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TotemSeeker91

TotemSeeker91

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TotemSeeker91
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  • @DredgeyEdgey said:

    Can't wait

    Yeah, because BHVR never messed up a chapter release....

  • @Bubble0seven said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109293#Comment_3109293

    LMFAO yeah guys not like survivors also made a million posts about the death of dead hard or the nerf to DS and lately the forever ending threads about camping and tunelling but as soon as a killer says anything about one of thier perks and takes the focus away from the survivors its a problem.....okie dokie :) Continue

    Hey I was sick of those as well, I just didn't see them all in an abundance like today, probably because I've nothing better to do than read the forum today

  • Can we stop with the thana nerf posts? Jeez, not even like a day and there's already like 50 of them, we get it, it's garbage now

  • @dugman said:

    It would be interesting if there’s a build that somehow inflicts Broken a whole bunch to keep people injured so Thanatophobia can hit 20% reliably but it seems unlikely to me.

    Uh... I guess you could run forced pencence? Or whatever that word is, and if they are EXTREMELY altruistic, then you could get profit?

  • @ThatOneDemoPlayer said:

    They're splitting it in half, thank God that Map is getting reworked

    Pop the champagne, they did something right 🎉🎉🎉🎉🎂🎂🎂🎂

  • @Chocolate_Cosmos said:

    If Artist didn't get that PTB nerf (which was 100% fair btw, no complains), then she would be probably S.

    I don't think they will make any more S tier killers. If they would do, people would cry Its OP and it would be nerfed anyway.

    I mean, it's not like they know how to anyways, dredge is the closest one they succeeded at imo and he's hovering around high B low A

  • @HeehoRacketeer said:

    Makes you wonder what broke this, and how long ago it broke.

    On that subject: are survivors still dropping way more blood orbs for Oni than they're supposed to?

    Clown could get permanent haste from getting stunned when he had it active on him, so it was easy to pull off from what I understand

  • @Raptorrotas said:

    Wow kneejerk nerf at its finest.

    Also:

    "Whining on the forum only helps when killers do it."

    Another patch to prove the opposite.

    What's that supposed to mean? Thanato is a killer perk, why would killers complain about the only competent slowdown left? It's a survivor complaint

    Edit: oh, opposite, sorry, didn't see that

  • @DH3206 said:

    The one I really dislike, is the removal of the BP bonus with BBQ and WGLF. That's such an unneeded change, since the grind for new players is still as bad as it is.

    Yes, sure you get the perks on everyone when you P3 them. But to get P3 the grind is still abysmal.

    When you P1 them, then it's just a matter of leveling up that perk ON THAT SURVIVOR

  • @Oscarnator said:

    Title. Otz made that tweet as a joke. I don’t know why everybody suddenly thinks that a group of survivors would unironically waste their time constantly DCing to manipulate stats, when they won’t even count towards it. Why would it even count as a kill? I think a lot of people are just in denial about the changes; rather nerf, to SoloQ. Now that the weakest role is even weaker + 90 second gens + horrible teammates = not much motivation to play the game. Survivors DCing is a symptom of the problem and SoloQ has to be buffed to compensate. First it was “learn to loop without DH” and now it’s “Stop DCing to manipulate stats”. What excuse are people gonna come up with this time?

    Doesn't make it alright for the people who think the stats are getting inflated to DC and ruin what could've been a normal game

  • @Arkck said:

    For Me its shadowborne on blight

    LIGHTBORN BABY LET'S GOOOOOOOOOO

  • @Sparks741420 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102708#Comment_3102708

    so you openly admit to face camping and trying to grab directly off the hook. with Dredge who literally is the most OP killer next to artist.. but say nothing about what build you were running.. and what mistakes you made.. it sounds like you committed to chase too hard and completely ignored defending objectives with a killer who can literally map control better than any killer... And it's every survivors fault that you make mistakes? I mean if you can't even camp that really says alot about your skill level.. because I watched my 8 yr old nephew face camp a 4k last night lmao.

    ...dredge...OP? Yeah ok, good joke

  • @Roaroftime said:

    No killer mains mentioning the hitting on hook and being toxic are the same killer mains that cry when a survivor kills themselves on hook when they play survivor themselves or even as killer.

    Aaaannnndddd we have someone ruining the point of this thread, thank you, your input is definitely valued

  • @alunsa said:

    This feels like a tinfoil hat conspiracy. I get DCs in my survivor games but its always been in games that are straight miserable, or the person has been tunneled n face camped on hook so they dc to not give points. Even in my killer games I don't get DCs unless its a 3-gen moment and the game is stalling out.

