Volfawott
Volfawott
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Annoying in boring meta builds has been part of the game since the beginning.
We've had annoying mindless builds on the survivors side or The Killers side.
Vigil and old balanced landing when losing exhaustion when running was a thing made haddonfield a complete instant DC for most people.
The insta Saw,Stalk,hatchets build when old tinkerer was a thing.
The small PP build.
Old Mettle of man ultra combo
Slow down Freddy.
All of these builds made the game extremely boring to deal with while they weren't completely overpowered it just made the game completely brainless for the person using it.
Honestly we're just seeing the next Wave of these builds it's going to continue happening off and on
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@unluckycombo said:
As others said, sick noises are not grunts of pain. I'm not sure if Calm Spirit negates the sick sound instead, but I would assume it would since it counters screams from Infectious and Doctor.
Calm spirit stops you from screaming which is why it counters scream related perks or power.
Puking and coughing isn't screaming
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/comment/1631019#Comment_1631019
The perk literally says that it reduces regular breathing wdym
You're able to concentrate and enter a meditative-like state to numb some pain.
Grunts of Pain caused by injuries are reduced by 50/75/100
No it doesn't
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@CronaWins said:
"Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted."
Why kill the entire functionality of the perk instead of just removing the sprint?
People run Balance Landing for the stagger reduction, not the sprint. The sprint is only an added bonus.
Why can't this perk just have a single function such as perks like Iron Will?
This would still be a nerf to the perk but would still actually be useful.
The point was the Stagger reduction was what made the Perk incredibly annoying to deal with.
When it came to places like that disturbed Ward or haddonfield the main issue with it was never speed Boost. It was the stagger reduction causing a lot of the problems as this allowed survivors to effectively create a pseudo Infinite.
It might not seem like much but you would be surprised how much that little stagger actually helps the Killer close the distance on the survivor without the stagger especially on haddonfield where the killer was kind of forced to Vault it meant that the survival was always either making distance or keeping distance.
Now in essence you could just say rework the maps so the stag reduction wouldn't be as impactul which is something that can be done however to do this you would have to make the map a lot more dangerous to people who don't have balanced landing
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1638773#Comment_1638773
Oh, please. If I WANTED to get RBT kills, I'd use a Red Forest offering with Timer and Gears/Plan.
I just know of people who have done it before, and had it happen to one of my brothers once.
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1638773#Comment_1638773
Oh, please. If I WANTED to get RBT kills, I'd use a Red Forest offering with Timer and Gears/Plan.
I just know of people who have done it before, and had it happen to one of my brothers once.
I am well aware of the combination however considering you brought up crouching to not trigger the timer pause I was more referring to chasing someone whilst crouched.
My point was that if you wanted to get kills by chasing someone whilst crouched so that the timer those down it's honestly a really ineffectual method.
As you said that combo is more efficient but also just camping somebody on the hook is just going to get the job done more reliably.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1638693#Comment_1638693
Not if she crouched! Can't trigger a chase while she's Undetectable.
If you're planning on chasing somebody with a reverse bear trap whilst crouched just to get a kill you're really inefficient.
Even with tampered timer it is legitimately more efficient to just camp them on hook and tunnel them if they get off it than it is for you to follow them around with a reverse bear trap crouching
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@Mikeasaurus said:
Honestly, in my 2 years of playing this game, I've yet to see a survivor do a gen when their trap is active. Even when it's not, they just go to a box instantly. Myself I'll do a Gen until it activates, then I prioritze getting it off ASAP.
Bias as a pig main aside I don't see this being completely destructive.
As you said most people will work on a generator whilst the Trap is inactive and will immediately prioritising when it is active if there are some people who think they have the time to do gens then I see this is an interesting punishment.
A choice if you would you advance the team's progression but you put yourself at severe risk because you speed up your timer
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I main Amanda but I don't tunnel or camp.
When it comes to reverse bear traps I'm usually not concerned about the people who have them on if I have something else to be doing.
However
If I'm patrolling and I just happened to run into somebody with a reverse bear trap I'm going to chase them down. How long I chase them down for depends on how efficient they are at chasing or if something else of higher priority comes along.
If I feel like they're going to run me around for too long I'll break the chase it's not worth dedicating time too much time to people who are good at chases in general especially if they are trapped.
Also if I happened to walk past another survivor who doesn't have a trap or is working on a gen I usually just switch targets and let the person with the reverse bear trap deal with that whilst I chase the person doing objectives.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1635431#Comment_1635431
Deliberately ignores the point of the post.
Welcome to the forums
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@RaSavage42 said:
Did you make it?
Yeah
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What I'd want added:
The killer: The Phantom- Charlotte
Her weapon- could be her Dagger or Curved knife
Her power could focus around her blow dart or her singing capabilities.
The Survivor- Hannah B Williams
They would have a connection with their rivalry.
If you watch the show with the effects of the book it wouldn't be too hard for both Charlotte and Hannah to just see the entity as an extension of it.
