If you were to buff or completely change PH perks ,what would you do?

Comments

  • Trail of torment- no longer highlights the gen for the survivors. Don't know why this happens in the first place it honestly treats survivors like they don't have eyes and can't move the camera


    Forced penance- I'd add oblivious along with the broken status it would make taking protection it's a very risky thing as not only are you vulnerable but you have to be on constant visual alert .we are already in a very not healing meta with the only killer people heal against being Oni and maybe spirit so I don't see it being too oppressive


    Death bound- no clue really the Perk is alright UK

  • The only one I think is downright terrible is Forced Pennance. The other 2 have their uses.

  • Forced Penance:

    • Hits within 5 meters of a healthy or dying Survivor count as protection hits. Note that for injured Survivors it's 10 meters. This is also a buff to MoM and WGLF, which isn't a problem.
    • Duration increased by 30 seconds at max rank, new distribution is 60/75/90 seconds

    Trail of torment

    • Grants the undetectable status effect while the generator is regressing, up to a maximum of 60 seconds. A Survivor tapping the gen, or the gen fully regressing to 0% will end the perk early but the Killer will know that this has happened.
    • The Killer kicking a gen below a minimum threshold of progress will neither trigger the perk nor it's cooldown. This threshold is checked after the kick and thus if PGTW fully regresses the gen you aren't putting ToT on cooldown for nothing. This threshold is a minimum of 5% (which is 20 seconds of use)
    • The cooldown is changed to overlap with the duration (and thus the perk will have no cooldown at T3 if the gen is never tapped)

    Death bound

    • Both Survivors gain the oblivious effect instead of just the healer
    • The perk can trigger several times at once. Aka the duration is no longer a cooldown.


  • Forced Penance:

    • Protection hits can now trigger on healthy or dying survivors.
    • Any survivor who takes a protection hit suffers from the broken status effect until they are next hooked, up to a maximum of 2/3/4 survivors.

    Trial of Torment:

    • After causing a generator to begin regression, gain the Undetectable status effect until that generator ceases regression.
    • The regressing generator is highlighted in white until regressions stops.
    • Trial of Torment has a cooldown of 90/75/60 seconds, beginning when the regressions ends.

    Deathbound:

    • When a survivor heals another survivor one health state when outside a 32m range of the killer, Deathbound activates for 60 seconds, causing both survivors to scream and reveal their location.
    • If either survivor is a greater distance than 16/14/12m away from each other, they will both suffer from the Exposed status effect.

    EDIT: Deleted that pesky hashtag.