Zaitsev
Zaitsev
About
- Username
- Zaitsev
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@LordCyphre said:
I've been a high prple/lower red ranke survivor aswell as killer. Stopped playing for months because of terribly one-sided, unfair and unfun matches.
I've returned for the MMR system and had a blast. The best matches I had ever played, Solid back and forth, prettyclose games not just stomp or get stomped kind of matches. I've been only playing killer though.
Been playing survivor now that MMR is disabled. Dropped to rank 20 because I hadn't played for so long. It's been hell. Probably to worst gaming experience I've ever had. Most of the time I've faced killers that shouldn't be anywhere near these ranks. I shouldn't be there, and some of these killers are better than I am, so why are they playing at newbie ranks? Most of the time I then get teammates who seem to have never played a video game before.
I've also seen a fair amount of survivors who likely shouldn't be anywhere near these rajnks. Every now and then I face an obvious beginner and they are getting slaughtered.
There's nothing in between and it is an awful experience, probably not just for me.
I lreally ike this gamne but I can't stand these bs matchups. It is not getting much better once I've ranked up a bunch. I'd really love to have some fun and fair matches and hope you'll get the MMR fixed and up and running again soon.
So sick and tired of derankers and the likes, screw '*em.
New MMR was broken as hell. You just like the easy matches I guess.
-
@PatBrutal said:
Hello!
Just so you know, we've shared the thread with the team and they're going to take a look at it.
Thank you
Thank you. Its been unbearable for a long time.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1534027#Comment_1534027
(Eye roll)
People on these forums really need to learn the difference between a nerf and a “conditional” change.
Knockout got BUFFED.
To keep it BALANCED, it was made conditional to activate on basic attack only. So strategise accordingly when it’s best to M1 or M2.
“dUh I CaN’t JuSt SwItCh OfF aNd NoT tHiNk AbOuT iT” doesn’t mean nerf
Why would a perk designed for a killer that has a INSTA DOWN power only work on basic attacks?
-
@BeardedMenace said:
Just curious... I've got a small group on Facebook of 350 some people, and some of them are saying they had no changes after they said that MMR is off. I don't understand how they could possibly still be getting same ranks of the MMR is off. Appreciate anything
I havent stomped ONE grey rank since MMR was disabled.
-
Disorientating. Do keep in mind that Knockout got nerfed overall
-
@Widden said:
I just love those free kills babe, that's why I play pig - the most braindead and OP killer in the game. Occasionally their heads just explode without me even being near them, how busted is that?
Thats why every single red ranks game. I see Pig. She makes Spirit and Nurse obsolete
-
@Iconoclast_iv said:
I usually play PH or Doctor, and sometimes i find myself in the 3-gen moment when the 3 are nearby, but there are 4 or 3 survivors left.
If i chase down a single one, the rest will finish a gen, if i stop chasing and disengage they will heal. If i slug, they will wait till he self heals to 99 and have a healed survivor pick him up when i'm not there.
It usually happens with survivors going 1-3/4 per gen. i have tried different approaches but i cant find a proper way to win when this happens.
Any tips? I'm still trying to learn how to play Killer properly.
I win. Love it when smoothbrains 3 gen themselves
-
@yobuddd said:
- Put egg “traps” around the map.
- If a survivor gets close, a Facehugger leaps out, grabs their face (survivor screams of course), injures them, and infects them with a xenomorph embryo.
- Facehugger will then patrol the area for 30 seconds (bot AI) looking for other nearby victims before it curls up and dies.
- At the time of his choosing, the killer can teleport (Freddy style) to an infected survivor and crawl out of their belly as a new Xenomoroh. Survivor becomes inured, is Broken for 30 seconds, and has Endurance for 30 seconds.
Teleport is selected by choosing a survivor icon at the bottom of the screen, so that he doesn’t actually know where they are in the game field.
The endurance effect is given so the victim survivor has a chance at escape. The power is intended to help the killer get to other survivors when he thinks they’re grouped up.
Open to modification ideas!
Ok. I love this, but arent facehuggers supposed to die after detaching from a victim?
