Wezqu
Wezqu
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@zonkednb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074558#Comment_4074558
Would duoing with someone impact this no repeats rule? I swear up and down I've had Nostromo twice, less than 3-games apart.
I don't think so as it takes into account all the maps all the people have played in when choosing. I myself have not seen same map happen unless there is four between if it was not brought with an offering. You might have missed the offering if that is the case. Still if it was recent you could check the stats site if it indeed happened and if there was an offering for it?
edit. Wiki says its possible but its very unlikely I have not seen it the whole time I have been collecting the data. Still even they state that same map is not possible to get in a row without using an offering, but seems there is very unlikely chance of getting the same map after that and I think the four matches in between it resets at least that is what my data seems to indicate.
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074489#Comment_4074489
Your P100 Alan Wake will live on in our hearts!
No the Champion of Light is no more…
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074538#Comment_4074538
Then don't call it repetition, but some maps (toba, nostromo, badham, shattered square, tricksters delusion) appear too often none then less. Even in your own stats you clearly got 4-5 (more like 8-9 after thinking about it) maps much more often than other maps and if I remember right 1/3 (also after thinking about it probably 1/2) barely at all from the ones in the list.
So even if it's not a direct repetition it's enough to see that something isn't right with the distribution there xD
Yes they are "weighted" that is the word you should be using. Yeah I am not saying there is not weighted maps but they have no chance of repeating until you have already played in four other maps in between at least. I can also say of the matches there that I have listed I have kept track on how often maps repeat and I have not even got that four at least repeat at all recently. I think the best same map I have had in my last 30 matches was like nine maps in between and did not bother even to mention that in the last update I did to the list.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067733#Comment_4067733
I don't know if it has to be a rotation, but maybe with incresing chance of getting maps the longer you didn't get it. Additionally they have to fix the repetition of maps please, it's so annoying xD
All maps are in rotation only ones that are not are the variants of existing maps like Badham would have five variations but because community wanted to maps only have one version they got removed from the online rotation. There is no real repetition of maps as there is always four maps between before you can get the same map again if someone did not use an offering to get it and in reality I would say that is quite decent.
Still the offerings do work I had two map offerings give me the map/realm in question so they do work but as its 1/5 chance if you get it you can just be unlucky.
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@MidzGaming said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074526#Comment_4074526
again… it was just a suggestion that can be built on instead of just whined about, the balance comes from the time it takes to sabo a hook.. if it’s like a generator timeframe how would you complete them all, along with the cues that could be given to the killer to give the ability to counteract. The same as only having a certain amount that can be sabo’d. Why do I have to explain this and break it down this far, it’s simple?
I literally mentioned no wiggle in my comment above as you stated it, so clearly I understood. I’m really starting to question your ability of reading and comprehending what you’re reading.The survivor would also have to have the toolbox equipped and maybe a perk to make sabotaging quieter, again if there were a limited amount that you could sabo then again this balances it. What is with you only focusing on a few words and not taking in everything that’s said and then not constructively thinking? Does everything have to be broken down for you? That’s the point, you risk not counteracting the sabo if you don’t use the perk. Same as you risk being hooked way easier if you don’t use the toolbox. That’s called BALANCE lmfao
I don’t know what the intention was for the game? What was the basement for, why is the basement no longer in use? It’s very plain and simple… yet you still state “this is a game for hiding from killers” no it’s about surviving and using the mechanics to survive. Like sabo, like fog vial, like every other useful thing in the game. To eradicate the basement because of a bunch of whiners is ridiculous. You just balance it correctly and stick with your intention of what the game was supposed to be. What the game is now is what the whiners wanted it to be, not the developers.
No what they did back in the day was sabo every hook, so you counteract that by limiting the amount that can be permanently sabotaged. Deadzones are good if there’s a small amount, it counteracts the ability to be easily hooked… the generators are still spread out regardless of say 2 ish deadzones when limited. Also if you’re managing to run across the massive map to a small deadzone then that’s skill.. that killer should have caught you by then.
Or you could make it a ridiculously long risky process to sabotage the hook which allows the killer a high chance to stop you… again.. balancing the amount of deadzones. This is called critical thinking and problem solving… it’s quite easy when the information is laid out there for you.it’s honestly very tiring and I’m done banging my head against a wall. The game was ruined by whiners, you are clearly one of them. I’ve wasted enough energy on someone that clearly hasn’t reached adulthood yet according to your responses. Enjoy
Ok so you calling people whiners and saying "someone that clearly hasn’t reached adulthood yet according to your responses" just shows who here is in adulthood as I have not called anyone names or insulted them anyway. I also gave you good points why your suggestion are not good for the game and you basically insult me when I just disagree with you.
