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The_Crusader

The_Crusader

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The_Crusader
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  • Yeah the boiler room. Survivors run down there all the time just so you can't hook them. 

    Not to mention claustrophobic little areas with no line of sight are awful for killer. I get why they're in but areas like that and undernearh the pantry feel so frustrating to play in.
  • Arsoul said:

    @The_Crusader said:
    This event has been [BAD WORD] balls for me.

    [BAD WORD] springwood and [BAD WORD] whoever designed it. If survivors arent burning offerings then its coming up out of chance anyway.

    Had it 4 times so far and every [BAD WORD] time you cant hook them because they all run downstairs and the hatch spawns there but interestingly the basement never does.

    Just another bonus for survivors I guess. Free wins. To go along with their purple keys they're pulling out of chests.

    [BAD WORD] garbage game.

    Settle grettle, It's only a game

    It's frustrating man. All I want to do is my objective but there's no sodding hooks nearby lol

    They fixed the Thompson house. Don't see why this can't be fixed.

    I can't think of any other game that shafts you when you're trying to do your objective like this.
  • Its easy to avoid them when the survivor runs in front of you and makes it obvious they're about to drop one.

    It's still easier to catch a killer off guard with these than a flashlight though.

    More importantly it's harsh that they can cancel wraiths cloak. That's a bit too OP.
  • This event has been ######### balls for me.

    ######### springwood and ######### whoever designed it. If survivors arent burning offerings then its coming up out of chance anyway.

    Had it 4 times so far and every ######### time you cant hook them because they all run downstairs and the hatch spawns there but interestingly the basement never does.

    Just another bonus for survivors I guess. Free wins. To go along with their purple keys they're pulling out of chests.

    ######### garbage game.
  • Killer is literally standing still and doing nothing, why wouldnt the survivors finish gens or open a gate? Killer didn't do anything that stopped the game, if anything they gave the team more time. If the killer cant even defend a single point against bp greed then the communities sense of balance is truly in a bad spot.
    Cus the hatch is only open for a limited time after key usage.
  • to be fair i im rank 13 (i havent played a lot of killer for a while) and end up playing against lots of people people from red and purple ranks so the ranking system doesnt mean much to me. also rainbow 6 siege is incredibly broken but is considered a competitive game and the balancing in this isnt that bad.

    Lmfao, Siege is 10,000 times more balanced than DBD ever will be.
  • This event has been ######### garbage so far.

    Every game burning springwood. Its a pain with spirit since scratch marks are broke, audio is broke, and fathers glasses dont work in the grass, but most importantly survivors run to that stupid maze under the school when they're going to go down knowing full well its a boring pain in the ass and that THERE ARE NO BLOODY HOOKS!!!

    They're taking decisive and even boil over just to make it a pain in the ass to hook them.

    I dont think ive ever felt so salty whilst winning. Its not a fun challenge, its just a tedious chore. Running around their stupid blind spots and sturggling to get them to a hook every time.

    How about the devs get off their ass and add a ######### hook down there? Or just make the basement spawn there every time?
  • Leatherface final smash: Sets up a tent

  • I mean the blinds are one thing but I think it's a bit unfair on wraith. All they have to do is drop one when he's closing in on them and boom he's stunned.

  • Ok how is it fair that a flash bang can stun the wraith ending his cloak?

    I didn't think the game would be that broken yet here we are...
  • TheOwl said:

    I agree that loading into 3 vs. 1 matches isn't exactly pleasant. It also happens too often for my liking, especially after this most recent patch. However, I do believe that the developers are looking into it by trying to gather logs from people who are experiencing the infinite loading screen glitch which is a primary cause for these types of matches being so prevalent.

    One thing I respectfully disagree with is your choice to disconnect when you load into a 3 vs. 1 match. When you disconnect, you essentially destroy any possibility the other survivors have of escape or at least getting a safety pip, and you assure the killer an easy victory. Just keeping the killer distracted for a little bit by getting into a chase and choosing to die on the hook is better for your team and will not give you the double depip and chance of ban that disconnecting will. Although it is indeed harder to accomplish, I've been in several 3 vs. 1 matches that all of the survivors were able to escape, and it is entirely possible if a team is proficient enough at doing generators and keeping the killer busy.

