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TotemSeeker91

TotemSeeker91

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  • @LichQueen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3063529#Comment_3063529

    As I said, I hit cap, spend a little until I hit cap again as I save up for chapters because I have everything in the game currently. It gets annoying, having no cap would solve that. No iri shard cap, so the same should be for BP, no downsides.

    But it's really not hard to grind 1 mill (or 2 mill), so you can spend as much as you want until they announce a new chapter, and start preparing

  • @jajay119 said:

    Don't commit to chasing one survivor who is clearly good at looping you.

    I had a match yesterday against a Pyramid head on the Blood lodge and I did the gen on the porch, one by a hill and one in a cluster of walls all while the killer was actively chasing the same survivor round and actively ignoring me doing a gen.

    If a survivor is looping you, they're not doing a gen. Let them go and apply some gen pressure.

    I thought you were gonna say "I got chased by a killer while I did 2 gens" I'm like "How.........." Lol

  • @TrustyJoat said:

    https://forum.deadbydaylight.com/en/discussion/comment/3063612#Comment_3063612

    There's the problem: "Playing like this is unfun for the survivors"

    They don't care about your fun; stop caring about theirs.

    If they want to care about the survivors fun, that's no harm

  • @Mooks said:

    Unpopular opinion:

    Billy needed some kind of nerf and while they overdid it he is still in his current state a strong and viable killer - just has a higher skill floor and isn’t as effective as S-tier killers

    It's ok to be wrong, lol

  • @serpentk1ng said:

    What is it lately with all the TTVs in lobbies being the most toxic people imaginable? It doesn't matter whether they win or lose, they'll post all kinds of horrible things in the post game chat. Then, if you go to their streams, you'll see them saying just as bad or worse things about you the whole time. Do they think this makes anyone want to watch their streams? Is there a better way to report these kinds of streamers, since they might be people's first exposure to the game?

    It's just survivor behavior, along with killer behavior, being a streamer doesn't make you a jerk, nor does it make you the nicest person in the world

  • @Godhandkm said:

    When I don't tunnel, don't do camping, don't play the strongest killer, don't use meta perks (which i have) at the end of the game I get insulted for not getting 4k... Then they complain about the nurses... :/ i try have fun... (sorry for the bad English)

    Awwww, how cute, a baby killer learning their first steps... only advice I can give you is: don't bother

  • @GannTM said:

    I think people can learn from this. Personally I’m not a fan of Nurse but I do wanna start keeping an open mind for people that enjoy playing as or against her. We can all be friends even if we don’t agree.

    Friends? On this forum? HA, good luck, lol

  • @LichQueen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3061907#Comment_3061907

    I'd rather not keep spending some BP once I hit cap on stuff that I don't want (so I can keep playing & also get points) while waiting for an upcoming chapter because there is a cap.

    I'm not sure why you even asked that, there's no downside to having no cap.

    So what, u just spend nothing? Ever again? What's the purpose of BP then

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/3063293#Comment_3063293

    I agree with you and I hold no grudge against others for liking her, it's just I will never do such a thing. I don't need to try her to know I will hate it. I dislike everything about her. I dislike her design and I hate hate hate the sounds she makes. Every time I hear it I am like Noooooooooooooo! Its worse than nails on a chalkboard. If I had to play her, listening to her cawing all the time, I'd uninstall the game.

    It's not to say the Devs did a bad job with her. I think they did a good job with everything about her, she's just not for me.

    They just need to hurry up with a killer that's just a cute little black cat that jumps at survivors faces and I'll never stop playing killer.

    We have Victor...oh, I see your point, lol

  • @Huge_Bush said:

    I hate versing Poopy Lady with a passion. Nothing you say will ever convince me to purchase her or even consider playing as that vile thing. I hope all of her data on all of Behaviours equipment as well as players equipment gets corrupted and lost forever.

    I mean... there's different opinions for a reason, not everyone will be happy with all killers, that's not to say you should try her, just to say you played her, and you can either confirm your opinion or maybe you'll even enjoy her, but if not, that is also ok

  • @Aven_Fallen said:

    Nope. The Killer will still get an undeserved advantage. And if the NOED-Totem is near the hooked Survivor, seeing the Aura does nothing.

    Let alone that the dumb "counter" of cleansing Dull Totems still exist. And this with 10 seconds more per Gen...

