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The_Crusader

The_Crusader

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The_Crusader
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  • Killers: *Sits next to hook*

    Also killers: "gEnS gEt DoNe 2 fAsT"
  • SenzuDuck said:

    @Bbbrian2013 said:
    Because a 3k is a loss. Did you really win as a killer if someone escaped? You failed in your objective to kill them.

    and this here is one of the biggest issues with a lot of killer mains. It's about killers not 4King every match, if they don't 4K every match they are "underpowered" which is the game was made so every killer 4Ked every time the game would be dead right now.

    I like to think he was joking, but then users with Freddy pics often tend to say that kind of stuff and mean it.
  • It's obvious some people play one side only, outside of challenges.
  • *Complains about Trhyharding killers*
    *plays claudette p3*
    lol
    Claudette P3 with Sprint burst, self-care, urban evasion and borrowed time.

    The meta.
  • RotBb said:
    fcc2014 said:

    @RotBb said:
    So my Xbox is telling me I don’t have the clown, but I still have Kate (bought them both with auric cells), how do I get the clown back?

    PS4 had a similar bug. I bought content through the store and lost previous purchased content. Did you restart your xbox yet? That is what restored it on PS4.

    He’s back, but that is for the advice <3
    Yeah I've heard a few people say they lost content then they all follow up with restarting the game/console fixed it so that seems to be the solution.
  • Orion said:

    I'm just gonna focus on the one hiaspect I find most confusing. If aura reading is so powerful, how come Survivors don't use it?

    Depends on the survivors. Some go for meta builds, while others have a different opinion on what's a strong perk. Others might have a day where they say "[BAD WORD] it, let me try this perk." 

    Personally, I've used Bond occasionally if I don't want to use self care.

    Bond is helpful for other things to:
    ~Seeing where my peeps are at if they're getting chased near me. 
    ~If I see someone going for a save, I'll go back to a gen. 
    ~Get a good idea where a totem is getting destroyed, or where my team is doing gens.

    I've only used empathy mostly for certain quest dailies.
    I take Bond every game. I'd consider it the most powerful perk I use, or tied with We'll make it.
  • scorpio said:

    And scratch marks vanish for no reason and the sound is so screwed up that I can't tell if a survivor is under me, over me, or next to me. And they left us with this for the double BP event so thanks for that too.

    Lol yup.

    - Get flashbanged
    - Lose survivor due to bugged scratch marks
    - can't hear them because sound is broken

    - Merry christmas everyone!
  • sulaiman said:

    @The_Crusader said:
    Hands down the most toxic community I've ever seen. The only game where I have to make my steam profile private and change my username constantly.

    That is totaly my post. Never have i ever encountered a community this toxic, and i play games (pc, console, board, and cards) in different communitys for over 35 years now, and started online games about 21 years ago. I never had my steam profile private before i played this game. now it is. Change my name from time to time.

    The main problem from my perspective is the fact that a lot of players are killer or survivors only (or at least it seemed to be that way). In other games, your enemy today can be your ally tommorow, and since most games are symetrical, most people tend to see the same problems. Here, the "solo-playmode-players" have absolut oppsite goals and views, with some player like myself playing both sides almost equaly.

    To me, toxic is mainly disrespecting your fellow gamers, no matter which role they take in this game.
    Thats why i belive tbagging is toxic, because in the majority of cases it is meant to be.

    But most of the time, its not the killer that is toxic (although that might happen too): Most of the time its the survivors, basicly encoraged by bad game design. Endless looping is as boring and frustrating as camping and tunnelning, but all three are not only fair strategy, but sometimes needed to achive your objective. But being on the receiving end can feel very toxic (especially when one side uses additional advantages, that makes the strategy more effective, and sometimes unnessesary (like having a rank 1 runner with his swf rank 13 vs the rank 13 killer, or being an experienced killer in lower ranks due to rank reset or deranking.

    Also the excessive points one single player gets from unhooking (while the one luring the killer away or just being a second too late or just being more cautious (or the one not wanting to do the unhook while in terror radius)) promotes a "me vs other survivors" mentality.