Charlotte really doesn't have a problem with killing if it suits her goals so just imply that The Entity is allowing her to take revenge on Hannah as long as she plays the trials correctly.
What I wouldn't want added:
I know bunch of people probably going to come at me with pitchforks but Chucky.
He's just way too small for me to be able to take him seriously. Literally Feng Min and Kate can just take turns punting him around McMillan Estate while Claudette and David do gens
Now instead if you're going to make human Charles Lee Ray the killer what's the point of actually calling it a child's play chapter.
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@BabyDweetMain said:
When is the cosmetic coming out?
Most likely the mid chapter patch coming up.
Possible on the free track of the rift
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@[Deleted User] said:
Not bad, I'd change a few things
- When you say the "S" letter, it makes my ears bleed 3:30 - 3:48, this being an example. I'd get a new mic or talk more calmly. One advice, coming from experience, you can make your voice sound more Masculine. Try watching a few of those videos on Youtube or talk more calmly, you seem agitated, at least to me. If you talk calmly or with a deep voice you might sound low, reduce the background music by 20-30% at the very least since it also seems to be quite loud, this depends on the background music. Music is nice but it doesn't need to be 40-50% of the video's audio.
- I'd also work with a text in front of me and record myself.
- When you finish sentences and some words, it looks like you're completely lost followed by an "aughhhhh" or "theeee" moment like you're trying to come with something new or lost in the script, then continuing to speak. To avoid this, read the script 50 times if it's necessary and record yourself then mash some gameplay with the audio.
If you were to make your voice sound more deep or more calm, I'd record myself speaking differently and see what sticks.
I hope you're open to criticism.
I personally like it, this is clearly a passion of yours and this requires some work and hope you continue :)
Thanks for the feedback back.
I'll try get all the problems sorted out by the Trapper one.
So work on the S (kek didn't realise that I fid that my apologies)
As for the music should I just lower the volume or both lower and not have it constantly playing.
Again thanks the feedback hopefully I can do the other tome talks better
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As long as Feng Min and Legion get blight skins I'm happy
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Honestly self-care is a great perk however there a lot of people just use it badly and that brings a problem with people hitting a 0erk in general not the poor usage.
Also putting this to rest the concept of just use bonds and find somebody on a generator is not as good as a lot of people think it is. The amount of times I've been working on a gen only to have some random survivor just start running up to me and teabagging me for me to heal them instead of actually jumping on the gen with me.
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Trail of torment- no longer highlights the gen for the survivors. Don't know why this happens in the first place it honestly treats survivors like they don't have eyes and can't move the camera
Forced penance- I'd add oblivious along with the broken status it would make taking protection it's a very risky thing as not only are you vulnerable but you have to be on constant visual alert .we are already in a very not healing meta with the only killer people heal against being Oni and maybe spirit so I don't see it being too oppressive
Death bound- no clue really the Perk is alright UK
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@[Deleted User] said:
I'm thankful Pig's ambush doesn't count as a basic attack because I love STBFL on her
As much as I love Save The Best For Last peg I feel like people over exaggerate how useful it is.
In the grand scheme of things it's great but I would prefer having a lot of my synergy back
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Facecamping has its reasons if it's not just go away and leave a killer just doing it just to do it.
If it's endgame in the killer really has no reason to leave the hook I'm not surprised if they facecamp or if the killer can see a rescue party clearly trying to hook dive before they can even leave the area.
Honestly when it comes to tunneling there are three types of tunneling.
The mindless I don't know when to break the chase tunneling. This is usually the type of tunnelling that will almost always lose games so I don't know why people have such a problem with it.
Survivor farming tunneling- this is when your genius teammate decide to unhook you right in front of the Killer either they cooked dived to get that saved before anybody else or they saved you when they're in the middle of a chase for absolutely no reason. With this type of tunneling as annoying as it could be you really need to be telling your teammates to stop doing that rather than moaning at the Killer. Fix the source of the problem not the people who take advantage of the symptoms
Then you have specific survivor tunneling- this is where I kill that is good enough to not need to break the chase but will go after one survivor relentlessly. This is the most problematic type of tunnelling but there's really not much you could do about it besides just hoping you your teammates can get as much done as you waste the killer's time
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It works on Undying but the Aura reading effects from that perk is so minuscule in practicality that you're probably never going to actually need it to counter it.
Most of the time you are in range of totems the killer usually isn't even looking in your direction and because there's no notification so they have no need to suddenly whip around to your direction
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@OniWantsYourMacaroni said:
It was obvious from the start that they wouldn't do that with the masks.
I mean,just look at our "legendary skins".They couldn't even add anything special like new voice,animation etc. for a 15$ Skin.
It definetely is a disappointment but as i said,it was a expected one
To be honest to this date the only thing that has gotten custom animations and sound effects that was a skin has been the pigs second chance and leather Pig weapons. The saw and the drill respectively as they have their own sound effects when you swing it and they have the custom movement animations
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1616006#Comment_1616006
Pig will get an addon pass "at some point", I really wish I could say when. Currently Pig performs very well (as in, she's seriously underrated on every tierlist I see except mine, where she's actually a tiny bit overrated), so it's a pass to make her addons make more sense rather than a serious rework.