    Meaning more time to find and cleanse bones...tada, lol

  • @LichQueen said:

    It shouldn't exist in general, no cap is the only good "cap".

    Just... spend the BPs?

  • @Lecruidant said:

    https://forum.deadbydaylight.com/en/discussion/comment/3060725#Comment_3060725

    More perks like BBQ? How many information perks do you want made in the game lol You have more than enough. Saying this only reinforces that it's just a behavior the community doesn't want changed (At least the killers). I myself don't have to resort to camping or tunneling. And yes, there are times i've seen it's needed. But it's most definitely not near the beginning. ANd it's most certainly not fun for the person not getting ot actually play the game.

    In fact, all this does is make bad players stay playing poorly. It doesn't incentivize them going out and actually learning to play better. ie looking for scratch marks, listening to faint gen work without getting too close, looking for blood pools of injured survivors. Etc.

    As far as I'm aware, BBQ is the only perk that gives you aura reading after a hook, make some more of THOSE perks

  • @hastarkis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3061319#Comment_3061319

    Oh. Sorry if I sounded like... forcing you to accept my point, it's just odd for me to throw math out of the window just because. Didn't mean to prove you wrong, really. If you think actual numbers are lower than that - that's ok, I was throwing in my thoughts too, about artificial RNG. Really think they might have some pity multiplyers for survs.

    Yeah, true, I mean, at this point I don't even think artificial RNG is a thing when it comes to playing with my friend, he always gets off in the most convenient situations with that 4% , lol

  • @dspaceman20 said:

    Blocking pallets from being used is strong. You are literally taking away a survivor ls defense

    ... just for it to come back and bite you in the butt later when the hex is gone and the survivor slams the pallet on your face and yeets out of the exit gate

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3059945#Comment_3059945

    ...and he is?

    Doesn't even matter if against swf or solo que, he can almost guarantee 2k in pretty much any matches... losing as bubba is nigh impossible.

    And on top of it, he can easily achieve 3-4k if survivors make a mistake, he IS strongest killer if we think about kill rate.

    It's not even that, it's the stupid survivors wanting to be overly altruistic and the "hero" when they are trash and don't plan anything out and just go in there and give themselves up to Bubba

    Edit: sorry, I guess "making mistakes" fall under the category of being trash, lol

  • @Johnny_XMan said:

    Cope? More like biting more than they can chew. They think this poorly optimized game with latency issues can guarantee 0.5 seconds is enough. LOL

    Next up,

    "SB and Lithe in every lobby please nerf" threads incoming. 😉

    Yeah, people will complain, THAT'S unavoidable, but the majority of people will celebrate that there's no more DH in their matches

  • @jesterkind said:

    The game absolutely will. The game's going to be much, much healthier without Dead Hard in every match.

    The perk itself, though, might be useless. We'll have to see how it feels once it hits live, but you'll need to be very good at timing it now to get value from it.

    About time it takes skill, in a different way, it's still "hit a button, get value" but it's VERY precise now

  • @hastarkis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3061244#Comment_3061244

    Yes, for 3 attempts - yes. You know another situation? When a teammate is near and you have 1 (4% chance) or 2 (7% chance) safe attempts to kobe. If you try to kobe (safely) every game you can make a kobe achievement without Deliverance pretty easy. That's why people do that: chances aren't so low (on a big scale) and they are safe to try.

    And if you are this teammate... well you have seen more than 3 attempts, so chances to see a kobe are much much higher.

    https://forum.deadbydaylight.com/en/discussion/comment/3061255#Comment_3061255

    And that's your argument why this somehow isn't 11%? I'd say it's more likely that artificial RNG makes your chances to kobe higher if it's second minute of the game and all other survs are downed or hooked :) And I doubt actual number are lower than 10% for 3 attempts. Artificial RNG isn't perfect but it's still RNG.

    Ok fine, if it means that much to you, you proved me wrong, congratulations, I was just throwing in my thoughts

  • @hastarkis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3061217#Comment_3061217

    You will be surprised.

    https://us.v-cdn.net/6030815/uploads/YRHPVWB3GBJX/image.png

    It's 11% (and it's for only one kobe for three attempts, missing mathematical chances you'll get 2 or even 3, but it adds less than a percent so basically it's still 11%).

    Kinda near 12%, you know. Still don't wan't to try?