    A redesign for assigning bloodpoints might help here (no extra points for hatch, only 2k for survivel yourself, + additional blookpoints for each other surviving teammate).

    Yes the unhook points need to change. This is why camping works, and it causes survivors to rush unhooks as they compete for the points.

    Remember survivors actually lose points when someone gets hooked, so if they dont unhook then it hurts them. Hence camping works as survivors will rush the hook for the points.

    Excellent design right there.
  • It's still a useless perk against camping, outside of open exit gates. 
  • βLAKE said:

    Yeah I faced a nurse like that yesterday. The whole team practically died before finishing a single gen because the nurse was just finding us like how you explained in the original post. It really is suspicious and I wonder if they are cheating, but it doesn't matter because the devs won't do anything about it.

    https://youtu.be/9pYBxUSEep8

    I know its easy to accuse of cheating when that might not be the case.

    But sometimes things just feel off. Especially when they come straight to you, know where you're hiding even though you aren't near a gen.

    The video above shows that its possible. 
  • Ryuhi said:

    Ive seen this dozens of times where billies will chainsaw at the very first seconds of the match, and find a survivor across the map who isnt even visible from the angle they came from. no scratch marks,, no crows, nothing.

    I'm sure at least some of the time its blind luck, but it feels a bit too frequent for that alone.

    This is what I mean. When they zoom over, you're hidden from view and theres no way they've seen you and yet they know exactly where you are.

    Or they're on one person, that person feels its bs and dc's then they teleport right over to you without a bbq stack and you arent even near a gen.

    The amount that have vac bans too is disturbing. This is why it woulf br nice if we could see killer profiles. Vac bans are why i tend to dodge survivors.
  • Just seen it now. It was squirting out of my poor Feng like a geyser.
  • Why do we need it? Its only 40 seconds at tier 3
  • Poweas said:

    I don't think that would be fair to be honest. I mean I'd just make it make the wiggle timer 30% longer.

    Lmfao

    As long as survivors have a free escape in decisive strike, then this idea of an iron grasp rework is fair.
  • Orion said:

    @The_Crusader said:
    Stop being so toxic and defending everything scummy

    What do you think you're going to accomplish by lying about me, exactly? I'm just curious.

    Not a lie, you defend tunneling yet again and respond with what is basically "git gud"

    What do you think that will accomplish? You think they haven't tried to win chases? You think that idea never occured to them?
  • Orion said:

    You could try winning the chase... just saying.
    Alternatively, the grind could be eased up so that 8000 is somewhat significant. However, removing the cap will just lead to relentless farming, and you do not want that.

    Stop being so toxic and defending everything scummy
  • Merry Christmas from Behaviour
  • Poweas said:

    @The_Crusader said:
    Because killers can't accept that they suck.

    I've lost count of the number of times I've been playing solo and the killer gets salty as accuses us of being swf.

    Tbh they could be asking just because they face a lot of SWF. After every game, no matter how it went, I always ask if the team was SWF when I play Spirit since SWF is all I face.

    They don't ask, they straight up accuse. Hell I've seen killers get a 3k and then throw a strop and say we were swf and it was unfair.

    They really only will accept a 4k.
  • Oh and lets not forget the infinite loading screens. Having to close your game, or spawning in with only 3 people.

    Utter garbage.
  • Because killers can't accept that they suck.

    I've lost count of the number of times I've been playing solo and the killer gets salty as accuses us of being swf.
  • Forgot to add that as much as low rank sucks, high rank isnt much better. Its just nurses with ruin who slug everyone so your entire game consists of trying to pick up people off the floor.

    Great game design.
  • The Finger, could also be a valid answer

    Can confirm this is true
  • I agree about the bugs. The sounds and scratch marks make killer annoying to play, especially spirit. Can't hear survivors, scratch marks randomly disappear, its annoying.

    And the flash bangs are already getting old too. Sure they're easy to avoid if someone makes it obvious they're going for it but its still MUCH easier to pull off a blind with these than a flashlight. Had it happen to me a few times and managed to do it to killers a few times too.