    The whole two months thing is a terrible idea regardless. People should just be able to leave a match if there's a hacker in game, if they have a real life occurrence come up, or for any other reason. Placing these people hostage in games which they already feel like they're being held hostage is not a good idea.

    Overall I think yall need to chill out. The stats won't be boosted that much. Also, frankly the devs have probably seen this exactly same "don't fall for it devs 😪" post multiple times since the patch dropped.

    What do you mean "DC to not give points" the killer literally gets a quiter bonus

  • @HugTheHag said:

    Also, OTR is a DLC perk. Not everyone wants to invest 6$ and 15 hours of grinding to get OTR on their characters.

    ... it's not? Just spend your 9000 iri shards that you get from playing

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104213#Comment_3104213

    So you don’t think it’s low effort just putting “skill issue” and nothing else?

    Didn't you see the title? They also said "If you're crying about the patch" that's like 6 extra words, 7 if you extend you're to you are, lol

  • @Okonar_ said:

    skill issue

    Thank you for this absolutely amazing thread that definetly needs to take up the front page, so insightful

  • @Mert_MK said:

    Just say you want even more Killer buffs and go. No matter how many incentives you add for Killers not to tunnel and camp, they will still do it because its a braindead way to secure a 4k or just to be dicks.

    Aaaaand here we go yet again, Nowhere do i see complaints about DH from Survivor players. Killers are just so obsessed with bringing this up whenever a Survivor player expresses their opinion about the update.

    https://us.v-cdn.net/6030815/uploads/8LV11MQQ5KAD/unbenannt.png

    Judging by your previous posts i already knew this was gonna be a heavily killer biased take anyway and that you're probably not even a Survivor Main

    What's there to complain about DH? it's been reworked to be a balanced perk, everyone is happy with it now

  • @FrostyEyesSusie said:

    We can see a lot of survivors complaining about the uptick and in camping and tunneling going on in the recent patch. Byut all you hear about in this forum are the vocal minority that wanted free games and didn't want a cahllenge like most of us do. They wanted to be cocky and bully a killer that they knew he couldn't fight back because the power roles were inverted. They wanted to have the illusion of skill by pressing E (or whatever key they had mapped DH as) and be able to jump into a locker after hook and be literally immune for 60 seconds.

    But most of us are not like that. We welcome challenge and not only expect, but want to have to earn our escapes. We are not entitled to free 4 escapes and know that sometimes we have to leave teammates behind because unhooking them is just too risky.

    That said, while tunneling isn't bad per se (chases are the most fun part of the game and tunneling is just giving us us the opportunity to be on chases more), camping really went up and that is NOT ok. It's not fun for the killers to just stare at us hooked either.

    The problem with the patch is not that the killers were buffed (we true survivor mains are very glad for that), the problem was that killers were nerfed in ways that they should not have beenn

    For instance, Pop was gutted. Pop was a wonderful perk that incentivized killers to go for hooks and and then leave the hook for that sweet 20% regression. It was a better anti-camping perk than DS ever was.

    Then Ruin was gutted. Ruin was also a good perk for us survivors because it forced the killer to move around and pressure us out of gens. If he stayed to camp a hook, then he would get a grand total of 0 (zero) value out of Ruin.

    BBQ was gutted. BBC was also an anti camping perk because it incentivezed killers to go look for other survivors far away.

    And finally Pain Resonance. The notification was absolutely crucial to incentivize the killer to leave the hook and go pressure said gen, specially coupled with Dead Man's Switch.

    As you can see the trouble we survivors are having is directly correlated with the devs nerfing killers all the wrong ways. They listed to the fake posers who simply wanted killers to be weaker all across the board instead of listening to us real survivor mains who wanted a fair challenge. Now it's their opportunity to finally listen to us survivor mains and buff those perks I mentioned.

    I mean, BBQ wasn't gutted, just lost it's BP gain...which is what everyone used it for, lol

  • @ReverseVelocity said:

    5. DC games aren't even included in the main stats lol

    That's why you see the smart throwers throw themselves at the killer, in hopes of them hooking them, lol

  • Do you really go into someone's post history before making a point? Wow

  • @Tiufal said:

    The patch is like throwing a bomb into a wood to chop some trees.

