UnknownKiller
UnknownKiller
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- Username
- UnknownKiller
- Joined
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Comments
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Agreed no dead hard and no NOED
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@itsPina said:
https://forum.deadbydaylight.com/en/discussion/comment/2883189#Comment_2883189
Why the distance part and not the I-frame part. Every killer in the world thinks the Iframes are the bullshit part. I also don't expect the change that soon. They announced a bloodpoint change a year+ ago.
BHVR is stagnant.
Confirmed you dont play on high ranks.If they dead hard to avoid damage you may catch him but if they use it for distance there is no counterplay.
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@Megmain80 said:
until all survivor perks, medkits, flashlights, hatches and maps are removed from the game. Then they will get easy 4ks every game and be happy.
this post got more attention than I thought it would for hyperbole…seriously though, I’m sick of survivor perks getting nerfed because killers have a lot of difficulty playing SWF teams. the perks for survivors aren’t OP. The real issue is killers play in solo que and get easy wins, then they play against a SWF and blame their losses on the perks. Meanwhile all the complaining about perks gets them nerfed and make good perks that work well in solo que nerfed to the ground. It’s ridiculous because it doesn’t even address the issues killers really have which is coordination in teams. I do realize matches can be difficult for killers who play good SWF teams. I think when killers go against a 3 or 4 man SWF, they should get to use a 5th perk slot, or have some other extra advantage. On the other hand, solo q players should get kindred (without killer aura) as base-kit.
also, this doesn’t really matter, but I play solo que survivor and also killer. I don’t play Meg very much, it’s just a dumb forum name.
And now we have killer bots!
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I just want an AI bot killer vs AI bot survivors who will win? Will the game explode
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Bot with hacks lmfao
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@Aven_Fallen said:
There will be two more Tests on the 4th and 7th.
So right now doesnt right ? Becuz its a crap of MMR right now.Huntress killing by m1 i will just sau that
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Yeah but Ive abandoned the hope of them releasing new maps.
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2881318#Comment_2881318
But the question remains why isnt that happening?
What could be the reason for the imbalance remain for so long?
Here is the answer
💰💰💰💰💰
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CoH is not dead on SWF will be pretty useful as people can heal themselves faster and on solo the totem can act as a beacon to lure survivor to heal other so those 32 secs may be 23
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2879667#Comment_2879667
There is currently a Cheating AI bot service testing in Dead by Daylight they stole dbd Mobile's AI code and are abusing it to the fullest.
https://twitter.com/TricksOfShadows/status/1509624284099985425
A full boosted account gonna be millions as I already being 2k hours and still last stuff to tier 3
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Bro doesnt steam can confirm your purchase becuz that answer seems sloopy.So when u make a buy they dont even know what you bought?.
Much games have a register like u use X coins and you got X things.
Seriously that really bad devs
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Bro do we still have this post around.Devs could u make this a prime objective?
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@fussy said:
Firstly it was 16 seconds to selfheal, now it will take 21 seconds. Do you guys really think this will affect the problems CoH has? Spoiler alert: No.
The survivors still have a perk that makes the WHOLE MECHANIC in the game free without requiring anything in return. And not even for me, but for the WHOLE TEAM. I don't need a medkit to be healthy. I don't need to look for a teammate. I don't need a selfcareer that takes a perk slot. I just take one perk and the whole team doesn't need anything of the it at all.
3 extra seconds does not solve this issue. Yeah, it's better than nothing, but it's not the way it should be
Becuz it better than no nerf
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For survivors I love greek collection specially zarina and kate ones
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She is not our queen anymore :(
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@Kuinzu said:
I have no idea if this has been pure coincidence or not this entire time, but when I get one map, there is a high, high chance that I'll enter the exact same one on my next game. It's really weird and I'm beginning to think it's just common knowledge that this is how the game works. Does anyone else out there experience this, or am I just getting the weirdest chances actually happening?
This mostly happens on Survivor, not often on Killer. Am I just underestimating how many maps are in this game, or..?
When u gwt it 5 times badham in a row you will see
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@Taingaran said:
https://forum.deadbydaylight.com/en/discussion/comment/2870701#Comment_2870701
I would like that when using DH, the effect "Guard" was hung on the survivor for 2-5 seconds. If a Survivor is hit while this effect is active, they dash and take no damage.
The Exhausted effect is applied after the Guard effect ends or the dash is completed.
5 secs is long as hell bro.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2872927#Comment_2872927
Honestly thats a good idea
Nope it doesnt we keep with the Press E to outplay perk
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@dreadnod said:
so what you guys think? If you've watched the backrooms lost footage, you guys think you'd ever bring that to Dead by Daylight?
It wont happen scp is far more cool and we wont have it either not anytime soon
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@BabyCameron10 said:
Why don’t they cut the price in half of the things in the Bloodweb? Could be easier to do than removing perk tiers.
