BeardedMenace
BeardedMenace
About
- Username
- BeardedMenace
- Joined
- Visits
- 125
- Last Active
Comments
-
?? You must be new to this game... It's never coming because how toxic players are. Go play Friday the 13th and you'll see why comms are never coming. Start playing with friends, that's about all I can tell you. Sorry bud!
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1705482#Comment_1705482
The update definitely made the already crappy frame drop issues way worse. Noticed way more killers have been farming with PS4 crossplay off. Think just trying to atleast get BP without stressing playing a slide show.
Lucky! I've had one farming killer. All the other killers take advantage of the lag and when my games done lagging I have a killer just starring at me like I'm stupid... No bud, my game froze. Congrats you caught a disabled survivor 😂
-
@aregularplayer said:
When I was doing the Deadly Deceit (earn 20k deviouness) challenge I felt like the game weren't counting my BPs well but I wasn't sure. But now I started doing Productive Day (earn 20k objective) and I maxed objective BPs in 2 matches in a row but I progressed only 8k from the first match. The second I didn't get the BPs I got. Congrats bee, you can't do a SINGLE feature in this game flawlessly.
You're absolutely correct. I played 4 trials and only got 2k bloodpoints towards it. 5th match I finally earn 10k towards it. So yeah, sometimes it reads the BP sometoimea it doesn't.
-
@BigHat said:
https://forum.deadbydaylight.com/en/discussion/comment/1705480#Comment_1705480
Been waiting since clown came out chum
It's truly upsetting. People say it isn't a game breaker, but to me it is. If I'm having a great match and haven't been caught once, bu then finally get caught because my game froze mid chase or my game froze while struggling. That's game breaking! I'm just trying to complete challenges at this point. Rank doesn't mean anything, but I still like to pip as it feels it's an extra achievement but there isn't a point because I'm depipping every game due to bugs.
-
@bm33 said:
The frame drops on console from specific triggers has been an issue since before the update. There have been multiple posts, including this one https://forum.deadbydaylight.com/en/discussion/187573/console-optimization/p1, where people have listed out the causes on console. Whether or not they'll actually try to fix them who knows. The increased frame drop from this most recent patch made those frame drops from triggers even worse.
Don't apologize for bringing it up. It should continue to be brought up until it is fixed.
BTW is someone else commenting?! I guess I see right through bullshit 😂
-
@bm33 said:
The frame drops on console from specific triggers has been an issue since before the update. There have been multiple posts, including this one https://forum.deadbydaylight.com/en/discussion/187573/console-optimization/p1, where people have listed out the causes on console. Whether or not they'll actually try to fix them who knows. The increased frame drop from this most recent patch made those frame drops from triggers even worse.
Don't apologize for bringing it up. It should continue to be brought up until it is fixed.
Yeah it's definitely happened before the update as well. But it wasn't happening every game at least. Now it's freezing at least 3 to 4 times per game.
-
Look at you kids who think you're cool. "Oh I'll just spam the unhook acton, oh I'll just let you try and Kobe and die" you guys are pathetic asf for that. Majority the time I try and Kobe is because you other 3 were dumb as all hell and weren't doing anything. Then hops on a gen for 1 second and claims you actually did something. Lol majority the time I Kobe in their face and in glad for it. Also majority the maps are so small. You're that lazy you don't want to go t another part of the map?! Ohhh nooo God forbid the babies don't get their way.
-
@dugman said:
Highlights from the dev Q&A this afternoon for the curious:
Bugs
- Fix is coming out next Tuesday for frame and stuttering issues.
- Looking into bugs including killer heartbeats, Switch and some others
- Discussion of what changed with Blight from the PTB version
Questions
- Characters are getting new textures and improved animations as part of the graphical updates.
- There are two teams working simultaneously on both new content and reviewing and reworking old content (so no "old content only" chapter will happen, it will be new plus changes to old each time.)
- There's no date or anything currently to bring Mobile style bots to other platforms but it's definitely possible.
- Killers are receiving new animations as needed, particularly old killer, for general actions. (Not whole new moris but things like moves and attacks and kicking gens.)
