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Wezqu

Wezqu

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Wezqu
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  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079590#Comment_4079590

    Freddy cant use pop well? i find it works on him fine, just curious

    Yeah just find a survivor → down survivor → hook survivor → teleport to gen → kick the gen → repeat.

  • Yeah but that is how license companies operate there is no much sense in them. Some of them just sit on some licenses not giving anyone rights to use them so never making money of them.

    in Pinhead Comment by Wezqu
  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079593#Comment_4079593

    do you think he might ever come back to DBD? i would like to get him, also i had no idea they made a hellraiser game

    When the other game loses its exclusive rights they can try to get it back but most likely will take few years at least after the other game is released.

    in Pinhead Comment by Wezqu
  • @ThePromethean said:

    He left possibly due to licence for the new hellraiser game due out. That's just a guess but it seems a bit sus that dbd loses pinhead around the time a new hellraiser game is being developed. Probably the same with the Halloween licence.

    I have seen a few pinhead mains but not many, I just know he's a pain to go against soloq but swf can demolish him.

    It was because the license was bought by the other game company with exclusive rights. So because that Behavior lost the license. Exclusive rights are anyway idiotic when the new Hellraiser game is not really even competing with DBD as its a single player game. It also creates some bad blood in the horror game community when someone pulls rights from another game because they think that makes their game sell better. It usually has a opposite effect what I have experienced.

    Not to mention in game space it would be better for the franchise to have as much different games out that noway even overlap and in reality the new game and DBD does not as one is single player story game and DBD is asym multiplayer game. Cosmetics are another where you should really just sell the rights to most things that ask. Its still money and visibility for a franchise that might not really be that visible currently.

    in Pinhead Comment by Wezqu
  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079526#Comment_4079526

    Also victor has a "just leave" mechanic. If victor is on a survivor they cannot leave through the gate. So its possible to catch t baggers in a 1-2 combo if they don't leave.

    That is currently bugged you can leave with him on. Its reported on the betahub bug reports.

    in twins Comment by Wezqu
  • Don't really have mains anymore as I play random killer/survivor with random builds.

    Still if I have to say my favorites are Deathslinger, Twins, Artist, Knight and Houndmaster not in any particular order. This still does not mean I am not good with the others but I do enjoy playing these guys more than the others.

    Deathslinger: Mainly because I have played tactical shooters a lot so my aim is not bad and it translates well to his gameplay.

    Twins: I liked them from release and did not care about the bugs that much. Still like their gameplay loop.

    Artist: I like sniping people with the crows.

    Knight: Just like the power of how versatile it is and how well you can keep at least two survivors occupied or use them to pincer the survivors

    Houndmaster: I like concept of her power and it has enough difficulty to be interesting and its nice when you pull off some nice pathing with the doggo.

  • Its new killer called Anniversary and its power is just that you can't even beat it during the Anniversary and has no power at all in any other time.

  • They are very good for slugging the survivors so they can snow ball really fast if survivors don't know how to play against them. Like most of the Twins don't go full on slug builds but they will take the advantage if they get the chance to use Victor to get all survivors to dying state. They were originally really buggy and was missing some basic features like Victor could not do anything when survivors hid in a locker. I would say they are not really that buggy but I do get why some people don't really enjoy playing them.

    in twins Comment by Wezqu
  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079342#Comment_4079342

    10 in the regular series, then Freddy vs Jason, then the remake.

    Well technically the first is not his movie as he is not the killer in it and only is shown in the end as a jumpscare in a dream sequence. Jason's depute is in the second movie.

    Of course also fifth movie is not even Jason neither but at least it looks like him.

  • Give him speed increase when he is dragging his blade on the ground so he can use that to travel faster same time leaving the trails everywhere.

  • Jason is the last icon that has not come to the game.

    Vader can be horrific and has been several times in the visual media so far but he is not anniversary worthy addition.

  • @KobiChimera said:

    Oh, I did say that, didn't I? My bad!