    So... breath of the wild? Lol

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103941#Comment_3103941

    If the killer was bad, old DS was also a free escape.

    See, we both can play the "you're bad" game.

    I mean, with the stun and the killer had no choice but to use the hook right beside the exit gate, yes it was a free escape when you got off the hook

  • @ElleGreen said:

    There are so many times when I get downed during endgame and still have my DS and it makes the games more Intense and fun. I don't see why It should be disabled during endgame. The devs took out a lot of the survivor fun with this patch and it has been really boring playing. Getting off the hook In EGC Is hard enough because of how much pressure is on the survIvors to save and the killer to camp them out so why take away the most fun and rewarding aspect of DS... It has counter-play for the killer and the survivors have to be able to keep it and know when to use it. Endgame has been really boring without this as a strategy.

    So the killer doesn't tunnel and they get rewarded with a survivor getting a free escape

  • @RisingTron said:

    If It's Nurse, Legion, or Plague I just throw myself at them and move on. Not playing games against killers with 30 slowdowns just so they can have fun stomping a solo queue team.

    Now here me out...what if they DIDN'T run slowdowns? Ikr? A bloody miracle, but guess what? It can ACTUALLY happen

  • @Krazzik said:

    DC penalties do need to be more harsh, though then survivors will just kill themselves on hook instead.

    Oh you mean how they are doing it already?

  • @Veinslay said:

    Well you can play fair, lose because of it, and get teabagged and told to unalive yourself or gg ez. Same thing if you fail at camping or tunneling

    or you can camp and tunnel and 4k and not have that happen

    I'd pick winning personally

    Or just don't take anything personally and not worry about what an idiot says online?

  • @tendyhands said:

    This is going to sound toxic but I'm honestly trying to do this for the sake of the game. I'm going to be a camping and tunneling killer. I'm so tired of people on here saying how easy it is to counter with just off the record. If I camp/tunnel it's so easy to get a 4k. I never did that and always avoided chasing someone off hook but apparently BHVR and half the people who post on forums don't think it works so I'm just going to do it from now on. I honestly wish every killer did this then BHVR would actually fix the game. But as it is basically the killers that don't camp and tunnel have harder games and the ones that do tunnel get an easy at least 3k.

    I hope I get some of the people that think off the record with 1 extra hit is going to save you from losing the 3v1 after. Since camping and tunneling apparently doesnt work, I guess I won't get any easy 4ks from this. Maybe some day BHVR will realize camping and tunneling should be removed from the game instead of just adding probably the most cheap/toxic game tactic I've ever seen allowed in a game.

    You're....not protesting anything? You're literally just adding to the problem, no one will see adding one more killer camping and tunneling a problem

  • @Little_Kitten said:

    Possible answer(s) :

    • Lack of self-confidence.
    • Negative I.Q.
    • Painful childhood.
    • Etc.

    Wow, amazing answers, definitely worthy of commenting 😒

  • @Bwsted said:

    Hi. This is a commendable effort. You made a claim and put up evidence for others to review.

    Going over the matter itself, this strategy is already known and, in a certain sense, it was already demonstrated. It's just that when this is brought up, the mob just starts parroting the "just do gens and leave" litany, without realizing that this is not 2017 anymore and that counter no longer works.

    With the new patch, many who knew how the game works, called it right away that the changes basically put survivors in lose-lose scenarios. If the killer is bringing the right build and is simply willing to camp and tunnel to death, the results you got are suddenly to be expected and nothing out of the ordinary.

    How can this be dealt with? Typically, bhvr is reluctant to make structural changes. Imho the simplest way would be to remove hook grabs and interruptions (basically, it would work like killer pick-ups, the animation lock is instantaneous and can't be canceled, but the unhooker still takes damage). That makes it impossible to 'camp' two people by playing the grab game. And the hook trade is still viable. That and probably increase the hook timer as well.

    bUt WhY sHoULd I Be pUniShEd 4 uNsaFe uNhOoKS, some killers may ask. Well, why should survivors be punished because circling the hook is what you call 'patrolling'? Punishing has nothing to do with it. It's about making an interaction balanced. And, currently, hardcore camping isn't. If you want to punish them, you take the 1-for-1.

    Ok, so if I leave the hook right away but a survivor comes in when I'm not even like 6 feet away, am I allowed to come back to the hook and "punish" the unhooking, or do they both go free?

