Let's talk about Badham №1, №2, №3, №4, №5 or why can't these maps be united into one?
Title.
Like, these variations of one map are what map generation should be. But instead we have x5 of one map. That's so dumb honestly
Title.
Like, these variations of one map are what map generation should be. But instead we have x5 of one map. That's so dumb honestly
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
All of them are equally bad. Instead of fixing one map, they just added five terrible variations
You want to go from having 5 maps that vary slightly, to one map? Why?
I agree. Making the layout immediately obvious wouldn't be an improvement. Variation is better.
Dude.. they DON'T VARY. all that is changed is placement of key objects, which should've been part of ONE map generation and NOT FIVE MAPS.
Because 5 maps instead of 1 mean 5x more chances to play in this horrible map
Because other maps (especially Trapper, Wraith, Billy) have different key construction to each realm. Which is why their map also come with a little name telling the construct
Some maps have less variations (2) like the Hag: Backwater swamp
And then some maps have only 1 variation for a single killer (Red forest: Mother dwelling - Huntress; The temple - Plag; or Nurse/Clown map)
Badham preschool doesnt have different key construction, but only have their placement changed, so they have their name as I II III IV V to make a distinguish between variations.
Except Badham has a unique construction, Haddonfield has NO unique one so Haddon doesnt even have the number like Badham
This is how I understand the maps' name
I happen to think its a great map. Id go so far as to say its one of the most balanced in the game. It also doesnt seem to come up anymore often than other maps
Why do you care?
Meh, it's like haddonfield, but a bit better...
Yeah i simply dont agree with that
Badham needs to become Goodham
In which other map do key objects vary? The reason why they did this is actually to have varying key objects. The base layout of every other map is always identical, the only thing changing is loop tiles and window/pallet spawns. But if you tell anyone "go for the water tower" on MacMillan, everyone knows it is always at the same spot. "go for the cellar gen" on Badham is not always the same location, unless you memorized every number and according layout of the map
Because then we would be placed on more annoying cornfields. I wish other realms with just 1 map had around 5 like this one got in freddy's rework, much fairer to have maps spread out, not just 1 map per realm except the first few realms. I haven't seen hawkins or midwitch in almost 40 games but at least half of those were on corn maps or macmillan's estate maps.
Either that or change numbers on realms with multiple maps to have smaller modifier to show up.