    I was still thinking that the infection could be recovered over time instead if that's not what it did before, possibly faster when eating a mushroom. I think that the endurance and speed survs get from being unhooked is enough incentive for me to switch targets, but I know not everyone plays like me. As we both said, it creates the issue of focusing down survivors with the infection, but Plague can go for the same tactic and likely gets away with it due to the difference on how both killers down infected survivors.

    I don't know how to tackle this issue - takes a better and smarter man than I.

    The main problem with her power is that it works like this. You get infected → you eat a mushroom to make it start get removed → Krasue comes around and either hits you with her Regurgitate attack or hits you in her head form → this causes you to be infected again and fully if the infection was not gone yet. Only good counter against her is being not infected when she is in head form as she has to hit you three times in that form to infect you so she can injure you or change form to Regurgitate on you and switch back to head form. Survivors use that against her by body blocking her when she is in head form chasing another survivor. You can't use the mushrooms in chase at all as she just needs to hit you again and you are infected. So even then they are just there to remove the infection when she is somewhere else.

    Your example of Plague is not really the same as Plague does not have the mobility that Krasue has. Its hard to get anywhere from a hook that has nothing around it when she can catch up on your really fast.

    She might be more interesting if the Mushrooms would work more like Freddy's clocks as then there would be at least some minor immunity to her Regurgitate attack and it would cleanse the infection totally after eaten. Would also open tactics as you could use them during chases thing that is not really a thing currently. Like the protection does not need to be long.

  • You yourself state why it was changed as it originally did not remove the infection but it caused tunneling. Thats why it was made so that infection gets removed.

  • @Callahan9116 said:

    Run calm spirit

    How can he do that when playing killer?

  • @ays032 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079045#Comment_4079045

    There is a reason. You are removing a SKILL from character. Character loses its "greatness" when it comes to gameplay…

    For example I understand the change they made for Hillbilly - they increased initial turn rate from 0.75s to 1s. It made FLICKING much easier for newer players, BUT it gave SO many new opportunities for experienced Hillbillies - they could outplay almost everything.

    With your change for Bubba - you just remove the skill, you make it easier for beginners, but experienced players just lose and do not get any new opportunities.

    Clicling Tokens well & having a good pathing in the same time is a pure skill. Catching someone from a long distance with pefect tokens management is like cherry on top. You want to remove it. You want to take away many things that Bubba Mains earned in last years.

    Also - I don't think making Killers "easier" in the way where you have auto aim or auto clicker is a good idea overall.
    Look what they did for Singularity… autoaim and many players were angry about that and overall this change didnt do anything. Nobody plays him. What did they do with Kaneki at the start? Autoaim that made so many players hate Kaneki and it didn't do anything good for overall gameplay. Krasue has autoaim at some point and nobody plays her…

    I don't disagree on your other points but still Singularity and Krasue you are quite oddly attributing their player amount to their "autoaim". Singularity is not played that much because its one of the most demanding killers to play well and have a lot more macroing going on like where to place his bods around the map. Still he is one of the strongest killers if you know how to play him and those that are good with him win most of their matches. People playing Krasue has also nothing to do with her "autoaim". She is not played that much because her gameplay loop is not really that engaging or fun. Her "autoaim" is noway a problem.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079228#Comment_4079228

    That's not true though. I JUST listed the limitations.

    It can't synergize with any other gen perks and it regresses less than others. There's no reason to use it over pop due to the LoS requirement, If I'm gonna need to see the gen I might as well just kick it to which not only do I get MORE regression out of pop, I can also stack it with other gen perks.

    Like even with pain res there's more synergy there with DMS, on top of double the regression.

    Are you just being disingenuous orrr?

    You clearly missed the biggest benefit it has as it does demand any time investment like kit_mason and others already stated. If it had no line of sight limitation it would not have any real downside and it not being able to be used with other perks in combination is not anything else than expected. Its already really strong perk and it has no reason to get any buffs what so ever.

    Also its not a good start when you start calling people disingenuous when they give reason why it does need a buff. Communication is good without insults when you start going with insults conversation usually ends as there is no point to talk to people who do that.