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@MidzGaming said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074516#Comment_4074516
you’ve taken “revert to permanent” and ignored the rest? So no unfortunately I’m not advocating for ONLY hooks in the basement, it’s not my fault you struggle with comprehension and fail to take in information that’s in a very clear format… here you go
“whilst also massively increasing the time to compete and have a sound and visual cue like a generator explosion whilst a survivor is actively sabotaging the hook.” this in turn balances the permanent.. key word there is MASSIVELY. Limiting the amount of permanent sabo hooks also isn’t ONLY the basement.No the point was the 4th hook wasn’t too far away due to the the amount of hooks that spawn in a small proximity. This has happened multiple times this week.
Of course the game is going to get newcomers what with the expansion onto all consoles etc but steam is going to grow lately because it’s a 10 year old game that is cheap to buy, has great expansions and a good streaming community. That doesn’t change the amount that left the game when awful changes were implemented.
At the end of the day, the game is very unbalanced right now and the core mechanics which were implemented by design are no longer in use because of whiners. You state that killer with those perks etc should be able to walk a whole map with no wiggle… sounds like a good way to combat permanent sabo’d hooks… like it was intended 🙄🤣 so again… they could limit the amount that can be permanently sabo’d as a balance.
Why would you not want the game to be played as intended and create more challenge for both survivors and killers? You currently have meta builds for killers which are awful and meta build for survivors which are also awful. The game is in a bad place, like it or not.
Your things don't balance anything how does information of hook getting sabotaged help the killer if that is the only hook they can make to because there is no other hooks anymore because your "massively increasing the time to sabotage or revert back to permanent" this would just cause people to start slugging more and not try to hook at all as I told you already. This does not promote skill just play styles nobody really likes.
Still your statement with no proof of leavers other than your personal experience I suppose your yourself leaving?
Yeah killers with those perks can walk quite a far distance have you yourself not tried how far you get with them while carrying survivor its a decent distance. Still you also don't seem to understand that I said if the survivor was not wiggling then the killer can walk anywhere they want with them as there is no auto generation of wiggle progress to force the drop. Maybe you yourself need to learn to comprehend what other people write too. Still your statement "sounds like a good way to combat permanent sabo’d hooks" is not a good way maybe for you as you would love that killers have to waste two perks slots to counter survivor toolbox while they can run four perks on top of that with Sabotage among them. The main reason there should not be permanent sabo on hooks is the fact that it would create deadzones that survivors could abuse and that is what they did back in the day. Sabo all hooks on a corner area run there every time killer chases wiggle off because no hooks or get left slugged. That is not skillful gameplay.
You clearly don't know what the intention was for this game it was meant to be survivors hiding from killer not the chase simulator it became so you stating it was intended to be what you try to claim is false from the get go. Meta is always a thing and will always exist your calling it awful will not change the fact that its going to be existing even if changes are made. I don't see how sabo meta would be anyway better as it would evolve to that and cause killers to start slugging more again.
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@MidzGaming said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074513#Comment_4074513
read it again… not once did I say the ONLY hooks should be the basement. These are ideas to BALANCE the game and reintroduce the original core mechanics which were fun! It is highly unbalanced right now because of the changes.
Again read, I didn’t say there was adjustment to the time it takes to wiggle, I stated the time is currently too high due to the amount of hooks in a small space. I sabo’d 3 hooks in immediate vicinity yesterday and guess what, the killer made it to another. That’s unbalanced!!!
do you understand how many players that left when they made these changes? The community is massively smaller then it used to be.You say even in your first post "or revert to permanent" so you are advocating for it to be possible to deny all hooks other than basement ones from the killer. This is not balancing anything just creating more unbalance hurting killers. Your suggestion would just make more slugging happen and there is a problem of that already as why killers would try to hook when they have no hooks.
If the killer had Iron Grasp and Agitation its totally possible to them to get to a hook and if the survivor is not wiggling they can walk the whole map with them. As I have no way of knowing of the situation where you claim to sabotage three hooks and he still made to a hook sounds to me he was using those perks as he should not be able to walk that long that you have time to take out three hooks while he is carrying a survivor.