Would the Alien spawn fully formed or would there be like a cooldown while the Xeno matures?
Could Chestbursting down a survivor if they were already injured?
-
@Alec1055 said:
So we have a ton of white characters because, obviously. But for POC characters we have Jane, Zarina, and Ace maybe. Three... we only have three POC characters. The same is with black characters... the three black characters are, claud, Tapp and Adam. Which is even worse because we only have ONE black woman which is the most hated group of people for some reason even though they’re the prettiest on the planet. And the Tapp is a licensed character so they didn’t even take the time to design the character and choose the race so practically there’s only two. And then theirs two Asians. Come on bhvr gives us more POC! And if you have a new chapter idea and survivor who is white just change them to black. It costs no effort whatsoever
The current cast is already very diverse. Adding diversity for the sake of diversity is just god awful.
-
@MaybeShesCrazy said:
For the first several days it was pretty brutal. Between the jerks and that bad MMR I was ready to go. (Still could but was convinced to stay around a bit longer.)
...Ahh if only the game people were as great as the forum people are... Truly you guys/gals rock the house.
But the last 2 days have been great.
Yes I get reds and greens and browns mismatched all over the place. I ignored that and looked at game play only.
Gameplay itself was mostly balanced in terms of teammates and killers, skill level, and gameplay style. (Not perfect -we still had the trolls and the sandbaggers etc) but for the most part it was no bad at all. 8/10 Felt like they were more in sync skill level etc.
Am I alone here?
Yep
-
@Unicorn said:
Yeah.
Some people are just never constructive about their criticisms. Good to know there are people like you who appreciate the Devs though 🤩
Back to 15 mins lobby simulator since MMR is gone v_v
Wym. Its always been a lobby simulator. New MMR or not. Queue times have always been bad.
-
@lake_official said:
Hey guys I just made an account after playing this game for a few years and streaming it for about a month and I think although not everything is perfect we can all agree the people developing the game want everyone to have a fun time playing a game they're very passionate about making! Use this discussion to say something your enjoying about the game or even just saying thanks :) I'd like to first say I love the way the devs work with us in reverting changes they made (with good intentions) when they don't work out like we all thought it would and I am extremely thankful for that especially coming from games where the creators refuse to listen to the players! :)
10/10 wholesome post. Gave me faith in this community for a whole hour.
Please stay this positive forever friend
-
@joshuashep22 said:
yes, I know. another fnaf thread. the possibility of bots coming to the PC version of dbd gives springtrap some very interesting powers when it comes to his band of phantasms, perhaps he could control them in some way or have them help him chase and hinder survivors. It would actually be quite refreshing to have a killer so game changing and assuming the phantasms could down or injure people it could really give high rank swf sweat squads a run for their money.
Please let this topic die
-
@ActualPotatoBtw said:
Nerfed Billy's ability for the 100th time this month and then "fixed a bug" that caused Billy to keep some amount of charge after getting stunned but only after 4 years of it being in the game. It looks like only the bugs that positively affect the killer get fixed, all of the bugs that heavily and negatively affect killers get completely ignored by the devs.
What a wonderful balance/dev team. Thank you so much for this and the previous patches.
BHVR has simulataneously the best and worst balancing team Ive ever heard of
-
@brokedownpalace said:
Just curious. Unless for some reason it's truly an awful experience, which I don't see happening, I'll leave it on gladly to reduce queue times.
Depends tbh. More hackers and DDosers on PC
-
@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/1528398#Comment_1528398
I'm really hoping it's just a random error and not something real cause man... That's a lot of time just lost
Was your progress erased?
-
That right there. Would be enough for me to sue
-
@Justalittlepeeck said:
Title.
Since Oni whose ability (counters loops, grants huge mobility and instadowns survivors opposed to simple long lunge and 60 seconds of exposed on everyone) far exceeds EW3 can gain his power infinitely, why Myers is restricted?
I believe Myers should be able to stalk his power from survivors without limitation or, at least, that limitation should not be that strict, like survivors who have not been stalked for X seconds can be stalked again, fueling Shape's ability.