  • No it should not be able to be used through wall. Line of sight is its only limitation and should stay that way.

  • Like she needs some attention I agree. Still if you know bugs that happen with her and know how to reproduce them then please report them on the betahub bug reports with logs so behavior can see what causes them more easily. People keep talking about how buggy she is but in the end there is about 20 reports of her in there and most of them are quite niche situations that are not common. Behavior can't fix bugs that are never reported as they will not know about them. Even if you might think some bug is common knowledge it might not really be and even if it is it might not be reported anyway.

  • @tjt85 said:

    All totally reasonable suggestions. Making them stronger in the 1V1 is the way to go, imo (I'd throw Iri button into the mix too for breaking pallets and supporting the other Killer).

    But let's face it, the noisiest 2V8 gate keepers will shoot down any version of this character. It does not matter to these people what BHVR do because they'll never change their opinion. Plus, the devs don't want to lose face by putting them back into the mode so it's not gonna happen any time soon (if at all).

    Yeah the idea is that if the survivors are close together he would get value out of his power but if they aren't he is not going to get those three injuries. Like his powers timer is meant to be quick not last that long but as I say I am not going to start saying any times because it would need real testing what works and what does not.

  • Just did a mori with him yesterday and done it several times in this 2v8 with him.

  • @cogsturning said:

    Surprise, the new event has no hooks and is only slugging with no abandon option. Happy anniversary!

    Would be cool if we got a survivor banner too though. But the most based thing they could do would be individual banners for everyone.

    It could be in the event quests rewards.

  • @Aven_Fallen said:

    Pig did not receive changes for quite some time. What nerfs are you talking about?

    Its a joke post he is not serious. Its running gag to state Pig is getting nerfed in different situations. Like if they buff something someone goes "They nerfed the Pig again". Its not really even funny and has lived out of being that.

  • @Jay_K said:

    I'm honestly shocked. I 100% thought replys to this post would just be posts like "maybe get good at the map" lol. Its nice to see that at least within this thread the map is hated by all XD

    I don't hate it. Its the same level as most maps. Its not good its not bad its just there as a map.

    I would even say I do like it as I see it as indoor map and I like playing on indoor maps.

  • @Jejune said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078995#Comment_4078995

    I can't have packet loss only on DBD, I literally opened up a video on YouTube to check. 1080p quality no problem no buffering.

    Different connections to different servers yes you can have connection loss on certain server groups. You can have connection good to one website and still have another that takes time to load for some reason. Internet is not that simple solid connection to everywhere. Also different programs can have different requirements of the connection quality to keep connection up or even totally different times it ask updates for example.

    Youtube is bad example anyway as its literally just a video download site. Your upload only does the request to open the page and after that the video is downloaded on your comp while you watch it. Its not heavy on your upload at all so if you have problem on that side of the connection you would not even see it.

  • @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078995#Comment_4078995

    I'm referring to the first part of your comment: "You never get penalties of server going down". People can and do end up with penalties due to server issues in DbD.

    You don't get penalties of it thats totally true I have never got one because of server dying as that is the one disconnect where Behavior knows for certain why it happened. That is the reason you don't get it. If you are mistaking the message of "Dedicated server is not responding" message as it stating server crashed you are mistaken as that just means your game did not get answer from the server and most likely the server did not get one from you so the connection got closed. It does not mean server went down.

  • You guys most likely just need to refresh the twitch and behavior accounts connection.

    Do this if you have not got drops from twitch

    1. Go to the following page:  https://account.bhvr.com/twitch/dbd
    2. Sign In with you BHVR Account and complete all 4 of the steps, including the selection of the platform.
    3. Go to Step 4 and Claim the rewards In-Game.
    4. Restart the game. 

    If you still don't get them contact Behavior's customer support and they will help you to get them.

  • Packet loss happens even when internet stays up so totally true and possible. Internet connection does not mean you have solid connection to everywhere it does not work that way.