    I find solo survivor is worst at low ranks. After rank reset you have to grind your ass off to get away from the green ranks because these players will massively hold you back. It feels like a chore, NEEDING to rank up so you can get decent games. Also doesn't help that disconnecters lose 2 pips so green ranks end up with all the worst offenders and every game you get there has 2 disconnections in it. If you aren't in purple by the end of week 1 then it isn't worth playing.
  • I got the lighthouse totem on blood lodge last night. Who on earth thought that was an acceptable totem spot?
  • Vietfox said:
    Does it matter if theres no counter play? Theres none to DS and no dribbling doesn't count because its very situational and survivors will often run to areas with no hooks to trigger it.

    I'm tired of these double standards on the survivor side.
    @The_Crusader
    DS is a game feature, thus DS is not an exploit.
    Moonwalking as legion is an exploit because was never intended and there are no counters for it.
    I'm pretty sure the whole game wasn't intended to be based around loops, but it is, survivors do it a lot, and for some killers there's very little counterplay other than to get looped.

    Oh well .Maybe moonwalking can become the design norm for killers going forward.

    Plus there are things like bodyblocking etc I like when survivors create something irs fine but when killers do it there are non-stop tears about it.
  • It seems to be fairly common at the moment. Sucks when someone has used BPS.
  • An idiot DC'ec on me while carrying him on my shoulders and the entire match I was carrying him when not carrying other survivors.
    Never seen that before.

    Yeah this is so annoying. Think it happened once or twice pre-patch but it's very common now after the patch.

    It still had the sway effects on me so I was getting pulled from side to side, and another time they disconnected as I was about to hook them so I was stuck in the hooking animation for a full 30 seconds or so.
  • They made it a lot better when they fixed the double window loop in the main structure.

    I just let survivors have the main structure gen since it becomes more manageable after it opens up when the gen is finished.

    artist said:
    love my double windows <3
    These contradict.

    Think I saw a video with the double windows. It was noob3 (dont normally watch this guy but watched his video trolling killers to try and unferstand the mind of an idiot)
  • Yeah they shouldn't be picking people up. I see them do that though. Then sometimes they try to get the survivor to work with them. Its toxic.

    Survivors should have the option to bleed out a little faster. Anywhere up to 50% because slugging is so boring. Plus at the moment it just ends in disconnects sometimes.
  • More salt than the dead sea.
  • No, I hate it. So that's why the game loves only giving me those maps. I ended up DC'ing last night because i got Grim Pantry 8 times in a row.

    Ouch.

    Purely random? Or offerings?

    I know people frown upon DC'ing but when you get survivors burning coldwind offerings like 5 times in one night....

    Close to 30 maps in the game and survivors - mostly claudettes - expect you to play the same 5 over and over again. So boring. So so boring.

    This is why other games don't let you pick the maps. Behaviour doesn't understand this concept though.
  • Its just yet another map with a really boring, annoying center building for survivors to spend 90% of their time in.

    Seems thats what the designers want though.
  • You can't buff these too much, otherwise NOED becomes worthless. I get that a lot of people want that but until survivors lose all their crutch perks NOED needs to stay.

  • Hands down the most toxic community I've ever seen. The only game where I have to make my steam profile private and change my username constantly.

  • I agree with the tiers but I would move Legion down one tier.

  • The devs just decided survivors should have flashbangs instead. From the design team that brought you Decisive Strike.

  • I just feel like 90% of the game takes place under or around the pantry. Claustrophobic little mess with ultra safe pallets, survivors run there most of the game, outside of that you've got those crappy piers and reeds that are as annoying as corn.
  • ######### is wrong with people? How does the killer harrass you in game? He kills you? Oh noes a killer in a game whos objective is to kill me, kills me!!1!1! He is harrasing me!!1!! Come on man, really... It is the objective of the killer to kill you. If he constantly gets you first maybe hone your skills or maybe look at another game to play because this might be to hard for you. Buuuuut if its messaging harrasment then just report him its not hard.
    Targetting a specific survivovr game after game with the intent of ruining the game for them. It's bannable.

    Guy who harassed me would get other survivors to work with him to hunt me down.

