TotemSeeker91
TotemSeeker91
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- TotemSeeker91
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@GoobyNugget said:
Well the patch is out, which means Dead Hard and a lot of other perks have been "reworked".
Dead Hard now works like the Styptic Agent but alot shorter. (And in my opinion a hell of a lot more balanced)
https://us.v-cdn.net/6030815/uploads/CEMRI24VUYUX/image.png
So, opinions on Dead Hard?
Can't wait for people to say "DBD is dead!", Gobernunget.
Weak now, but at this point it deserves it
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3082426#Comment_3082426
Lithe wasn't meta, but now is.
We're talking about what the new meta is/could be, not what it was
I mean, SB wasn't changed and everyone said they would flock to that perk
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@Remedicist said:
https://forum.deadbydaylight.com/en/discussion/comment/3082462#Comment_3082462
I mean hey, pick your poison: slower gen speed or slower healing speed 😂
Actually now I genuinely wanna know how slow self care would be with all these changes.
If they decreased the value of Thana and made it only affect healing, wouldnt be that bad imo. Although it could definitely stack with sloppy, gift of pain, and coulrophobia.
Yes please, lol
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@Remedicist said:
Thana would be a pretty good antihealing perk if it mainly affected healing and not gens. Makes sense too since it is the fear of dying.
Yeah, but can you imagine the outrage from people who still use self care and the killer is running sloppy and thana 😂
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3082411#Comment_3082411
If you're too lazy to 99 Sprint Burst, Lithe is meta
No, if you were to lazy to 99 SB, you would run DH, lithe was NOT meta, half the reason why I used it
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@RakimSockem said:
My build prior to the patch was BT, We'll Make It, Saboteur, and Diversion (I never used DH,DS, Or Iron Will aside from getting adepts or doing challenges so the nerfs don't make a difference to me)
With BT becoming next to meaningless, I've swapped that out for For the People and every now and then when I want to play sweaty, I'll swap out Diversion for Lithe (I've always been in the Lithe > Sprint burst camp) or Botany Knowledge
I mean, BT can still work, because the killer will just count to 5 and then hit, if you get an extra 10 seconds, that's a 10 seconds haste to get away, and then the speed boost from the hit
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Really? Lithe was meta?
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@Aven_Fallen said:
All this time has passed and Killers are still blaming their own mistakes on SWFs.
That "Killers wouldn't probably feel the need to play in certain (unfunny) way" is as wrong as it can be. If anything, this Patch shows that it will continue.
Killers got a MASSIVE Buff and they are still stacking 4 Slowdown-Perks and are still camping and tunneling. This Patch shows that the respective things need to change and that improving the time of Killer does not mean that they will stop using those "strategies".
Yes, I remember how my lightborn, mad grit, distressing, and dying light were ALL slowdowns
Yeah, ik, weird, but we exist
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/3082130#Comment_3082130
the end game change is fair imo. If it doesn't work in the end game and still requires a skill check, I think it's absolutely fair for DS to be 5 seconds
Again, give it like 7,8,9,10 seconds, I don't care, I'm just glad it's not activated in endgame
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3080190#Comment_3080190
Thrilling isn't slowdown, its info, oppression is a mild hindrance
Still considered a slowdown, never said it was good
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@BlazePyron2 said:
I just had a legion game where an extremely obvious bully swf just simply gave up partway into the match because they simply didn't want to play with the gen speeds I had forced them to. I was running thana, thrilling tremors, surveillance, and oppression. They finished one gen but it was obviously going to require too much of a time investment for them to continue the game, and they weren't going to get the satisfaction of stomping on a killer, so they just simply locker-hopped to annoy me until I finally hooked them all.
These are the kind of survivors that are going to be very vocal about how the balance in this patch is too killer-sided. So enjoy your slowdown builds while they last, I can't imagine bhvr not listening to the bully swf people who want to be able to feel invincible again.
Well I mean, maybe the problem isn't thana, but the fact that you were using 3 (2.5) slowdowns? They slowed gens down for killers so you don't do that
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I mean, you were just complaining about new ruin when it wasn't necessary because... it's trash
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@[Deleted User] said:
Killer mains for the longest whined about second chance perks, but now have even more second chance perks to help them.
The killer meta was always slowdown and the devs in an attempt to "shake up the meta" have made slowdown even stronger lmfao. They only changed the meta for survivors.
Slowdown perks are for killers who wanna over commit brainlessly to one survivor and still win without having to worry about gen pressure. You get a second chance on all that lost time you spent chasing someone with slowdown perks that are now a staple of every game.
