TotemSeeker91
TotemSeeker91
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- TotemSeeker91
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Comments
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@VoidOfMe said:
the guy got downed in the first 10 seconds of the game and you don't understand why he dc'd?
#########
Get up, reset, and take it like a man
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@BigboiLevi said:
https://forum.deadbydaylight.com/en/discussion/comment/3116526#Comment_3116526
Yes but just in general. I knew a long time ago but just why?
People will be people, and people are stupid
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3116936#Comment_3116936
So if you are not fog whisperer, cheaters can target you and force you to dc? So you will have long penalty times but it is okay because you are not fog whisperer?
Nice logic dude.
I am watching Tru3 and he has 15 minutes penalty right now. Because cheaters are targeting him. But it is fine because Tru3 is not fog whisperer.
But cheaters aren't targeting you, you just get unlucky
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@Ghostofsnow said:
Honestly I had a lot of concerns but after trying the new version of dead hard out a lot it's honestly really impactful and satisfying to hit. It's a fun way to keep a chase going and the mending time balances out the on demand health state hit boost it can give.
Any others agree? Despite strict timing I'm going to keep it on one of my most played characters for the fun factor I get from it like tanking a demon dash or shred
I am now actually happy when a survivor lands a DH against me, because they actually time it, and then I can decide to drop the chase or not
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3116543#Comment_3116543
Couple of days ago, i had a full SWF with BNP, Prove, etc. on the Artists map. While i had no slowdown at all. After the (short) match they asked "did someone say gen rush?"
Nope, they don´t appreciate when the killer tries to go for a slower pace with no slowdown.
Yeah...but the least you can do is keep playing and hope they appreciate it, although I legit never got a gg texted to me across PlayStation, 😔 and I always try to text gg to a killer if they were nice, if they are on PlayStation
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@LeeONE said:
For each uniquely hooked survivor afflicts Survivors with a stack-able 2 % Action Speed penalty, if 4 different survivors are hooked at least once, increases the Action Speed penalty by a further 8 %
Additionaly each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1% action speed penalty
With such rework thana is viable on any killer, not only legion and plague, but they are still having some benefits for injuring everyone, also it promotes to not tunnel to gain that bonus
Ofc numbers are just to keep current 20% penalty, you can change them however you want to
Thoughts?
Well, the first part is a nice permanent reward for the killer, then anything is just a bonus, I actually really like this, what the heck? Lol
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@INoLuv said:
Because he should be abrd to play and weak, this is why he got nerfed
I thought the last time wraith was changed was a buff, or was there another nerf I'm not aware of?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3116536#Comment_3116536
Then its just a gg ez at the endgame chat.
Exactly my point, even if killers doesnt run slowdowns, survivors don't appreciate it
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@JackOfTrades said:
https://forum.deadbydaylight.com/en/discussion/comment/3116534#Comment_3116534
I shall. I'll make a post when I find one.
... it might end up being me, lol, look for a doc who runs lightborn, hangman's, uh... I'm juggling between a few slowdowns, and like mad grit or something, lol
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@vBlossom_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3116528#Comment_3116528
No, currently I'm running Prove + Deja Vu + Overzealous + Built to Last with green toolbox with speed addons.
If the killer has oppressive gen regression build it's really funny seeing his complaints on endgame chat.
But like I said, if I ran 0 or 1 cooldown, say...corrupt, would you drop your toolbox because my build isn't "oppressive"
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@JackOfTrades said:
I'VE SEEN A KILLER USE DEATHBOUND IN MY LAST MATCH! THE ODDS! (lol)
Cool, now find one with hangman's trick, lol
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@Grum said:
Nothing gets me to slap on a gen rushing build faster than going against killers that stack four slowdowns and play as nasty as possible.
So if a killer runs 0 or 1 slowdown, what? You voluntarily drop your toolbox at the start of the trial?
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@BigboiLevi said:
https://forum.deadbydaylight.com/en/discussion/comment/3115309#Comment_3115309
Im not new? Its just laughable. Im not a survivor main AT ALL so I dont and never know why T bagging would be nececcary.
If you weren't new, then you wouldn't need to ask this question, you should just know
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3115929#Comment_3115929
Survivors have a terrible "I don't want to play this game" problem, that I haven't seen this bad anywhere else.