Becuz it would make everyone to be sweatu bringing iris and purples.Im agree with the choose 3 perks over 6 perls at lvl 50
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CoH wanna have some words with you.
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Who here can do 5th knife consecutive to be worth?
Devs you read the community about legion? People complain of his injured game simulator while players complain of low lethality.
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@Mandy said:
I understand what's being said on this thread...can I suggest trying the MMR tests and supplying your feedback based on those tests - without preconceived ideas about whether it's going to work or not?
I can assure you, as you can see by the fact we created a separate section for this alone, the feedback is something we're taking very seriously. And I will be monitoring it daily.
Will each day have a different MMR calculation,because I may think that the first MMR way to calculate being a crap and the other one being awesome and say it doesnt work.
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@CakeDuty said:
Hexes cover the whole map and don't make a loud noise that's easily trackable, take 14 seconds to be cleansed by default
Boons take 14 seconds to set up by default, has a 24m radius, let out a chime so it's easy to track and takes a second to snuff
Boons aren't a problem. Circle of Healing is.
Killers cant see the chime we only hear it.
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Infinite legion mending + all map TR doctor hell imagine being mad T3 while u need to mend.Ez downs.
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@Lynxx said:
The whole game is too oppressive for new players.
More likely people are sissies nowadays.Everything is difficult.if you had to hit great skillchecks to actually does not explode the gen thats difficult and skillfull.
Dark souls doesnt seems a hard game for me
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@Raccoon said:
It reveals your location EVERY time you hit a 'good' while it's active!
I'm having Ruin flashbacks!
Rauin flashbacks lol.Does it makes skillchecks harder.becuz it dont regress if you hit a good skillcheck
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2866471#Comment_2866471
I disagree. Legion can take first hit so easyly. Trapper and Myers can not do this. Myers have to stalk survivors and maybe his power will give him 1 or 2 hooks. Trapper will trap at early game (he will lose 3 gens for this) and may he will not get value from traps.
Legion is much better than them.
Yeah bit first hits are crap you need to down them and hook em.Trapper on the other hand as all traps killers when he have a terrain filled with traps you are dead.
Maybe at myers lvl
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@BubbaDredge said:
If I have none I like, I'll burn useless ones. You give me a slot, I put something in it.
What about you?
I dont burn .I play addonless and oferringless in both surv and killer.
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Run to the shack
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Welcome to hell!🥴
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25 mins aprox on mine
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2862895#Comment_2862895
You are looking at it with a strong killer bias. Plaything is a slowdown perk giving killers a very strong advantage. CoH is nothing more than a healing perk and actually requiring finding a totem (not doing the objective) to get advantage from it. Killers are actually getting advantage from their perk normally from simply playing the game normally, which is extremely easy to do. It makes the killer much stronger without doing anything extra.
CoH requires finding a totem, then spending a lot of time blessing it. Plaything is stronger than CoH when looking at effort required from all parties involved.
Slowdown perk ? How? You can still repair with Hex:Plaything.
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@Pulsar said:
I just can't understand how BHVR simultaneously designs a perk like Hex: Plaything, a wonderfully designed and engaging perk but then also greenlights Circle of Healing.
Maybe there are also two perk designers, just like there are two writers for the lore.
Maybe are the same person
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Corrupt intervention surely
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2863410#Comment_2863410
Than aim? I don't even know what you just said
https://forum.deadbydaylight.com/en/discussion/comment/2863450#Comment_2863450
Then that's a terrible design.
I will explain you.
Play him vs proper DBD players.
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@Tr1nity said:
Trickster takes almost no skill to use, now, let me clarify something:
He is certainly not a good killer. He needs buffs, by all means, but he's far too many knives to his name.
Also, no, I did not just have a bad game, thanks for asking.
why does knife count matter?
It takes six hits to injure a survivor, for a total of twelve to down a survivor. He has a total of forty-four knives. Some basic math will tell you that means he can afford to miss a staggering thirty-two knives and still get a down.
By the way, that's %72.72 percent of his attacks he can miss.
location is basically his entire power
This doesn't entirely help him, in some cases. But its an easy equation:
Trickster finds you
- If you are at a high wall, he's just a 4.2 M1 killer
- If you are not at a high wall, you're dead
what do I think should happen?
Reduce his knife count, while buffing his speed to 4.6
Okay you know survivor can LOS and then your 11 knifes where wasted and btw you also can fail em.No surv run straight and least not any clever one.At the end the chase will end with a down with only a few knifes left and have to reload.
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I ve seen peoole using hex: Plaything + Hex: Pentimento.Im more like of the plague with Thana skowdown.