Again this argument you don't seem to get that this game has over 50000 avg players just on steam in last 30 days. Its player numbers have been going up like over 10000 avg players more just last month compared last years march and that is just on Steam. Where is this mass exodus you try to claim is going or has happened?
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074490#Comment_4074490
That's sad to hear, I really think companies should be required to do something with an IP they own or they lose it if they abandon it for to long
That would cause them to just put out slob of the IP to keep the rights. Like how that would be anyway a positive thing for any IP?
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@MidzGaming said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074366#Comment_4074366
I played when the game first released… as a killer the survivors hardly ever got away free. That’s what the basement is for. You balance it by adding a few more permanent hooks.
You clearly weren’t playing in the beginning, you’re supposed to wiggle free when someone sabotages the hooks etc which is why the mechanic was in the game from the beginning.
the only time killers use the basement is when they knock someone close to or inside the building with the basement. The killers used to go down there when they couldn’t hook outside as originally intended. You’re clearly a late game player who is used to the new mechanics which have ruined the gameSo you really want to bring back the only hooks in the map is the basement meta as thats what some matches were back then and I know I have played this game almost from the release. Sorry but these suggestion are bad and there is no reason to ever have them back in the game.
Also there has not been any change to the amount of time it takes to wiggle off in the entire existence of the game. They have changed a lot of the mechanic itself but the time it takes is the same as it has been from the start.
Sorry but this topic is like old guy coming in telling you how create something was when they were young when in reality it was not great and they don't anymore remember why those things had to change.
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I could see this as a skin pack more than a fully fledged DLC.
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It does depend on the server you play and the time or what days you play and what MMR you are if you run into campers or sluggers.
I am in the same boat rarely see real tunnelers or campers. Also its not camping when you are defending the hook after all gens are done its the only pressure killer has and thats why there is no anti-camp in the end game. Those who say that is camping don't know what camping means in this game as why would killer let them unhook for free.
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I really would want to get Cpl. Dwayne Hicks with voice lines from the actor himself.
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Demogorgon because of old daily challenges as I kept getting the "Hit 5 fully charged shred attacks". Anyone that knows this daily might have been one of the most annoying killer dailies you could get as when you play Demo you rarely do fully charged shred as its not fast to do and its usually better to just do fast shreds. So you rarely do fully charged attack in normal gameplay. So quite often had to intentionally do it and it felt so annoying as usually most killer dailies back then were quite simple to get but this one just was a chore usually. Like I still play Demo when I get it in my randomizer builds but it has never been my favorite killer to play and that challenge just still brings a bad taste to my mouth.
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074256#Comment_4074256
Well there is proof that the entity does feed off the killers emotions along with the survivors when it comes to the halloween outfit for the plague as those blue glowing versions are supposed to be characters that were drained to a point of almost becoming those "hollow" things themselves. So it doesn't seem to need everything it brings in to feel emotions as it feeds off whatever the emotionless things interact with. And killers give more emotions than just being annoyed by the survivors.
The androids also wouldnt just be effecting the killers emotions as their survivor partners have emotions towards them as well, like itd probably be a morale boost having an android on the team lol
I have to state this here did you read what I wrote? I clearly stated that only thing the entity would get from android survivor would be the feelings it might cause to the killer. So don't know why you are saying the same thing to me as response. It still is not comparable to a killer robot as it literally is causing suffering to the survivors causing emotions even if it itself don't feel nothing really. Still you also might have point of other survivors feeling something to have an android on their side but in the end would it not be more beneficial to have a real human who can give you food as I don't think one android will anyway benefit more than flesh and blood human as even they are causing emotions in killers.
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074254#Comment_4074254
Which brings me to another question of why the entity brought in the singularity that doesnt feel, or the xenomorph whos shown nothing but predatory or maternal instinct let alone emotion. So how does it feed off them? Its like he brings them in specificly to feed off the killers victims. And likewise the killers with feeling ls hunting down the androids would feed the entitily with their emotions. Much like of terminator were ever added.
Well they at least provide the feelings by being the hunters causing the pain to the survivors. Survivor androids would not provide anything as they don't feel anything and they don't cause emotions or maybe you could argue they could annoy killers but it still would be minor compared to the amount of feelings killers can cause.
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The white blood would be huge downside as most maps are dark it would be way easier to see the blood in them. Still its up to the user if they want the downside and as other said here its not really lore friendly as they can't feel. Of course there is the later models that have feelings but still I don't think they still give anything to the entity to feed on.