Myers is not very meta killer, even though he is pretty good and versatile and I think this is because there are equivalents to him that simply do what he does better.
I think it should function like Ghostface. After you enter Tier 3 all evil is reset
-
@Justalittlepeeck said:
Title.
If SWF aren't an issue, it wouldn't hurt to let killers and other solo players know they are playing with premade.
I think a 3 man or higher should notify you. Two man SWF is not going to be a sweat squad
-
@Elena said:
Demogorgon purely kills out of instinct, it's what he was created to do. He sees someone, he kills them because to him it's food.
So could you argue that Demo isn't actually an evil killer but rather just kills out of instinct?
Not evil. Being evil means that you have skewed morals or a sense of right and wrong, but still doing the wrong thing.
Demo is an animal, and behaves based on instinct alone
-
Legion. Duration addons the only viable one
-
@joshuashep22 said:
I have used and gone against this add on many times, while it has counters like lockers myers can literally walk up to someone he hasn't seen all game and immediately send them to the shadow realm, I'm not crying for a nerf but I would like people to realize how powerful this add on is.
It hurts the killer pips and points.
-
I think his power would be to use his flintlocks to shoot a bolo round, which ensares survivors hit by it. He has two flintlocks, and therefore two shots before a reload. There is a short ADS, which the Buccaneer snickers during, giving a cue to alert survivors.
Being ensared will immobilize a survivor. Survivors can struggle to remove the ropes which takes 8 seconds. Another survivor can free them in 3 seconds. They are instantly freed once the killer hits them.
Addons can improve reload speed, ADS speed, snare effectiveness, number of shots and range
One Ultra Rare would be a bolo shot that would not free the survivor on hit, but has decreased durability
The other would be giving the Buccaneer essentially a normal flintlock shot for one health state. However, he is reduced to just one shot. This cannot be stacked with addons that increase his available shots
He moves at 110% initially, but while a survivor is ensnared, he speeds up to 120%. This could be used to either catch up to a long range shot, OR allow him to chase other survivors while the target struggles.
-
@CrowFoxy said:
Do third party games ever get avatars? I own a PS4 but only ever really used it for the FF VII Remake and like exclusives.
Not too familiar with modern consoles.
American Dad has avatars. Underwear Stan was the best .99 cents Ive ever spent
-
@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1524030#Comment_1524030
I do that all the time and havent been banned
Theres a difference between a 360 and an exploit. A 360 is the killer messing up. The exploit is the aim dressing FORCING the killer to miss.
-
@DudelPumaAce said:
this would be soooo nicee Luffy or Zoro, Sanji with Nami or Lobin omg... pls devs :D
or Naruto with Sakura or Saske, or son goku with chichi :D
....
Ill let you keep dreaming
-
@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1521340#Comment_1521340
Whats the aim dress exploit? I've never heard of it
Moving in such a way that you force the aim dressing mechanic to miss.
-
@MeltingPenguins said:
Is there a general thing for what which killers does to signal they want to farm/ show rookies the ropes (when one realizes they are mainly up against new players?)
Smacking gens. Smacking pallets. Nodding etc.
-
@komaboma said:
https://forum.deadbydaylight.com/en/discussion/comment/1520911#Comment_1520911
iri coin isnt broke because that actually takes skill to use, ######### like iri heads and pinky finger arent
The coin sucks tho. It doesnt require skill. It requires luck.
-
@Madjura said:
I haven't randomly gotten the Midwich map (Silent Hill) lately. The only times I've seen it is if someone used an offering. Is it disabled currently and can't be picked unless someone uses an offering for it?
I wish man. I wish.
-
@Dead_by_Gadfly said:
dodging hits. Some of them are really good at cheesing the aim dressing.
Theres also quite a bit in stringing tiles together. Requires a lot of map and tile knowledge which is a skill. Particularly in knowing when to throw the pallet and when you can get one more loop.
Theres a ton of skill in understanding the different counters to them, as evidenced by all the people crying about spirit and freddy having no counter when they do. Not just knowing the counters but doing them effictevly.