Have you guys looked into give Legion an Addon touch up.
The increased Killer instinct range add-ons are pretty pointless.
Stab wounds study and Frank mixtape are relics of the past and don't feel right on new Legion.
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@Fibijean said:
Hello again everyone, I'm back with another stream summary that's so comprehensive it's almost a transcript, but not quite because I didn't actually record every single word they said, just the noteworthy parts.
As always, please bear in mind that this is official information, unofficially worded. While I of course did my best to be as true to what was said on stream as possible, these are my words, not the developers', so don't read too far into the way anything is worded, unless it is in quotation marks " " in which case it is a direct quote from the stream. Anything in square brackets [ ] was not explicitly stated on stream, but is my own note or conjecture.
If you would like to watch the stream for yourself, you can find it on Twitch at the below link:
https://www.twitch.tv/videos/737094054
The following members of the development team were featured on this stream:
@not_Queen - Lead Community Manager
Louis McLean (@McLean) - Gameplay Programmer
Joris - Product Manager (working on the graphical update as well as cross-play and cross-progression) and Owner of Cute Dog
The stream opened with a screening of the Descend Beyond Spotlight Trailer, followed by some announcements.
https://www.youtube.com/watch?v=evHalWCdonU
Announcements
- The Descend Beyond chapter released this week on all platforms.
- The server tick rate was increased to 60Hz last week as part of the team's work to improve game quality. An increased tick rate should make the game smoother and reduce the ping. So far it appears to be working well, although they will continue to monitor it going forward. They are also looking into implementing further optimisation improvements in the future.
- There was a new “promo code” feature introduced recently, which allowed the developers to give out in-game cosmetic rewards through a live mid-stream raffle for the first time. This practice might be continued on future developer livestreams.
- If you would like to opt-out of Cross-Play but find the option greyed out, try accessing the settings via the main menu instead.
Current Known Issues
The following are issues in the current patch which the developers are aware of and are working on fixing:
- Killers are sometimes unable to hook survivors. If you encounter this problem, dropping and re-hooking the survivor is a possible workaround, although this doesn’t always work.
- Some totems on the Badham Preschool maps are not able to be cleansed.
- Decisive Strike sometimes does not stun killers.
- There are a lot of stuttering and FPS issues in the game currently. The developers have identified a particular performance issue, mainly affecting players using 2K or 4K monitors. This should be resolved in the next bug fix, which is planned to roll out next Tuesday. They will still be seeking player feedback, possibly through an official survey, after the fix is deployed to ensure that it is working as intended.
- Sometimes killers don’t have audible heartbeats. Initially, this was thought to be a Blight-specific issue, but it has been revealed that other killers are also having this problem, so it is currently under investigation.
- There is a black screen bug currently on the Switch, which is fixable by restarting the console.
- It is also possible for graphics on Switch to appear blurry or washed-out while in dock mode. Un-docking and re-docking the console should fix this issue.
- The developers are currently compiling a list of friend list-related issues to be fixed. If you are having trouble inviting friends to a party, try restarting the game.
Recently Resolved Issues
- The bug where players could get stuck on the hill tile was fixed in the most recent patch.
- DXGI.DLL errors were being experienced by players on Windows 7, locking them out of the game. This was resolved in a recent hotfix.
Changes to The Blight between PTB and Live
- The biggest change was to do with The Blight’s collision. A lot of the feedback from the PTB was around the fact that it was too easy to bump into objects, making The Blight very difficult to control. They have fixed this in two ways: firstly, by shrinking the collision box in front of the killer, and secondly, by adding a “second collider”, so there are collision sensors not only in the direction the player is moving but also on the camera. In other words, any close object that you look at while playing The Blight, you will bounce off.
- The turn rate has also been slightly increased, and some issues were fixed which were causing a “double cooldown” after hitting survivors.
- The Blight’s initial speed after he bounces off an object has been very slightly reduced due to technical issues it was causing. They have also increased his initial speed when attacking during a Lethal Rush. Many players were having difficulty landing these hits because Lethal Rush is much faster than normal attack speed, making it feel as though the killer was slowing down very suddenly when he initiated an attack. The speed increase is just to smooth this out so it feels less jarring.
- If you attack while dashing, you will continue to move forward – this was implemented to prevent players from using attacks as a way to easily cancel the dash.
- The Blight’s height and difficulty descriptors have also been updated.
- All of The Blights add-ons were revisited, and 16 of the 20 received major changes.
Q&A
The selected questions were taken from among the most popular asked on both Twitter and the official forums. Questions that the developers are not able to answer (such as ‘when will X get added to the game’) were excluded.
