TotemSeeker91
TotemSeeker91
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- TotemSeeker91
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Comments
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@Huge_Bush said:
Don’t let it bother you. If you choose to play through the match, ignore the flashlight user and tunnel out the weakest link. Just make sure to pay attention to your surroundings before you pick up, use knock out so you can bleed them out or play Pyramid Head and use cages.
I mean, the flashlighters are sometimes the weakest link, cause they want nothing more than to get a blind on you, and if you have lightborn, it's hilarious being followed around all match, lol
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@xEmoGirlxAlexisx said:
Why u are doing it ? Are u so scared of Lightborn a Meme Perk? Or do u want to be toxic because alot Players who Pick flashlights want to Troll the Killer?
Everytime i See a Survivor Switching to a flashlight in the final Second i dc before the Match Start because im pretty Sure the Survivor want to be toxic and do clicky clicky .... i mean if u dont want to be toxic or ur are Scared of Lightborn Why do u Switch in the final Second?
Jokes on those people that do it, I never take lightborn off, lol
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Got it, thanks
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@Marigoria said:
Due to the devs wanting the perk to still be usable for HOH and Deaf people, it will now work only (light up) when you're in the killer's terror radius.
Source from today's stream: https://clips.twitch.tv/UgliestToughTruffleMikeHogu-QpojWJfPh0AARUb5
Uh... not to sound rude or anything but... what's HOH?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3028747#Comment_3028747
You can tunnel one Survivor out at 5 Gens and still get the 4 Stacks of BBQ. Which shows that it is a flawed incentive.
Or you can just...git gud?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3028580#Comment_3028580
If this is a reason to keep the Bonus-BPs, I am glad they are gone.
It was an incentive, but a bad one. If the KIller can camp and tunnel and then still get the Bonus-BP, the incentive and motivation was badly designed.
If they are camping and tunneling, they aren't getting the full 4 stack
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@steamed_hamzzz said:
It’s never made sense, not from a gameplay or lore perspective. It’s always felt like an unintended bug that was just left in
why is a scrawny survivor able to push around a big scary killer? I thought killer was meant to be the power role?
Isn’t the whole point of survivors that they’re weak individually, only be coming together are they able to overcome the odds and potentially survive? Escape! That’s “escape” not “bully”
Killers should never be in a situation where they’re unable to chase a specific survivor because someone is blocking a doorway or running in front of them altering their trajectory
and before you say “just hit the survivor blocking you” what if they have BT? What if you know they have DS so downing them wouldn’t make a difference anyway? What if it’s endgame and you know they have DH and are on route to the exit gates and hitting them would mean a definite escape for everyone?
see the problem. Maybe allow killers to lose their collision on demand, or at least make survivors lose collision during the endurance status effect to stop the obnoxious BT body block
Just bring mad grit, funny times
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/3027894#Comment_3027894
why i really deserve the DC penalty when the rubber banding is rampant and i can't play properly because the game is #########.
Then... don't play for a while and fix your connection, idk, you aren't helping anyone by joining a game you know is gonna be laggy
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3027569#Comment_3027569
https://forum.deadbydaylight.com/en/discussion/comment/3027562#Comment_3027562
It's just like a time saver
If you know you've lost the game at the very beginning just because you hear the nurse screeching or pinheads timer starting
Why not just let us move on? Personally I'm just pulling myself off hook anyway
Because you never know what'll happen, and your not helping leaving 3 other survivors for nurses wrath
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@lemonsway said:
Cmon just end them. Queues take forever and there's barely any killers playing....
No, the only people who complain about the dc penalties are the people who deserve it
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@GannTM said:
Who’s the Plague and Twins? Twins as in the MLB team? Plague as in the Black Plague from centuries ago? This isn’t a DBD discussion, this must go in off topic.
Legit how it feels sometimes, lol
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@KolbyKolbyKolby said:
The community challenges will be cutting it close. If they really loved us they would extend it a week 😳
Then they will cancel it yesterday, that's how much they love us, lol
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/comment/3025124#Comment_3025124
Probably because it's a forum about the game and they're saying what they think is making it a bad experience.
You lot are original with the whole see ya, door way out jazz. Toxic.
I mean, they could've just said something like " nurse needs a nerf about this this and this imo" and not "I'M LEAVING THE GAME BECAUSE NURSE IS TRASH, SEE YOU LATER"
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3003869#Comment_3003869
Yeahh. So far, none of my survivors games have had a killer go for anything less than total blood. I'd love to see a chill killer, I always try to be one for events.
I could just be very, very unlucky, but it doesn't seem like it, and I don't blame survivors for not taking chances.