Killer I don't like? DC
Map I don't like? DC
Got injured first? DC
Ran every meta perk, Gideon map offering, four flashlights, teabagged at the exit but still got downed and hooked? DC
What are you classing as "deeply irritating" that it warrants screwing over 3 other players and sitting out for 5 minutes for the sake of saving up to 30 or 60 seconds? I'm willing it bet it's nowhere near irritating enough to warrant that.
Survivors need to realise that DCing when there's something you "don't like" is the equivalent of throwing the monopoly board across the room when you land in Jail and storming off in a huff.
A bit off topic, but jail is literally the best place to be in late game monopoly, lol
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@BigboiLevi said:
Just exit. Idk why you would crouch up and down to eventually get trolled by a bloodwarden or by noed. Once again survivors, just exit... Can yall please explain why you guys do this? Or t bag in general?
Ha, funny little new guy
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3115040#Comment_3115040
One day, I will.
Dare him to buy Sadako, lol
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/comment/3115060#Comment_3115060
you betcha i'm one of those
Alright, calm down or go to horny jail, lol
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@ad19970 said:
You shouldn't care, the devs should care and finally nerf such an unfun and skillless strategy.
I don't know any other online vs game that has such unhealthy, unfun and skillless strategies to be so effective like tunneling and camping are.
Uh... Overwatch with torb and sym defense, uh.... I wanna say it's called call of duty vanguard with that little machine that can run over someone and no one sees it coming, any call of duty with claymores, ect ect
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@GeneralV said:
There is no such thing as survivors "always trying to make killers have bad experiences". That is just unrealistic.
Camping and tunneling are looked down upon because they are a pain to go against. Heck, they aren't even fun for the killer! I see no reason to use those strategies unless there is absolutely nothing else you can do to win the match.
Some people probably get a kink from camping and tunneling somehow, lol
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@GeneralV said:
All-Kill.
I bought because my friend dared me to. Never touched Trickster nor his Survivor, and never will.
I shouldn't have accepted that dare.
Did you get him back with a better dare?
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@BlazePyron2 said:
Mine are Clown (he's not free on pc), Artist, Blight, and maybe bubba now that bbq isn't required for leveling.
Blight I'm just bad at, but I genuinely don't understand how clown and artist are so underpowered. Especially artist considering she's fairly new. Maybe I just don't understand how to play her but her power seems completely useless.
Bubba, nemi, and blight I guess (hey, 9000 iri shards is 9000 iri shards)
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3114917#Comment_3114917
I just leave this image here.
https://us.v-cdn.net/6030815/uploads/DAS33432YLUR/image.png
With new Gen, the time extended from old Thana 20% is 110sec (450 to 560)
And again, people not freaked out why 2% is the problem. The Devs' thought of buffing Thana was the problem.
Bruh...10 seconds getting added is only if ONE survivor is doing gens, if 2 survivors start at the same time, they will complete both in 90 seconds, not 180 seconds
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@MTH said:
Has this always been a thing?! Was at a window waiting to vault it but when the cloaked wraith was next to me at the window, it took away my option to vault.
Yeah, at least I'm pretty sure the killer takes priority over who vaults
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@MommyHunktress said:
I will go out of my way to camp and tunnel each and every one i find. It is the easiest, most bs gameplay in my opinion. you make the killer waste all of his time and because he cant find you your teammates get juggled. its a selfish way to play and very unfair in my opinion. if my mmr is high enough to where i have to be on my toes at all time the fact someone can just hide is really annoying. I just had a girl working on a gen on dead daweg and go for saves but i could never freaking find her. its the worst feeling in the game
Play doc, all you need is one zap through the entire match and you have illusion docs pestering them
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3112794#Comment_3112794
Yup. Sometimes you can get a lot more value out of a bodyblock or sabo than you would think, if you know what to look for and when to use it. Granted since its straight up denying the other side's objective, it tends to lead to reprisals, even if the other party did it unintentionally. Its just a bad situation in general really.