  • You never get penalties of server going down. So if you got penalty you lost connection to the server. Even if your internet is up is not any validation of you not losing connection to the server or dropping few too many packages so it considered you lost.

  • Legion could still be in the mode just need to change him to the other direction make his power more compact and shorter duration. Them just increasing everything was really the wrong direction to go with him. I made a suggestion of how to change him in the feedback the other day.

  • Surveillance still works the same way. The white seems to be automatic and you can't change that. The other one that shows it stops regressing is "Surfaced Object" setting. So you most likely have set that one white change it to something else.

  • Well the advice I give to you is not really duking as I just usually run him like most killers on loops try to keep objects between me and him as he has the same problem as Blight. Not being able to go around solid long wall of objects that easily. Don't be afraid to hide when he is in his power. I feel like most of the time people don't do that and that is the main mistake most of them do. I would let him waste his power than get any value out of it. Yes this usually prolongs the match some what but in the end if he does not get downs with his power he is not really going to snowball at all. Best counter to him is to avoid him when he has his power. I know this is not possible most of the time but in the end I don't see any reason to give him more than one down in his rage as often he pops it when he finds a survivor. At least hiding after he downs the one he was chasing so he can't benefit more out of the rage.

  • @zonkednb said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078714#Comment_4078714

    Subtle cheaters have people paranoid, I swear it. I got accused of having instaheal cheat and I'm screaming "Autodiadact is right there" in the postgame lobby. I guess they saw me luck out with 5 stacks and 2 skill checks, which got the heal off before they got to me, and that was enough for them.

    I've also seen people call things sus without outright confirming when they've been beat. I've hugged a rock against a huntress and had people hit me with a "Hmmm" after because they let me greed the pallet 6x over.

    Subtle cheating is way more damaging long term than the obvious trolls, because it erodes trust and gives some players struggling with their ego an out. And, in total honesty, I've had some killer games where I've been very unsure about the frequency I was losing 50/50s. Could be pure luck, could be walls. A proper banwave cannot come soon enough.

    Yeah some people don't play both sides so they don't really even get how things work on the other side. There is several bug reports of people reporting normal killer power interactions as bugs. Most recent ones were person not understanding how and what revealing Ghost Face does. Another was person reporting Deathslinger's chain breaking to be bugged as they got hurt with it when that is the normal thing that happens if it gets broken.

    This game is really complex with all the characters, perks and power combinations so I understand people from knowing everything and sometimes contributing something as a cheat when if they would see the viewpoint of the other side they would realize there was no cheat.

    I still state it that luck is big thing in this game sometimes you are just lucky to do the right choices all the time. I have had that happen to me as survivor or killer while looping and I also have had the worst luck where everything I do is the wrong choice.

  • Its not going to happen some people would abuse that by working with their friend to get the others killer and not playing the match. You might not do this but people would do it and this game does not need more features that just can get its players annoyed.

    in game mode Comment by Wezqu
  • They could easily do this when the new movie comes out so it would even be prevalent for the time, but I would go with Mummy as the killer way more iconic than Scorpion King. They could even make it so Mummy would become stronger the more he hooks survivors gaining more human looking body when he starts the trial in his mummified state.

    The map could be easily added to the Forsaken Boneyard realm.

  • Failed to initialize quite often means Easy Anti-Cheat did not start correctly or did not get connection to its servers.

  • And as I said because they have not yet done it. There is no better answer to anyone to give you of it. They add killers to it few at the time about every other time the mode is used. This time they did not add anyone last time they added The Good Guy and the one before that Pyramid Head and Dracula. They seemed to be more focused of doing colabs with other franchises over adding original killers recently to the mode.

  • Because they have not added him yet. Its not just copy paste the 1v4 version on the mode. They need to make changes to them before that.

  • @TheArbiter said:

    What would prevent people form using this against every person they lose to?

    Nothing. Some people think the current "Block" option in the game does this and they use it for that purpose not realizing the only thing it does is to block them in the chat.