Thana, PR, deadlock, ruin etc. the list of slowdowns and slowdown stacking is ridiculous.
Endurance stacking was an issue, but there's nothing wrong with slowdown stacking? 164 second gen?
There needs to be a hard limit on how much you can slowdown a gen and an increase in the sacrifice timer while on hook, 60 seconds does not account for new killer action speeds and how much easier it is to catch survivors now. There needs to be a stronger punishment accessible to survivors to counter camping and tunneling. OTR and basekit BT just do not make a difference in a killer who wants to camp and tunnel.
"Just run overzealous and deja vu forehead"
Don't even get me started on how strong tunneling and camping is now.
See I never knew this new ruin was stronger than a little bit old ruin
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3079477#Comment_3079477
Oni start as weakest killer on game he should get something. Nurse has better power but still start with it. So oni should start with his power unless nurse is reworked to earn her power. That would make oni much more popular and then it would not only be blight and nurse on high mmr but oni's too.
Eh, I'd say Micky starts off weakest, at least Oni gets a lunge
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@S4ShadowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3079450#Comment_3079450
Check the doctors power description. It says it gets rid of oblivious, so it's not to pair play thing with doctor.
Awww, rip, I never seen that because oblivious is such a rare effect, and I already mastered doc anyways, so I figured I didn't need to study his power
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3079372#Comment_3079372
So I should be the one punished for her actions? Doesnt make sense. Punish her for her actions or reward me for her misplay in post-game BP.
Thats why DS exists, so you do not get punished for mistakes you didnt make.
I was just saying, Kate should've been smarter, ik it's not your fault, but there's no way around if the killer wants you out and kate doesn't want to help, this is a team game after all
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3079472#Comment_3079472
Why those 2 Perks?
Anti bully, and just funny, lol
Edit: not saying it's bad to blind or bodyblock, but people really don't expect these perks, they've actually given me quite a bit of profit
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/335738/my-only-problem-with-nurse
Nurse is OP but it's unfair that she is only killer get to be that good other killers should be buffed to closer her then she would be balanced. Oni for example should get his power at the start of game so he would be 2nd strongest killer on the game tier below nurse but still viable. With nurse you can win 500 games a row so I think maybe then you could win 100 games a row with oni.
Says the Oni pfp...lol
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3079450#Comment_3079450
If you're playing Doctor, then secondary objective-like Perks work pretty well. Plaything+Pentimento come to mind
Both those hexes huh? Hmmm, cause my own "basekit" for killers is lightborn and mad grit, so those 2 are stapled on doc, lol
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@ThatOneDemoPlayer said:
Grim Embrace could work, but it's pretty weak.
Hex: Plaything works as indirect slowdown.
Hex: Pentimento also, but it mostly only works with Hex: Plaything.
Hex: Ruin is now off-meta, but extremely weak.
Jolt, but only if you're playing an M1 Killer.
Overcharge got nerfed and is kinda meh, but could work with Call Of Brine.
Pop Goes The Weasel also got nerfed and isn't meta anymore.
Remember Me if you're into end-game.
Scourge Hook: Gift Of Pain is pretty good now, tho I doubt it's meta.
Scourge Hook: Pain Resonance lost its information aspect, but its slowdown aspect has been buffed. Whether is a net-buff or net-nerf, that's on you.
Sloppy Butcher for healing slowdown, but only for M1 Killers, Scourge Hook: Gift Of Pain for M2 Killers.
Thrilling Tremors also works, but it's more an info Perk than slowdown
I can see plaything being an interesting perk for doc, they're oblivious and then they just get shocked, lol
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@Alcuin said:
Oppression is pretty balanced and offers some interaction for the survivor.
And that's after kicking a gen? I haven't seen that perk in forever, lol
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Someone got it off on me the other day, and I actually found myself being happy that they pulled it off instead of frustrated, lol
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@ThiccBudhha said:
There is Dying Light, or whatever Myers has. Do not remember the name. I think it is kind of an interest soft slow down off meta perk.
I guess that's not terrible, and it wouldn't affect playing doc too much because if the obsession wants to heal someone, they have to get out of madness
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3076630#Comment_3076630
oh, so then where is the basekit comms? DS was implemented because there is no basekit comms. I cant yell at Kate to tank a hit if she's running away from me while I am dead on hook.
DS isnt enough of a window for a teammember to bodyblock unless you have basekit comms, especially not against recharge addon Nurse, alch ring blight or MD ring Spirit. This is why people run Off The Record rather than DS. Because Off The Record still gives you that window of time.