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Matches has been quite normal. Maybe had one Ghoul match where I had to do heavier gen defence in the end to stop them from finishing the last gen. Survivors played quite well on that one too.
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@AlwaysInAGoodShape said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074154#Comment_4074154
I meant her base character as being Mina, not Trickster, meaning you'd need both Trickster and base Mina before you'd be able to get skins for Mina
Not really as Mina is a skin so if you buy another Mina skin you can use that skin without owning the original Mina skin as the skin is for Trickster not for Mina as even the original Mina is a Trickster skin.
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This has been brought up a lot and the problem with this is that you need to build the game around this type of feature so adding it to already existing game would be really hard thing to do.
Of course it would be nice but in the end it would basically require Behavior to rebuild the whole game so expecting this is something for a sequel if there is ever going to be one as they seem to be content of keeping this one going for another ten years.
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I usually let people get the struggle points anyway even if I can't go save them so I will wait until they die if they aren't killing themselves on the hook.
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@Jejune said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074140#Comment_4074140
No… Unhooker loses a hook state the person on the hook gets one
Hook Stages are the markers you get when you are hooked. So when you have two it means your next hook is going to kill you. You don't have hook stages on the start of the match. Like first stage is the Summoning Phase and the second is Struggle Phase and the third stage is Sacrifice.
I think the writing mistake is there though and it should say Hook Stages not Hook States as that does not even make sense.
Edit. and reported to bug reports.
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That is what the perk does. It takes a hook state from the unhooked and gives it to the unhooker that is the user. So don't know what you mean by it being inverted?
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MY EYES!! Oh its back to black just when I got my sunglasses.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074098#Comment_4074098
Tons is probably not the right word to use. The point is, that survivors can abandon in more scenarios than the killer, and the ones they can are more favorable to them, whereas the killer ones are still unfavorable for the killer. Abandoning as a killer when all survivors leave means you lose out on tons of bloodpoints, and having to wait 10 minutes of being held hostage before you can abandon is far longer than the "get slugged 3 times and you can leave" as a survivor.
The killer abandons are there for situations where its not you anymore playing the game against others most people don't want to play against bots so they get the option to leave and the other is if the game is basically run into situation where its a chore or survivors are not doing anything. I don't really blame killers who don't want to waste more time in that kind of match. So in my opinion both favor the player and if you want the bloodpoints you can always play to the end with the bots not that big of a deal. I have personal experience of the 10 minute thing it often is not the killer being held hostage but them running gen defence too efficiently or not chasing survivors. I have not seen it happen in my games more than twice and in both survivors were actively trying to get a gen done but have to go pick up other survivors or unhooking just caused a feedback loop that no gen was done in ten minutes. Killer would have won it anyway but he some reason rather abandoned.
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@crogers271 said:
I'm not surprised by the views to post ratio, I think its pretty normal that more people just read what is going on.
I'm more surprised by the view counts. I thought they would have been higher for the official forum.
Also you have to take into account that it counts all views not just a one view per user.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014897#Comment_4014897
The problem is that the box has been opened and survivors can abandon in a ton of scenarios, and the only 2 scenarios a killer can safely abandon are "every survivor has left so its just all bots" and "the survivors are holding you hostage by not doing their objective….. FOR TEN MINUTES". Imagine if a survivor had to wait on the ground for 10 minutes of getting slugged before they could abandon. You'd never hear the end of it. Yet as it stands now, if they get slugged a couple of times, they get the ability to abandon.
There is only 3 abandon options for survivors so don't know how that is "tons".
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074033#Comment_4074033
would it really be undeserved in the slightest if the killer came up, smacked one of them
Would be kinda difficult to separate situations where survivors are trying to leave after unhooking, or just waiting there for killer whole time.
Even if make some timer for being inside the gate, they will just stand at start of the area instead, where most killers still can't do anything about it.
I usually just go AFK, if they want to wait for me, I will gladly waste their time as well.
I usually just farm points with power or breaking pallets and doors. I stopped going to the door long time ago as if they want to stand there I don't need to be there I rather collect points and if I can't I will just watch tv or video while they stand there waiting.
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@treetree0192 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073738#Comment_4073738
Why not? I feel as though you should be more specific as this issue is my biggest and only real problem with the game. For you to come in and say "No" with no valid argument against it is kinda silly.