That aim dress cheese is an exploit and you can be banned for it.
-
@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1508648#Comment_1508648
Yes! Michael's Evil Incarnate! Tha was most satisfying achievement in dbd! I upgraded Michael to p3 to get enough add-ons and I was ready to do a dozens of tries and one day it finally happen. Also guys in post game chat was so nice to me with congrats.
And another happy achievement was a Where Did They Go?!?. I get it with my friend and two random German Twitch streamers that played super coordinated vs 5-blink Nurse with Franklin's Demise on Lary Institute. One of them found my key on the floor and saved me from hook and another one bodyblocked our way to the hatch, which was lighted by map add-on. That game was unforgettable.
God Myers Evil Incarnate took me forever
-
@Masochistic_Killer said:
Looking at the wiki it seems to give higher chances at 'rarer' items, but that seems like it could either not matter at all, or in the case of certain killers maybe even be a nerf because their reds are terrible, and higher ranked add-ons also cost more BP.
What about for survivors? I use med kits the most, as a solo queuer, is it worth it for them? Do people only do this for the blood stained clothes?
Lmao no. Just the cosmetics.
-
@Nobsyde said:
There are plenty of feedback on the optimization sub board but I don't see any reply from BHVR, so, once again:
are you aware that fps on console (PS4, at least) degraded A LOT since 4.1.0 when playing as killer?
Here, I'll post you a video from today on Hawkins, it's basically a slide show every time a survivor is on screen.
https://www.twitch.tv/videos/701472489
(if it doesn't open: https://www.twitch.tv/videos/701472489)
as a comparison, here's the same map (different killer, but trust me, it's not the Oni the problem), but from one month ago
https://www.twitch.tv/videos/665197944
(again: direct link is https://www.twitch.tv/videos/665197944)
The frame rate obviously is still far from optimal, but it's a great deal better than how it is now.
Can you, @Peanits , @Almo or whoever else at least say "yes, we know, expect a fix soon / buy a pc you filthy console peasant"?
Silence is typically how BHVR responds to console optimization. They said they would work on it a year ago.
So that was a lie
-
@Justalittlepeeck said:
Title.
Like, these variations of one map are what map generation should be. But instead we have x5 of one map. That's so dumb honestly
All of them are equally bad. Instead of fixing one map, they just added five terrible variations
-
@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/1515216#Comment_1515216
It would still be a glorification on the mutilation that he committed and I just DON'T want that, in any shape, with any actual serial killer. Like I said though, if they just gave the title of Jack The Ripper to a OC they create, I'd be fine. Just please, PLEASE don't give any honor to the actual people who committed such acts.
It worked fine in Assassins Creed because they made damn sure that Jack was irredeemable. If they are careful about painting the Ripper in the worst light possible, I can see how that he could work.
However, an OC simply dubbed "Jack the Ripper" and was merely inspired from the legend would probably the easier method.
-
@INeedMoney said:
Perks at the bottom, and I have Deerstalker T2 as well. I think this build is good as I get 3-4k mostly but I don't know if there are better options.
https://us.v-cdn.net/6030815/uploads/42COJFGG352N/screenshot-2854-29.png
Id drop Tinkerers for any other tracking perk. Its alright, but Whispers is better
-
@MeltingPenguins said:
No matter what else you think about the devs, they are pretty dang good at telling stories through map design (outfit design too, though tbh it's a bit more hit and miss there)
So, which map set and therefore killer backstory would you like to see expanded on?
I would love to see more Ormond that isnt nearly as bad
-
@slim0b said:
Title.
For me it's gotta be Oni, the man has to work to get his power and even when he gets it he still has to apply pressure to keep people from healing. He doesn't ignore any looping mechanics and has a good amount of counterplay.
I would agree. Billy got nerfed, but not too bad, only his powerful addons got messed with. I would hazard that Oni now is the most balanced character.
-
@NateyBoi said:
Welcome back to “would ____ be a good addition to DBD”
Today we are asking, Would Jack The Ripper Be A Good Addition To DBD?
reffrence: the serial killer that made impact on history.
