TheRockstarKnight
TheRockstarKnight
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It depends on the circumstances of the toxic message.
Usually no response or nonsense though.
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@Deadeye said:
None. It totally depends on the survivor and then I don't hate the perk, I hate the survivor.
If someone "abuses" DS to distract the killer (yes, I hate that also as survivor, because I play both sides). If he uses it to avoid tunneling, I'm totally fine with it.
If someone selfcares while others are dying. If used when noone around and he needs heals cause he is no god looper, perfectly fine with it.
Bond normally is a great perk. If someone uses it to loop around my 50% progressed gen and wipe of the killer on me, I hate the survivor.
For OoO you need to be a good looper. The information to be safe on gens or to move early to extend chases perfectly can be worth a lot. If you just bait the killer and do nothing productively, get rekt.
and so on...
This.
I don't care about the perks; I care about how they use them.
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One of two things usually:
My teammates not doing gens while I'm being chased all over the map.
Me constantly getting found and downed because I'm the only one trying to do gens.
I give an honorable mention to teammates killing themselves on hook or being tunneled to death.
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As a console player I actually don't know. Probably over a thousand; I've owned and played DbD off and on for over 2 years now.
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I'm not that into plushies, but Plushie Huntress would actually make my day.
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Heck yes I would! But the answer to your implied question is no.
We don't need Billies or Spirits running Spirit Fury, Enduring, BBQ, Infectious Fright, and NOED.
And we don't need SWFs with Decisive Strike, Dead Hard, Unbreakable, Spine Chill, and Adrenaline.
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Yeah, but music is pretty much only a detriment while you're playing Killer.
I'm just saying, if they take as long to fix this audio bug as they're taking to fix the sudden and inexplicable free Iron Will bug, then I wouldn't complain.
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Does anyone remember the original Survivor run animation? It was hilarious.
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@CosmicParagon said:
I feel like there should be an option for the line of perks tbh
Change my mind, the line was better than the diamond. That said I don't miss the thick borders the perks used to have.
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It might be fun; but I don't think this theoretical mode could coexist alongside the actual online game.
Being able to control a match and it's AI would allow you to experience most of the fun aspects of this game without any of the bad (slurs in post game chat, trolls in game, facecamping, genrushing etc.).
For quite a few people I don't think there'd be that much incentive to play online; at least not normally anyway (trolls would still wanna troll obviously).
I worry that you'd hemorrhage the online playerbase and kill the game for the people that enjoy facing other people.
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Just delete that map and make a new Swamp map.
Pretty sure there are other Swamp maps hidden in the game's code; fixing up one of them and using it to replace Grim Pantry would be better than trying to fix all of Grim Pantry's problems IMO.
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Flower Babushka always has and always will be my favorite.
I'm kinda sad they never rebuffed it like they said they would after they nerfed Tinkerer, but it's probably for the best; maybe charging Hatchets 28% faster (when combining Babushka with Manna Braid) was a little too much.
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She wears a beanie, has a good default outfit, is a teenage rebel without a cause that tagged a haunted asylum, and her three base perks are all pretty decent.
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Ether 15 Vol% combined with Flask of Bleach are the only add-ons that make Clown's power legitimately dangerous or fun to use. Maybe it's just me, but seeing Survivors run at walking speed is just hilarious.
(Yes even Redhead's Pinky Finger isn't that dangerous IMO. It just turns him into a quicksaw Leatherface that can't instabreak pallets and that runs out of gas for his chainsaw.)
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The Shape.
Pig and Plague both have powers that they can use indefinitely.
Michael has a power that runs out.
Oh, and you know why so many people consider him an okay Killer in spite of that? Because he rarely gets to the point where he runs out of power.
While Mandy and Adiris both have various factors that can help them get more Deviousness, if you aren't getting the 2500 bonus for 4k'ing and you aren't using either Mirror, you aren't maxing out Deviousness as Michael.
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Eh, it's mostly just cause of those few edge causes where the Survivors are all on comms and find the Hatch so they can taunt around it.
Or when you do really well against a really good team only for someone to yoink a Key out of a chest and then you get a 2k instead of a 4k.
They don't happen that often, but it's one of the few situations as Killer were you can be 100% powerless. Feeling powerless is never enjoyable, at least for me.
This said; I don't get angry at Keys or the people who use them. I'm just going to try to keep them from being able to use them as best I can if I see them.
I mean, if you saw a Devour Hope totem you wouldn't just leave it up would you? You don't destroy it because you're angry at the Killer or want to ruin their fun; you destroy it because you don't want everyone getting Moried.
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I played 4 Demogorgon games. Didn't notice anything strange with his Shred attacks.