    To be honest I don't D/C half as much as my.angry post made it sound like I do lol

    I play if I get one, and it sucks because it feels like I'm forced to do it. The devs basically say "play this or D/C and lose 2 pips". Thats what bugs me, that you either have to play an unfair game or get punished for it.

    I d/c when I keep getting them. Which seems common at the moment given all the loading screen crashes people are getting.

    Plus what normally happens is someone else goes down then they d/c anyway because they feel hard done by, so then its 2 on 1 and you havr to d/c anyway.

    Basically it just gets stupid. If they just gave survivors bonus points like what killers get it wouldn't be as bad. Give survivors an incentive to play rather than just knocking off 1 gen

  • Tsulan said:
    Tsulan said:
    Orion said:

    @LordziPL said:
    in my opinion. 3v1 is still FAIR. (but your mates can suicide...) buuut 2V1 and 1v1 is ridiciolous! Yesterday I was playing on Susie 1v1 and she spelled "ezzzz"

    Many people who play Survivor feel the same way. @Tsulan in particular, if memory serves, prefers 3v1 because it's tense and mistakes actually matter since there's nobody to save your ass if you screw up.

    You mean one of the biggest killer mains with a persecution complex on the forum defends 3 vs 1 games?

    Well imagine my shock.
    Uhm...
    I like 3vs1 matches as survivor. Because that match is hard and every decision could mean the end. If you think that makes me killer biased, than that's your problem. 

    As killer I usually go softer on 3vs1, because many survivors fear the challenge and disconnect. I guess you're one of them. But I don't blame you. When the easy mode suddenly turns hard, it's to much for many.
    No killer bias in that post, not at all. The fact that you had to throw in a salty comment like "the easy mode" says it all.

    I try to do some but in general you get that many these days that no it isn't worth it. If it's the odd occasion I can put up with them but when it's multiple in one night its just boring. Especially not when its a 3 vs 1 because someone dropped out due to a mori being used. 3 survivors vs an ebony mori....thats about the kind of balance killer mains like you want. Bet they still cry about the hatch though.
    Survivor has always been the easy mode. Because the workload is shared among the others. No survivor has to complete 5 gens and loop the killer for 5 minutes. Those tasks are split between 4 players. Or in the case of a 3vs1, 3 players. That's what I'm referring to.

    There was nothing said about Moris. So I guess you'd prefer to disconnect in that situation instead of playing the harder game.

    Some of the most memorable matches i had as survivor, have been where someone disconnected. 
    There is no better feeling than escaping when all odds are against you.
    Dark Souls has quite some fans, because it's unforgiving and hard. But maybe you prefer other games.
    Nice try with the elitism.

    Dark souls is a fair and balanced game.

    DBD is balanced around 4 survivors....or is this the part where you disagree?

    Its even worse when the killer resorts to camping/tunneling because they know the remaining 2 wont be able to rush gens.
  • Vietfox said:

    @The_Crusader said:
    Vietfox said:

    @HellDescent said:

    Maybe there was another offering, like mist or map. Don't know why somebody would dc when bps are involved

    neither for mist or map offerings since they are game features as well.

    Probably because mist and map offerings normally mean toxic swf.

    Or maybe the killer is just bored after having survivors burn coldwind/crotus penn offerings for the 10th time that day.

    I don't DC even if i see 10 ebony moris/black wards in a row.
    I also like all maps, especially the most hated ones by survivors like meat plant or Lerys
    Edit: same when i'm playing as a killer.

    Well that's you.

    Seems not everyone plays that way. I don't know the reasons why, I can only guess.
  • Vietfox said:

    @HellDescent said:
    Maybe there was another offering, like mist or map. Don't know why somebody would dc when bps are involved

    neither for mist or map offerings since they are game features as well.

    Probably because mist and map offerings normally mean toxic swf.