  • @ImNotBobDylan said:

    INTRO

    I'm a 300 hour player (mostly survivor). Since I cannot play solo queue anymore without becoming insane, I decided I would wait for next patch, but meanwhile I've started to play killer on a fresh account, and experimenting what it would look like if I try as hard as I can to be a d*** (mostly by facecamping and tunneling the same player).

    Admittedly because it's a fresh account I started with low MMR - I didn't really want to ruin the reputation of my main account just to prove a point - but I don't have a lot of experience with killer so it should not be too far from my "skill" if I were to play normally. However, you will see that skill is not really the point here.

    Now let's make it short, I have played 18 games so far, and every single game has had exactly 0 ESCAPE from survivors. In fact, survivors never even managed to complete the last gen, so it was not very close, although they went down to 1 gen several times.

    So, that's a 18 win streak - and judging by my last games, there's no sign that it's ending soon. By the way, I'm no small man like Otzdarva, a win for me means ALL SURVIVORS DIE - NOT EVEN HATCH. Of course it's a d*** challenge so I feel like giving hatch would be unappropriate.

    Since people will legitimately doubt my claims, I have recorded videos of most of these matches, but I'll make a short summary for each game so you don't have to watch it, and if you're used to solo queue, I'm sure lots of these games will look familiar.

    Note: if someone can tell me how to check my kill/escape ratio (which should be at 100%) that would be great, so I can share the proof that there was no other match between them where I could have lost.

    LINK TO VIDEOS

    I uploaded everything on Youtube, but for your convenience as said I have a "breakdown" section below where I will sum them up.

    Fellow survivor mains, I know it is disgusting, but I HIGHLY encourage you to watch some of these games. Check the BREAKDOWN section.

    STRATEGY / BUILD

    Simple gameplay, here are the main ideas:

    Step 1: patrol gens and try to find a survivor quickly. This is the most critical step. Be sneaky, don't waste time in loops, switch target if needed.

    Step 2: facecamp the survivor until they die (be patient)

    Step 3: if other survivors manage to unhook, keep tunneling the same survivor, wait 5-10 sec to bait endurance. When survivors attempt to unhook, avoid hitting them as experienced survivors will try to bait you, ideally, try to grab them while they unhook.

    Step 4 (optional): once 1 survivor is dead it's pretty easy to finish the game usually, but if you want to guarantee 4K, camp the 3 gens that are closest to each other, injure survivors so they all make noise, exploit their altruism so you can get them all down, only hook them AFTER they are all down, so they can't get the hatch.

    VIDEO EXAMPLE 1 FOR THE "FACECAMP" STEP (from game 2)

    VIDEO EXAMPLE 2 FOR THE "TUNNELING" STEP (from game 9)

    I also have some particularly obnoxious games that demonstrate the "exploit altruism" step but since this is optional and particularly toxic let's skip that part.

    BREAKDOWN

    Here is a summary of each game, with a video link (time stamped directly to the most interesting part).

    First game of the show, good to demonstrate the strategy. Started with Trapper as I thought he would be a good facecamper. Found Claudette quickly then stayed right in front of the hook . Nobody went to help her, so she DC'd after about 1 minute (5 gens left) leaving the game 3v1, her teammates were not fast enough with gens and it was relatively easy to finish.

    Result: 4 kills, 1 gen left

    A slightly better fight from survivors, showing that some are used to facecamping killers. Note that I have now switched to Nurse to increase the chance of DCs (this is my first game with Nurse - hope that it's obvious from the gameplay). I started to facecamp Leon but this time his team managed to distract me away from the hook, regardless I ended up getting a grab on the person who attempted to unhook and win easily.

    Result: 4 kills, 5 gens left

    Another very altruistic lobby, survivors try very hard to prevent me from tunneling David and even manage to successfully make me lose him, so I hook and camp Feng instead. Survivors try to save her too but this time I manage to down all of them.

    Quite a sad game to be honest as I missed almost every blink and yet the whole game still ends in 5 minutes because survivors were too altruistic.

    Result: 4 kills, 3 gens left

    Not a very interesting game. I camp David, survivors make quick attempts at saving him but soon give up. David dies at 4 gens (!!). From there the game is easy to finish (although it takes me 7 more minutes to find the remaining survivors).