Was there any console optimisation in the update? (from @Pulsar)
The biggest part of the graphical update is overhauling all the assets on the different maps. The team working on this are also taking the time as they go to ensure that these new assets are well-optimised, meaning that some may even be better optimised than the old assets were. For example, there was a particular box that used to have a lot of polygons which they decided was not actually crucial enough to immersion to justify that level of detail, and so the polygon count was reduced in the update. According to player reports on Reddit, console players in particular are already experiencing improvements in performance on the updated maps. Optimisation is an ongoing process, so it’s not perfect yet, but it is definitely being consistently worked on.
Will characters receive graphic improvements as well? (from RubyRose588)
Yes. Character outfits are planned to undergo improvements as part of the graphical overhaul, along with updates to animations and skin textures. There will be more information about this in future updates.
Have you guys ever considered dedicating a chapter just for game health? (from @CreatorTH)
This is something that has been discussed internally. The team has grown a lot recently – over the last two years, its size has in fact doubled – meaning that they are able to more easily work on both new chapters and game health related features, such as matchmaking, hit validation and performance, at the same time. [In other words, what they seem to be saying is that because they now have enough people to work on game health and new content simultaneously, they have deemed it unnecessary to compromise one for the sake of the other.]
Any chance bots and training mode will come to PC and consoles? (from @JMTG)
This is not a planned feature for the moment, but it’s definitely a possibility in the future. Bear in mind that mobile is a separate game with a separate team. This doesn’t mean that certain features can’t be introduced on both platforms separately, but this particular feature is not something that is currently in the works for the main game on PC and consoles.
Will killers receive new animations too? (from @A_Can_Of_Air)
Killer animations will indeed be updated, though it is likely that older killers will receive more attention in this regard than newer ones. They are unable to identify anything specific, but changes to killer animations are being worked on. Some, such as new wall breaking animations, have already been implemented into the game.
Are you saying we are getting full new moris? (from the live chat)
When they talk about killer animations, they are speaking mostly in terms of gameplay animations such as movement and attacks. The priority for now is to make the gameplay feel smooth and up to their more recent standards, so no new mori animations are currently planned.
Will there be another HUGE killer rework this year? (from @AlphaKing0077)
That depends what you mean by “HUGE”. There is nothing on the scale of Freddy’s or Doctor’s reworks planned, but there are some smaller changes in the works. They can’t go into details, but they can confirm that there are further changes planned for Clown in particular.
Will legendary outfits get unique voices? (from @EmotionalDaisy)
This is something they would like to do, but they haven’t had the opportunity to yet.
Can we know which maps are next up for a graphics update? (from @Boss)
“Almost all maps” will receive a rework as part of the graphical update. They cannot confirm yet which map will be next, but apparently we will hear about it “super soon”. They are prioritising the realms which they think will benefit the most from a graphical update, especially older ones.
Is there any more info on new prestige rewards? (from @hagling)
They don’t have any new information to share right now, but it will still be coming eventually. More information will be coming closer to the feature's release.
Why aren’t more resources devoted to perk adjustments? (from @AGM)
There are actually a “bunch” of perk updates planned for the next mid-chapter patch, and it’s likely that perk change “bundles” like this will become more frequent in the future. Typically, most perk changes, balance and quality-of-life updates will come in mid-chapter patches. They have made many and fairly frequent balance changes in past patches, but they also understand that questions like this are an indication that players are interested in seeing more of that sort of thing, so we can expect to see more changes to perks coming in the future.
Will you ever add a new item? (from @FFabeq)
“This is a big, fat maybe”. It’s definitely something they have thought about, but bear in mind that there are many things to consider where items are concerned, such as new add-ons and how they would fit into survivor bloodwebs. They are keen to hear any cool ideas that players might have for new items. (not_Queen suggests having party starters as a permanent, non-event item in the game.)
Do you plan on revisiting Pyramid Head’s power? (from @SkipRec)
They have been working internally to improve their live balancing process – that is, how they go about adjusting killers who have already been released. Until now, they have just been watching killer progress and making tweaks where they can, but they have recently introduced a more formal, structured process which Pyramid Head “has been the first to benefit from”, and we will see the results of this implemented into the game “soonTM”. The new process follows a timeline structure, which dictates what types of changes get made to killers post-release and when. It is important to remember that new killers in particular often need to be observed for weeks or even months after their release to see how their usage changes and how players adapt to them before making any dramatic adjustments to the gameplay.
Is MMR ever going to come back? (from @herrik666)
Yes. Adjustments are currently being made to the system based on information gained from the previous activation of MMR. It is still running in the background and collecting data, and we should expect to see more live testing happening in the future.
Why are Bloodpoints capped? (from @GoodBoyKaru)
The myth behind the bloodpoint cap is that it was introduced to combat hackers, and while this was a useful side effect, it was not its primary purpose. The bloodpoint cap is intended to encourage players to spend bloodpoints frequently as they play the game rather than stockpiling them over time. It also encourages people to actually play new characters when they are released, instead of maxing them out immediately and then never using them. Although they are aware that this can be annoying at times, they believe it is a net good for player experience as a whole.