Unless the killer runs iron, agi, lightborn, mad grit...*cough cough my trapper build* lol
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3112744#Comment_3112744
You'd be surprised. It happens most often with a hook near a corner with outdoor maps, on indoor maps it can be the hook distance calculation not accounting for blocked paths/floor differences/etc. A lot of times all it takes are 1-2 offerings or a single kill eliminating a hook and you can create an area that basically requires perks like IG to be able to reach anything if they start rubbing their face on that wall/corner.
Huh, interesting, didn't know that
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@CamilaRms said:
This has been literally the default gameplay for me these past few days, 4 out of 5 times a killer tries to slug the last 2 players, they will not hook the downed surv until they find the last one, making it extremely boring to stay there waiting to be killed in order to no quit and get a dc ban.
They should give us the choice to bleed out faster, there's absolutely no need to take that long for a downed surv to die.
That is fine, slugging to get the 4k is legit,what isn't legit is after the 4k the killer just goes afk instead of hooking you two...then again, tbf, for me personally, kinda hard sometimes to find the location I left the dying survivor if I leave them for a while
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@EternalSinOfCain said:
I mean, sometimes Killers don't have a choice. I had a Trickster match, It was a 4 man SWF. They brought RPD offering and Sacrificial Oak offering. They ALL had Breakout, Breakdown, Boil Over, and Flip Flop. They also all brought Tool Boxes. They also went to that stupid upstairs "Comp Corner" in the Library.
I literally couldn't get them to a hook, so I had no choice but to let them bleed on the floor. One dead on hook, 2 bled out on the floor. All that work for a Black Pip. Talk about doing well, even though the Survivors made your objective impossible, and the game telling you it was a draw.
THAT is legit and fair reasoning, but I think that situation only occurs on RPD... because 3 floors... yay, any other map probably has enough hooks to hook em
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@_kostas_pap_207 said:
Guys not matter what bhvr does we only get auto miss
And auto aim is on all platform. You posted billions of comments about this damn
I am from ps4 and it happens a lot
I see pc players getting caught also
Nintendo x box
EVERYTHING. It's on every platform
And bhvr doesn't really care. Sometimes you are getting hits that should not hir and sometimes it can destroy your match
But when I am survivor killers never get caught by this damn auto aim. Only when I play killer. Fook
Hey, I need auto aim, I legit depend on it for some of my hits, then laughing at how stupid (understatement) it is
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@CaulDrohn said:
Are we really sure it is a nerf for plague? Because the survivors have to cleanse to deny you your full thana slowdown. So thats one more damage puke for you to use. Reducing the slowdown from 20% to 6% with one cleanse is quite a big incentive for cleansing, imo.
I'm pretty sure that's what everyone is saying, that it's now only good on plauge and legion
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@Rogue11 said:
Why not just nerf the percentage per stack to 3-4%? It would end up close or slightly higher than previous 4 stacks on 80 second gens (around 102-107 seconds vs current 115).
And it wouldn't be garbage on all but 2 killers...
Too simple of a solution
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3111447#Comment_3111447
Those are the good stories. There are also the bad, equally hilarious stories, of zombies bodyblocking Nemesis and allowing survivors to escape.
Oh my gosh, I didn't even think of the zombies having collision, lol, just shows how dense I am, but no, I would probably get off for the day if a zombie did that to me, lol
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@Chocolate_Cosmos said:
Infection, but better since it has movement speed debuffs = ✓
Has some dash (mid-range distance) anti-loop ability = ✓
Probably can damage you without being infected first, unlike Nemesis who needs to hit you 3 times = ✓
Limited infection removal creates = ✓
To me it sounds like instead of Zombies, he has some grab ability (that is limited to something, maybe level of infection probably) or generaly more options to damage / deal with loops better than Nemesis himself. Sounds like almost copy-pasted Killer but instead of zombies he has better grab / dash ability.
I hope it's not another Sadako / Dredge situation, where the other killer is way better then other's job. At least Dredge has Nightfall which is unique to only Dredge. Nemesis will have his zombies at least but they still have bad AI so that's kinda meh...
The stories I hear from nemesis mains is hilarious though, like he'll down someone, then on the opposite side of the map, u randomly get another down, lol
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3111397#Comment_3111397
Trapper, Wraith, Huntress and Spirit only, I'm afraid.