    Or maybe the killer is just bored after having survivors burn coldwind/crotus penn offerings for the 10th time that day.
  • TAG said:
    I always have Myers tap stalk and instakill me. Punished because the 200iq players on my team let him stalk the hell out of them. Then that laggy hit at a pallet becomes a laggy instakill.

    There's no balance to it don't give me that garbage. Being able to instantly take a healthy survivor out of the game with no effort in chasing them is the most broken thing in the entire game.
    I feel like you undermine your own claim by pinning the blame on sloppy teammates and lag.

    redsopine01 said:
    Scratch and vanity mirrors let you see all when stalking and if you run monitor with scratch no tr
    As far as I am aware, those are extremely map dependent at best.
    He stalks the hell out of my teammates, I get instakilled for it despite not being hit or seen all game up until that point.

    Yup, sure seems fair.
  • Claudettes and Davids.

    Claudettes are the first ones to hatch camp. Good luck doing gens by yourself. Plus the killer will often walk to an area where you both are, miss her as she camos against a wall and goes for you instead. Then to top it off they'll often unhook you to save themselves if they're being chased knowing full well you'll get tunneled.

    Davids will farm the hell out of everyone for their WGLF stacks.

    Also iffy on quentins because they tend tk be toxic little scroats who D/C once their Decisive is gone.
  • BuT DS iSnT a PrObLeM cUs U cAn JuSt DrIbLlE - Said every survivor main or shill ever.

    Even dribbling is unfair with how much time it wastes, and that's if you can even do it considering you have to be near a hook and not have another survivor nearby ready to flashlight/instaheal/bodyblock
  • Tsulan said:
    Orion said:

    @LordziPL said:
    in my opinion. 3v1 is still FAIR. (but your mates can suicide...) buuut 2V1 and 1v1 is ridiciolous! Yesterday I was playing on Susie 1v1 and she spelled "ezzzz"

    Many people who play Survivor feel the same way. @Tsulan in particular, if memory serves, prefers 3v1 because it's tense and mistakes actually matter since there's nobody to save your ass if you screw up.

    You mean one of the biggest killer mains with a persecution complex on the forum defends 3 vs 1 games?

    Well imagine my shock.
    Uhm...
    I like 3vs1 matches as survivor. Because that match is hard and every decision could mean the end. If you think that makes me killer biased, than that's your problem. 

    As killer I usually go softer on 3vs1, because many survivors fear the challenge and disconnect. I guess you're one of them. But I don't blame you. When the easy mode suddenly turns hard, it's to much for many.
    No killer bias in that post, not at all. The fact that you had to throw in a salty comment like "the easy mode" says it all.

    I try to do some but in general you get that many these days that no it isn't worth it. If it's the odd occasion I can put up with them but when it's multiple in one night its just boring. Especially not when its a 3 vs 1 because someone dropped out due to a mori being used. 3 survivors vs an ebony mori....thats about the kind of balance killer mains like you want. Bet they still cry about the hatch though.
  • Mister_xD said:

    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    Lol what?

    Mangled adds 4 seconds to a heal at a time of their choosing.

    Deep wounds forces them to spend 16 seconds mending within 20 seconds of being hit/breaking chase. Then on top of that they need to do a heal afterwards.

    DW is far more powerful than mangled.
  • I always have Myers tap stalk and instakill me. Punished because the 200iq players on my team let him stalk the hell out of them. Then that laggy hit at a pallet becomes a laggy instakill.

    There's no balance to it don't give me that garbage. Being able to instantly take a healthy survivor out of the game with no effort in chasing them is the most broken thing in the entire game.
  • Orion said:

    @The_Crusader said:
    See you're out to cause an arguement again.

    You and Tsulan really fit the definition of "killer main" from things you post. Every single one of your arguments are massively killer sided, so not I'm not shocked to hear the defence of 3 vs 1 games which are a walk in the park for killer.

    Dude, I was agreeing with @LordziPL and pointed out that he wasn't the only one who felt that way. You're the one who immediately started insulting people.