    Result: 4 kills, 2 gens left

    A very sad game as survivors really try to save their teammate but end up losing everything for it. Very touching survivors and merciless game from me, do not watch if you're faint-hearted. On a side note, I think this game illustrates well how disgusting you can play if you want to deny survivors the hatch: the game is clearly over after 3 min 30 s, yet it still takes me 15 more minutes to finish the last 3 survivors and ensure no one gets the hatch.

    Result: 4 kills, 1 gen left

    Very poor game from both sides, not much to say about it. Bad SWF, bad gameplay from me (Note: following the previous game, I equipped Whispers to have a easier time finding the remaining 3 survivors - I will later switch to "Spies from the Shadows")

    Result: 4 kills, 3 gens left

    Another sad game. Hooked Nea right after start, someone DC's 30 seconds later, leaving everybody else hopeless. Survivors acted so cute that I considered letting them win and cancelling the game but eh, he DC'd after the hook so it's not really my fault, and I don't feel like that's what the majority of killers do when playing against me, so no mercy.

    Result: 4 kills, 5 gens left

    Best survivors I've faced so far, now the MMR finally went a bit up. This is a very telling game, worth watching as a whole (Warning: it is also very triggering, if you're a survivor main)

    Here I found Cheryl quickly, but she was clearly a good player, so I gave up the chase and went for her teammates instead. I started to tunnel Kate, but only after a long chase, and by the time I hooked her for the first time there were only 2 gens remaining. From there it should be a loss for me, but as usual solo queuers try too hard to save their teammates and end up losing their advantage. Kate dies while Nancy attempts hoplessly to save her. By the time I hook Nancy still 2 gens remain. Nancy gets saved while I get greedy and damage a nearby gen, gives a fight and has DS which makes me lose time, but still not enough for her teammates to finish the remaining gens. 

    Result: 4 kills, 1 gen left

    A rather easy game. Got Ash quickly, but his team tried hard to save him, bodyblocking, tanking hits etc. I could still tunnel him and get the other survivors shortly after.

    Result: 4 kills, 4 gens left

    Another sad game. Clearly low MMR survivors, game was already over after 3 minutes when I grabbed the person who tried to unhook.

    Result: 4 kills, 3 gens left

    Now this is the first truly heartbreaking game. Likely a SWF stack as these girls played very altruistic and 2 of them had the exact same skin, one Claudette even tried to disguise as the other so I would hook her instead when they were all down. Everybody tried to save the tunneled survivor but did not manage.

    Result: 4 kills, 2 gens left

    Low MMR survivors, caught Claudette in 1 minute, very easy game, except for one thing: I tried to end the match too quickly at the end and almost gave Cheryl a chance to get hatch, this could have ended the streak.

    Result: 4 kills, 3 gens left

    Regular tunneling game, caught Mikaela, camped her, teammates ended up being grabbed while saving her.

    Result: 4 kills, 2 gens left

    Absolutely heartbreaking game. Tunneled Claudette but Nea managed to skillfully bait me and unhook her without getting grabbed (which shows just how often solo queue players have to face it). Claudette rage quitted, seeing what happened, survivors gave up and/or tried to act cute.

    Conclusion

    I humbly ask you, DbD game developers, to do me a favor and watch some of these games, especially game 14, and tell me if that matches your vision of how the game should be played, because actually, it matches what I've been getting lately as a solo queue survivor. 

    I trust that you have data that shows that the game is not killer-sided so I will refrain from debating balance, in fact I don't doubt that SWFs and/or the combination of old DS/BT/DH was too strong in some circumstances. 

    However, what seems clear to me, is that:

    1. The game may be not killer-sided, or survivor-sided, but it is definitely tryhard-sided. I think this echoes what Otzdarva said in a video: "DBD is extremely survivor-sided ?". Basically, your game can be fun under the assumption that people will play nice, but the rules and balance of the game do not prevent you to be extremely toxic. For example, camping a hooked survivor is seen as a d* move by most of the community, and yet managing to land a grab on someone who tries to unhook was multiple times a game-winning move for me.
    2. The game is full of anti-fun mechanics for survivors: very long gens that people don't want to do, one shot mechanics like NOED or grabbing a survivor who attempts to unhook, having to rely on killer's kindness to get hatch, survivor having to wait 4 minutes on ground if killer doesn't want to pick them up (hatch again), etc. Killers do not have to face such mechanics, and most importantly, do not rely on 3 random teammates to play the game.
    3. MMR doesn't work. I've played many PvP games, it seems unconceivable to me to get a 18 win streak against human players. Just think of it. 18 games x 4 kills each = 72 survivors dead. That's a LOT of people time wasted so that just one guy can have fun (me).