Booooo, well... I suppose trapper looks like a hunk, lol
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@TheArbiter said:
It's $10 on steam
Is doc in there? I'm very sure in my sexuality, but I would date doc in an instance, lol
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@GoodBoyKaru said:
https://store.steampowered.com/app/1866180/Hooked_on_You_A_Dead_by_Daylight_Dating_Sim/
£6.99. Assuming they'll announce it later on the stream but, yeah. It's out.
Thanks @Seanzu for letting me know so I could steal credit here
Console as well?
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3110687#Comment_3110687
I feel like im talking to a parrot.
Yes honey i know, thats exactly what i said, no need to repeat it like that 🥰
Did you not use the aura reading it gave you? If so, congratulations, you were running 4 perks, if you just ignored it, then yeah it was only 3 perks, but that was your choice
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@lauraa said:
I feel like I appreciate BBQ for who BBQ is now, and not for shallow reasons like BP anymore.
That's deep, lol
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/3109727#Comment_3109727
That’s why we don’t support those things.
Is there a fix for survivors standing in the exit gate, for instance?
Blood Warden, let's goooooooooo, lol
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@JoByDaylight said:
At least slugging is a valid strategy.
I wish that you could choose to bleed out faster though. So many times I have lied on the ground for 4 minutes.
I don’t have time for that #########.
What? You have somewhere to be? If you are playing DBD, probably not, lol, you can afford the 4 minutes
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3109640#Comment_3109640
Being slugged on the floor for 4 mins isnt exactly "playing it out"
It is, because there's an end timer, so "play out" the 4 minutes you're on the ground, as in don't be such a wimp and go make a sandwich or something, lol
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@Sparks741420 said:
the added 2 seconds for other perks is def easily abused...
How... that's it, just how...
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3110563#Comment_3110563
Noed is powerful?
🤭
On an unorganized team, yeah, although the update definitely helps with it
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@FacecampingTunneler said:
While I agree solo queue can be bad, decisive shouldn’t have been nerfed for killers such as nurse and blight, to say that perks shouldn’t deactivate from doing gens is crazy and almost as crazy as saying legion is overpowered, he literally has 0 anti loop and you can heal against him so thana won’t get the 12%, the insta down frenzy is countered by spreading on gens which is already a good tactic against every killer and relies on map size. It is delusional to say survivor is unplayable and that dead hard which is still one of the best exhaustions should be made to be more accessible and rewarding when it can literally give you another healthstate if used correctly.
You're not being tunneled if you have time to do a gen
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@Sluzzy said:
The very small insignificant thanatophobia nerf is a distraction for what will cause the return of a very unfun, overpowered, and annoying killer meta combo: Pain Resonance + Dead Man Switch.
The Artist is broken with that combo, more so than Legion with thanatophobia which is not affected by the nerf. Legion can easily keep all 4 injured and even down with his power. He will still be overpowered and unfun to verse.
Why was MoM nerfed so it is unfun to use? Why should it disable for doing the objective? These are perks made for killers and does very little for "survival".
I feel BHVR is not playing their game, listening to the community where survivor is unplayable. Survivor is a very oppressed and unattractive role. Survivors need a lot of buffs, such as reverting the DS stun, removing deactivation conditions for doing objectives, and dead hard needs to be more accessible and rewarding. Killers need the buffs reverted from the mid-chapter patch.
Sluzzy, everything aside, be honest for 1 second...who ACTUALLY uses MoM
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3109995#Comment_3109995
Wait, wait, so you actually want the devs to decrease gens to 80 seconds again, and then keep perks like thana pre patch as strong as they are?
How does that make any sense? Then you just makes killers way too dependent on slowdown perks again. Dude that just messes with my brain right now.
Why wouldn't you want to add some of the power that slowdown perks has to the basekit, and weaken the slowdown perks? That's how you actually achieve some more perk variety. That's also exactly what the devs wanted to achieve, so of course they are not going to revert the gen times and then the Thana nerf.
Let's say there are two version of DBD, one with 80 second gens, and one with 90 second gens. And then two version of Thana, both increasing gen times to the exact same amount. So no matter if looking at the version with 80 second, or that with 90 second gens, Thana would increase the gen times to the same amount.
