing in the terror radious on pc. Her footsteps also still aren't noticable at all.

  • @Aven_Fallen said:

    I faced a Nurse today who had the yellow Blink Recharge Add-On as the only Add-On, and he was quite clear that Nurse is still S-Tier.

    When testing Nurse myself (I am not good with her), I feel that the Servers are a bigger Issue.

    Which map did you play on? I just played her with that addon only, I wonder if that was me.

  • @Killmaster said:

    She's OP I ask everyone to please let the top 3 killers Nurse/Billy/Spirit get nerfed so that the devs can make broader changes across the board so that all killers are viable.

    Billy doesn't need any changes except the insta chainsaw addons.

    I don't care what anyone thinks about spirit being op or balanced but you cannot ignore the fact that most survivors just don't enjoy going against her at all and that's one of the main reasons that she needs some changes.

  • @Entity_Burger said:

    https://forum.deadbydaylight.com/en/discussion/comment/802469#Comment_802469

    Old Legion had his bugs, but you can't think current Legion is at all decent. His power is a flat out joke. You can't even stop people from mending because the mend timer does not decrease in a chase. And pressuring people in increments is useless because the mend timer will not down them if they are mending.

    He may as well not have a power.

    https://forum.deadbydaylight.com/en/discussion/comment/802471#Comment_802471

    Oh, Nurse may have needed tweaking, sure. Her Skill To Kill Ratio was pretty much 1/1. The better you were, the better you did, and the sky was the limit.

    But this is more proof of BHVR being terrified to make good killers; New killers start weak. Powerful Killers get beaten to death with the nerf bat under the terms 'tweaked' and 'looked at'.

    It's pretty obvious that BHVR wants to keep the larger playerbase happy, and since there 4 Survivors to every Killer, this means that Killers get beaten stupid to appease lower skill Survivors.

    I agree the current legion is a joke, but old legion removed all skill from both sides, survivors couldn't do anything against the mindless stabbing. Old legion was also weak unless they had franks mixtape.

    Look,I also don't like the nurse changes, but I don't think she is as bad as some people are saying now. I think some of you guys are over exaggerating.

  • @Entity_Burger said:

    https://forum.deadbydaylight.com/en/discussion/comment/802403#Comment_802403

    Oh yes, because being able to actually catch up to someone once every 5 seconds is balanced. Taking away half of the Nurse's power without giving her ANYTHING in return is balanced. What a joke.

    'Git gud'; the cry of the entitled player. I can tell how happy you are that the Nurse is basically unplayable now. I bet you're getting ready to scream about Spirit now. It's never you being bad; it's OP Killers. Just scream louder.

    Christ, if ever there was proof of a Survivor bias, it's the Legion & Nurse 'tweaks'. BHVR took 2 powerful Killers and ensured they can't hurt anyone now.

    It's okay, bad Survivor mains; if you whine loud enough, BHVR will completely slaughter whatever Killer has a greater than 2/4 killing average. You never have to actually improve. BHVR will keep lowering the bar so even the worst Survivors will be able to bully whatever Killer they want.

    Might wanna work on a Killer bot program, because if you keep beating every good Killer into a coma, no one will want to play that role anymore, BHVR.

    If you think old legion was fine, you are the biased one :)

    Stop victimizing yourselves so much. It looks pathetic.

  • I really like the badham preschool maps. I absolutely hate shelter woods and the swamp maps.

  • I don't care about meg but if we don't get a nea one next year, I will be mad

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/802120#Comment_802120

    No that statement is false AF... that's like saying "get a nice set of tools and your a mechanic" and that's just not how shiet works.... technology/tools make life easier, it does not improve your own skill..

    If you understand how to play killer in general, then spirit is not hard to learn at all. Listening isn't a skill cap, you literally just use headphones,listen and hit them. If you can play without headphones, then I applaud you.

  • @Helevetin_nopee said:

    Is the timing for flashlight saves still the same or did they change it?

    When did you last play the game? It's been the same since they changed the pickup times for killers. If you played before that, then the timing is different.

  • @LapisInfernalis said:

    Hey guys, this post is meant as collection of methods which make the Archive Challenges easier or their progress faster. Let's share what we find out together! :)

    - Disturb X Crows. Just pick the Swamp map and disturb all the crows on the boat/pantry. They all count.

    - Open X chests. Plunderer's Instinct to see the chests and Pharmacy to open them really quick. Could be combined with Ace In The Hole for the extra umpf. Coin offering is recommended. (Never tell others in the lobby you have to do this, or they might open every chest)

    - Unhook safely. Use Borrowed Time to be sure. Maybe combine with Deliverance or WGLF. Distortion could help you to get to the hook unnoticed if the killer has BBQ.

    - Sacrifice in Basement. Use any Killer with a good Basement defense, like Trapper, Hag, Huntress, Nurse, Bubba, Billy.

    - Trap X Survivors. If you are a bad Trapper like myself.... just farm.

    - Heal X Survivors. Healing yourself counts too.

    Oh my god, does healing yourself really count? I could have gotten that one super easily.

    Do you know if healing yourself also counts in the challenge that requires you to heal survivors with empathy?

  • @DeKillerKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/802055#Comment_802055

    Whether or not it's Spirit, Nurse, Billy or whoever. DCing shouldn't be commonplace or encouraged. Just suck it up and go to your next match. Even if it's frustrating, it's still not an excuse to just disconnect from a match just because the killer is someone you find personally annoying.