    It's also artificial RNG, math kinda gets thrown out the window

  • @hastarkis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3060882#Comment_3060882

    Each time you are trying to kobe you have 4% chance to do that, equal for each attempt. So more attempts - more probability.

    Yeah but it doesn't add up to 12% on the 3rd try, it's 4% 3 times is what I'm getting at, being garbage chances, so why would you ever kobe?

  • @hastarkis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3060476#Comment_3060476

    It's 4% per attempt, and you have 3 of them. So it should be around 11% or so (didn't do math, I saw that number, but total chance must be more than 4% indeed).

    ...it doesn't give you 4% each extra time, it's a 4% chance 3 times

  • @MilManson said:

    Because they literally have enough advantages as it is why do they need to have the ability to take a survivor-sided map as well?

    I had a pallet smashing mission "Destroy 25 pallets" and I got taken to Meat factory and did 16 before the game ended and not including the rest of them.

    Yes please, only if that ever means that my friend can't make my life miserable by sending me to something like RPD, lol

  • @Adjatha said:

    Doctor has a very serious power problem, just like Plague: His power is SUPER inconsistent. It's why you don't see him very often.

    The issue is "Validation." When you use the power, it SHOULD lock down a survivor from performing various actions. In actuality, what happens is: you shock, they scream, they have a second or two, and THEN the power prevents them from performing actions. It's super inconsistent and doesn't actually lock them down when the game tells you it should lock them down.

    Rather than fixing validation for Doc, though, we got Validation for Pallets and Dead Hard. Even Gen grabs got a (bad) band-aid instead of proper validation.

    That's why u use high stims and shock early, I always catch people off guard with that, lol

  • @PatchNoir said:

    Hey guys i have a doubt that i couldnt get out of my head since yesterday, i play this game since the Hag came out and mostly as a killer so i had my time with doctor already and noticed some "inconsistencies" with his power, but never had a proof since when i played survivor i almost get no doctors.

    His basic shock should stacks half-madness and prevent survivors to drop pallets,vault, and use DH right? and when you get shocked while the effect remains you get an icon on the screen, right?

    I noticed when i was playing survivor that before the icon dissapear i could already do those actions, wich is kinda strange, its a bug? maybe that is one of the reasons he is soo weak right now.

    TL DR: Doctor shock icon didnt disappear but i can already do actions

    Whatever the problem is with docs shock, 99% of the time it's latency/server issues and seeing when it went through

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057858#Comment_3057858

    people have been complaining that the meta has been the exact same for 5 years

    Now people are complaining that their favorite meta perks are being changed

    like jfc people, what more do you want

    Good perks?

  • @GoshJosh said:

    You mean rise. Not drop.

    I think he was going for "escape rate for survivors" that makes the most sense to me

  • @DaddyMyers_Mori said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057045#Comment_3057045

    Well, for me it's over 500 cakes lost, which was done based on what they promised during stream / dev update, yet failed to deliver.

    Well not trying to come off as rude, but why would you prestige? Y'know it's BHVR, they wouldn't give us anything special for P3 all characters

  • @david_king said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056513#Comment_3056513

    It's not even about playing longer? It's the fact that some people spent time prestiging their characters and losing items and offerings and they aren't getting compensated for it.

    If you always prestiged right away, the only thing you really lost was the perks, the add-ons...why would that matter, they easily show up again, and event items, which yeah, that sucks but that's really the only thing

  • @Mazoobi said:

    Considering its upcoming nerfs, the skill check should be removed nor should it work once.

    Being nerfed to a 3-second stun (why?) and being unavailable endgame (I can understand this) should at least give DS fair QOL in return.

    The skill check is outdated. It's probably my bias as a console player since the skill-check is not consistent with us. Frames are jittery and I might as well replace DS with the new Off The Record.

    The 3-second stun is SO questionable and since DS won't trigger late-game, why can't it trigger after both unhooks now?

    I can second this now that it's fair

  • @Jurasaurz said:

    After playing several matches with Myers and Ghostface, I feel like Myers needs a complete rework since Ghostface is basically same Myers but in every gameplay aspect he is better.

    I might be wrong but Myers is like a huge "trash" and outdated killer since he was released back in time where Meta and other killers/perks were all different.

    I mean, myers doesn't get revealed every 2 seconds, and you're in more control of your stalk imo because you have 4 survivors to get stalk off of, instead of individual ones

  • @Dwightslocker said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054530#Comment_3054530

    I actually got blood wardened last week. First time in ages.