3 seconds is not enough of a window for abilities that basically negate distance. So either block abilities for 5 seconds instead, giving players versing Nurse and Blight enough time to actually get inbetween while not really impacting killers like Trapper of Myers, or change the stun based on how quickly a killer can down someone off hook.
Kate should've been smarter,
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3076208#Comment_3076208
Nobody should be punished for playing the game, tunneling is a legitimate strategy, perks are not designed to help you with everything.
One might ask, Why was the Killer not successfully occupied? Why were you unhooked within reach of the Killer?
Old DS was too much a get out of jail free card, perks are not meant to ensure your survival, your teammates are.
Heck, they can make it like 10 seconds as far as I care, I'm just glad it deactivates in endgame
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@Chocolate_Cosmos said:
Which 3 Killers would you ban as a Survivor?
I swear if doc is anywhere on this list... it'll hurt me
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3079135#Comment_3079135
That was my first idea and I did a few matches with it.
But Franklin exposes their greed ... do I need to go on? ;)
I guess, you'd be surprised though, I love survivors that just sit there for like 5 seconds waiting for the confirmation that I've been blinded to appear, and then if they try to lose me, I get 10 free seconds of aura reading, it's actually alot stronger than most people think
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... it's BHVR, you're expecting too much, we'll get 1.5x if we're lucky
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/336095/yep-the-update-backfired-sorry
Then don't play her with a strong build.
If you are confident and don't mind to lose regularly, play her without anything at all. (Although Franklin feels nice to silence the macro-clickers)
Pppffftttt, why would you run Franklin's when you can run our lord and saviour lightborn
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3075659#Comment_3075659
I think that most (clearly not all) of the skill gap between solo teammates has been mitigated by MMR.
Part of the problem for some people (not pointing the finger at anyone in particular) is that they aren't great assessors of their own skill level. None of us are, but some are worse than others, and we have all been guilty of this at some point.
When I hear people lament and ask why they are always teamed up with terrible players, I feel like there are two likely answers:
- They are exaggerating how often this happens
- The are just as bad as their teammates and don't or can't recognize it
If someone truly always finds themselves in a bag of potatoes, they are almost certainly also a potato.
Those could be reasonings, but then again, MMR does exist, lol
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/3077327#Comment_3077327
M1 killers are weak past update but not anymore.
I mean, he was fine before, i could've gotten quite a few 4k's if my policy wasn't 2 hook then just stab once
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@BadZilla said:
You intended to buff killers and balance the meta but you ended up butchering survivors.. Every game in solo queue ends up with 4 kills, past the first gen or the second one the game is already over. It's only tunnel this face camp that, DS is useless and OTR won't save you from tunnelers and buffing some of the most annoying killer perks + adding 10 seconds for each gen isn't enough.. Bloodlust is way quicker now and chases are faster now.
As a solo queue player it's a disaster and everyone is either hiding at the other end of the map or being slugged or hooked, the game is easy mode for killers I ended up with tons of 4 kills trying meme builds or messing around with weak killers like billy and clown and doctor, it's not fun anymore there is no challenge for killers to improve.
You want to balance the game sure everyone wants that but what you did is gone too far making survivors gameplay unfair and boring, Dead Hard needed a nerf but not the whole goddamn thing.
Gens are the most boring part of DBD and making each one 10 seconds longer is making everyone lazy or unconsciously avoiding them.
Rework gens into something more fun and interactive like fun mini games or something manual where you can attach wires and fix the gens similar to among us maybe or survivors need to find parts and fuel to run gens. Anything is fun than holding m1 90 second x 5.
Hey, doc is the terrible, he's a nice middle B tier killer
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@Jinxed said:
https://forum.deadbydaylight.com/en/discussion/comment/3074363#Comment_3074363
Killer was never a useless role, so it's not hypocrisy. If you think killer was underpowered compared to swf I'd be more inclined to agree with you, but it was always viable. Solo survivor has been the weakest role for a while.
Fine, I guess I didn't specify, but I always say soloQ<killer<SWF
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@Jinxed said:
https://forum.deadbydaylight.com/en/discussion/comment/3072904#Comment_3072904
Can we not turn the thread into an us vs them? They have a right to comment about how their survivor experience feels without it being hypocrisy.
I mean, it is but whatever
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3072904#Comment_3072904
hypocrisy? What is? Being able to land two hits in less than 10 seconds? That for sure is... haha
Nah, more so about making one class useless, when killers have been the "useless" class for like 5 something years
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@Gorgonia said:
It's not okay... making one class rather useless simply because you wanted bad killers to look good is not okay. We have been getting 4kd in solo Q by awful killers.