    For me personally, even if the killer is Trapper (who I genuinely dislike to go up against) I'll still stick around and do gens, try to make sure my team has a chance to get out alive even if I die.

    No, I'm not condoning or encouraging dc'ing and I very rarely dc anyways. But dcing or suiciding against spirit is a super common thing unfortunately.

    Spirit is already super annoying and unfun, but when I get dcing or suiciding teammates like 50% of my matches, I really don't want to play anymore.

  • I will actually become a killer main if 90% of my matches will be against spirit until the nerf happens. I am not enjoying the game at all right now.

    Also, if spirit gets a lot more common now, the complaints will increase along with dc's and the nerf will probably happen sooner :)

  • You lost me at the steep learning curve lmao

    By the way, you already explained yourself why she needs changing. Do you really expect survivors to run anti spirit perks every match?

  • @chibikoi said:

    As a nurse main, I'm embarassed to ask that, but did we really throw a tantrum like that? (I know the answer is yes)

    but yeah, call me biased but I always called spirit "potato nurse" as she had a very low investment and counter-play (predicting survivor pathing, hearing sounds and following scratch marks is something important for every killer and her power barely have any downsides)

    I feel like if they removed survivor collision, made grunts of pain non-directional while in phase and made her phasing effects more visible (most people don't know but her glass shards around her body glow a little while she is phasing) she would still be top tier and feel more fair

    Those are really good suggestions. These changes along with changing prayer beads would make her a lot more enjoyable to go against.

  • There's one with 4 chests on the later tome levels :)

  • Annoying because everyone wants to play spirit for some reason

  • Well, everyone wants to play spirit aka easy mode for some reason so I am doing gens as fast as possible against spirits.

  • @TATAHARAMBE said:

    no spirit = no kills

    no kills = no fun

    no fun = no other killers

    no other killers = the players will be bored

    the players will be bored = the game will slowly die

    Devs need to buff other killers.

    You lost me at the first sentence

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/798595#Comment_798595

    I already quit, Spirit is going to get nerfed, and after that Billy is going to be the only high rank character.

    BHVR said they are looking into changing the add ons for Billy, but after the Nurse changes (they said they would only change the add ons, but they lied), its safe to say they are going to edit Billy's base kit, which will nerf him most likely.

    No, they said nurse was going to get slight base kit changes. They only lied about the slight part. They didn't say anything about changing Billy's basekit.

  • @Lost_in_the_Fog said:

    It is blowing my mind that we are now seeing survivors on this forum openly stating reasons why they are entitled to DC from a match. I've started in-game reporting everyone who DC's from a match for unsportsmanlike conduct (DC'ing is specifically stated on the report screen.) I hope everyone who reads this post will pledge to join me.

    DC'ing has no punishment unless someone dc's quite a lot so reporting is basically useless right now.

    Also don't act like killers don't dc a lot too.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/799117#Comment_799117

    They could never do nothing and profit, unless you vaulted into them. After the first week I never bought the fake phase, just run and force them to do the phase and chase at least then you have a shot.

    Stand still and profit is right up there with, “if you have ears you can play spirit.”

    Ill tell you survivor mains this, if it’s literally THAT EASY, let’s see you play games at rank 1 and get those easy 4 kills.

    It was quite easy against solos (it was rank 3 but whatever, I got lots of rank 1 survivors anyways). Literally 1 survivor escaped in like 6 or 7 matches in a row. The only challenge was swf because they do gens insanely fast even if I end chases super quickly. I also didn't have BBQ and PGTW on my spirit at that time.

  • Q: Will crossplay be extended to the console versions of the game in the future? 

    A: We would like to offer the same treatment for all platforms. We do not have an ETA at this time, but we will keep you posted as new information becomes available. 

    CROSSPLAY IS COMING!!!

  • @Hoodied said:

    We already got Nurse's QoL "change", lets change the lower tier killers first, like Legion and Clown, before we go back and try to change a top tier killer

    They never said spirit was their priority. All they said was that she was going to have some changes eventually. They will probably do doctor,legion and leatherface and billy's addons first.

  • Wouldn't say it's pretty bad or way too weak but it needs small buffs.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/799249#Comment_799249

    For the sacrifice all 4 in basement, use agitation and Iron grasp, I usually trap all 4 survivors, and the safely unhook should be available across the board, I.E you can get the 3 unhooks across all trials, and NoEd would be too situational

    Some of these challenges I can see why you believe they are impossible, but none of them really are impossible but more of a "I want you to allow the game to reach end game to get most of these

    How does one survivor repair 4 generators in one match?

    How do you get 3 safe unhooks at egc in one match?

    These ones look pretty much impossible unless some miracle happens.

  • I really disliked the last year's hallowed blight but the lunar event was pretty nice. That was probably my favourite event so far.

  • Wow Mettle Of Man is hard to proc

    Fixed it for you.

    1/3 of the perk icon lights up after each protection hit as far as I remember.

  • I understand some of them being hard to do but what were they thinking with stuff like "complete 4 generators by yourself with dark sense in one match" or "get 3 safe unhooks at the endgame collapse"? It seems like they literally wanted them to be impossible.

  • @hauntedmadness said:

    @arslaN It's not on there for me? Weird.

    Did just complete the challenge though, apparently DC's do count as a kill which is interesting. Other matches had people DC'ing and always an escape via hatch so this is the first where everyone was dead . Glad to hear BHVR isn't cruel towards the challenges.

    It's on the later tomes. I think tome 4

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