    Exactly, ages, I don't think it's on every survivors "be afraid of" list

  • @NomiNomad said:

    I swear to god, with most Survivor's, flashlights are basically a Killer item. The amount of times I've had somebody chase the killer just so they can get that flashlight save and then proceed to mistime it or get downed immediately because the Killer has ears and can hear you running behind them.

    Yeah, sure, every once in awhile you'll see a Survivor who's can manage to get saves pretty effectively, but most of the time it's still because they were just following the killer around.

    I mean, obviously they won't, and I don't really wish they'd remove flashlights, but I hate how having a flashlight can turn a survivor useless.

    Noooo, let them keep it, it's funny when they try and blind me with my lightborn on

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054548#Comment_3054548

    When you think about it, BW could have extremely strong synergy with the EGC timer, but the wild thing about 99ing gates is that it nullifies both at once as an action any player can do, which makes taking a perk for that situation that much more unappealing. Part of the reason BW is such a meme is because people are constantly countering its existence at the same time as they're prolonging the EGC timer. Otherwise you might see more endgame NWO/BW builds on killers with less gen defense/mobility.

    Yeah, I get that, if they did something different with ECG, I'm sure BW would see more love

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054538#Comment_3054538

    Two remaining survivors who refuse to do gens or give themselves up. Some maps have too many hiding places that a killer without the right power and/or Whispers will never find them. The idle crow system needs to be fixed to address this.

    I guess, I don't quite have that problem alot because I play doc, honestly, underrated tracking, even if they stay in the lockers, the illusion docs are amazing

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054530#Comment_3054530

    Honestly I think its more about the timer than blood warden. The EGC puts a limit on a lot of tactics like hook trading, so preventing it from starting as long as possible increases survival chances across the board. And if you're one of the people who thinks 99ing kills more than it saves, you can always 99 the exit and sit there waiting for the grizzly death defying chase to come and just tap the button and body block their way out.

    Yeah, that's fair, but OP was worried about BW... hence the comment

  • @Zexbunny said:

    I mean at that point why even have a leave match button? And is it fair for a killer who is being held hostage to be forced to stay in the game or face a hefty penalty? Or a survivor held hostage (bodyblock by the killer as the last one left, hatch unclosed)

    How can a killer be held hostage? Only situation that comes to mind is the locker flashlight thingy

  • @jamally093 said:

    This is in a survivor view if you notice a teammate is injured or on a hook why open the gate because if that injure teammate isn't near by they can go down and if the killer has blood Warden congrats you've just screwed yourself. Isn't the point to help others you can rescue and block to prevent any problems the killer may cause why open up the gate straight away instead of 99% it.

    HA, HAHA... the killer running BLOOD WARDEN...😂😂😂😂, What a joke

  • @xBlitzAce1989x said:

    Two matches in a row... somehow I was the first Survivor to get tunneled while getting unhooked in the Killer's face repeatedly. Before anyone says it, I'm not annoyed by the fact that the Survivor's might have been very new to DBD. My issue is that not only do you lose all of your items, but DCing two matches in a row also stacks in terms of time penalties. Why exactly would I stay in a match where I basically died in the first 2-3 minutes and haven't even done anything?

    With posts like these, DC penalties need to stay

  • @Dwight_Fairfield said:

    I am sick of it. Practically every Bubba I get does it. I had two tonight do the insidious face camping thing. At five gens.

    I legitimately cannot remember the last time I faced a Bubba who played normally instead spending most of the match staring at a hook.

    Maybe I should just start playing Bubba, just so people can be surprised because my playstyle is ALWAYS 2 hooks and then BP farm, even though sometimes I'll forget if you are 2 hooked or dead hooked, especially if they wear the same cosmetics, lol

  • @deKlaw_04 said:

    I normally don’t like to complain about stuff like this (mostly solo que) but I’m sorry. Out of the three survivors games I have played 2 of them where facecamping bubbas with dead lock and noed. The other was a pyramid head which was fun but that’s because I love playing against them. The only difference was one ran bamboozle and the other one didn’t.

    https://youtu.be/ugzHOW7KiOk

    I could have played better and should have anticipated the noed (which is another thing that perk and dead hard should have gotten nerfed harder). But the feng that got facecamped first did not deserve what happened to her. I felt bad. This bubba was also a twitch streamer don’t worry I wasn’t toxic towards him compared to his next opponents. All I asked was “why” and he says “because it’s fun and easy.” Great. Then has the audacity to say “ggs”. Him in chase is fine I don’t have a problem. But his camping is ridiculous. Why is this not fixed? Also @GoodBoyKaru did we not have a deal to trade my bubba matches for your blight matches? Lmao

    Wow only 2 facecamping bubbas? Impressive

  • @AshInTheTallGrass said:

    All right, let's try to have a thoughtful, organized, and productive discussion. We all know what camping is, and unless you're a player who likes to camp, it's generally seen as a problem.