Dang it gramps, join my game, I'm the best friendly killer around, lol
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@socalfusions said:
It's hilarious reading killers complaining about performing the main objective in the game yet they regularly make the conscious decision to tunnel or camp to their own detriment instead of doing the optimal objective.
Somehow sitting on a generator when not being chased is construed to being toxic it's baffling, majority of my matches are killers speed walking back to hook at the mere thought of unhooking the survivor that was probably tunneled or will be shortly right after being unhooked.
Killers just have a sour mindset in this game and it's almost a meme to play like a douche and camp or tunnel a survivor out of the match all while they complain about gens being done. God forbid they try and compare teabagging and clicking a flash light to being forced out of the match through tunneling and camping, totally similar 😂
Yeah... cause survivors don't complain, it's only killers that are hypocrites
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@Phantom_ said:
Whenever I play killer I always have a weak spot for the survivors I main myself (Felix/Leon), and therefore cannot kill them. Well, unless they're absolutely toxic players.
I'm wondering if anyone else has this as well? If so, who is it that you cannot kill?
I mean...i just play the game, I don't look at who they're playing, I just like 2 hooking everyone, not because I don't have "feelings" for the survivors, but I'm thinking of the people on the other side of the screen instead
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@GoshJosh said:
Nurse is balanced, and it isn’t because of kill rates or statistics.
Wow, this is coming from the person who posts a bunch of survivor sided things, I guess nurse is balanced
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@TheSpectre said:
Here's what i know right now, i hope (exactly i fear) i understood everything correctly:
All characters on P3 before the update will receive some kind of icon. Ok, that seems some kind of useless reward for the grind - remember the grind was: doing at least 3x50 bloodwebs to reach P3, while loosing all perks and unused addons/offerings after each step.
Chars not on prestige are now forced to prestige because of a special bloodweb, but they retain all perks and addons/offerings while gaining a prestige level. So this isn't any disadvantage.
Now what really bothers me: you said that you'll give free prestige levels to chars depending on the number of perks they have. So people that never prestiged get the prestige for free now and keep their stuff.
If this are the facts i think this special icon doesn't reward you for going the hard way (like legacy did long ago), it just flags you as a fool for wasting your time and loosing your stuff.
What did you expect? That BHVR would give you iri shards and auric cells? That's literally the worst idea they could make
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@M4d_Psycholog1st said:
This evening I was playing Blight against four Haddies equipped with four flashlights and the infamous dead hard, I was able to complete every chase in about 30 or 40 seconds (I had no anti-loop perks, just a full slowdown build). They smashed me just with the classic swf's coordination broken strats.
1chase = almost 1 gen done. I don't even had the time to use Pop or P.Resonnance, they got that gen done just few seconds before I reach the scorge hook, same for Pop. Most annoying thing, they brought FOUR flashlights to trick me into thinking they was going for reckless flashlight saves, but then they just genrushed, and I threw the early-game into looking around before picking up someone.
This is how broken swf is. I know this mode can't be removed otherwise a lot of players will claim their money back, but it's really too strong and something needs to be done about that. You just one option to deal with that squads = Nurse with Starstruck, Hex: Haunted Ground, Infectious Fright and Knock Out. Every other killer get smashed. Is that fair? Probably Nurse mains are ok with this, but not me.
Rank means nothing
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@Absolute_Zero said:
https://forum.deadbydaylight.com/en/discussion/comment/3024425#Comment_3024425
Yeah it is quite weird.
Had a Artist DC when she was about to lose the game. It was a rather OK game for her, she got 7 or 8 hooks, everyone got a lot of points, including her. But right as we were about to open the exit gate, she DCed.
Like, why? All the Bloodpoints are gone, the addons and offering she used are gone, so what's the point? At least take the bloodpoints, the game is lost either way, I don't understand it...
Well that situation could've been something like a blackout, ik I wouldn't dc if I got that many points plus flan
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/330581/spine-chill-nerf-screws-hard-of-hearing-people
And people who play Survivor with Spotify in the background given how easy and relaxing is to play Survivor.
Then... don't throw my matches and don't play if you aren't gonna help the team
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3023264#Comment_3023264
A double isnt the only locker set up. When have you seen only 1 locker? It exists surely but theres more then likely more then 1. Also even what you're saying is true it still doesnt justify having the exploit in the game.
Ok... there's no reasoning with you, just a broken record, have a nice day
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3023180#Comment_3023180
That is no where near the point. The pairs can easily run to lockers. It doesnt even need to be a double.
If it's only one locker...then maybe look around before you grab?