  • There is only 11 perks from 145 killer perks that cause Exposed thats about 7.6% of the total killer perks. Then there is eight add-ons on killers that can cause Exposed. There is only one killer currently in the game that causes Exposed on survivors with their power and thats Ghost Face. Shape's power does not cause Exposed after his rework and his slaughtering strike just deals double damage. Then there has been one event power that caused it too but that is not that important. You can also add the two survivor perks that can cause Exposed Dramaturgy and Shoulder the Burden to list all possible ways to get it.

    How its lazy that killers decide to use perks that give them good return on using them and your frustration most likely is because of Friends 'til the End as its quite common one to run. Just to note you can counter it by hiding in a locker when killer is hooking. Most of the perks that cause Exposed can be countered and some of them are not even that good anyway like Iron Maiden you rarely get any Exposed value out of that.

  • Like are you really thinking that a game can get sued because someone t-bags or tunnels in it? Like that kind of case would not go anywhere.

  • Its because its different option. You need to change the option of Hooked/Downed survivors to be blue too if you want them to be blue. Still its interesting that there is still "Hooks with survivor on it" option too but not 100% sure is that meant to be the hooks color as preview shows the survivor only.

  • No they can't see the traps. Only survivors see the flashbang on top of the gen when Blast Mine is active on it. Only way to know the gen is trapped as the killer is to see the animation when they place it.

  • I don't know why these guy are targeting UK servers with them. Do they get some good business from that one. Have not seen even one of these guys on Frankfurt servers for at least a year and even then it was once.

    in AI killers Comment by Wezqu
  • @TamaraLatte said:

    I think it's strange that in regular game mode, we see Wesker maybe once a week. Now because he's full of bugs and exploits, we see him every other match. Behaviour, is this not suspicious to you guys at all?

    Mastermind has been quite common killer for me to face 1v4. See him more often than I see Blights even before the change.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078176#Comment_4078176

    I dont think that this is really a good argument against it. People who would go next will just run at the Killer if they want to go next. At best, at worst they also throw every Pallet on the map to troll their teammates.

    @Topic:

    I still dont think it would be a good idea. Sometimes I wish something like this would exist. I run Deliverance and sometimes I cannot even use it, because someone else farms me off immediatly after I am hooked and before I even have the prompt. Or in general unsafe and unnecessary Unhooks could be avoided with an option to refue the unhook.

    But I also can see people just refusing to get unhooked because they want their SWF-Mate to get the points or something like that.

    Overall, I dont think it is worth the time to implement such a feature, even if it would have positives.

    Its the same argument why they made self-unhook not be possible without perks or luck offerings. Preventing unhooking would do the same they already countered with that.

  • Would be abused to go next by preventing people from unhooking that survivor and so they can die on the hook.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078107#Comment_4078107

    i could not see a huge decline that wasnt there at same times before 2v8 (there is always trend with player count going down in between chapters/new content)

    Though i haven’t checked every iteration of 2v8 as i couldnt find a Site that listed the dates


    but you already checked it - can you point it out for me please?

    There is no real drop there is just the normal fluctuation that you can see with this game. With the currently going one it clearly brought more players in as before the event started the 27th day the peak was little bit under 60000 players and the highest peak during the event is 83000 players. The lowest peak during the event has been about 64000. So even the lowest peak beats the peak of the day before 2v8 started. That 83000 peak is also the highest player count in the game in last 30 days.

  • I have to admit I have not personally experienced this bug even once and stunned him several times in 2v8 with a pallet while he was doing his bound. Still not saying it can't happen just personally not seen it.

  • @TohsakaMine said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078064#Comment_4078064

    The steam charts show everyone lmfao. Yes the time for me may be different elsewhere but it doesn't change the amount of players on at that time. What point are you even trying to make at this point lmfao. Again, my point is queue times are going to higher at 5am est for everyone globally, which the steam charts validates what are you even on about

    I explained to you why there is more european players even by the charts showing it.

    Also queue times depend of the distribution of the player base between the roles not just about how many people are playing the game. You see this quite easily in 2v8 as even in peak hours you have to wait about 30 minutes to play killer.

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