    I don't know who he is or what his posting history is like.

    If that is what he believs then that is fine and he is entitled to that opinion.

    I was just pointing out that when it comes to certain other people you have to take their opinion on such matters with a grain of salt.

    That isn't an effort to attack or insult anyway, it's just realizing that some people aren't the most impartial of players.
  • Orion said:

    @The_Crusader said:
    Why do you always get personal?

    And yeah its well known you lot tried to gang up and belittle anyone who didn't play into your narrative.

    And now I'm the one getting personal, after you accused @Tsulan of having a persecution complex? Really?

    See you're out to cause an arguement again.

    You and Tsulan really fit the definition of "killer main" from things you post. Every single one of your arguments are massively killer sided, so not I'm not shocked to hear the defence of 3 vs 1 games which are a walk in the park for killer.
  • They should give us all jobs on the game. Can't be any worse than the people that implemented decisive strike and the old flashlight blinds.
  • Orion said:

    @The_Crusader said:
    You mean one of the biggest killer mains with a persecution complex on the forum defends 3 vs 1 games?

    Well imagine my shock.

    You're going to accuse someone else of having a persecution complex? Pot calling the kettle black much?

    Why do you always get personal?

    And yeah its well known you lot tried to gang up and belittle anyone who didn't play into your narrative.
  • Maybe he wants to derank to get more perks?

    The game is so reliant on perks/add ons for killers. Its just boring and stressful using loopable killers without ant anti-loop perks, and of course these can take hundreds of hours to grind.

    Besides the low ranks are full of experienced survivors anyway due to them deranking to bully new killers, teaming up with low levels in SWF, or just not playing much but getting put there due to rank reset.
  • Orion said:

    @LordziPL said:
    in my opinion. 3v1 is still FAIR. (but your mates can suicide...) buuut 2V1 and 1v1 is ridiciolous! Yesterday I was playing on Susie 1v1 and she spelled "ezzzz"

    Many people who play Survivor feel the same way. @Tsulan in particular, if memory serves, prefers 3v1 because it's tense and mistakes actually matter since there's nobody to save your ass if you screw up.

    You mean one of the biggest killer mains with a persecution complex on the forum defends 3 vs 1 games?

    Well imagine my shock.
  • Vortexas said:

    I only DC instantly if we had 1-2 last second switches, along with BP offerings, plus a map offering.

    Now if I get all that, but the flashlighters weren't last second switchers I'll let it ride. Otherwise..i'am happy to waste those offerings.

    And this is what I mean lol

    BPS often comes with last second switching and map offerings.

    Its just a 4 man scumsquad wanting to bully killers and get mad points while doing it. They probably deranked just for the occasion.
  • I've seen it happen a few times.

    At first I thought they were doing it to be toxic, just to waste the items.

    Now I'm not so sure though. Playing killer recently there's a good chance that if BPs are used there will be last second switching too and the survivors will generally be a 4 man swf on comms with BNP/instaheals, multiple DS and high ranks sneaking in with low ranks. Not to mention they often burn their map offerings of choice too.

    They don't just want to use BPS for the sake of it. They'll come in with every advantage they can get and try to bully the killer as much as possible.

    This is just a theory but I feel now that killers D/C because they have a feeling its going to be a tryhard toxic swf based on previous experience.
  • Vietfox said:

    @The_Crusader said:
    Anyone know if kobe chances are up too?

    Its way more than 4% based on past few days.

    It's still 4%

    Lmfao 🤣 not a chance
  • Anyone know if kobe chances are up too?

    Its way more than 4% based on past few days.
  • Ryuhi said:

    @The_Crusader said:
    ShyN3ko said:

    After 1 game:

    "Ok, lets use Franklin's Demise".

    My game is always rly loud, because i must hear the survivors.

    And the flash bangs are rly loud.

    The sounds are broken at the moment.

    You used to be able to hear survivors running down basement stairs. Now you can't.

    I have problems with auditory disassociation, so relying on sound is hard enough as it is with the blaring chase music... but im glad I'm not the only one who things the sound balancing got even worse lately.