His portals felt really weird (I'd get teleported around as and after I used them), but otherwise he was fine for me.
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I'll give him a play the next time I'm on and see, but this sounds to me like more dedicated server nonsense.
Maybe hits aren't determined Killer side anymore? Or maybe Demo's just bugged.
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@Khallaria said:
Oooooh. Thank you so much for a quick response. Been broken a while?
Just since the most recent patch. Which was yesterday.
So there's hope it'll be fixed soon!
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1241513#Comment_1241513
Since nobody wants to answer your questions, i try my best to do so:
Okay. Since you're so knowledgeable about the stats why don't you tell me what a 70% kill ratio means exactly.
Does Freddy two and a half Survivors most games? Does he 4k 70% of the time? Does he get at least a 2k 70% of the time? Does he 0k 30% of the time?
70% killrate means he gets 2,8 kills on average. Dont play dumb.
Would you care to explain how exactly mind games and critical thinking have been 'destroyed'? You keep making claims and I keep seeing very few explanations or evidence of why these claims are accurate.
I think what he means are the deadzones. The battle between the killer and the survivor is pointless in deadzones, a survivor need some defenses. A good killer knows how to outplay a survivor at jungly gyms or at pallets for example, but not even the best survivor can do anything against a killer in a deadzone.. for obvious reasons.
Again, I'm not asking for 50 games of Deathslinger or anything. Just a description of how he destroys balance will suffice. This is just a flat statement with nary a supporting argument.
Deathslinger is worth a whole topic to be talked about but to cut this short: Quickscope is removing counter play and reaction to survivor. No saying he is per se broken, but in chases, he is.
Same as above.
Why is this game overwhelmingly Killer sided?
Because you say, without explaining how, one Killer destroys chase balance? Because you say, again sans an explanation, that all mind games and critical thinking for Killers are destroyed?
You need a supporting argument to back up your claim.
I dont know what that question even means. I guess he is obviously talking from his POV and statistics underpin his statement. For myself i think if you play killer really well and you play the best killers, its almost impossible to loose. I have not lost a single game as killer since quiet a while.
Finally an actual supporting argument.
If something is broken should it just be left untouched because the other side hasn't gotten a nerf lately?
How many nerfs have been doled out is irrelevant to the argument you're making. The quality of the nerfs and of the balance between both sides is more relevant than just the quantity of nerfs.
Let me provide an example.
Say I remove the ability for Killers to injure Survivors with a basic attack. That's just one nerf.
I then halve Survivor heal speeds, increase gen times by 20 seconds, and make Survivors move at 3.5 m/s (down from 4). That's three nerfs.
Obviously Killers are now much weaker than Survivors, despite the fact that they only really received one nerf.
See? The quality is more significant than the quantity.
We could say the same of survivor nerfs like MoM, exhaustion status or Ballanced Landing , just a few examples. The Ruin change was no big deal at all, it was never a great perk, it was just a perk for lazy people. Technically it was not even a killer nerf since pop and corrupt were and are better perks anyway. Your argument is invalid.
Once again you're not supporting this statement with any kind of argument. Why should we expect this? What evidence supports this?
Again, his argument is obviously his experience, and so would be your counterargument. Well, there is one more point we could talk about: statistics. Your want to talk about statistics? I dont think so. Would not look that good for you if you represent the killers standpoint.
I'm not trying to represent Killers, I just take issue with someone making a bunch of wild statements without trying to back them up. It's the reason these forums are full of people just getting mad at each other.
Do you have a source for the 70% = 2.8 kills on average? I've never actually seem where the devs explained how they got the kill rate numbers (or why they expressed them through percentiles of all things).
I won't argue about Deathslinger or Dead zones, but you're not OP. As I said in the quote I'm not asking for evidence; just an explanation of why they think the way they do. Not just 'Deathslinger OP!' but 'Deathslinger OP because...'
This is as the same as my confusing question about his 'Killer's OP!' statement. You can't just say 'Killer' OP!' you need to explain WHY. I don't care if it's a bad explanation: I just want an explanation so that I and others can understand OP's position.
With regards to nerf quality vs. nerf quantity, I don't think you understand what I was saying at all.
I'm simply saying that the quality of nerfs is more important than the quantity of nerfs. I'm saying this because that is OP's argument: "Killer's are OP because Survivors have been nerfed more"
You can't "say the same of Balanced Landing or MoM" because I'm not talking about anything remotely applicable to them.
It's fine if she or he wants to talk about their experiences; but they need to ACTUALLY TALK ABOUT THEIR EXPERIENCES. This is how we get threads that are just people saying "X is OP!" and "X is not OP!" I could care less whether X is OP or not, but I get frustrated when I see people refusing to go into detail about WHY they think what they think.