I think that an original take on Jack the Ripper would be amazing.
@Cornpopers_Evan said:
I personally don't want them to EVER go near actual serial killers, I think it would be too taboo and shine a pretty negative light on BHVR if they were to do such a thing. However, if a killer was added with Jack the Ripper as a title I wouldn't be opposed to that.
Assassins Creed did it just fine. Jack the Ripper is far too old to offend anyone (hopefully). Its not like its like Bundy, Dahmer or Gacy. The Ripper is a mysterious figure, and I think an original twist on the legend would be amazing
-
@IIITweedleIII said:
I continue to read posts about Midwich being poorly designed, for Killers and Survivors.
So I got to thinking, from the years I've played Silent Hill games. And if I'm remembering right. Midwich isn't even the worst location.
But then again why Midwich? (Aside Cheryl's connection)
If you were to think of the series of SH. What location other than Midwich would you have wanted? Or maybe a new map made of the SH series in the next chapter(s)?
- Toluca Prison. 🤔
- Lakeside Amusement Park. ❤
- Brookhaven Hospital.
- Room 302. ...🥴
5. Alchemilla Hospital
6. The Church of
Silent Hill
I'm gen'uinely curious
Midiwich is the most iconic. Most people havent heard of Silent Hill nowadays. Konami does not deserve anymore money from this game.
-
@SpaceCoconut said:
Is it holding the game hostage if I as a killer can't locate the last 2 survivors who are simply hiding and not working on gens?
I've been in this match for 19 minutes and have been looking for the last 2 survivors for about 10 minutes now.
Asking for a friend lol
Thats taking the game hostage alright. Go ahead and report them.
Even I as a survivor find myself in this situation, Ill hop on a gen, allow myself to be found and at least get some more chase points before I die.
-
@PerkyPerky said:
Remove SWF and game is dead!
Please BHVR, "SWF" indicator, and a blocking action, that's all!
Four man SWF is not as common as crybabies suggest. 2 man SWF are seen almost every game
-
@SirCracken said:
I'll admit that it's a fun gimmick build. But in terms of usefulness, you should just 99% people and pop them before the down so you can save the perk slot that BOP would have otherwise taken up.
What do you think of the rest of the list btw?
Its a very comprehensive and well written list, addressing each perks "upsides" and downsides.
And for the record, I was not being serious when I said Beast of Prey had good synergy with anything.
-
@Unicorn said:
Just had my first match, seems pretty decent.
UPDATE:
Match 1: Trapper - Rage Quit with 3 gens left; All Red Ranks.
Match 2: Clown - Rage Quit with 4 gens left;
https://us.v-cdn.net/6030815/uploads/NXZ1L1BGVX4N/d89df076-3fd4-48ad-aee4-e8a112f1075a.jpeg
God awful. Whenever I play solo, its either a SWF that leaves me to die, or its a bunch of potatoes who dont know what theyre doing
For killer, it hasnt changed a bit. So I guess thats either a good or bad thing.
-
@SirCracken said:
I will be excluding all of the meta nonsense, (NOED, PGTW), since that deserves its own post.
Unnerving Presence - Survivors in your terror radius have their skill check trigger chance increased by 10% and skill check size reduced by 60%.
This perk is great against survivors that can't hit skillchecks. If they can, you are actively helping them. So in pretty much all games this perk will only serve to hinder you. It also wasn't changed despite relying on the inconsistency of skill checks, but Ruin was.
This perk is too weak.
Predator - Survivor scratch marks spawn "considerably" closer together.
The effect actually makes it harder to track survivors since it has a hidden nerf of not spawning survivor scratch marks on walls anymore. Meaning you have to keep your eyes glued to the ground if you want to track anyone.
This perk is counter productive.
Bloodhound - Survivor blood stains glow brightly and stay for 4 more seconds.
Although useful in certain situations if you happen to lose a survivor, the tracking benefit from this perk is very minor. Often times survivor blood will be obscured by grass or other obstacles in most maps, making it very useless.
This perk is too weak.