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3022979#Comment_3022979
What do YOU think the other 2 are doing? Gens. So leave go pester them. For them to pull the same stuff. Guess what the other 2 are doing? Now you know what I ment by rinse and repeat. Like I said abuseable
Not every gen is beside a double locker
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@Mozic said:
https://forum.deadbydaylight.com/en/discussion/comment/3023048#Comment_3023048
I do change the way I do things - I run iron maiden to speed up the grab animation and I run franklins on every m1 killer to knock flashlights out of people's hands. When I'm trapper, I throw a trap in front of both lockers and wait.
That doesn't change the situation from being an easy stalemate, which is simultaneously why cheeky survivors find it so amusing.
Oh my gosh, that would be so good, just putting traps in front of the lockers and waiting for them 😂
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3022992#Comment_3022992
How dare you we don't speak of that unholy perk. It totally negated a already week item so Lightborn should be deleted......there I think I got anyone who wants to complain about it out of the way.....but yes Lightborn is my anti clicky click perk
YES, lightborn brotherrrrr
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3022997#Comment_3022997
What are they doing? Nothing. That's the problem. They aren't progressing the game so you sit there waiting for people to have exhausted their flashlight for you to finally be able to hook someone. And you know what, it's not impossible to win it (you're guaranteed to win the battle of attrition), but it's ######### boring. And that's my whole problem with it; it's so mindnumbingly dull to sit through that I'd much prefer it get changed.
Because it's a video game, and things which just need you to sit out and wait for people to use their flashlight because you can't chase anyone without them just jumping into the double locker is just boring. And since it's a game, things should exist to encourage fun.
... it's fun for the other side, lol
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3023159#Comment_3023159
You shouldnt be expected to run a perk to counter an exploit
Still funny, I personally have never taken off lightborn, I got on like day 3 in the shrine, put it on my doc, and legit never taken it off, best anti bully tool out there
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@ArchAbhor said:
I'm not sure if this has been addressed yet. Its when multiple survivors have flashlights and hop into lockers to bait out grabs for free flashlight saves. Its very abusable and shouldn't be in the game imo. Has bhvr said anything about this?
Run the lord and savier lightborn, tada
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3022121#Comment_3022121
Imagine if your controller vibrated to the moans
Especially the ps5 controllers, so realistic, lol
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@TeabaggingGhostface said:
Play with a headset and keep the moans for yourself
You gotta FEEL the moans, lol
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@Trex_Crazy said:
I am not proposing anything major just lessen the speed penalty for shocking with doctor. with madness being less useful due to it reverting to tier 1 (a decision I still disagree with) you lean more into the action stun. I don't think they should remove the penalty entirely (Though I sure would like it) just tweak it a bit so you are not punished for using your ability. My issue isn't with the timing for vaults it is that when you hit it correctly any survivor with half a brain isn't going to sit at the vault/pallet hopelessly spamming space. They're going to w away. They would be more cornered and less able to w if he wasn't so slow during charge up, therefore have to do more mindgames and skill rather than w.
Ooooooo yes please, I can get behind this movement, lol
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3020550#Comment_3020550
Meanwhile Ruin is weeping in the corner.
Ttrruuueeee, lol
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@drsoontm said:
Unless the intent is to only slightly delay the killer that is.
Tonight I've tried to "feel" what a 3 seconds stun would be and I just can't understand why that part was nerfed.
Also, give it the buff we all want, for it to work on both hook states
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@AcelynnBen said:
what if instead of exposing a survivor you mark them and make them visible for you, while making them exhausted or something or slowing them down or hell even incapacitated, not for 40 seconds obviously that would be too much but for like 25 seconds or something
of course the whole revealing mechanic has to go, not that its good right now feels very scuffed
of i they get marked at the end game they can't leave for 10 seconds (might sound broken but would help against those certain survivors)
of if this ^ doesn't work
just make it so the survivor doesn't know they are exposed
He... would be garbage
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3021647#Comment_3021647
To clearify: you will know once a survivor is fully condemned, but up until that you will only see of they are clean, or if they got any condemnation, and if they are carying a video tape. But otherwise 1.0-6.9 condemnation looks all the same.
Wow...but like....why? If sadako wants to speed up condemn on one survivor, why can't they let her? Just give her the info, if anything it would probably make her better to play, lol
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@Akumakaji said:
I second that. Whenever I got for 8 hooks, my goldfish brain is the true killer and offs way more many survivors then intended. Overall I find the lack of info for killers disturbing: why do the survivors know how condemned they are, but not Sadako? Or Plague and her mastery of deseases and ailments?
Wait actually? Sadako can't tell how close a survivor is to condemned? I mean, I guess I expected that, because they can get "tunneled" out of the match, but like...if you get it built up that much you deserve it
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3021404#Comment_3021404
I respect it - Play what makes you happy.