    Its scummy and nobody should have to put up with it.
  • Master said:

    @The_Crusader said:
    All you can do is change your username. I've had to change mine twice. Luckily its free on steam, costs money in xbox though and on ps you're out of luck.

    Behaviour refuses to let survivors see the killers name. Or mess about recording all your matches and jump through hoops to submit evidence just for probably nothing to happen.

    Why is everyone trying to lobbydodge such killers. They should get banned (if they really harassed) such that noone else has to suffer

    They facecamp, then get salty when you point out they facecamped, then tunnel the hell out of you every game after and even get other survivors to work with them.

    Welcome to the DBD community.
  • All you can do is change your username. I've had to change mine twice. Luckily its free on steam, costs money in xbox though and on ps you're out of luck.

    Behaviour refuses to let survivors see the killers name. Or mess about recording all your matches and jump through hoops to submit evidence just for probably nothing to happen.
  • I wouldn't mind having Nea's face. Toxic little sods.

    Not Feng though. She doesn't deserve that fate!
  • It does seem pointless when compared to Ruin.
  • I'd just prefer if they had it activate with any fast vault. I dont fast vault unless I'm being chased and its annoying not having it activate against Myers for some unknown reason.
  • The main building can be a bit of a PITA for some killers but overrall it's probably better than Yamoaka or the coldwind maps.
  • Vietfox said:

    @The_Crusader said:
    xllxENIGMAxllx said:

    @SenzuDuck Yes, looping is not directly related with SwF but when your friends all plays insta-heals, bodyblock the killers to allow him to recover without insta-heals with adrenaline at end-game you know how cancer it is for Low-Mid tier killer. DS to extent chase that's where the issues persist when you have gens that' can't handle the shock without ruin. He shows how much the gens is made with plastics and easily destroyed.

    Like i said if without ruins the gens can't survive the game remains unbalanced against SwF.

    This is a good point. SWF always bring their most broken toys. The syringes, BNP etc.

    As killer you have no way to know or prepare and it can really screw you. Solo players are much less likely to bring these, especially X 4.

    So what, killers can also bring broken addons and/or ebony moris and there's no way to know or prepare either and it can really screw survivors.

    Don't know about thay, burn a black ward or mori and watch as the survivors drop out on the loading screen 🤣
  • Orion said:

    @The_Crusader said:
    The surfing bug is extremely common in the live version, and it was on the ptb but I assumed they would have fixed it.

    Happens if you hit a survivor as they out down a pallet.

    Aldo shows downed survivors as standing/surfing.

    Was it actually reported, though?

    Who knows?

    But there's no way in hell anyone who tested this game couldn't immediately tell the audio was off. Almost everything about the audio is broken. The surfing bug is the least of the issues right now.
  • Jago said:

    Kindred should be a passive thing for every solo survs :)

    I agree. It's not like we're asking for survivors to have Bond which is very powerful imo

    This is just a small QOL improvement to help with the huge camping issues the game has.

    Besides swf already have this so its not like killers are going to be put at a massivse disadvantage, this only helps out solo players.
  • Orion said:

    @popoles said:
    Of course they don't have something like this. And that surfing bug that happens to me almost every game is also magical when it could evade such a thorough process, I suppose. 

    I didn't encounter it in the PTB, and I didn't encounter it in the live version either (as far as I could tell).

    The surfing bug is extremely common in the live version, and it was on the ptb but I assumed they would have fixed it.

    Happens if you hit a survivor as they out down a pallet.

    Aldo shows downed survivors as standing/surfing.
  • @SenzuDuck Yes, looping is not directly related with SwF but when your friends all plays insta-heals, bodyblock the killers to allow him to recover without insta-heals with adrenaline at end-game you know how cancer it is for Low-Mid tier killer. DS to extent chase that's where the issues persist when you have gens that' can't handle the shock without ruin. He shows how much the gens is made with plastics and easily destroyed.

    Like i said if without ruins the gens can't survive the game remains unbalanced against SwF.

    This is a good point. SWF always bring their most broken toys. The syringes, BNP etc.

    As killer you have no way to know or prepare and it can really screw you. Solo players are much less likely to bring these, especially X 4.
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