There has been tons of topics of this it would screw up achievements as survivors need to physically escape. I am also against even the survivor insta abandon when last go down thing that is already in the game. 10 seconds should be a grace period before the abandon option comes available.
It would just create the killer version of the door open → abandon. That is totally not where this game should be going.
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If you start comparing Nurse to other killers and say that her mechanics are there to as "error corrections" is little bit weird.
Claiming her two blinks is some "error correction" mechanic when its there to give her the chance to get a hit with her power quite often getting hit on one blink is hard against anyone who knows how she works and its there to also compensate her being slower than survivors when moving normally.
Your second "error correction". Nurse can't cancel her power at all both of your examples of Demo and Mastermind both can cancel their power charge if they so chose. If Nurse starts charging you can't cancel it. She is basically only killer who can't cancel her chargeable power most if not all other killers who have same kind of mechanic can cancel the charge with varied downsides or none. The second "error correction" is there to at least make her able to do something to change the position of the blink location if she did not have this she would be easy to counter by just running and hugging her when she starts charging her power as you could not do anything in that instance. You still can't even use this on map where you are on the second level anyway as you would just blink to the first level. Its also have to be there as if you aim anywhere you can't blink you have to blink somewhere so it has to adjust and blink you to the closest area you can blink to otherwise it would be really clunky to use.
If your suggestion of the blink distance would be added then she needs the ability to cancel her blink outright like every other killer has. Nurse players do pay of mistakes these two things you are listing one is her base power she has two blinks and needs them how she currently is and the second is needed because she has no way of canceling her blinks.
These are not advantages really just way to have something when she is even lacking basic abilities that other killers have to make her harder to use anyway.
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@PetTheDoggo said:
The First is probably in my top 3 favorite killers to play against.
Probably my only issue is duration of Wordbreaker. Otherwise chasing him is quite fun for me.
Its either the duration of it or the speed he can get it back up again. Some minor tweaks would be good still.
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Most likely they updated the forum version they are using and it some reason reverted back to the base version of it.
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Its click bait in the simplest form. Have to admit would not get me to click the video as I watch only few DBD content creators as they do good content.
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@Galafure said:
Not as helpful as @Aven_Fallen but I think that killer was the buggiest ever released. You are not wrong. But nothing will probably ever happen considering the history of this decade old game.
Its interesting as the bugs I have been reporting have been getting fixed quite decent speed. Most recent one I reported yesterday and its currently marked as "Under Investigation" so its currently worked on. Still if the bug is not reported its odd to expect it to ever get fixed.
Also if the op's thing would be more common than this one instance as have not seen anyone else posting about this. There is no reason to kill switch a killer because only this one instance.
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I don't really mind Dracula at all and trying to claim that people dislike playing against him more than Ghoul is funny to me. I have not seen anyone really been complaining about him.
The wolf thing was a bug and it should have been fixed in 9.5.0. If it still happening would be a good idea to report it again.
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They most likely updated what ever they use as base for the forum and some reason the settings got turned on default or something.
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@treetree0192 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065652#Comment_4065652
THIS. Why can they skip my small cut scene but I can't skip the entire end game collapse where they're hiding and holding the game hostage.
I have been advocating a 10 second timer before the abandoning option comes available when the requirements are met so it would remove this thing and also prevent situations where someone is staying downed tactically to wait for the killer to do a mistake or pick someone up so they can use a perk to get up and get the others up. I have had few matches where someone leaves as they can and then someone gets up and the match continues and in some of those its not even total loss in the end. I see it currently way too lenient how fast you can use the option.
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You will keep all DLC's they will merge so if you own one in Steam and another in Epic you will now have all them on both. If you have auric cells those don't transfer but if you use them you will get the item on both that you used them on.
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No this should not be a thing.
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Hopefully he is the surprise 10th anniversary killer but have to see.
