UnknownKiller
UnknownKiller
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- Username
- UnknownKiller
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Comments
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@CharlieChatBox said:
If you don't want people to camp, then why can every killer instant down survivors when they attempt to unhook?
Who said camping is not intended?
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@FriendlyBubba said:
https://forum.deadbydaylight.com/en/discussion/comment/2844612#Comment_2844612
Me, my cousin and the rest of my family knows that he has epilepsy. We warned him numerous times before but as stubborn as he is, he continues on playing video games. This hasn't been a problem for years because he choose his games carefully and he plays on his own time. I was downstairs when I heard a loud bang coming from upstairs, so I checked upstairs to see what's going on. I was completely in shock when I opened my cousin's door because I saw him on the ground twitching and foaming. I was scared as hell but I knew what I had to do in this situation, so I put him on his side, so he doesn't choke because his tongue could block his airway because he was unconscious and that relaxes the tongues' muscles.
I screamed my mom to call for an ambulance and she did as fast as she could. They arrived quickly and I did whatever I could to assist my cousin. I will not let him die.
Last time my cousin woke up from the hospital, he remembers when the survivors turned on and off their flashlights really fast. I didn't know about this and neither did he. I did some research and to my conclusion, it was survivors on PC using a macro program to use their flashlights at inhumane speeds.
When I got home, I made this post out of frustration. As you can see, I was pissed off, but I really don't know who to blame here... the survivors or BHVR? I couldn't blame my cousin because he didn't know, and I couldn't blame myself for this because I never knew and I never had any of this in all of my matches.
Someone said that I'm a veteran player? This is not true. I barely played dead by daylight and I stopped playing for almost a month now, as I owned this game since December 2021 on Christmas. I don't find it fun anymore and now that I experienced this horrid event, I'll never put a single thought into this game for the rest of my life. I'll occasionally jump on the DbD forums just to read, post or comment, but that's about it.
So everyone knew it.You cousin was warned but he didnt knew he had a illness? "He choose his game carefully"
Something doesnt fix.he knew it or not?
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Why seems is a way of devs to shadow buff surv survival? All broken doors found seems to benefit survivors.
Examples:
badham school both doors broken in the main building.
Dead saloon a door broken on the room of dead in the main building.
So fishy...
Anyone have found any door broken that benefit killers?
Changed title to be more clear.
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@Voodoo_Thirsty said:
I don't really get this logic. Are you saying blocked breakable doors are worse for killers or broken ones are?
In most cases, unbroken ones benefit survivors more. Sometimes, it's the opposite.
Gideon is a good example as survivors can't easily go from one space to another without the door being broken, so killers are generally in an upper hand there.
Coldwind Thompson house is pretty killer sided as well, if the timing is right.
There's a couple out there, but no, it's not ONLY good for survivors.
I meant the one with bugs.
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@Saitamfed said:
Actually the breakable walls does help killers... as an example, not breaking the walls in badham stop survivors from chaining the main building and making it a semi infinite.
I meant the one bugged are actually broken.Those doors are broken.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2847350#Comment_2847350
I swear I saw someone on Twitter the other day saying that a floorboard or something looked like one of the animatronics
https://us.v-cdn.net/6030815/uploads/R50NX3MIBO9I/screenshot-20220312-103049-twitter.jpg
It's the third time I post this here, but I had to show you you're right 👍
Seems like there is an animatronic indeed.
Behaviour could get some juicy money by making skin of ur favorite animatronic.
Springtrap as base the scrapped one.
And then all others animatronics.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/313871/will-devs-nerf-rework-dead-hard
Because as soon as they nerf DH, survivors are outta here, lol
Well so surv wont complain of the queue so.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2845456#Comment_2845456
How many times do we need to have this argument....
Till no more childs in game left
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@MsGoddessLauren said:
That is super cool!
It cool but I actually like mori our mori.
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@Marc_123 said:
So maybe it was teased...
https://us.v-cdn.net/6030815/uploads/Y7WMA16N15HQ/fnaf-jpg.jpg
Hell if they release FNAF on DBD! I dont want more childs on this game!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2844575#Comment_2844575
I have never witnessed one, no.