- There are some killer changes planned, in particular they are not quite done with Clown yet....
- Unique voices for legendary skins is something they would like to do but aren't planned yet.
- Almost all maps are eventually getting reworked as part of the graphical update.
- Prestige rewards still a little ways off, nothing to share quite yet....
- A bunch of perk adjustments are planned for the next chapter. In general the mid-chapter patches will have more perk changes than the new chapter patches but they are actively working on perks.
- It is a "big, fat maybe" if a new type of item (other than flashlights, maps, keys, etc) will be added to the game. It's possible to add one but nothing firm if or when it could happen
- Pyramid Head is under balance review. In general they have a relative new formal process in place for reviewing and rebalancing new killers after they are released and Pyramid Head is the first to benefit from it. The results of that review and possible changes should be coming "soon (TM)"
- The new MMR system for matchmaking is definitely coming back sooner rather than later. It's still running behind the scenes collecting additional data and we'll see announcements about it eventually.
- The 1 million Bloodpoint Cap is in place to encourage players to actually spend their points on rewards and then play the game to get more points rather than just sit on a massive amount of points and spending it all at once when a new character comes out. (The fact that it made hackers easier to spot was a side benefit.)
- If you've ever wondered why, for example, you see an ultra-rare Red Mori more than a rare Green Mori in your bloodwebs, it's because the web picks the rarity of a slot first then chooses randomly between all objects of that rarity and there are far more Green objects then Red ones. So even though Red objects as a whole show up less frequently, when it rolls for a Red object there is a decent chance it's a Red Mori because there aren't as many other possible outcomes. But when it rolls a Green Mori there are many, many more green objects it could possible be so the odds of it specifically being the Mori out of those is small. (The same for any particular red item coming up more than any particular green item).
- Hatch placement offerings are not secret because they want both sides to be able to make use of the information on where the hatch will be so players can play around it more.
- Graphics and map updates are expected to come out each midchapter and chapter release (barring unforseen issues)
- Experience offerings like they have on Mobile are not going to be added to systems because they don't fit the progression systems there.
- They plan to tweak the number of add-ons for Huntress to be on par with the standard ratios (two Ultra Rares, four Rares, etc). Not something that will be soon though.
- They would like to be able to bring PTB to consoles but it's very complicated so not something that is currently planned.
- The Never Stop Slashing Legion mask will unfortunately not change facial expressions. They really wanted to do it but it couldn't be done due to technical limitations. 😔
- Both Moris and Keys are being changed at an undisclosed point in the future. There is no date yet but there are plans for both items. (And they can't confirm whether or not the changes will be simultaneous or not.)
- There are no immediate plans to remove Bloodlust but they are keeping an open mind on it.
- They do cosmetic sets in part because it gives the art team more flexibility when designing assets since they don't have to worry as much about whether or not a particular piece is going to be mix-and-matched with other pieces.
- All the graphical updates will take at least a year to entirely complete, it's a large project being done in small parts
- An update on hit validation should be coming soon. This will help with "close calls" on hits.
- They are leaving off the ability to switch killers in the campfire lobby since MMR is something that is coming back soon and they don't want to switch it on and off unless necessary since it would require client updates to change (as opposed to MMR which is something that can be turned back on in the backend.) Also keeping people from swapping killers is helping with the ongoing MMR testing.
- Endgame chat for console is not planned for the moment due to technical complexities involving console chat and keyboards, etc. Same for keyboard and mouse on console.
- Cross progression has a lot coming soon. Basically if you have the same character on two platforms it will essentially give you the highest level version of the character that you have both characters and if you have a character on one system it will copy to the other system.
- Cross-play only between consoles is not something that is planned
- Due to technical issues involving console requirements there are no plans to replace the globe icon with something that tells you which specific console the player is on.
I love how the Devs always repeat themselves... We knew majority this information a while back. Guess that's all they can do is keep repeating themselves, about the only thing they're good at besides breaking the ######### game.