Why do Bloody Party Streamers seem so rare? (from @DieselWeasel)
The way bloodwebs are programmed, a certain number of nodes of each rarity will spawn on every bloodweb. Because each character only has a selection of possible items, add-ons, offerings etc. of each rarity available, this can create situations where a particular Rare item or offering may appear less often than a particular Ultra Rare, simply because there are more possibilities available in the ‘Rare’ category, even though Rare items in general are more common than Ultra Rares.
What was the reason for hatch placement offerings? (from @GeordieKiller)
With the introduction of Felix, an architect, they wanted to introduce some architecture-related offerings to the game. They had been wanting to create new offerings for a while, and the blueprint offerings both directly relate to one of the characters and also make sense with the maps’ procedural generation. They chose not to make the offerings secret to give players an opportunity to have their effects in mind and play around them during the match.
How frequently can we expect graphics updates? (from @LinkNecross)
They are planning to release a graphical update with each major patch (chapter and mid-chapter) if all goes according to plan, but this could change depending on how much they are able to achieve in that time.
Should we expect future map updates to be coupled with chapters? (from @DyllonKG)
The PTB release of the overhauled Yamaoka and Springwood maps went very well and generated a lot of good feedback, which allowed the maps to be improved between the PTB and live releases. If everything goes well, they plan to continue to push map updates with major patches like this one, as well as on the corresponding PTBs.
Can we get XP offerings on PC and console? (from @PaulieEsther)
The progression system on mobile is very different to that on the main game, so the developers don’t feel that having offerings to boost XP gain would fit well with the design of the rest of the main game.
Are there plans to give Huntress a second ultra rare add-on? (from @Malman25)
They have mentioned in the past that they want to revisit the add-ons of older killers who were released before add-on sets were standardised (4 common, 5 uncommon, 5 rare, 4 very rare, 2 ultra rare), and this is something they have been working on (Hillbilly’s and Cannibal’s revised add-ons being a prominent recent example of this). The Huntress is one of two remaining killers who still require this treatment, and they can confirm that she will therefore have her add-ons reviewed at some point, though when this will happen or what exactly will be involved remains a mystery.
Have you considered bringing the PTB to consoles? (from @HDwasHere)
This is a request that they receive a lot, and something they have discussed internally. It is something they would like to be able to do, in order to receive more widespread feedback from a larger portion of the playerbase, but it is very difficult to achieve and would slow down the process significantly [mainly due to console certification processes] which would get in the way of the PTB’s primary function, live testing, as well as the processes they use to gather data in the background during the PTB that players don’t see. Steam allows the PTB to be easily set up to suit their purposes in a way that other platforms do not. For now, it is not something they are able to do, but they will continue to look into it as a future possibility.
Does the Never Stop Slashing Legion outfit change expressions? (from @Edgiestfall)
Although this was a feature the developers wanted very much to include, unfortunately it was found to be impossible due to current technical limitations. This was made known to the original artist, who was apparently very understanding of the issue.
Are Memento Mori offerings being changed? (from @HypixelStone)
This has been addressed before, but yes, there will be changes coming to both moris and keys in the future. However, they can’t confirm whether or not these changes will be implemented at the same time, nor what form they will take (nerf, buff, etc.). Simply weakening a mechanic is one option, but it’s far from the only possibility, and often the approach taken to problematic mechanics is more along the lines of, “how can we find a better way to do something cool with this?” as opposed to just weakening or strengthening it.
Are there any plans to remove Bloodlust? (from TheYoonz)
This has been discussed in recent Q&A streams. Discussion around Bloodlust is ongoing, but there are no current plans to remove it. Because it has been in the game for so long, it is ingrained quite deeply into the gameplay and mechanics, and has many different implications for players of different skill levels that all need to be considered when thinking about changing or removing it.
Why do you guys do cosmetic sets? (from isuckatnaming)
It gives the art team more freedom to create outfits that would not otherwise be possible, such as The Oni’s Minotaur outfit, or Nea’s hooded outfit which would create clipping issues if it were mixed with her other cosmetics. In spite of player concerns, they are not planning to make all outfits linked from now on. The only outfits that will be linked are those which need to be for technical and/or visual reasons. Regarding the possibility of certain pieces like weapons being unlinked from the rest of the set, not_Queen was unable to give an answer but is planning to try to get more information and possibly deliver an update on the issue in a later Q&A stream.
When do you think the graphical updates will be finished? (from @LynxRecruit)
The entire process is projected to take at least a year to complete. As much as the team are looking forward to the finished product, they also want to take the time to make sure each map, character, etc. is done well and up to the target standard. It will therefore be delivered in sections over time, rather than all at once in a single update.
Frequently Asked Questions
Any update on hit validation?
They have fixed some of the major issues with hit validation, in particular one involving the Huntress’ hatchets, and are hoping to re-enable it “very soon”. When this happens, it will be announced on their social media. For the record, hit validation will likely not completely remove instances of being hit from far away, as it is an ongoing process which they are still working on improving over time. Neither will it improve connection issues for those with high latency, but it should help significantly with “close calls”. More information can be found in this blog post: https://forum.deadbydaylight.com/en/discussion/185864
Why can’t we switch killers in queue if MMR is off?