I will literally fight my friend when it's his turn to not take lightborn off my doctor, lol I just love it because there's always a chance they get a flashlight out of the chest, and the aura reading is honestly not that bad
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3021350#Comment_3021350
You could probably flip your Lightborn for Whispers if there aren't any flashlights in the lobby - It would make for a fun/silly tracking oriented build >:3
NO, NO ONE TOUCHES MY LIGHTBORN, this is the hill I will die on, lol
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3021219#Comment_3021219
Does DD make it so the Static Blast comes off the Survivor?
That would be neat-o burrito!
Yes it does, I learned it just a while back, half the reason why I run it, so far... hasn't really been helpful, but considering how blind I am in a chase, it's nice to find the survivor again with DD...even though they were probably hiding somewhere close anyways but... it's still funny, lol
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@bluedusef said:
your gonna see people running SPRINT BURST which is better then DH and increased PT users.
Yeah well if they can prep their SB, to 99%, they deserved to get away from me, it's a nice balanced perk, don't know why people think it's better than DH
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3021189#Comment_3021189
I run Whispers on Doc - Usually find someone with SB/increase Madness level in the first 25-20s of gameplay.
Dunno if you've tried it, but it's pretty fun/useful even when SB on on c/d
Yeah I could probably run that, I love running off meta stuff, my loadout is BBQ...(ok, not a good start, but I promise the rest is off meta) Dark devotion, lightborn, and thanato, with iri king and high stim, my favorite loadout, lol
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@Johnny_XMan said:
I don’t think anyone expects you to two hook everyone.
However, that being said. Players question Tunneling as a “balanced” strat overall. That message and feedback is for the devs not for you to have sympathy.
I mean, I two hooked all the other survivors up until that point, I had alot of opportunities, but the most I did was zap them and hit them when they were healthy
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@[Deleted User] said:
Camping is always going to be an issue. There's no way to fix it.
Not without survivors abusing the heck out of it
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3020545#Comment_3020545
Corrupt usually gets me 1-2 hooks in its current state, which a pretty huge start for killer.
I guess so, idk, everytime I've run it I've always had stealth survivors and I always mess up my static blast, so I'm blind for another...is it a minute for static blast cooldown? And then I normally find a survivor by then
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@[Deleted User] said:
I know what you mean. I've had many, many games where they just don't get the message I'm trying to be "fair" or I don't want to kill. They just don't get it.
TBF I've had games where I thought a killer was playing that way or struggling so I've given them a free hook and they have gone on to tunnel me out. Maybe these players have had the same experience and don't trust it.
I mean, trust is a 2 way road, you need to build it, and I personally think it's being built by having the opportunity to stab someone but not doing it because no everyone is one hooked, or that I stab them and then walk away to apply some sort of pressure elsewhere
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@Laluzi said:
Yeah, Spine Chill went from surprisingly good to dead with this change. I thought it needed to be tweaked so that it didn't completely neuter Ghostface and Myers, but making it so the perk doesn't tell you anything you can't see in plain sight, and has no noteworthy utilities outside of that - what's even the point in bringing it?
And it STILL counters GF and Myers technically, lol
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@tippy2k2 said:
I try my best to 8 hook before I kill someone but I'm not going to go out of my way to do it, especially if other survivors are going to actively try to get in my way.
Well I personally like to go out of my way, up until that point, I didn't tunnel, didn't camp, the least they could do was let me cap out my hook count
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3011595#Comment_3011595
This nurse did have range(the video stops short. So no I can't prove. You can just watch the video at certain times to see how far she goes). Nor am I editing a video to give step by step. I'll upload it if you want though. The most I'll do is point out where I messed up at the time stamps. That's about it. I don't want to hear anything about "but it wasn't a god nurse !" I don't want to hear excuses. Just acknowledgement of the counter play. Just the acknowledgement that I ran her for 40 seconds until she left me the first time. Just the acknowledgement that it took 20 seconds when I got downed because of my mistake in thinking she would blink instead of walk. Just the acknowledgement that when I got downed the second time. It took her 1 minute and 37 seconds....Is that good for a killer with "no counter play" ? The 3rd chase at EGC is what it was. I messed up and she made a nice prediction. But I took my eye off her. When watching back. I could clearly see her starting to prediction blink. I could of did better.
WOW... one person does good against a nurse so obviously nurse is fine
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3020652#Comment_3020652
I probably can count on my hands the number of meme sabo squads I've gotten and I only remember a couple times where breakout inconvenienced me out of my scourge hook.
I do remember I got incredible breakdown value with a nurse that turned the game around, but getting value out of that perk is very difficult.
Yeah... I hope it's the secret 40th perk getting buffed, lol