UnknownKiller
UnknownKiller
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- Username
- UnknownKiller
- Joined
- Visits
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Comments
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@jesterkind said:
Billy's major problem is his lack of good addons, and imo that his post-bump stun is way too punishing.
Overheat is nothing, I don't really care if they improve it or remove it, but taking it out won't fix anything since it's not causing him any problems.
I never had problems of overheating but Im not those hillbilly mains doing crazy turns on tiles.
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@EntitySpawn said:
FIX YOUR GOD FAMN SBMM!!!!!!!
You are a bad player becuz u died thats devs policy
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2831007#Comment_2831007
"Repair four generators and open the exit games to escape and win!"
SURVIVOR BIAAAAAAAS
/s
I wonder how much survivor sided is the board game 🤣
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Hey Kate skin is cool as hell I would buy it.
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@Phasmamain said:
Making a functioning anti cheat for a 5 year old mound of spaghetti code isn’t exactly easy
The more time more spaguetti soon even hackers wont be able to hack our spaguetti game at all
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@Adaez said:
First game of the day againts subtle hackers with higher gen repair speed and speed boost,probably wallhacks too because all gens we're done in under 4 minutes and I could never catch up to them.
This has become the norm,people with 5-10% extra movement speed and gen repair denying they're hacking,this game has become a ******* joke because of the hackers.
Every streamer deals with at least a few hackers daily now.
Lets make a bet shall we?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2832060#Comment_2832060
The speed boost doesn't happen until after the animation of getting out of the TV happens.
When you play it seems she that the animation of getting out of the tv is accelerated like it have a speed boost doing that action.
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@AhoyWolf said:
I was wondering ever since I teleported to a TV for the first time, I cannot see anything on the wiki as of now, does anybody know how fast she is?
It doesnt mund cuz most of the speed boost time is wasting getting out of the tv
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@Clevite said:
YOu do realize escape rates taking a nose dive would lead to killer nerfs, right?
If the kill rate hovers around 50% with these perks, what do you think it would be without them?
So, in theory, it survivors have so many second chances, and viable tactics and still die at a 50% rate, killers are actually doing ok.
#########, I average 2ks a game as Trapper, what is your average kill rate?
Maybe a slight less escape becuz those perks are mainly used by SWF and we know SWF are high ranked usually and being SWF the real minority while newbies being the most we wont notice it such much.
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@Veinslay said:
Amen brother amen. So many survivors hard carried by Iron Will and Dead Hard
Iron will is fine by me.Dead hard and COH doesnt.
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@justalilbit123 said:
not doing gens
not getting chests
not blessing a totem or finding a hex
not being chased
nowhere near the killer
not doing some "fun build" that involves, i don't know, being ######### afk?
just walking. aimlessly. walking over here, walking over there. stopping. looking around. walking some more.
It will be 2027 and will keep the same.
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@Chocolate_Cosmos said:
I would bet on Nemesis probably. He was probably the biggest license we ever got, probably bigger than ST.
Nemesis by far
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2829184#Comment_2829184
Nah I think this will make her better.
Better ywah but will keep being weak.
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And will keep being weak.
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@[Deleted User] said:
Blight GFUEL flavor
The vommy mommy GFUEL you will feeel as sick as a broken survivor!! 😏
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@MikaelaWantsYourBoon said:
BT needs only one change. If bodyblock removes, BT will be one of the most balanced perk.
For now, if you bodyblock me with BT, i will hunt you down again.
Bt just need to give u a sprint burst per 3 secs and invinvibility ( like dead hard) per 8 secs ( can be changed the time) this would discourage tunneling while also doesnt allow to BT block.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2828615#Comment_2828615
actually there is one situation that allows you to escape through the exit gate with an active trap - its when the killer carries you past the trap trigger point and then drops you.
they did that so Killers couldnt just down you, pick you up and then execute you in a matter of seconds by forcing you through the trigger zone to pop your head and forgoing the process of hooking you.
it is a very specific scenario though and i doubt you'll ever see it play out in an actual game.
Mmmh maybe thats what happened to me.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2828656#Comment_2828656
I've seen it happen myself. Your opening post is wrong.
I ve seen it myself too next time I will try to force it if this repeats again it must be true and if the surv actually get killed it was a hacker.
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@BlackRabies said:
Isaac would make a good survivor, but for killer the only thing that comes to mind that could work as the killer would be that unique unkillable uber necro w/e it was called at the end of DS2 that lead the swarm after Isaac shut down the power.
Maybe the gorilla necromorph?