They are planning to bring MMR back in the future, so in the long run, being unable to switch killers while in queue is a planned permanent feature. Because of this, and for the sake of consistency, they prefer to avoid switching it on and off as MMR matchmaking is enabled and disabled during the testing process. Additionally, MMR is something they can easily switch on and off in the backend, while updating features like the ability to switch killers in queue requires a client update (that is, a patch the players are required to download) every time it is changed. As mentioned earlier, the MMR system is still gathering data on players in the background, so leaving features like this one in place also helps with that process in preparation for the reintroduction of MMR-based matchmaking.
Will you add end-game chat to console?
This is something they are looking into, but not currently working on or planning to implement. While PC players can easily use their keyboard to send messages, most console players would need to use the on-screen keyboard, which is more complex and less player-friendly. There are also policies of third-party organisations like Microsoft and Sony to take into account, which adds additional complexity to the implementation of such a feature.
Will consoles get mouse and keyboard support?
Similarly to the question above, the developers are not opposed to the idea, but it’s not something they are planning for the game at the moment. Again, third-party policies would need to be taken into consideration when assessing how complicated such a task would be. Final answer is “not a strong no”.
How will cross-progression work?
Players will need to create an account in order to share progress between platforms. If they have progress in the game on multiple platforms already, these will be merged by combining “the best of both worlds” and also “merging some values”. If you have, say, Myers fully levelled on one platform and Claudette on the other, with cross progression you will be able to have both characters full levelled on both platforms. If you have more progress on a particular character on one platform than the other, the one on which you have the most progression by character level will be preserved.
Have you considered allowing cross-play between only consoles?
The idea behind cross-play is to bring everyone together, so this is not something they are wanting or planning to do. Since cross-play went live, they have been and continue to monitor player activity to ensure that there is no imbalance between console and PC players. So far, everything appears to be going well in that regard. If they find that they need to make changes in the future, they will do so, but for now limiting cross-play only to certain platforms is not a direction they are intending to move in.
Will we ever be able to see which platform people are on?
This is not something the developers are able to directly control. The currently used globe icon is the best way to satisfy console requirements – for example, there are complications around displaying an Xbox logo on a PS4, which is not something Sony will approve. Some games have been able to gain specific approval to do things like that, so it is a possibility they will look into, but we should expect the globe to stay for the foreseeable future.
End-Of-Stream Bonus Pet Pictures
Louis' cat:
https://us.v-cdn.net/6030815/uploads/ZXVF4JF9VQHQ/image.png
https://us.v-cdn.net/6030815/uploads/I3NYI1BIG8KT/image.png
Joris' dog:
My friend how are you not Trusted
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/1614186#Comment_1614186
I wish we got more lore in the livestreams, there isnt any.
Same I miss my lore fix
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@wownicedeadhard said:
i think their aiming for the maps to be done before the new consoles, nothing on survoirs tho but its prob gonna be awhile since they have to redo every skin.
They said they going to do it bit by bit but they did say I think in a Q&A that character model changes were coming with the next few updates.
I'm assuming we're going to see three or four characters done each time until they complete the roster
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I don't see it becoming an ultra but I definitely see it probably getting turned into a very rare.
Probably just like Bubba's add-on as they serve a similar function
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@2LuvRias said:
Dwight- Gay, he seems like th shy gay dork tyoe
Meg- Straight or Maybe Bi, but maybe dosent put to much thought in to it
Claud-Straight, I think she'd be like Meg in the not caring regard but not as much
Jake- Just straight I think
Nea-Lesbian definitely
Ace- I agree with op but I'd guess straight
Feng - Straight I'd say, as she "Woke up in places she didn't remember"
David- Is Bi but keeps it under wraps. Sort of like Rosa from Brooklyn99
Kate- Straight, but this one is biased as I think Kate is cute
Adam-Straight
Jeff-I'd say he's straight
Jane- Openly an asexual, sometimes talks about it and supports her fans struggling with they're sexuality on her show.
Yui-Openly Lesbian
Zarina-Straight to possibly bi curious,
Felix absolutely no clue, read about 2 paragraphs on his Lore but I have the attention span of a fly. But people say he has a girl?
I tend to Dodge posts like these but I figured I'd drop in my 2 cents because whilst this topic dosent matter to some players it does to others.
I personally wouldn't count waking up in places she didn't remember it as anything.
As she could have very easily been going on with girls. ( if it is implying promiscuity. Lesbians can get blackout drunk and sleep around too)
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@ringwinning said:
Personally I don't see Min (Feng) as straight; I see her as bi leaning towards men but not straight.
And I don't know why but Felix strikes me as straight up gay.
Felix has a girlfriend and unborn child.
As for Feng Min I see her as a full out lesbian
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Ace in the hole literally does that already
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@LowSpecGamersMatter said:
This is terrible. Please make the angle back as it always was before 4.1.0!! The hell, how can anyone use the new flashlights? So trash!