-
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1641691#Comment_1641691
killer shack is a whole tile not a building, it technically does what it says by spawning hatch in the killer shack (tile)
LOL, that's not the same thing at all 😂 😂 😂 99% of the people I ever run into has no idea what the ######### a tile even is... If it says IN THE KILLER SHACK... IT SHOULD BE INNNN IT... IT DOESN'T SAY IN THE KILLER SHACK TILLLLEEE DOES IT?! But keep blowing the Devs sticking up for some minor dumb offering
-
Personally, this is going to be my last Pass I buy. First one, never bought it. Second Pass, bought and completed the whole thing besides Killer Archives and let me tell you... I HD to play 4 hours a day and make sure I played everyday. I basically sweat to make sure I got my money worth. Last Pass, didn't complete... This current Pass, I'm only at Tier 38 and that's sweating my ass off trying to complete things... I know I'm not making it to the last tier which I want to because I want specific things... Sooo I'll just buy the rest of my tiers near the end, when it's about to close. Then I'm giving up on any future archive Passes. I said I wasn't buying this one (as only thing that catches my eye is Meg doll and Zarina outfit. It honestly wasn't even worth it. To time consuming, they literally make them for the nerds who play all day...
-
@bjorksnas said:
hatch can only spawn inside the shack on certain realms
Alright? And?? Pretty sure the point is... Why did the Devs put "Spawn hatch in Killer shack" if it only spawns in a very few. Kind of dumb. Btw, I'm not being smart. I'm just saying.. And? You know?
-
Hmm. That's odd, 99% of the people I know actually like this Killer. He's hard to use with controller, that's about it... Every streamer I watch and anyone I play with absolutely loves him. Maybe get good.
-
I honestly don't see a point in this new Offering. When will it ever be used? When do 4 people ever put on the same map? I've had this game since it came out and max maps I ever saw on offering screen was 3 and they weren't the same. So what was this intended for?? Stream snipers? Sorry just curious and hoped someone here could answer without starting a whole thread for nothing. Thanks!
-
@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/188626/my-idea-on-how-to-slow-down-gen-rushing
2 minutes for 1 generator? This has to be a joke right. That's the most boring idea that they could implement. Creating a second objective that's gen parts? Sure but increasing gen speed is ridiculous. Also make it where they need 1 part for 50 percent of every gen. 1parts for gen and they can't get past 50 percent without that part.
Then killers would just camp parts so no one can escape.
-
@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1597926#Comment_1597926
I think that the biggest problem is that it's boring to sit on the gen, maybe they could add something interesting like finding the parts for the generator or something like that, idk..
I mean, I like your idea of another objective. But not finding parts, it's to much like Friday the 13th then Imo. Isn't the new "glyph" thing coming a new objective? I swear they said it was. Not quite sure what the glyph is. I'm down for another objective, I just don't wat it to be something stupid.
-
Yeah, that's why I just DC if I hear his Chainsaw. I won't DC verse a Billy. But Bubba I'll jump in a locker and off to Narnia I go!
-
Just end your app everytime you get a Survivor Pudding or Mori. What I do now. I'm good on sweaty ass Killers who think they have something to prove and I'm sick of first hook Moris. You're literally trash if you need to first hook Mori.
-
Gens are literally fine where they're at... They literally nerfed tool boxes, prove thy self, made gens take about 10 to 15 seconds longer etc. If you can't put pressure on them then you're a bad killer. Simple as that. All the Survivors have to do is do gens. ######### else do you expect them to do?? Any slower a lot of people would quit playing the game. It's already boring as hell sitting on gens...
-
Umm they reverted back the changes people complain about... Every Billy main I watch said it's literally like no difference than he was before except over heating which NEVER happens.
-
I see a lot of bad Killer mains in here sticking up for Mori'ing off first hook xD!! Just proves how much of the community actually camps/tunnels and needs carried by NOED haha.
-
Why would you automatically assume they enabled MMR without an announcement?? They most likely would of said something, and you'd of seen a message on top of the forums... This is the second person I seen post about MMR being on, it's not...