    So, I don't know if I will continue playing and see if I can achieve longer streak, but ultimately, what has made me stop playing for now, is not toxic survivors, Dead Hard, DS, it is not gen rushing nor SWFs, ultimately the thing that makes me stop playing is just how heartbreaking some of the games must have been for survivors. If you've been in one of these games I hope you understand and wish you a nice day.

    Wow, you made a new account to not ruin your "reputation" of your other one? Yeah, cause people will definitely remember and care who you are 😒

  • @Sparks741420 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102197#Comment_3102197

    is that your way of saying they don't care? because it sure sounds like you're in agreement. As far as my community of friends.. almost 90% of the ppl I play with as survivor have quit.

    So 90% of people you know? Which is probably what? Like 10? Yeah see, that's quite a far ways away from like 50,000 people

  • @Zephinism said:

    https://us.v-cdn.net/6030815/uploads/Z3F1RQV3ADNT/screenshot-1273.png

    The problem is that it's never thanataphobia on it's own. They just stack slowdowns.

    Yeah but those slowdowns are fair now, with the gen increase, I'd say thana could've used a small nerf as well

  • Thank you for your constructive comment, very useful

  • @Obelt said:

    So funny enough people are still using it and making it work you can still force the perk in scenarios and thats fine im just glad other perks are being used finally

    Yeah but it's fair now

  • @Edilibs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099694#Comment_3099694

    Cool! Personally i dont use iri's at all because im all about skill and they are a little to op for me but to each his own! )

    Distressing Doctor? Interesting!

    Another build i use with him is Overcharge/Surge/Unnerving Presence/Distressing on Gideon Meat Packing Facility (The Game)

    Eh, honestly I'd say out of all the iri's, doc's are the most balanced imho

  • @Edilibs said:

    Hardcore gen defender Doctor:

    COB/Overcharge/Eruption/Oppression

    Strat: Kick gens and engage in and watch all the chaos! lol

    Tell me "your"Doctor build and the strategy behind it!

    I mean, this is my doc build just because he is the only one I play, and I use very off meta tools

    Mad grit, lightborn, some sort of off meta slowdown, and distressing, along with iri king and high stimulus

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098787#Comment_3098787

    I can run with those perks without having to waste my exhaustion perks. That's what makes Sprint Burst the most skillful, but it also makes it the most risky. You're either gonna be walking everywhere, or you're gonna use it and then not have it when the killer comes.

    Eh, balanced is situational at best, and overcome, you don't get to pick and choose when you use it, it's up to the killer, and then he can decide to stop the chase and just let you heal with your 46 second self care (just a joke) lol

  • @Akumakaji said:

    ...

    Just kidding ^^ I am beyond happy that DH is gone and I am facing many different exhaustion perks now.

    Occasionally Sprint Burst gets the better of me, but that's ok, because I happily face 4 sprint bursts then living in constant fear that my next hit will get invalidated by DH or the survivor just DHs for distance.

    But for real, what is everyones experience with Sprint Burst so far? Did he doom sayers claiming "all killer mains who asked for DH nerfes will curse the new Sprint Burst meta because its actually much stronger" actually rung true? Or can you deal with Sprint Burst and other exhaustion perks just fine?

    Happy gaming, everyone.

    Im lovin it, it's literally one of the most balanced and fair perks in the game, complete opposite of old DH

  • @ACleverName4Me said:

    You expected a bubba to not camp?

    Literally "how dare a Bubba play to his strength"

  • @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098388#Comment_3098388

    No resentments, we're up to a civil discussion. It's been a while since I played killer, and if the queues continue the way it is it will be a little longer.

    And according to the wiki, you're right on the 2.5 sec:

    Range: 10.7 metres. This distance is calculated from the centre of The Doctor's hitbox capsule.

    Charge time: 1 second

    Survivor-Interactions Cool-down duration: 2.5 secondsThis refers to how long after receiving a shock Survivors are prohibited from interacting with Props (indicated on the HUD).

    Cool-down duration: 1.5 secondsThis refers to how long after the attack The Doctor is prohibited from initiating another attack or from interacting with Props.

    Detonation delay: 1 secondThis refers to how long it takes the attack to shock Survivors after releasing it.