    Oh yeah the devs even said on stream footsteps are too quiet etc the update has broke a few things. Survivor sounds are quieter, chase music is too loud, oretty much most of the sound is borked right now.
  • Vietfox said:

    @The_Crusader said:
    Vietfox said:

    Well, killers are getting nice addons and ebony moris for 3K so...

    Survivors are pulling them out of chests like crazy though...along with keys and purple toolboxes.

    Killers cant pull out moris or add ons mid game.

    Every map has a base of 3 chests, so less than 1 per survivor. Firecrackers can be used only once and keys when there are more gens repaired than survivors alive.
    Killer addons and ebony moris can be used during the whole match at any time, and they are getting lots of them
    Edit: plus killers usually get more bps than survivors.

    Dude give it a rest. You defend literally everything survivor sided.

    Its MUCH easier to pull off a firecracker blind than it is a flashlight blind.
  • ShyN3ko said:

    After 1 game:
    "Ok, lets use Franklin's Demise".
    My game is always rly loud, because i must hear the survivors.
    And the flash bangs are rly loud.

    The sounds are broken at the moment.

    You used to be able to hear survivors running down basement stairs. Now you can't.
  • Vietfox said:

    Well, killers are getting nice addons and ebony moris for 3K so...

    Survivors are pulling them out of chests like crazy though...along with keys and purple toolboxes.

    Killers cant pull out moris or add ons mid game.
  • Myers' add ons are perfectly balanced.

    Stop crying.

    This is where I would use the LOL button.
  • I love these as a killer. Time management is so lax, I actually can just focus on mind games and fun. Everybody gets bp and I will let gates become accessible before actually trying to kill anyone. Losing a person to dc or rage quits doesn't have to spoil it for everyone.
    As killer yes. Personally I find them boring and I feel bad but its as survivor when its awful.
  • I can't possibly imagine this turning out to be a mistake.
  • Myers has a lot of broken add-ons.

    I don't get how so many people can cry about Prayer Beads which aren't even that powerful yet be fine with all this chumps broken add ons.
  • DS, OOO and Dying Light ruined the game.

    I'd love to know how such bad ideas ever made it into the game.
  • Spiritbx said:
    Poweas said:

    @The_Crusader said:
    Because killers can't accept that they suck.

    I've lost count of the number of times I've been playing solo and the killer gets salty as accuses us of being swf.

    Tbh they could be asking just because they face a lot of SWF. After every game, no matter how it went, I always ask if the team was SWF when I play Spirit since SWF is all I face.

    They don't ask, they straight up accuse. Hell I've seen killers get a 3k and then throw a strop and say we were swf and it was unfair.

    They really only will accept a 4k.
    You must play mostly survivor. You know, just because survivors throw the game doesnt mean it was fair or fun.  
      
    If someone uses a motorcycle in a relay race, but crashes in the end , that doesnt mean it was fair for them to use a motorcycle.  
      
    Get bullied by a tryhard swf group and you will see that its just no fun playing against them.
    No I play both.

    And throw the game? ######### is with excuses like these?

    We were solo players and provided a bit of a challenge so the guy threw a strop just becauae 1 person made it out of the exit gates. This is the "its balanced when I get a 4k" mentality.

    Everytime you win in that game yoi get accused of being SWF even if you're playing solo. Its the go-to excuse for killers whenever they have a hard game.

    This is why it would be nice if it revealed who was swf post-game just to put this issue tk bed once and for all.
  • Zanely89 said:
    The scratch marks are bugged? Ok, then it explained the few killer games I got where the scratch marks seemingly lead to the wall and then just stop all together.
    I know I don't really play much killer and suck at it, but it makes me question myself if I suck THAT MUCH.
    No its been happening to everyone. They just stop randomly, game after game.
  • They got most of the big ones anyway. Jason is the last one but he's in limbo.
  • Proudly shows off using voice comms to co-ordinate, brags about 360's and tbags killers for no reason.