Thanatophobia - For each injured survivor, repairing, healing and sabotage speeds are decreased by 4%.
For some reason sabotaging is still affected even though it now only takes 2.5 seconds or less. But aside from that, the action speed penalty to pathetically low. If everyone is injured, solo gen repairs are extended by a mere 8 seconds. That's assuming that no one helps or heals up. I'm not even going to mention the heal times since they're almost unnoticeable. I really think this perk should only debuff 1 action significantly rather than slightly reduce several.
This perk is too weak.
Dying Light - Your obsession has their healing and unhook speed increased by 33%. Every time you hook non-obsession, all non-obsessions receive a 3% debuff to repairing, healing, and sabotage speeds.
Again with the debuff to sabotage, these perks really need updating. Anyhow, if you've actually managed to hook enough people to get a decent debuff amount you've most likely already won the game. If anything, giving a survivor extra heal speed will hurt you in the long run since they aren't even affected by the debuff.
This perk is too weak.
Hex: The Third Seal - Hitting a survivor with a basic attack will inflict them with blindness for as long as this totem is standing.
A weak effect that's forced into basic hits for some reason. SWF completely negate the effect and merely competent teams won't struggle with it. There's plenty of other Hexes that are stronger than this. And on top of that, if anyone is running Soul Guard you've basically given them permanent unbreakable.
This perk is too weak.
Overwhelming Presence - Survivors within your terror radius have their item consumption rates increased by 100%.
Even before the changes to med-kits and toolboxes this perk was bad. Now it's borderline useless. At best it soft-counters flashlight blinds at pallets. But little beyond that. Just use Franklin's instead.
This perk is too weak.
Beast of Prey - Your actions in the hunting category earn you 50% more bloodpoints. After getting bloodlust, you lose your red stain and receive the undetectable status effect until you lose bloodlust.
Apart from farming builds, there's no reason to run this perk. Survivors in a chase still hear chase music. Despite not being in your terror radius. And removing your red stain would be useful if moon walking to hide it wasn't already a strategy in the game.
This perk is far too weak.
Territorial Imperative - Survivors that enter the basement while you are at least 32 meters will have their aura revealed to you for 3 seconds. This triggers a 20 second cooldown.
This perk can find some use on killers that can quickly reach the basement. But is very useless on anyone else. It also has a cooldown 20 for some reason. Because knowing when people enter the basement in less than 20 second intervals is too much I guess.
This perk is too weak.
Hex: Huntress Lullaby - After hooking a survivor, gain a token, up to 5. Each token decreases the time between a skillcheck alert is heard before appearing, with skillchecks not making any noise at 5 tokens. Failed skillchecks regress 6% more.
Oh look, another perk that relies on survivors getting skillchecks that was not changed after Ruin's nerf. Except that this one can be permanently removed from the game. The most this perk can do is waste survivors time if they go searching for it. Since keeping it up can have little to no effect on survivors if they know how to hit skillchecks.
This perk is too weak and should not be a hex.
Fire Up - For every completed generator, gain a 4% increase to breaking, vaulting, and picking up and dropping survivors.
The numbers are simply too small. By the time you have a decent buff either most, or all of the generators will be done. Rendering the effect not nearly has good as stopping the gens from being done in the first place.
This perk is too weak.
Remember Me - Every time you hit the obsession with a basic attack, the exit gates must be opened by an extra 4 seconds. Up to 16 seconds. The obsession is not affected by the extra time.
Before this perk got it's max duration slice in half it was decent. Now it's worthless. Catching someone at a gate and chasing them often just leads to other survivors coming to open the gate while you chase them. The devs didn't even bother to remove the obsession completely ignoring its effects. Just run Bloodwarden instead.
This perk is too situational and too weak.
Hangman's Trick - Get a notification when a survivor starts sabotaging a hook. While carrying a survivor, you see the auras of any other survivors within 6 meters of a hook.
The former effect is useless since sabotaging has a distinct animation and is so quick. You'll only find it in use if someone starts sabotaging a hook early and out of sight as you go towards it. The latter effect used to be actually useful in the ptb. But like all good things in this game, it got nerfed for no reason.