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2828658#Comment_2828658
You never know, could have been a hacker.
Cant discard it one of his friends deadharded so weird that he was like 4 secs deadharding and then pass throught some boxes.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2828596#Comment_2828596
Nah, this is 100% bait, there is an animation if you try to crawl out with an active trap. This guy probably had someone who was downed with an inactive trap and assumed it would still pop. Inactive traps dont pop when trying to escape. Active traps pop regardless of the situation.
The funniest one IMO is if you try to dead hard past the point(which is about half-way through the gate).
Nope the trap was active.100% sure I was hearing the tick tick sound and he has red aura.The trap was 100% active.
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@TAG said:
That isn't true. They'll still die if they crawl through the Exit Gate with an Active Trap.
Thats not what the guy who got slugged in the exit gates think
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2828426#Comment_2828426
LMAO that's a good one
Lol
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@RaSavage42 said:
I was thinking of Call Of Brine and Pop (and Surveillance if you wanted to get cheeky with it)
25% loss of progress and continued regression at 200%
Plus the Gen is lit up so you know which Gen you kicked (with Surveillance it should turn white at first but then turn yellow if/when a Survivor gets on the Gen or it regressed fully)
Or Call Of Brine and Overcharge... Call of Brine and Huntress Lullaby
Pretty much any Gen Regression perk goes with Call of Brine
If you haven't already guessed... I wanted this to be basekit
But yea that works out to
Another bandaid fix perk cant wait for a perk locking totem for 2 mins
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2826224#Comment_2826224
I mean, that would have been over two years ago when I first started as those tips only show up the first time you play a killer (otherwise you'd know what killer you were up against before every match by looking at the loading tips).
I might not have been paying attention considering there are dozens of killers and she's a rare one. I might have forgotten. It might not be a tip that pops up. There are a lot of reasons why a survivor, no matter their level, wouldn't know this information. The game could REALLY use a killer specific tutorial as it does very little to teach you anything beyond "push m1 to do gen and run away if stabby person shows up".
The game tell you how to counter a killer? Im not really agree with that.
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@Notionless said:
https://forum.deadbydaylight.com/en/discussion/comment/2825173#Comment_2825173
Thats a banger idea.
https://us.v-cdn.net/6030815/uploads/U01MHKIVS2T2/0d886fa0-88ee-40f9-a6ee-b9f54f190152.jpeg
https://us.v-cdn.net/6030815/uploads/WREBX2LAP2HU/eyx9keywgaa7q8b.jpg
I want slightly goofy skins, i think its unfair that we have so little of them
Lol pyramid now left judging people and start his career in avoiding traffic jams.
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@Dwight_Fairfield said:
https://us.v-cdn.net/6030815/uploads/3B1VF5M0E8EM/watm-halloween-curtis.jpg
https://us.v-cdn.net/6030815/uploads/JLUVW1VA02XB/e-bx66tx0aejnis.jpg
Older badass Laurie and Michael's burned gritty mask from the new movies.
Still waiting for burnt myers skin.
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@HaunterofShadows said:
https://us.v-cdn.net/6030815/uploads/7KC0BX89NNN4/image.png
Twins skin....easiest choice.
Great idea but we know victor as her power wont have other skin ever.
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@Pepsidot said:
Any/all L4D/L4D2 characters. Louis and Ellis would be funny to have though
Lol Imagine the killer and these 4 guys with guns.
**** this ######### im out! 🤣
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/311928/which-licensed-outfits-you-wanna-see-on-dbd
https://us.v-cdn.net/6030815/uploads/AMIEJMLPW49O/daa65fe9-6abd-4fc5-9525-4c8593c2259a.jpeg
My babe needs some love. But we will get for feng skins instead🤦♂️
Ada wong for feng min seems valid.
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Please if they add sheryl of RE 4 and add the helpppppp! Help me leon!!! Im gonna tunnel and camp her till death.She was extremely annoying in RE4.
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@Aneurysm said:
SH2 humour, I approve
https://us.v-cdn.net/6030815/uploads/7THBEX2VBR36/fb-img-1645790380467.jpg
Thats really the purgatory and not silent hill lol Imagine playing dbd on kinect
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825494#Comment_2825494
Yep, you just know they run Undying too then get salty that they only have 2 perks.
3 perks
You lose tptem lock protection.
Then undying.
Then the hex.
Lol
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Now the entity is gonna be displeased with you.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2826218#Comment_2826218
It works as pseudo oblivious as survivors are forced to remove their headphone or disable speakers.