Dude the update has an even been out for a full 24-hours yet take some time and get used to the flashlight if they've been changed like you say if it still doesn't feel right to you after about a couple of days then make another post.
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@ASurvkillivorer said:
On Xbox this chapter doesn't seem to have any?
There are achievements they're just not showing up on Xbox for some stranger reason.
I was able to find someone who put it on reddit
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https://youtu.be/O0Hzbg7M0ok@Volfawott said:
Perks working with ambush I still remember one of my most favourite clips was using ambush just before I hit an Adam somebody broke my haunted grounds meaning I got to down him and Laurie Strode next to him super efficiently
Found the clip
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Perks working with ambush I still remember one of my most favourite clips was using ambush just before I hit an Adam somebody broke my haunted grounds meaning I got to down him and Laurie Strode next to him super efficiently
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@SCP_FOR_DBD said:
Killers having varying lunges. A bunch of killers hitboxes don't match the swing they make, I wish they would give them an upside and a downside to the normal lunge to balance it out. I also just want PH to swing his sword like he did in SH2.
Also, Why did they remove the different vision for BT? I liked that as well.
I'm pretty sure the varying ranges was never based on the weapon but on the movement speed killers with a lower movement speed had a shorter range
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@Caleaha said:
I remember in one of the cut scenes the a book in Vigo's library was missing when he went to put a book he was reading away.
It was Vigo who escaped the void, found the flower, used it to make himself stronger. He hunted killers and experimented on them, the Doctor being one such IRC.
He became addicted to the flower and searching it became a focus for him.
The Blight I think got his hands on the missing book, probably at the monastery and ran with it. Which could be the Spidergod who stole Vigo's book and tossed it onto the earth realm to see who uses it to pull that person into the Trials.
Would be interesting if they get Vigo moving behind the scenes again to reclaim his stolen research or even 'retire' some of the killers or bring back a few void fallen survivors.
That's the observer not Vigo
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Joey because the dude is hot af. Also I have a thing for the edgy impulsive show off.
Julie is a close second because she is also hot af.
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I got the burning pyramid head outfit because it just looks super sexy.
In the grand scheme of things yes I think they would make a lot of money if it wasn't linked together as I already know a lot of people who are normally willing to buy full outfits just for the one to customise but because of the locked system they not even bothering
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Depends if I usually had a bad couple matches so I just want to relax and have some fun. Only for me to run into a Squadette, key user or a group of people with multiple tool boxes/ flashlights I usually just dip.
Not taking that bullet whilst in a bad mood because it's most likely just going to annoy me enough to pull scummy bs in the next match I play and that will probably just end up annoying the survivors then causing them to be toxic to other people
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I main Min but I usually play Lone Wolf while I won't sandbag anybody I'm not going to go out of my way to to save you if not worth my time.
For example I usually don't mount rescue operations at endgame you get caught end game that's your own problem
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I can understand making the argument for physically hitting attacks for example Amanda's ambush or Demo's shred but not for ranged attack that would make it way too easy to just pull BS out
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1598177#Comment_1598177
Where does it say that?
During a Q&A stream.
109 votes and 73 comments so far on RedditLook for question 47.
Some of the stuff is outdated and before they put a massive Focus into lore so maybe it changed but so far to my knowledge this is the only confirmation on the doctor's headgear that we have.
It's a shame especially considering they haven't done general lore streams in long time which is fine having questions about updates and new features is also great but I do wish they would leave some time just for a lore Q&A again
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1596986#Comment_1596986
He put that headset on himself. It is a relic from his experiments during his tenure at the original Lerys.
I agree with Nurse.
We have no proof of a telepathic link between members. But I can see why now. Although, seeing her model without the mask shows her as a disturbing psycho... but that could be because of how much time she has spent in the realm. A lot of the lore is through different perspectives and a lot is, frankly, starting to become unreliable.
It's been confirmed that the head gear on his head is the Entity's doing
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@White_Owl said:
I don't remember where I saw it, but the Hag is cursed with an insatiable hunger, she sacrifices survivors in the hope the Entity allows her to eat (through Memento Moris).
Freddy and Pig are definetly enjoying themselves, so I'd say they are willing.
About the Deathslinger I remember I theory for which the Entity manipulates him to make him see survivors as the people who have wronged him in life (since his killing motivation is revenge).
I don't think Amanda enjoys it.
Bleeding out on the tiled floor, darkness engulfed Amanda's vision, accompanied by a sound like creaking wood. Then she was in a forest, once more viewing the world through the eyes of a Pig. Trees surrounded her, their branches clawing at her from all sides. Waves of panic washed over her and she could hear her breath reverberating inside the mask.
Had she been damned, cursed to spend her days here, in this guise? Or maybe this was another test? Maybe she hadn't failed at all? John always thought one step ahead of everyone else, planned for every eventuality, and he would never give up on her, surely?
Jigsaw may have gone but he had passed her onto another. A being for whom she would be The Pig again.