This perk is too weak.
Coulrophobia - Survivors within your terror radius heal 50% faster.
This perk can be very useful if you're snowballing by downing survivors and they're trying to get themselves back up. But often times survivors will instinctively split up after seeing the debuff. Which is what they should be doing anyway. It's better to run Nurses and ambush people healing than encourage them to safely heal away from you.
This perk is too situational.
Mad Grit - You suffer no cooldown from missed attacks while carrying a survivor. Successful attacks pause a carried survivors wiggle timer by 4 seconds.
Highly situational. It can turn a 4 man suicide squad into a makeshift morgue. Or it can never come into effect a single time in an entire game. It's often the latter.
This perk is too situational.
Iron Maiden - You interact with lockers 50% faster. Survivors that exit lockers are exposed for 15 seconds and reveal their location.
On Huntress and Doctor this perk is amazing. On anyone else it's a soft counter to Head On. But if either are not involved in a game, this perk has no use.
This perk is too situational.
I'm All Ears - After a survivor performs a rushed action within 48 meters of you, you see their aura for 6 seconds. After this a 40 second cooldown starts.
A very useful perk that all killers can benefit from. But for some reason it has a cooldown of 40 whole seconds! That's just 20 seconds less than MYC which allows you to insta-down people. Wallhacks for 6 seconds is not worthy of a 40 second cooldown. It needs to be shorter.
This perk has an unnecessarily long cooldown.
Thrilling Tremors - After picking up a survivor, all generators not being repaired will be shown with a white aura and blocked for 16 seconds. After this a 60 second cooldown starts.
Same problem as before. A good perk, but its cooldown is absurdly long. Cutting it down to 30-40 seconds is more than reasonable.
This perk has an unnecessarily long cooldown.
Furtive Chase - Each time your obsession is hooked, gain a token, up to 4. Each token decreases your terror radius while in a chase by 4 meters. If your obsession is saved from a hook, the rescuer becomes your obsession.
The gimmick of switching around the obsession each unhook is neat, but perk's former effect is pathetic. Why would you ever need a smaller terror radius when you're already in a chase? It also removes all of your tokens when your obsession dies, for some reason.
This perk is far too weak.
Surge - After downing a survivor with a basic attack, all non-regressing generators within 32 meters will lose 8% progress and start regressing. Doing this starts a 40 second cooldown.
You know PGTW? You know how all you need to do is hook someone then kick a gen? How would you like to regress 1/3 of the progress of that but only on basic attacks every 40 seconds? This perk has far too many requirements to be useful and too little benefit when it works.
This perk is too situational and too weak.
Mindbreaker - Survivors repairing generators under 50% are exhausted for as long as they repair and 3 seconds after they stop.
Man, it's a good thing gens take so long to complete or this perk would be even more useless than it is.
Gens don't take long to complete and exhausting survivors for 3 seconds is extremely weak.This perk is pathetically weak.
Cruel
ConfinementLimits - Whenever a generator is completed, all windows within a 24 meter radius are blocked for 30 seconds.A laughable weak effect that is both highly situational and unlikely to ever be useful in the first place. It should trigger based on the killer's location, not the gen's, and also block pallets.
And they should change the name back, it was honestly way better.This perk is the worst killer perk in the game. Sacrificial Shrine got nothing on this.
Zashin Tactics - You see the auras of pallets, windows and breakable walls within a 24 meter range. Injuring a survivor puts this perk on cooldown for 30 seconds.
Another decent perk that has a cooldown for no fathomable reason. It can't even be used for mind games most of the time since the cooldown is triggered not by breaking a pallet or vaulting a window, but by hitting a survivor. It's asinine.
This perk has an unnecessary cooldown.
Blood Echo - After hooking a survivor, all injured survivors will bleed more often until healed, and become exhausted for 45 seconds. Triggering this effect starts a 60 second cooldown.
This perk has far too many requirements. Injure people, down someone else, hook them, then chase the people who you injured earlier. Oh, and don't do this again within 60 seconds. Out of all the cooldown perks in the game, this one is by far the most arbitrary.