Wow...the hypocrisy of a survivor saying that
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@OnryosTapeRentals said:
Now it's Forever Legion/Plague's turn 😈
Yay? 2 extra percent and before you say "plus 10 seconds gen time" like everyone else, that 2 percent adds .2 seconds to the extra 10
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/3068345#Comment_3068345
That happened with my overwatch and Spiderman disks.
Awww booo, that's annoying how that happens, lol
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3068089#Comment_3068089
I don’t doubt BT will still be meta. However, if this is what they meant when they said they wanted to “shake the meta” then I would say they have done a poor job when it comes to the Camping/Tunneling meta.
I absolutely understand that some of the changes needed to happen, but it baffles me that this one issue got a band-aid instead of taking the opportunity to flip it around and make it more fun for both sides.
At the very least flat out face-camping should have gotten a debuff. At the very least.
I have over 7k hours and have always supported BHVR through means of buying cosmetics (I have over 300k iri shards in the bank that I’ve never used as a result). This is the first time that I have felt they have let me down and honestly haven’t felt like purchasing anything nor playing. I play 1-2 matches where I am either camped or tunneled or a combination of the two and I am out. Prior to that I was playing at least every other day and on my days off.
I’ve started playing Evil Dead, a much more optimized/balanced game and while I am not saying I am going to completely be gone. I feel like I’m already distancing from DBD anyway.
I am sure others feel the same way.
Eh, I don't blame you, but it's BHVR, that's their whole definition of a company "band-aid fixes"
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/3068077#Comment_3068077
Wait...Are you a Moon or Sun person?
I was, but sadly I lost both my ultra sun and sun, no clue where they went
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@Johnny_XMan said:
It’s whatever about people saying they are leaving, but a 5 second endurance doesn’t address Camping and Tunneling.
I am not sure in what world they thought that killers can’t just wait it out the same way they have been doing now.
I do not blame survivors for wanting to leave the game. It is within their own right to do so.
I mean, that's why BT will still be meta probably, because of the added endurance, so people will hit the survivor at 5 seconds when they will have a free get away because the killer didn't think of upgraded BT
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@Xaggy said:
Can you imagine that DbD just disappeared? What would you play?
Pokemon sword, because I've been working on nothing but that lately, lol
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3066348#Comment_3066348
On top of a 10 second increase per gen.
Well I don't know where my other post went, maybe bad internet didn't let me post, but like I said somewhere, that extra 2% adds .2 seconds, if you weren't completing the gen by the time the killer comes and get ya, you're probably not getting out
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@JackOfTrades said:
https://forum.deadbydaylight.com/en/discussion/comment/3065872#Comment_3065872
Sadly he still cannot teleport...
I love how anyone who watches at least the first Halloween movie gets that reference, lol
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@ThiccBudhha said:
The same way I deal with toxic survivors, by ignoring them. I do not care if some punk is BM in a video game. Irl would be a different story, if they existed. But everyone is always so nice in person for some reason, strange.
Almost like people can hide who they are online and have no repercussions for hurting another human beings feelings
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/3066348#Comment_3066348
The bigger issue is the fact that it's being compounded with base generator increases.
I mean, sure, but still, 2% of 10 extra seconds is like .2 seconds, if you didn't complete the gen before the killer got there, I don't think .2 seconds will change the outcome
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@DeathByBJ224 said:
the perk is very good in it state right now and the buff will make games 10x harder against legion and other killer that depends on survivors healing and working on gens
... it's an extra 2 percent, I think we will live
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/334337/dead-hard-was-a-crutch
It's a crutch, but...
Generally, I don’t use Dead Hard. But if its a rough night of Nurses and Blights, I end up putting it on.
I use it against those top tier killers that have no counter play except with Dead Hard.
So what? If you go up against a doc or a trapper, you refrain from using it?
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@Ramanga said:
https://forum.deadbydaylight.com/en/discussion/comment/3065420#Comment_3065420
Also, sometimes they're doing it because they are on a challenge that requires them to only escape after x number of survivors have escaped.
Then wait at the exit gate that the killers not at, no need to rub in the salt on the wound
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@Godhandkm said:
https://forum.deadbydaylight.com/en/discussion/comment/3063587#Comment_3063587
No really, i try to be nice. Obviously you don't understand... I feel sad for you.
I do understand... it's just being a nice killer isn't for everyone