    You're the type of survivors that everyone hates. Have a downvote on your video.
  • If survivors want it the hard way then I can start slugging. Some people need to be careful what they wish for.
  • @The_Crusader said:
    Seriously it's [BAD WORD] lame. Either give us points/pip or just cancel the match.

    I'm fed up of disconnecting and losing pips for this. Yes thats right I disconnect from 3vs1 games. Ban me, see if I give a #########. It's unfair to play when you're a man short and the game tries to force you into it by punishing you if you leave.

    Where is the balance? Whats fair about this?

    I agree with you, the match should be canceled and all the remaining participants should return to the lobby they were.

    That, or make it worth staying in. Safety pips etc

    I find that when a killer burns a mori somebody drops out. So it's 3 vs 1 or even 2 vs 1 with an ebony mori. It's nowhere near fair yet the devs don't seem to give a #########?
  • - Disconnecting is acceptable if the killer is just circling the hook for the sake of tunneling

    - Hillbilly needs some serious nerfs. Chainsawing though a window? Lmfao

    - Survivors need restrictions on map picking. Every other game they're using 1 of 3 offerings, it's boring as hell.
  • @ad19970 said:

    @Bbbrian2013 said:

    @The_Crusader said:
    Poweas said:

    @The_Crusader said:

    Because killers can't accept that they suck.

    I've lost count of the number of times I've been playing solo and the killer gets salty as accuses us of being swf.

    Tbh they could be asking just because they face a lot of SWF. After every game, no matter how it went, I always ask if the team was SWF when I play Spirit since SWF is all I face.

    They don't ask, they straight up accuse. Hell I've seen killers get a 3k and then throw a strop and say we were swf and it was unfair.

    They really only will accept a 4k.

    Because a 3k is a loss. Did you really win as a killer if someone escaped? You failed in your objective to kill them.

    4k should be the norm because that's what is fun.

    That's a joke right? 3k is not a loss. You can't honestly want a game balanced so killers can get 4ks every game because that's their objective. Survivors objective is surviving. With your logic, you can just as well say every survivor is supposed to survive, that should be the norm, since that's what's fun.

    2k at the most should be the norm, quite simple.

    Its a horror game the killer being scary is what they should go for. Escape should be almost impossible so it gets tense when it is close.

    1-2 Survivors escape average isn't very scary...Killers should feel oppressive.

    If you were locked in a room with myers you wouldn't be looping and tea bagging you'd be scared because he is guaranteed to [BAD WORD] you up since he saw you.

    At the same time it's also a videogame. What's the point in playing if the odds of escape are too small? Whats the point in playing killer if you're almost guarenteed a 4k?
  • OP actually makes some pretty good points. If you aren't a camping/tunneling killer then this is overall a killer buff. The one thing I think killers should get in compensation is to change the way generators are done at the start of the game. I think generator progress should have a 25% penalty for the first 2 and a half minutes of the game or until one generator is completed. Survivors would get a 1000 bloodpoint bonus for first gen completed. This would help counter the survivor snowball.

    Edit: One other thing killers should get in the way of compensation is for BBQ aura to be removed from the perk and added to the base game. If survivors get kindred for free to help counter camping, killers should get BBQ for free to have a destination after hooking.

    And the problem is this helps out nurse and billy the most.

    How do survivors counter their snowballs? And those are the two strongest killers gor taking advantage of bbq.

    The gulf between the top killer and bottom killer is huge.
  • The game is just poorly balanced.

    On one hand you get Nurse who needs no buffs and survivors have very little defence against her in a chase.

    On the other hand you get killers like LF and Freddy who are absolutely screwed in loops without a few perks like bamboozle, spirit fury etc

    It's bonkers.
  • ad19970 said:

    @Tsulan said:
    ad19970 said:

    @Tzeentchling9 said:

    ..

    Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

    Of course they can be against it. Just like survivors are against completing gens.

    Wut? Are you telling me a killer main being against camping is the equivalent of a survivor being against doing gens?

    He is because thats what some people on here genuinely believe.
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