-
@Pipefish said:
https://forum.deadbydaylight.com/en/discussion/comment/1594957#Comment_1594957
Why would you wanna run no perks, I feel like perks like Windows of Opportunity, Spine Chill, Resilience, Iron Will would really help with juking the killer and looping them 🤔
Because it's common sense... If you can loop the killer with no perks, imagine what you'd do with good perks. Every person practices looping with no perks, that I know at least. It's literally common sense.
-
@KrazyAce13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1594472#Comment_1594472
Lol its all good i just wnted to know why survivors dont get locked into their choice in the lobby like killer, if its for individual mmr why is it only killers.
also devs just put the mmr back we all know there isnt any mysterious problem with it you are just wanting to see how crossplay does without it, tbh going against a full red rank pc swf on ps4 is bs. Also why did pc get crossplay with console should have just kept it steam/windows like ios and android for mobile. And i know turn it off ppl will say and yeah sure if i dont ever want to get a match as killer right on it, btw crossplay doesn't help survivor solo ques on ps4 still 10 minutes, that was the reason originally for crossplay right?
Devs turned MMR back on?? Since when, I just played an hour ago and it was the same.
-
@Hannon said:
If the killer have a bad connection he will be still capable of hiting you 10 meters away
Or a ######### VPN. They need to block VPN.
-
Your friend sucks that bad that he stood in the way of his hit.... Literally the easiest thing to dodge....
-
Complete opposite for me. I'm Rank 5 seeing all red rank survivors and purple/green rank killers.
-
I mean... They paid for the game just like we did... They have every right to complain about Cross-Play, especially when they just want to get put in matches faster.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1589868#Comment_1589868
I'm actually wondering how they're going to handle it as well. The whole "the game will feature improved graphics over current gen versions and receive regular updates" bit sounds like they plan on stopping updates for current gen at some point before the game is "finished". So at some point I assume crossplay between PS4/Xbone and PC will no longer be possible. Maybe PS4/Xbone but we'll see.
Yeah, I'm confused and a bit worried. I plan on buying next gen, but probably a year after releasing.
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1589861#Comment_1589861
No biggee. They woreded it funny but yes the only change between old and new consoles will be the resolution and frame rate. Otherwise it's the same graphics across all versions.
Again, I apologize. Now I just wonder if PS5/Series X will be cross play with all of us. I would assume yeah, but who knows with BHVR.
-
You're really bringing this up!!!?? When majority the Killers will slug one and go find the 2nd person last alive so neither get hatch. We call that taking game hostage as well, and we also call those crappy killers who need to get good or accept you don't need to have a 4k to feel good. Stop sweating so hard it's a game lmao
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1589844#Comment_1589844
There is only one graphics update which all platforms will get. The DBD Twitter account is clear:
https://twitter.com/DeadByBHVR/status/1300843016815546370?s=20
https://twitter.com/DeadByBHVR/status/1300841753860341764?s=20
https://twitter.com/DeadByBHVR/status/1300862267043524609?s=20
The only difference with the next gen consoles is the game will be running at a higher resolution and frame rate.
Okay, I'm sorry for blowing up but you kept repeating what was said. This helps a little. So thank you. I just still don't understand why they said "The game will feature improved graphics OVER current gen versions" to me that says it will have better graphics over the current gen. I was just expecting better frame rate etc with next gen.
-
@oxygen said:
The graphics update involves re-modeling, retexturing and all of that stuff. The graphics upgrade talked about for next-gen consoles is probably more like turning the graphics quality setting on PC up from low to high or something, which is very different. Better graphical fidelity and hopefully better performance as well.
Okay, now that makes sense instead of other people just blurting out their mouth what they don't know. Appreciate it.
-
As a person who plays 95% Survivor, no it is not OP. It carries ######### killers though. Only time I get mad about NOED is if it happens as exactly as I said. If NOED starts and all Survivors are still alive it's a crappy killer who needs to rely on that one perk. That's what you call pathetic.
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1589840#Comment_1589840
That's what I'm saying. All platforms will be getting the same one graphics update. I don't know where you got the idea that next gen consoles are getting something else. They are not.