    Yeah, I was just thinking like "3.5 seconds... I can do ALOT in that time with doc" lol

  • @JakeCannon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098422#Comment_3098422

    I should have honestly put that in there , I know it awards almost nothing other than the self satisfaction of getting to the top and a million BP . Purely a "I did well enough in less than 30 games to get to red rank" type of bragging post . I didn't take it too hard , but I know alot of other people take that as a downplay to my achievement. Truth is no one is as proud of me as I am of this and that's totally okay lol

    Thank you, that's a great response, rather than what that other guy started freaking out about, good job and good luck in the next one

  • @Dunkinspunkin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098492#Comment_3098492

    So you don't apologize when you've behaved like a terrible human being, you only apologize if it "really means that much" to someone? Tell us you're horrible without telling us you're horrible.

    I'm a man. I apologize when I've wronged someone. Though I would not have been intentionally cruel and belittling to someone in the first place. If I did, I'd make it right and apologize. Also, just to help your personal development, apologizing isn't difficult to do. "You're right, that was trash behavior. I'm sorry bro" should be in your vocabulary. A person who can't right his wrongs, even the small ones, is destined to be insecure and avoidant in all the ways that matter in life.

    You have an opportunity to show some spine and do the right thing. If you cannot do it in the small moments, how will you rise to the occasion when you are truly needed?

    Wow, you're a man? Congratulations, what does that have to do with anything? I don't mind showing respect for OP, but not when I'm being forced by some online mama ready to tear apart anyone who says anything mildly rude or blunt

  • @Dunkinspunkin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098472#Comment_3098472

    You just told someone their accomplishment means nothing, unsolicited on an online forum. Is that anything but aggression? You owe him an apologize. I suggest you man up and deliver it.

    Jeez, I don't owe anyone anything, especially someone who is forcing me to apologize for something OP doesn't care about, if it really means that much to OP, then I'll apologize

  • @Dunkinspunkin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098449#Comment_3098449

    That's not true. You weren't being blunt. You were both wrong and meanspirited. I don't run around telling children their trophies mean nothing. In fact, I don't do anything to belittle or diminish anyone's achievements. But that's because I'm successful, so I don't need to view the world in terms of pulling other people down to my level.

    You didn't like that someone was proud of an accomplishment you've told yourself isn't valid. So you sought to invalidate their accomplishment. Please, tell me, what do you think of people who do that? What defense could you ever have of a person with that kind of behavior? Especially when it was 100% unsolicited. I'll wait.

    You are quite... aggressive for some rando online, guess I'll remember to look out for you on the thread before I comment, jeez

  • @Little_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/3095295#Comment_3095295

    We do not need to debunk these arguments.

    They do it themselves.

    Every time I see someone say, "Help, the mean nurse is too strong," I ask, "Okay, prove it to me, show me how you play against her."

    And, oddly enough, how many videos do we get in response?

    0.

    Yet, if the nurse is indeed this overpowering monster who rules over terrified survivors like a living God, it should be easy to prove, right?

    Well, then, survivors, will you show us this evidence?

    Unless you're afraid that by showing us your gameplay, it will allow us to see that in fact, if the nurse is able to crush you, it's not necessarily her who is overpowered, but maybe it's you ... who are too weak ...

    Saying something is easy.

    Proving it ... a little more complicated, it seems.

    I mean, tbf it's not like anyones first instinct when they here nurses scream is "I gotta take a video of this" it's more along the lines of "well...sh- " lol

  • @Dunkinspunkin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098422#Comment_3098422

    That's not true, and it's also incredibly rude of you to ######### on someone for being proud of an accomplishment.

    Red rank means something depending on how you achieved it. If you achieved it quickly, winning 80% of your games, you're probably at a pretty good MMR and it's impressive to grind it out. If you played 300 games and only got here as a result of sheer brute force, it might not be such an accomplishment.

    But regardless, I can't think of even one decent reason why you'd comment the way you did. I know the real reason, though. You saw someone claiming some kind of success and it made you feel insecure. You saw an opportunity to beat someone else down in order to build yourself up. You probably didn't even do it on purpose. It's just part of your personality now. I'll pray for you.

    Holy heck, calm down there mother bear, I was just being blunt

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098422#Comment_3098422

    It doesn't mean nothing, but it doesn't mean much. But that push from gold up and from iri 4 to iri 1 can be a slog sometimes, especially for a new player.

    Yeah I guess that's the only redeeming factor, lol

  • @Xendritch said:

    People die when they are killed.

    Big brain loading screen tips right here, lol

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