This perk has an unnecessary cooldown.
Gearhead - After hitting a survivor 2 times with a basic attack, any survivor that gets a good skill check while completing a generator in the next 30 seconds will have it highlighted in yellow.
Basic attack? Check. Relies on skillchecks? Check. Has an absurd activation requirement? Check. All it needs is a cooldown and I'll have won perk design bingo. Can you even believe this perk was nerfed from the ptb?
This perk is absolutely. Undoubtedly. Pathetic.
Dead Man's Switch - After hooking your obsession, any survivor who stops working on a generator within the next 45 seconds will have it blocked for the remaining duration. Blocked generators have their auras turn white.
Super situational and killer dependent. Freddy and potentially Demo get easy value from this by teleporting right to gens. Everyone else has to travel to gens manually or use their power for extra distance. And if that distance is across the map and you have no mobility, the perk loses all value.
This perk is too weak and situational.
Hex: Retribution - Any survivor that cleanses a dull totem will become oblivious for 45 seconds. If a hex totem is cleansed, including this one, all survivors are revealed for 10 seconds.
If the perk told you whenever a dull totem was cleansed, it might be useful. But using this on its own, especially without Haunted Grounds, is not advised. The aura reading is neat but too limited to take up and entire perk slot when there are plenty of alternatives that aren't permanently removed from the game.
This perk is too weak.
Forced Penance - Whenever a survivor takes a protection hit, they become broken for 60 seconds.
Useless incarnate. If you chase the broken survivor, then making them broken only stops them from popping styptic agents and nothing more. If you chase the survivor that was protected, then the other survivor will just do gens until the timer runs out and then heal. There is no reason, on any killer, to run this perk.
This perk is too weak and
too situationalnot useful in any situation.Trail of Torment - After kicking a generator, you are undetectable for the next 16 seconds. During this time the generator is highlighted yellow for all survivors and starts a 60 second cooldown.
Oxymoron, the perk. No other stealth perk in the game tells survivors that you are using it except this one. Maybe it's because doing so would completely negate the point of using a S T E A L T H perk? Nah. The survivors wouldn't know what was going on.
This perk is astoundingly weak and should not be run instead of
Dark Devotion, Tinkerer,every other stealth perk in the game.Beast of Prey has excellent synergy with the Outdoor Security Camera wym
-
@MandyTalk please close this. Had an hour long session of bad games and got heated.
-
@MrBuffalo said:
For a reward of 1500....Who makes these challanges?
Just wait. They even had the wrong perk for the Ace challenge.
-
@rogueplayer00 said:
I'm not trying to actually call hacks. I kind of am, but im more interested in how it could LEGITIMATELY be done. I played wraith on the corn map. I chased 3 different survivors off of every gen I saw them on, I kicked three gens with pop, i downed and hooked 3 survivors separately and one of them i hooked twice. My gen pressure was proper, my chases were short, yet gens flew. They rescued from hook almost IMMEDIATELY every time i hooked, so there was a minimum of 2 survivors busy at all times with 3 being busy a couple times throughout the match. End game screen, no BNP, no crazy insane builds. The person then told me in EGC to "be careful on the internet" and then told me my real name. Which my name on steam was nate9700, which can obviously be inferred my name is Nathan. So im not really worried about it. But that interaction on top of how the game went, just bugged me. Idk man.
Yep. Gen speeds are as fast as ever.
-
@IIITweedleIII said:
"Dear Diary,
Today I realize I am a douche. I am so caught up on how things are going for me I admittedly acknowledge, I am a douche. Because I'm alone in this world. And need to vent so, Diary thank you for being my only place to vent. I have no other place to release me 'frustrations'. And no one that will understand my ways. I have to ask myself why. And yet, will never accept my harsh reality. Woe is me.
Yours truly, Zaitsev"
Yep. Im an ######### not going to disprove that. Nice of you to assume that Im lonely because we disagree. What does that say about you hmmm? I came to vent yes. You and your opinion, mean jack ######### to me.