Again, if you actually read you'd see where I got it. Thanks but I'm done reading your replies. You keep blurting the same ish people said or we already know.
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1589811#Comment_1589811
There isn't going to be 2 graphics update. Only one, which will release in separate batches between Sept 8th of this year and late 2021.
The first part will contain updated Yamaoko maps, Badham maps, locker models, item models, generator models, and chest models, with new animations for the latter two.
And they said on their new post graphics will be done by 2020. End of year... Get your facts right. Especially if you're going to try and help.
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1589811#Comment_1589811
There isn't going to be 2 graphics update. Only one, which will release in separate batches between Sept 8th of this year and late 2021.
The first part will contain updated Yamaoko maps, Badham maps, locker models, item models, generator models, and chest models, with new animations for the latter two.
You said everything we all knew..... And how do you know it's not two separate updates?? Read it.. It says will have improved graphics OVER current gen. If you're going to comment be useful and not repeat what I said I already knew...
-
@Inferno427 said:
I'm pretty sure the graphics updates we're already getting are the graphics update for next gen consoles. Not 2 graphics update, just 1
That's what I was thinking. But why would they say "The game will feature improved graphics OVER current gen versions" Although I plan on buying next gen, I just feel like... Why?! Sorry for the rant, I'm just confused
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1589794#Comment_1589794
No. It’s a 50% conversion rate. So if while injured you heal 1 team mate, your own healing progress will be half way. If you subsequently heal another injured team mate while you’re still injured, that will heal your remaining healing progress.
Ahh thank. Useful information for me. Appreciate you
-
Get fked. People like you ruin everyone's gameplay!
-
@[Deleted User] said:
New console, more power, might as well do something with it. I'm just hoping they don't get too ambitious and sacrifice performance for graphics. They love their particle effects.
I just feel the newer graphics they're already pushing out will be enough. Why not just actually fix the frame rate and bugs? Pushing two graphic updates will result in the hire of another team or moving team members over to that. Which then could effect our experience even more.
-
Use to main Dwight, then Meg. Now I can't ever choose so I bounce between Meg, Cheryl, and Zarina! I'll dabble back to other Survivors if we're messing around.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/187782/why-can-t-solidarity-heal-you-entirely-deja-vu
It can though. 2 heals of teammates while injured heals you fully.
Hmm I thought no matter what it only gave you 50% heal status.
-
Sooo is it disabled on PlayStation 4 as well?
-
It's kind of funny because I watched my girl go from 5 minute penalty. DCed yet again on second time and it was 4 minutes... BHVR can't math
-
Stopped reading at Spirit. You're using literally the most OP killer in game. If you think otherwise you don't know squat about the game.
-
Yeah, it's definitely helpful in Solo Queue. As long as you have team mates that have common sense to get on a Gen xD!
-
@HarryHood said:
Any idea why?
I'm sorry but this is the most REDICULOUS post ever....Especially when it tells you EXACTLY WHY you were given 250K Blood Points...
-
@kaeru said:
I did meme builds sometimes. It is not really for the win. This builds are pretty weak or situational, but still interesting.
Wall-hack build. Bond, Open-handed, Kindred, Alert.
Slug build. Tenacity, Unbreakable, Flip-Flop, Boil-Over (or Breakdown).
If you make your own build, most obvious advice: Don't put more than one exaustion perk in your build.
Yeah, I know this. But I honestly tried Dead Hard and Head-On together and that's the only two I'll ever pair up. It works so well for me when I do. But that's rare. I usually run Sprint Burst, Fixated, Iron Will and Stake Out recently. I appreciate all the responses.
-
@Yung_Slug said:
salty-tears.com
Okay, nevermind! I see they actually have builds!! MUCH APPRECIATED!!
-
@Yung_Slug said:
salty-tears.com
I was ignoring your reply so bad... As I thought you were trolling being a jerk. But thank you, I will add that to my favorites as I just did when I found the perk roulette sites. It just wish they would pair perks that would work well together instead of randomly.