    Of those people who see it as a problem, there tend to be two camps. One camp is made of people who think, "It sucks, but that's human nature. The devs can't do anything about that." The other is, "The devs can fix it. If they make changes to the game that discourage--or even prevent--camping, camping will be a thing of the past." If you are someone who believes the devs can prevent/dissuade camping, please explain your ideas on how that can be done. I assume there will be more than one answer, since different Killers have different powers (Bubba camping is a different scenario than Trapper camping). So, what are your ideas? Please explain.

    ***IMPORTANT****

    I know there are some of you who have nuanced opinions--or even totally different opinions. Some of you think, "If a person buys a game, they can do whatever they want. Your feelings about that aren't important." Others think, "Grow a thicker skin and move on to the next game." Others think, "It's a valid strategy--even if you don't like it." I understand you have your perspectives. However, the purpose of this thread is to hear from the people who believe the devs can change it to explain how. I'd rather stick to that topic than get lost in a sea of various opinions. Please keep that in mind. This is a very specific thread topic, and I want to understand those people's opinions and ideas.

    Nothing about camping can be fixed without SWF abusing it

  • @versacefeng said:

    https://forum.deadbydaylight.com/en/discussion/comment/3043892#Comment_3043892

    Every killer has a chance against skilled survivors and SWF. Stop using Ms. Fundamentally Broken as an excuse for being bad with other killers.

    So...killers like slinger has a chance OF COURSE, why didn't I think of that, if only I knew that, I'd be playing nothing but slinger

  • @toxik_survivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3049963#Comment_3049963

    Freddie's snares are so underrated. People just play him terribly and don't know where to use snares. Freddie's pallets are ok in mid mmr but high mmr they suck. But yeah snares are basically more controlled clown bottles

    His snares stick out like a sore thumb, what survivor would be stupid enough to run into them? At least trappers traps are hidden a bit because they're grey

  • @Brokenbones said:

    His model has an unused tongue model

    Maybe that's what you're thinking of?

    Uh....a tongue? On pyramid head? I'm terrified to see how that would work, lol

  • @[Deleted User] said:

    Absolutely not

    I'm not playing against a 5 slowdown perk nurse or legion

    How about a doc running lightborn, hangman, blood warden, unrelenting, and thanato, lol

  • @Neltaxis said:

    1 flashlight save is OK.

    But when you have 3 survivors running with you during 2 minutes just to save their pal with a flashlight. This is toxic.

    Same for body blocking.

    Survivors must do gen, not bullying killer.

    Free damage, or are you just not hitting the survivors to get out of the way?

  • @Pizzaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3049727#Comment_3049727

    You're absolutely right. Still most people, including me, hope for the best.

    https://forum.deadbydaylight.com/en/discussion/comment/3049737#Comment_3049737

    That's the whole situation in a nutshell. It's like you're being promised something special for Christmas, but end up getting a pair of socks (and maybe I'm even too ungrateful for socks, because at least they're useful keeping my feet warm).

    It's BHVR, we were promised coal at this point, don't know how you guys don't see that...

  • @JackOfTrades said:

    https://forum.deadbydaylight.com/en/discussion/333340/a-rework-for-michael

    I like this, but the larger terror radius may make it harder to stalk, so that could be a problem. Of course, the title of this post is "A rework for Michael", so there's that that has to be thought about also. Perhaps you could talk about an initiative that you had in mind for Michael's Evil Within power?

    Meh, that could also benefit because the survivor might jump out of their hiding spot and then BAM Mickey's there, lol

  • @Raccoon said:

    I always see people talking about how it's impossible to get kills, how they're ALWAYS being camped and tunneled, how their teammates are bad, how they always face hit squads, etc.

    Why are my games so lax and chill compared to what I'm reading day in and day out?

    Because you are one person's experience out of 10000 people who play this game

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