To sum up: I'm not defending Killers or whatever. I'm just asking OP to provide an explanation for their view that Killer's are overpowered.
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I think the 1st Rift was the peak honestly.
Sure it had it's share of suckiness (7 levels in a row were totally empty on the free track IIRC) but it had a good balance of stuff for Killer and Survivor and the outfits were probably the best. It also had brand new outfits for characters that weren't part of the Archives; which was cool.
The 2nd Rift improved on some things, but the outfits weren't very inspired IMO. Or maybe it's just me.
This Rift definitely seems like a step down. Fair enough, given the global pandemic going on, but it doesn't change the fact that I'm even less motivated to get any of it than I was with the first two Rifts. Like, I dig Huntress' mask, but do we really need like five charms of it? Also why is a glowing box the Ultra Rare charm? Sure you can call it a luminous hexahedron or whatever, but that doesn't change what it is. A contextless glowy box. Booooring.
Which is a crying shame because the Challenges actually seem like they're in the best spot they've ever been. Achievable and actually balanced between Survivor and Killer. Not just challenges for Survivor with a few 'oh yeah people also play that other role don't they?' challenges
All-in-all, it's meh.
I just hope they don't retcon Anna into a loser or anything with the lore; like how Spirit got retconned into having anger problems and killing people before her dad went all Alonne Knight on her and her mom.
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Not only is Clown's power of limited usefulness; he's also the only Killer that is as annoying to face as they are to play.
He's easily just the absolute worst.
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It's better now than before, but I guess I kinda miss the special-ness of the later parts of the lullaby.
Ideally maybe the devs could modify it a bit so that certain audio segments are played after specific in-game events?
Like, Huntress downing a Survivor from outside chase with a Hatchet results in her chuckling to herself. Or Huntress losing chase results in a more irate and frustrated hum. Heck, now that we have Plague to bridge the gap, would it be too much to ask for Anna to actually sing a couple lines now and then? (in Russian, obviously)
I understand that's asking a lot, but you're asking what I'd prefer so I'm answering.
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No Deviousness points for using your power as Huntress.
That is all.
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I hate fun. /s
But seriously, the Scary Movie franchise was a very meta parody series of films. DbD has, at least for the most part, played things straight. Even silly stuff like Elf Dwight or Christmas Sweater Susie are given serious explanations for those that care enough.
I just think she'd be too meta for DBD.
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@bjorksnas said:
I don't get whats so problematic about playing the game with 3 perks to have a chance to be stronger at the end. It's easy to counter and leaves the killer at a disadvantage 90% of the match. Why won't they just give up about complaining about noed. Its always stuff like were a swf and we dislike noed or im solo queue and I hate noed. There are at least 4 counters to noed off the top of my head but no they just love to run their 4 meta second chance perks and complain that the killer is allowed one close to a second chance perk.
I think it's fairly obvious: people complain about things that they don't like. Nobody has fun dying right at the threshold of Escape because they missed a totem (or didn't do any) so they get upset and complain as a way to vent.
In short, people that complain about NOED had (a) bad experience(s) and either want to avoid such experiences in the future or vent their frustration about said experience(s).
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@Ascended4Head said:
https://forum.deadbydaylight.com/en/discussion/comment/1241530#Comment_1241530
This is going to be super simple.
Forums Intellectuals "The game is hugely survivor sided. All killers do is get bullied and gen rushed".
Statistics at red ranks show that your team is most likely to lose at least 2-3 survivors a game. I don't know how you can come to the conclusion based on this that it is survivor sided.
Statistics from 4-5 months, taking about a week or two's worth of data.
That's a very small data selection that doesn't take into account a number of, rather significant, factors. For example, what defines a Red Rank game in the selection you're describing? One Red Rank Survivor? 4 Red Rank Survivors? A Red Rank Killer? All five Red Rank players?
Also what is 'most likely'? A 70% chance? An 90% chance? How did you come to the conclusion that 2-3 Survivors will 'most likely' die from the statistics in question?
I'm not the one making a claim. You are. Explain how the statistics support your position or don't use them to try and support it.
And what about the rest of your post? The claims that the mods ban people claiming the game isn't Survivor sided and allow Killer mains to harass Survivor mains? The claims that the devs are going to continue to nerf Survivors? Do you have any proof to support your statement that Deathslinger 'destroys' any semblance of balance in chases? Or that the current update destroys mindgames and critical thinking for Killers?
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More evidence of said issue on PS4:
My Deviousness score of 2,898 was granted solely from killing all four Survivors, from having Survivors bleed while downed, and from closing the Hatch.