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@supersonic853 said:
I've been playing her since her release. Sucks to say she's pretty much a m1 killer who people predrop whenever you try to demanifest mindgame. Then throw coh dh and all other crap into the mix. She's so fun to play and i really enjoy her. Just wish i got more bang for my skill with her. What changes would you suggest to make her a bit better?
No lullaby when on invisibility and maybe better add ons.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2862739#Comment_2862739
Yeah, but they explicitly stated their reasons why they changed Ruin (wouldn’t even call it a nerf tbh). And it being overused was like one of three or four reasons. Another was old Ruins passive nature, which definitely doesn’t apply to Dead Hard…
I prefer this ruin than old ruin.
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@GymyJo said:
I just played a killer game and with this, it's been the 7th game i found a cheater (hacker) in the last TWO DAYS. This one had speed hacks, today in the afternoon a Ghostface, same. Yesterday they they had clear wallhacks and another team had superpowers (you all know what i'm talking about). I could sit here and tell you the most various types of cheats i've ever seen in a videogame, but i think that i'll cut it just to a simple:
''BHVR, you need to do something about this, as soon as possible. As you yourselves said, in-game report is not enough, and please don't think that i really have the time in my life to fill a ticket every single time i meet a hacker, because right now you'd have your e-mail inbox full of my tickets, although i am sure that it is already full enough. I bet i'm not the first one to complain about this matter, and i hope i'm not the last.
This game has become unpleasant and unfair to play recently, and these hackers know that they won't be stopped, they all say the same thing: BHVR doesn't ban hackers. And they are right. And you, devs, and all the team who works behind the scenes, need to get the situation back under control. I won't be playing the game anymore until something is done. I hope at least a few people will follow me because this has to reach BHVR, this cannot be tolerated anymore. It's worse than any other issue we've ever had on this game, and the developers seem to not care about it.''
All reports go to spam,the main one is filled.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2846519#Comment_2846519
Did you really compare one of the biggest horror movie icons to jumpscare bear? By what logic? In movie we clearly see how it works, not to mention that entity could make it even more possible, what's that bear gonna do? Cheap jumpscare again? It just doesn't fit
No, another stealth killer nooo 🤣
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2861489#Comment_2861489
Just shows that you dont really have an idea how strong it would be...
@Topic:
You cannot ######### around with Movement Speed too much. We got a Movement Speed-Boon and this is super-weak, because it has to be weak, otherwise it would be broken (and the Perk will never be able to be buffed).
A Hex-Totem which grants Movement Speed would be the same, you would make it so weak that you will never use it. So 7% is way too much, with the 4% from NOED most Loops become laughable, let alone 7%.
I would rather not have a Perk which has to be super-weak because it would be broken otherwise without any chance of getting buffed.
But that speed increase can be broken.
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@humanbeing1704 said:
The be chased for 90 seconds took me like 4 games because I kept going against hit and run wraiths and then a dude who was using save the best for last and ignored me the whole game
You can be chased 60 secs and then 30 secs the problem with wraith is that once he cloaks chade end.
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@skylerbound said:
For example. Today I select the open 15 chests. I’ve had 3 matches where the killer has no interest in checking on gens, just protecting chests. I escaped the three as all everyone did gens with zero pressure from the killers as they were too busy chasing me off chests no where near gens.
Its really curious you had that killer
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Artist and huntress
hatchets that goes thro objects!!!!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2861974#Comment_2861974
The free section is laughable. I understand that the paid part needs to be enticing so people will want to purchase it but I don't think adding BPs or Iri Shards in the blank sections would change people's purchasing choices. I know it wouldn't for me.
They need to leave alone the free section as it is and quit the repeated charms recolours with Bp and/or shards on the premium rift
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@Lycidas said:
I don't have any issues with charms, except for the 10 recolored charms we get in each rift that have barely any difference
The real issue is all the ######### empty spots in the Rift, just put 10000 bloodpoints or something in each at least, cmon, there's no reason to leave all those empty spots in it
But thats on the free rift the free rift is fine.
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@MikaelaWantsYourBoon said:
Question on title. Let's discuss.
For me, honestly i think they need to change. So much useless charms, i am not even using any charm.
Re-color and new cosmetics are okey, they don't need to touch. But removing 90% charms and adding BP and Shard rewards would not kill BHVR.
I would add total 1,5m BP and 5K Shard for rift. Split for levels. I would love more rifts actually.
Charm recolour could be 100 shards or something like that.
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@ThatOneDemoPlayer said:
I haven't faced a macro'ing Killer in a long time.
Last time I remember going against a macro'ing Killer was against a Doctor on the old Groaning Storehouse.
I was playing Claudette with Self-Care, Spine Chill and 2 other Perks and I was maxing out my Bloodpoints in Survival category
The last time i played vs a bot killer was like 1 year ago it was a wraith