Hahahaha
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@Adaez said:
Since more than often they just spawn next to a survivor and get insta cleansed So at least you would get some value from them.
Devs: Thank for the idea now lets fix with a bandaid perk that protect your hexes for 2 mins. SPOILER: It will be for the 6th anniversary new killer
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@tippy2k2 said:
To be fair, I had no idea about that until a few months ago thanks to a random thread
The game does very little to teach you these tricks and tips to deal with killer powers. You'd basically have to go into KYF (since still no bots or practice mode) to find out or hopefully randomly stumble on the info elsewhere
Did you read the tips game says down when you charge the match
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2826053#Comment_2826053
And also 15% longer lunge out of cloak basekit.
Its curious cuz pig have less warning time and more lunge with the dash but wraith doesnt have long lunge anymore.
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@fulltonon said:
No, buff it.
Instead of bell sound being silenced, you should hear the sounds ALL THE TIME, no matter where you are, no matter what killers doing, literally entire match.
Lol people would dc imagine always hearing ding dong ding ding lol
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@NomiNomad said:
Bing bongNo more silent bing bong ding ding.
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@remoirel said:
Nope! 400 seconds of pure gen time is longer than full to zero on hook so its highly likely someone else is going down and getting camped before you get to exit gates.
Also to factor in dedicated campers now run Deadlock to delay you even further and a spicy noed on top
If you trade hooks you have enought time.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/312009/ds-bt-ub-dh
DS: Requires you to not pick up the survivor who was pulled off the hook the past 60 seconds, as long as they haven't done anything to progress survivor states.
BT: Requires you to either not be at the hook during an unhook, or simply not hit the unhooked target for 8 seconds.
DH: Can be uncounterable, so to what degree do you need to 'expect or respect' this perk?
UB: Just pick them up.
DS + UB: Leave them slugged and let them burn their one shot at UB, or let DS time out. Either way, they're on the ground for an extended period of time and cannot help their team.
NOED: Find and cleanse all five totems and hope the killer has NOED. Failure to clear even a single totem means all effort wasn't just wasted, it was actively detrimental to the survivors' chances of escape.
Seriously, DS is the perk with the most light-weight counterplay in the entire game, and you're trying to compare it to NOED, which has by far the most overweight counterplay in the entire game.
BT 8 secs? What the hell?
The problem of survivor perks is that the only way to counter it are considered toxic (slugging) but the way to counter NOED is not toxic at all.
You get the problem? Much killers "are toxic" becuz your perks promotes it.Which killer perk promote you to be toxic to countrr it?
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@ThiccBudhha said:
Because NOED is not the meta.
Lol with such many complains maybe is meta 🤣
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2826188#Comment_2826188
Oh I just read the title didn't really bother to read the discussion
The joke....you ignored it...we laught! 📍💆♂️
I think i dont have to explain it right ?😁
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@Kira4Evr said:
It was either a hacker or someone that hasn't turned off the game after she was killswitch
Ohh he really gonna enjoy the electricity bill.
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The box....you opened...I came!
Just in time for you to watch pop a gen in your face lols
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@Tricksters_Wife said:
They're definitely good add ons to use depending on how you wish to play him. Personally I prefer throwing speed the most.
I find throwing speed broken.
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@Pulsar said:
I'm retired.
There's not much of a reason to play Killer or Solo Q at the moment. Both are exercises in futility and frustration.
I used to be able to delude myself into thinking they'd be fixed eventually but I'm afraid those days have passed.
I use solo q as patience exercise :D
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2822732#Comment_2822732
Boons have no downside. Hexes are supposed to be high risk, high reward (even when they feel high risk, low reward). But boons are low risk, high reward. So i don´t get why survivors can relight them as often as then want. Especially since this was an issue with Undying:
https://us.v-cdn.net/6030815/uploads/Y81L1HFRL52U/undying-jpg.jpg
Yeah but boons have to be perks that make surv loses time searching a totem for booning and thats why they can reboon a totem but they make it strong enought to be stronger than hexes.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2822450#Comment_2822450
https://forum.deadbydaylight.com/en/discussion/comment/2822471#Comment_2822471
https://forum.deadbydaylight.com/en/discussion/comment/2822744#Comment_2822744
https://forum.deadbydaylight.com/en/discussion/comment/2822215#Comment_2822215
Does anyone of you know how Otz was able to teleport to a box, with a survivor to his feet? I can´t seem to figure this out.
Box always teleport in certain radius of the survivor.Always on the same height lvl of the box solver.If by any means game understood the only possible place was there okay 🤷♂️