Ultimately, she saw now that she had been right in the choices she had made. The time for games was over. There was no chance of redemption for any of them. They were meat, and meat was destined to die.
She doubling down to just on her own guilt just like she did in Saw 3
She was wasn't happy killing same as now just a damaged and broken mind trying to justify her situation
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@LegitLegendary0 said:
if you have read the archives and the lore, we dont actually know whether vigo is the alchemist or not, it states that vigo and the alchemist were one or the same person but beyond that thats the greatest amount of lore in dbd history. Talbot Grimes may be vigo OR possibly a failed apprentice as seen with the cosmetic for dwight and claudette being vigos apprentices. Perhaps Talbot left vigo and took his notes to study the blight to eventualy do the entities bidding. (or possibly not and he is still performing his experience which the entity has allowed and talbot is actually not killing FOR the entity, but for his research on what the blight does and what it can do.) Any Questions go ahead.
Vigo is a completely different person in fact the 2018 blight event pretty much confirms it.
20 October - Vigo
I discovered a hidden laboratory while running away from a monster. Its stocks are uncommonly plentiful. I observed shelves of alkaloids, crates of silver syringes, piles of protective clothes and a journal signed “Vigo”. Its pages are filled with notes on an ancient force that controls the nature of this place—that shapes it. I also noted a few drawings of the growing cankers I've seen on trees.
This basically describes how the blight got a hand on the journal in the first place.
30 October - Vigo II
I looked for Vigo. I shouted his name with no concern for the monsters lurking about. I need to find him… I picture the scene, etching a canvas of wild lines in my mind, focusing on the moon and I know—something is off. I fed the dead rodent under my pillow.
All of this is from the blights or Mr grimes' point of view.
It pretty much explains that firstly he had absolutely no idea who Vigo was until finding the journal if he knew it wouldn't have had to put the name of Vigo in quotation marks and if he was his Apprentice he would have at least been moderately familiar with his research which he clearly isn't.
As for the second entry the fact that he goes searching for Vigo and calls out for him pretty much implies that he's not him Vigo with a complete stranger to him he just needs him to get a better understanding of what the hell the serum is
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@OldHunterLight said:
I tried "weareworkingonafix" didn't do anything and I also tried "playanothergame" didn't as well.
Don't worry "weareworkingonafix" is "totally" a correct code they are just working on it being implemented
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I don't typically have a problem with hatch more have a problem with with the gameplay styles it tends to cause.
1) slugging for the 4k I can fully agree it is not funny for the person being slugged to have to eat dirt for about 4 minutes whilst the killer tries to find the 4th Survivor.
2) Where's the last two immersed Claudette. This is when the last two survivors basically enter an immersed competition and do nothing hoping the other one dies. The killer is then forced to play an annoying game of searching every possible nook and cranny hoping a luckily bump into that stupid Claudette.
Both of these outcomes of Hatch are incredibly unfun for either party but the Hatch itself is not really a problem it just has very annoying symptoms
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1594523#Comment_1594523
Just to add to that: Heroic Virtue.
Every single match, they all stand there in the exit gate taunting and T-Bagging and not leaving. It's so frustrating when they need to leave before I can for this stupid challenge, which ends up with me dead on hook because of them.
The challenge has been the bane of my existence.
Apparently all the other survivors I play against can't help themselves but bm the Killer and somehow I'm usually the person who gets forced out.
Once I even sacrificed myself and let the killer down and hook me only to see other two just waiting at exit and it was only after I had died and the killer went to go check up on the butt dance show did they leave
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The one I found most annoying was having 6 people leave before you do.
Simply because I ever got matches where I was the sole Survivor everyone died or the other survivors decided they really wanted to just BM the killer so they just stay that exit gate until eventually I'd be the one who unluckily got forced out while everyone was still butt dancing
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@Aneurysm said:
The legion one looks decent
Honestly I really like Legion well there are some points I wish could be improved it's not that bad I just wish they keep the expression changing mask that was the mean selling point of that cosmetic anyway.
The actual body is alright I wish her scarf covered more of his neck but I guess they wanted the Frank tattoo to show.
Hope the weapon looks amazing because outside of Joey's karambits, the lunar New Year knife and the jagged obsidian blade the Legion weapons are kind of just meh or bad
The rulers look horrible
The default blade is boring
The smooth obsidian blade is nothing special
The Robbie the rabbit blades are just dull
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@PrettyFaceKate said:
Sometimes it's the correct play. There are many variables, it's not black and white.
Sometimes it is the correct play but what annoys me is when it just results in me getting tunneled and the person who farmed me in question typically just blames the killer instead.
Same thing applies if you have borrowed time. Hey Meg I love the fact that you have borrowed time but it's not endgame collapse and I have absolutely nowhere to go and it's not hard for the killer did just hit me again.
The survivors in question that typically annoy people don't do it because it's a strategic play they rush in just to get the points maybe have borrowed time not to save you but save their emblem. Now you're stuck with a killer who's just been given free steak and doesn't want to pass it up



