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LynxRecruit

LynxRecruit

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LynxRecruit
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  • @Brokenbones said:

    The lack of a telegraph of any kind is a bit of an issue

    There's a reason basically every killer has one of some kind.

    If you aren't paying attention you will not see the tail on the alien pulling back before lunging forward, this is entirely possible to avoid, the issue is Ping in all honesty.

    If the Xenomorph has chunky ping its nigh impossible to dodge the swing.

  • @Deathstroke said:

    Fine add sound clue but make the attack also faster.

    There's already 2 sound cue's one for the charge and another for the attack, its entirely plausible to dodge it but you need to react fast or at least be paying attention to the alien to see the tail pulling back.

  • There's a plethora of ways, though its entirely reliant on how good the player as at killer & as the Xenomorph.


    I've learned doubling flame turrets around a gen essentially guarantees the alien will lose runner mode if they try to go for one or try to hit you, but its a massive time waster and also cost heavy.


    However, its best to pray people are placing flame turrets often, because if there are none on the map or people are placing them by gens, there's nothing you can really do but try to predict when they are going to use it and avoid it.

  • @ThanksForDaily said:

    My complaint is about Xenomorphs tail hits. She's the only killer in the roster that you can not tell when they're about to use their power.

    Literally survivors have no indication, sound, or something when they're about to use their power, and you simply just die. They brought old Deathslinger back where you couldn't react to his power with a result of awful interaction with the killer.

    It's the same with Xenomorph, "just dodge bro".

    Your comment about there being a lack of a sound cue or lack of an indication is completely untrue.

    The Xenomorph has 2 sounds to audibly warn the survivors of the tail being used, one for when the tail is being charged and the other for when the tail is being swung, The window is very short, but it is entirely audible and any player who hears it has more than enough time to dodge the swing.

    Along side this the Alien has a visual animation of the tail moving back to prepare for a swing before the attack is unleashed, thus unless you are not paying attention to WHAT the alien is doing or predicting what they are doing, that is NOT a problem with the killer that is a problem with you as a player.

    The flame turrets have their purpose and should not be understated, each box can have up to a maximum of 5, use them, if there are multiple flame turrets on a single gen, the alien can't get them all without letting you get away.

    Along side this, the tentacle is thinner than nemesis's but the room for dragging the hitbox is entirely possible, stick to loops he cannot hit you over and you will be perfectly fine, as anytime the alien commits to actually trying to swing, not only is their mouse movement restricted when the swing goes out, they are locked into a movement penalty and a long cool down.