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@AlwaysInAGoodShape said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073568#Comment_4073568
It's very easy so see the difference between moris. If pinhead's mori had been designed for a female killer she would've likely touched the survivor as they were being chained. The literal fact that he's just standing from afar as one of the heaviest BDSM themed killers shows how differently they design male moris from female moris. As for the shape, it's quite literally from the movies so there isn't too much creative freedom there. But you can look at the ones where the devs do have complete creative freedom, like blight, which needless to say is absolutely not sexualized in any manner, neither are other beHaviour male killers like Dredge, Knight and Singularity, unlike when they design female killers, like Nurse, Skull Merchant, Mina and Plague. Not even male killers like Trickster; a killer that's quite literally supposed to attract a female audience has a very conservative and no-contact mori
"You still have not proven any gender-type disparities to me just making strawman arguments "
I have quite literally proven the disparity, shown the numbers adding up, rebutted many other arguments people have made around strength levels (in my older post), and all you've been doing is being in denial about killers like Plague having sexualized moris. It's quite self-evident
The funny thing is that you mention clown, because details matter here. Clown is another great example of why subtleties matter. You can create a clown licking a finger in a non-arousing manner and in an arousing. I don't think there's much of a surprise when I say that very little women feel any form of turned on whenever they are getting moried by a clown, further showing that they are preventing creating such sexualized moris for male killers so that their male audience doesn't have to watch their survivors getting moried by them.
So for summary; beHaviour creates massively sexualized female moris, like MINA, Skull Merchant, Nurse, Plague, yet "nerfs" any form of male moris, even if they through their license have somewhat sexualized connotations, like Pinhead, they still make those moris completely sterile and without any form of physical touch, even for their flagship female-bait killers like Trickster.So you are saying that because Pinhead is male he is doing that? No he is doing that because its how his character does it even in the movies and he is modeled after the first movies version of him and in that he does not touch and only uses the chains. He is one of the most accurate licensed killers in the game even having voice lines from the actor himself. Trying to make him some example just does not make any sense. Like how clueless are you his mori is taken directly from the movie and so fits him perfectly like maybe you should really watch the thing you try to make a point of.
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Well another 30 more so total is now 240 matches. With these we got two more maps delivered by offerings. Most common map was Father Campbell's Chapel that was the only map that appeared three times and Forgotten Ruins finally got itself to the list.
Nostromo Wreckage = 16 (+2)
Toba Landing = 16 (+1)
Badham Preschool I = 15 (offering = 1) (+1)
The Shattered Square = 12
Trickster's Delusion = 11 (+2)
Disturbed Ward = 9
Garden of Joy = 8 (+1)
Family Residence = 7 (+2)
Ormond Lake Mine = 7 (+1)
Raccoon City Police Station West Wing = 7 (+1)
The Game = 7 (offering = 1)
The Pale Rose = 7
Eyrie of Crows = 6
Father Campbell's Chapel = 6 (+3)
Mount Ormond Resort = 6
Mother's Dwelling = 6
Blood Lodge = 5 (+2)
Coal Tower = 5
Groaning Storehouse = 5 (+2)
Sactum of Wrath = 5 (+1)
The Temple of Purgation = 5 (+1)
The Thompson House = 5 (+1)
Wretched Shop = 5 (offering = 1) (+1)
Azarov's Resting Place = 4
Dead Dawg Saloon = 4 (+1)
Dead Sands = 4 (+2)
Gas Heaven = 4
Midwich Elementary School = 4 (+1)
The Underground Complex = 4
Treatment Theater = 4 (+1)
Wrecker's Yard = 4 (+1)
Freddy Fazbear's Pizza = 3 (+1)
Grim Pantry = 3
Shelter Woods = 3
Torment Creek = 3
Fractured Cowshed = 2
Greenville Square = 2
Raccoon City Police Station East Wing = 2
Rancid Abattoir = 2
Rotten Fields = 2
Suffocation Pit = 2
Fallen Refuge = 1
Forgotten Ruins = 1 (+1)
Ironworks of Misery = 1 -
@not_Queef said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073566#Comment_4073566
Meanwhile Clown's out here sucking fingers, Pinhead sends you to his BDSM dungeon and Knight is running a train on you, but sure only the female moris are sexualised.
Deathslinger doing something in reverse that I am not going to say here too.
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@AlwaysInAGoodShape said:
https://forums.bhvr.com/dead-by-daylight/discussion/466519/diversity-and-inclusion
I mean for priding itself with being diverse and inclusive they seem to be awfully scared about acknowledging their systemic neglect for Female killers, of which 60% end up in the least top 10 played killers (compared to 10% of male killers) and are often described as left buggy for prolonged amounts of times with female killers having to endure 2 cancelled reworks already (Twins and Skull Merchant). They seem to have little problem neglecting female killers and they have no problem sexualizing female survivors either.