From my understanding, the OP is not describing a "mild" seizure. To quote St. John's NZ First Responder's Group, "A full-scale epileptic seizure involves violent jerking of the limbs, facial twitching, and foaming at the mouth due to saliva being blown through clenched teeth."
https://www.stjohn.org.nz/first-aid/first-aid-library/seizures-or-convulsions/
This is consistent with what little information the OP described. Likewise, "violent jerking of the limbs" seems like it would be fairly loud if they were seated at a desk.
I am merely saying it is more reasonable to think that OP found their cousin rather than assuming they knowingly allowed a serious harm to come to them. That's not something normal people do. To be clear, are you accusing OP of being showing psychopathic tendencies and intending to harm their cousin?
The guy should explain it from the begining how was it exactly.Becuz if he let the cousin playing with the pc and he was in front of it all the time he surely have fault.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2842574#Comment_2842574
Well I don't think it should be common for you to pick up condemn kills. But condemn certainly isn't very pressuring as it stands. Survivors don't really need to interact with tvs except to remove condemn because Sadako teleporting to a tv puts it on a longer and is very telegraphed that it's easy enough to get distance while she's in animation.
Condemnd need a buff to be actually pressured.Its a weak pig slowdown.
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Hete is my 2 cents The teleport stuff is easy to avoid.Just take a tape when someone is hooking from the closest tv.You are repairing get the tape of the closest tv.
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@oxygen said:
Some variation of the "bring SWF and solo closer and balance around that". Because that's the only approach with a non-zero probability of even being considered for 0.00000000000000000000052 seconds by the developers.
No, I don't know the perfect way to do it either. But it's that, BP bonuses, maybe SWF indicators after the game (even though I can see that getting reverted if even like... 5 people make a big deal about them making "lists of proven SWF players" or something with the info) or absolutely nothing whatsoever if you ask me.
No BP, no indicators only put em all on the same bag.
Add these:
-Each survivor have a colour Green,red blue and violet for example.
-All survivors have their entity claws like when u are an obsession.When you are in chase entity claws will appear.
-Survivors can ping his location by pressing a key like when you use a map.(rework that map add on).So a green ping mean that survivor is there if there is a gen next to him means a gen is there.
-When you are repaiiring a gen indicator appear over you.
-Give kindred basekit.
-Add a totem counter.
Buff killers according this.As surv doesnt want to stay longer make loops shorter or buff speed of killers and shrink maps.
Your welcome devs! Ive saved your game and it was only 1 min writing.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2841558#Comment_2841558
Cool but tunnelling is staying. So you will need DS. Slugging is not that big problem.
Okay no tunneling,no camping not slugging lets play as the game is meant to be.
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@MikaelaWantsYourBoon said:
Remove Trickster from killer. Add him as survivor. Good trade.
Only his blades can be the killer. The rest of the killer as survivor lol imagine you hear his lulaby but ypu only see blades floating.
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I trade:
No NOED and No Deadhard.
No SWF with comms and No DS and killers wont camp or slugging.
Deal?
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/JLG25P0D4AUS/image.png
This was like 40 minutes ago, solo q mate said they'd make a post on why Sadako needs to be nerfed ASAP.
Still waiting to see it; surely it can't be 40 minutes of writing
Maybe he is doing a thesis and maybe its good let give him some time.
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@Chadku said:
Mooks that change may not even happen in 2022.
None of them maybe on next anniversary
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@ThiccBudhha said:
I would have bought the green drip if it came separately, but now they get nothing. Gg ez, baby devs.
Yeah I would bought the body or the weapon to have that skeleton arm but now nothing.
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@Princeharlequinhq said:
https://forum.deadbydaylight.com/en/discussion/comment/2840682#Comment_2840682
I couldn't have said any of this better myself. This is exactly how I feel. Especially the final point. There is zero reward for being a long time player of this game and zero incentive for a new player to stick around. One of my friends got the game recently and simply trying to explain everything he would need to get perkwise, and how to get it, felt overly complicated and would require so much playtime from him that if I were in his shoes I would run, not walk, far far away.
If your friend thinks this game is complicate and didnt want to learn maybe he didnt like it.