Would you actually prefer the version of DBD that has 80 seconds of gens, which means gens can go even faster without slowdown perks, but with slowdown perks like Thana gens are the same as the version with 90 seconds? That makes no sense to me, because that just means slowdown perks are by far the most viable, and potentially only viable picks. It would make killers just much more dependent on slowdown perks, because with them, gens would be slowed down to a noticeable amount of time, but without slowdown perks, gens would go too fast.
Meanwhile, in the version with 90 second gens, people are more incentived to pick other perks besides slowdown perks as well.
Bruh, thana before patch was fine, I personally think it was a bit overkill with added gen speeds AND brutal base AND 10% STBFL, so if they decrease the time, then killers still get a decent update and thana is no more oppressive than it was before
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3109825#Comment_3109825
Thana got 2 buffs, the perk itself by 2% (which isnt that much, really, its something minor) and an inderect one with gen timers, thats the problem, as someone already posted, 2 injures already increase gen timers more than 4 injures before the patch.
Thana may not be a problem itself but paired with other changes it has become one.
Yeah, so like... reduce gen times again or something idk, thana is fine
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3109825#Comment_3109825
It is a problem when you actually take a look at gen times, with this perk equipped, before and after the patch.
Before the patch we had the values 5/10/15/20 % slowdown, and 80 second gens:
- 5%: 84,2 seconds
- 10%: 88,8 seconds
- 15%: 94,11 seconds
- 20%: 100 seconds
Now the former buffed Thana of 5,5/11/16,5/22 % with 90 second gens:
- 5,5%: 95,2 seconds
- 11%: 101,1 seconds
- 16,5%:107,8 seconds
- 22%: 115,4 seconds
So even with only 2 survivors injured, gens already took longer than before the update with all four survivors being injured.
The point of increasing gen times was to take some of the power that slowdown perks had, and add it to the basekit of killers, so they'd be less dependent on slowdown perks. Even if Thana would have stayed at 5%, it would have still made gens take noticeably longer than before the update, because of gens taking 90 seconds now. In case of Thana, they made gens at base more slower, but then they also added even more slowdown potential to Thana as well, instead of taking a bit of that additonal slowdown of Thana away, which they should have done to begin with.
That's also why Pentimento is quite the problem at the moment, and maybe even Gift of Pain, which would be more balanced at 14 or 12 %.
Lets say Thana had fixed values of 6/9/12/15 % for every injured, downed or hooked survivor. That would lead to the following:
- 6%: 95,7 seconds
- 9%: 98,9 seconds
- 12%: 102,3 seconds
- 15%: 105,9 seconds
So as you can see, gens with Thana would still take noticeably longer than before the patch, especially with only 1 or 2 survivors injured,without being crazy strong. Only that some of that potential power and slowdown, is now actually located in the baseline gen times, which are now 90 seconds.
That was the point of the big update, why gens got increased by 10 seconds, and why meta slowdown perks got nerfed. BHVR just didn't realise that other slowdown perks would become problematic like this as well.
The Thana we have now is much better. It's not as much of a problem anymore, but the way it was nerfed was far from ideal. With fixed values like I suggested, it would be much more consistent on all killers. Still fairly good on every other killer, but not too oppressive on Legion and Plague.
Thana got indirectly buffed, the perk itself is fine with the extra 2%, it's BHVRs fault for adding 10 extra seconds
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@ad19970 said:
The Pain Resonance change was bad, I have absolutely no clue why they didn't just fix Merciless Storm by having it deactivate when the gen regresses by any means. If they weren't able to do so, than that just supports the spaghetti code claim big time.
Hopefully they will revert that change. The nerf to Thana however shouldn't be reverted. I would much rather have Thana changed to have some fixed values, like 6/9/12/15 % for every injured, downed or hooked survivor. But this nerfed Thana is better than before at least, which was ridiculous.
... it was 2 extra percentage before it became meta, I don't think thana is the problem
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3109252#Comment_3109252
Yeah, Forced Penance is mostly it and, like you said, it's not going to work often enough to make literally everybody Broken.
(On a tangent I've been running a Backpack build on a bunch of killers recently that's pretty fun which is Agitation, Mad Grit, Starstruck and Forced Penance. It's amazing how many people still try and bodyblock me when I use it!😄)
Oh I love running iron and agitation and just travel the survivor from point A all the way to the complete opposite side of the map and have them be like "how did I not break free!?" Lol