With there even being a male-mori bias where predominantly female killers have a somewhat sexualized mori (Nurse sitting on top of you, Skull Merchant touching you softly, Plague leaning in for a kiss but puking instead, Mina entirely), meanwhile male killers don't have such mori's often at all, where there's no "Trickster leaning over the survivor they're killing" type of mori with no physical contact, where only Ghoul has something that could perhaps play into the female fantasy. But moris overall seem be mainly focussed around male fantasies with guys not wanting to see a male killer have any sort of romantic connotations with them during the animation.
So for a "diverse and inclusive" game, it's ironic that all the same gender-type disparities, biases and issues in real life are even portrayed existing within the game itself, and a lot of their own claims are just signalling but the reality within the game tells a different story, which they have an awful time acknowledging and great difficulty accepting as seen in; The Female Killer Phenomenon — BHVRYou were already told why some female killers are in the least played killers in this game and all of the reasons are the same as to those of the male killers who are least played. I am not going to go through them here again anyone who wants to know go read the older topic. There is several male killers too that need changes and been like that a long time if few female ones are too then seems to be to be quite equal then.
Skull Merchant's mori has nothing to do with sexualization touching an arm is just that. Plague's mori also has no sexualization there is no leaning to make a kiss she literally holds the survivor so far that there is no way anyone thinks she is going to kiss them and does not do anything sexual the whole time the mori is going. Like you have better argument of Skull Merchant and even in that its a touch of upper arm. If you try to claim Plaque's mori is sexualized then you have to also say that so is Shape's as its practically the same except Shape at least makes physical contact with the survivor. Lets just say this I don't think nobody cares if they bring male character that would be what you want but it has to be good and make sense not just the sake of "inclusion".
You still have not proven any gender-type disparities to me just making strawman arguments and linking your last topic just helps people to see them more easily.
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@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073562#Comment_4073562
I think there a people who definitely look at hours and will dodge when they see it. some of the lobbies where I wait the longest is where multiple people have + 2000 hours in lobby visible on profile. I switched to annon few years back because basically all my pre game lobbies would take towards 10 min mark on average because of the killer leaving.
I have over 6000 hours currently and I think if I made that visible I would have significantly more pre game lobby dodging then I currently do. But I do agree with you that people will use any excuse to dodge a lobby ( eg 4 aces, pc lobby, toolbox lobby, cosmetics)
I'm of opinion if people want anon mode to not be in the game or to be restricted, what the killer sees in the pre game need to be the same as what the survivors see on the killer. Because I would not use anon mode if my profile was not shown in pre game lobby, idm if its shown in end game lobby.Yeah I am not saying there is not people who do that for hours but have to admit when some people start to do it for those they start doing it for all other idiotic reasons some point.
I think the only time I ever dodged was when cheater revealed them in the lobby. I don't dodge but still you get those odd lobies where all people leave except you and another random several times. It just feels so random.
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@random1543 said:
disagree, I wanna use annon so people don't dodge the lobby based on hours.
Thing they need to do tho is make is so that if you DC you cant chat in end game because currently someone can dc and rage spam in end game chat. They had forethought to remove spectating if you dc but not chatting.Those people will dodge for any reason even anon mode will not stop them.
Yeah they should remove the ability to chat from people who DC.
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Yeah well done from Behavior.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073364#Comment_4073364
Very unrealistic numbers. Logically 4Ks and 0Ks must be the most common results.
How many of those games were 3Ks with Hatch escape? Those would have been 4Ks if the Killer would have slugged.
How many of those games were 1Ks with just a Kill in Endgame because the Killer camped?
I am only telling you what my last 30 matches were they are realistic numbers in that fact that they are my last 30 matches. For your question can't say for 100% certain as the stats don't reflect if its a hatch escape or normal but six are 3k still some of those can be door escapes. That would still make the number about 1/3.
There is eight 1k's and that also does not mean they camped the last to get the 1k even if they did not get more than that.
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Of my last 30 survivor and killer matches there was four 0k's and one 4k so that is 1/6 of these matches with those results so at least by this small sample 4k and 0k are not the most common endings even when counted together.
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If its crashing the game first things I would check if your disc has good amount of empty space as if you run out of space to write stuff on the drive the game will crash as it runs out of free space. Thats why you never should have your solid or hard drives full. Another is that you are running out of virtual memory this is what your computer uses to run stuff and that is also the reason why the drive needs empty space. That you can manually change just google "how to increase windows page file size" and you should get step by step instructions how to do it.
I myself keep currently about 100 GB empty just so everything can run smoothly without a problem even if that is most likely way more than it has to be.