I mean if you like the game you dont mind to learn slowly,look videos etc..
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2841476#Comment_2841476
When 4 people are clicking all the time, they're not doing their objective -> kill them and move next
We are talking of fun not objective wise.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2841422#Comment_2841422
I just can't take anyone unironically speaking about "clickyclicky" seriously. If that thing gets that much under your skin I think you should ask yourself if you're suited for multiplayer pvp games
When 4 people are clicking all tge time is a nuisance for everyone ears.Its fine a few times each 2-3 mins but not the whole game.
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@KerJuice said:
I suggested the BP reward system for every extra SWF a year ago, and someone actually got upset with me and flamed me for it. He was legit upset that the killer would be compensated for his troubles. I don’t remember who that was. I hope he sees this lmao.
Kerjuice lets see...I dont mind extra BP i wanna have fun you get it?
If you give me 100k bp per match with a party of SWF toxic clickyclickies with COH you can take those for you.
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Im main killer i dont have friends :(
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What if condemnation would build like freddy microsleep.
When you start the trial your condemd will start growing you have almost like 3 mins to use a videotape.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2839672#Comment_2839672
Sluzzy just 1 question: do you ever play killer?
Just Nurse.
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######### is that a proto pc?
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@Belzher said:
https://forum.deadbydaylight.com/en/discussion/comment/2839436#Comment_2839436
Yes, it is! Thank you!
Why goblins tho?
The real question is why goblins have to be mine.I dont want goblins its this Overlord?
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36 GB on PC pick ur poison.
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@Tr1nity said:
FOR KHORNE
Khorne sucks.Shirtless David for the god of ecstasy! Shirtless Myers for the throne of pleasure.
Slanesh for the win!
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@Laurie268 said:
https://forum.deadbydaylight.com/en/discussion/comment/2839615#Comment_2839615
Didn’t they patch that out a few months ago? Can you still “feel” the hatch?
That guy was playing Yoichi so surely he sense it with his psyquic powers
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@DragonSkeld said:
I don't even know if its a bug but I'm getting the black border bars at 1680x1050 and it is super disorientating. I didn't have them during the PTB but have them now
Now you have to play as the native resolution or you will have those bars i thinl
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@Hero_awesome said:
I'll assume your at low MMR so glad your having fun!
I do becuz killer is new.I dont consider it OP i said is fun.
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@GoodBoyKaru said:
no youve just gotten unlucky and/or they found it previously using floor collision
You know when is 1 per day in a 4h session is fine but when on 3 times in 1h and a half smell fishy for me.
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The call of brine perk is very good but it just one match with it.
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I got same opinion i have fun mindgaming with sadako but we will see
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The skin of Sadako is cool but it didnt touch my fiber to make me buy it.Maybe the blighted Sadako will be better.
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It only allows to heals others faster AND yourself for 60 seconds.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2838836#Comment_2838836
"Eyes are too difficult to use"- This never really makes much sense. Sure, you can use your eyes to easily see the killer when in the open, but what about when you're not? A lot of times gens are located in places that make it very difficult to know when a stealth killer is approaching. I couldn't care less if they make Sadako completely silent, just sharing my thoughts.
Thats the thing, Stealth killers need to get close and caught u off guard.
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@Evilius said:
I'd love to see some attempts to justify this thing that has become about 80% of matches against killers.
3 gens pooped in 2-3 chases and I want to secure a kill.
If there is EGC and I want to secure a kill.
Toxic player punishment.
Strategy related with gens.Not gonna move if a have a 3 gen side for a gen on the other side of the map.
I know someone is lurking around prepared for hookbombing.
Im chasing someone who is nearby the hook.
And thats basically it.
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Im my opinion if the guy who wrote the post knew his little cousin ( i suppose is a child and I suppose he is an adult ) have epileptic attacks and he let him play the game definetely have some fault specially if he knows about flashlights and those behaviours.
Not knowing about a issue is not a reason to exempt him from the fault.If you dont know you search about it or ask in forums for example.
The child cant be responsible of his own health but the guy who wrote this can do it. if you dont know just dont play videogames with him and be responsible and cautious.
On the other side, behaviour should had put a text to people with epileptic attacks refrain from playing this game or play it by your own volition.
We know that if they add photosensivity the next day we will have a bunch of post saying photosensivity benefit killers without photosensivity as the day they released colorblindness...Also im pretty sure that photosensivity is gonna come "in the futureTM" so the easiest option is to put a warn when you are on the menu and then an options to quit the warning if you arent susceptible to these issues.
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2837893#Comment_2837893
But hey now you can adopt sadako mains as your little ghostly sisters
Sadako vs Spirit!!¡
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2837527#Comment_2837527
Unhooking someone is less risky?
Nope I mean cleanse a totem is less risky
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2837359#Comment_2837359
Then there would be 0 point in running it, because you can run We Will Make It instead. Most of the time heals happen after unhooks anyway and you dont need to spend 14 seconds to set it up.
But we will make it have the condition to get an unhook but coh condition is easier plus if you have 3 persons injured is easier u find em on the totem area than you to find those 3 persons spreaded around the map.
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@Phasmamain said:
Why use COH over any other healing perk especially we’ll make it? Boons barring COH are balanced anyway
Well with we will make it you cant heal yourself also the conditions are easier and less risky.
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@Veinslay said:
"we've lowered circle of healing's range by 0.5 meters. will continue to monitor it to see if further changes are needed"
@Veinslay said:
"we've lowered circle of healing's range by 0.5 meters. will continue to monitor it to see if further changes are needed"
We lowered the healing speed by 1% we will keep monitoring it but if you dont like it surv you can keep buying skins and we will make it stronger.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2836456#Comment_2836456
Boons and Hexes don't work the same way in part because survivors and killers don't work the same way
- There's only one killer, but a killer can hypothetically have up to 4 Hex perks using up to all 5 Hex totems (since Haunted Grounds uses two totems). Since with only a couple of exceptions a killer's Hexes start out in play at the beginning of the match that means there's no issue for the killer with them worrying about whether or not their hexes got placed.
- There are four survivors, and each survivors can have up to four Boon perks. If every survivor's Boon perks each required a different totem that would mean you'd need at least 16 totems on the map to accommodate them. But since totems and Hexes and perks which rely on cleansing dull totems are already balanced around having just 5 totems on the map it's not practical to greatly increase the number of total totems, so Boon perk effects get stacked on a single Boon totem that belongs to its user. Thus four survivors only use up to four Boon totem spots simultaneously despite possibly have 16 related perks.
- On top of the above because there are four survivors, assuming they wanted to all use their Boons they'd all have to go and find four unique totems to Bless. If a totem were permanently destroyed when a Boon was snuffed you could easily end up in situations where some survivors just never get a chance to Bless a totem for their Boon perk because of competition for the remaining spots by the other survivors for their own Boons and perks that require cleansing totems.
Finally note that there's no particular reason Boon totems need to be destroyed when snuffed for the Boon perks to be relatively balanced. Note for example the consensus seems to be that Shadowstep, Exponential and the upcoming Dark Theory are all perks ranging from good to mediocre to maybe kind of weak. None of those three are overpowered despite being reblessable an unlimited number of times if they're snuffed out. So it really doesn't matter in the overall that boons can be reset after being snuffed provided the individual Boon perks are balanced around that. (The issue with Circle of Healing is that that specific perk was and maybe is still too powerful. But if the healing it grants is slow enough it'll be fine.)
When you have multiple boon perks all boons are applied to the booned totem so just need 4 totems same as scourge hooks all effects are apolied to those 4 hooks.
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@joker7997 said:
There is a really ######### way to play wraith where you hook someone, invis, go around the corner and stop moving. When someone comes and gets the unhook you tunnel the unhooked. It even cancels borrowed time. There is no counterplay, good swf will have to gen rush while they let you get a 2k. It's the biggest loser way to play a killer ever.
Uhhh seems someone is playing an old game version of the game.BT is not affected by TR long ago.
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@Barbarossa2020 said:
Hatchet's shouldnt count as a special attack anyway, it's her primary weapon.
Really I thought huntress use a broad axe not an hatchet. I know hitboxes of hatchets are crazy but no way compared as throwing a broadaxe lol