As you can see, no score events were awarded after hitting Survivors with Hatchets.
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@Ascended4Head said:
https://forum.deadbydaylight.com/en/discussion/comment/1241513#Comment_1241513
Just make sure to leave out the quote where I state they released escape ratios 4-5 months ago that showed all killers had above a 50 percent kill rate at red ranks. 3-4 killers had around a 74 percent kill rate at red ranks. https://steamcommunity.com/app/381210/discussions/0/1658943116244837815/
How would you interpret that data? If you are going by kill rates, you have to come to conclusion that this game, regarding escape/kill rates, is killer favored. If you don't come to that conclusion, you can't interpret data.
I get that I posted a wall of text, but I did include that quote.
That aside, you're the one making the claim, not me. You explain what a 70% kill rate is and why it supports your argument.
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This is probably more effort than this post is worth, but...
For months anyone with an opinion that this game is not survivor sided has been bashed or banned from posting on here. I see 10x more posts and people getting attacked if they say anything about survivor no longer being fun or issues with the current balance. The mods have really turned this forum into a cesspool of people who have created an alternate reality of the balance of the game. The mods also seem to turn a blind eye to anyone attacking someone who argues for survivor balance. This has obviously created more of an echo chamber.
Well I guess this post is getting closed and you're getting banned. In the mean time, would mind showing literally any evidence to back specific tirade this up? Surely months of this behavior has left you with quite a few examples of it.
4-5 months ago escape ratios were released. Which showed overwhelmingly that this game was killer sided. To my disbelief, people still argued that even though all killers at red ranks have over a 50 percent kill ratio, some over 70 percent, that this game was still survivor sided.
Okay. Since you're so knowledgeable about the stats why don't you tell me what a 70% kill ratio means exactly.
Does Freddy two and a half Survivors most games? Does he 4k 70% of the time? Does he get at least a 2k 70% of the time? Does he 0k 30% of the time?
Through your "balance" you have made this game just awful to play on survivor side. You have taken out the mind games. You've destroyed any type of critical thinking in the chase for killer.
Would you care to explain how exactly mind games and critical thinking have been 'destroyed'? You keep making claims and I keep seeing very few explanations or evidence of why these claims are accurate.
You've released a killer who completely destroys any resemblance of balance in a chase by giving that killer a long range gun.
Again, I'm not asking for 50 games of Deathslinger or anything. Just a description of how he destroys balance will suffice. This is just a flat statement with nary a supporting argument.
This game is overwhelmingly killer sided. To state otherwise is to deny reality.
Same as above.
Why is this game overwhelmingly Killer sided?
Because you say, without explaining how, one Killer destroys chase balance? Because you say, again sans an explanation, that all mind games and critical thinking for Killers are destroyed?
You need a supporting argument to back up your claim.
I keep hearing about how killer got a few balance patches to nurse and ruin. Please. Look at the list that shows survivor nerfs compared to killer nerfs, you'll see that the list is 10x lengthier.
Finally an actual supporting argument.
If something is broken should it just be left untouched because the other side hasn't gotten a nerf lately?
How many nerfs have been doled out is irrelevant to the argument you're making. The quality of the nerfs and of the balance between both sides is more relevant than just the quantity of nerfs.
Let me provide an example.
Say I remove the ability for Killers to injure Survivors with a basic attack. That's just one nerf.
I then halve Survivor heal speeds, increase gen times by 20 seconds, and make Survivors move at 3.5 m/s (down from 4). That's three nerfs.
Obviously Killers are now much weaker than Survivors, despite the fact that they only really received one nerf.
See? The quality is more significant than the quantity.
Expect even more nerfs to survivor in the future. They won't be done until every 10k hour lunchbox is able to 4k with ease.
Once again you're not supporting this statement with any kind of argument. Why should we expect this? What evidence supports this?
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@I_Eat_Worms said:
https://forum.deadbydaylight.com/en/discussion/comment/1237976#Comment_1237976
pig is not cute if you ever watched saw she is mostly an annoying crybaby who dies in the third movie because she was jealous that her sugardaddy 90 year old was nice to another girl
I stopped after Saw 2; Kramer died from getting beaten to a pulp by that psycho detective and Amanda got kidnapped by the Entity.
End of the Saw story as far as I'm concerned. I don't have the time to watch detective after detective fail to save people from horribly gruesome demises and try to puzzle out weird chronology or 'shocking' twists that make no sense.
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@starkiller1286 said:
https://forum.deadbydaylight.com/en/discussion/comment/1237973#Comment_1237973
13 minutes of isolation before she chuckles? No wonder it's seldom heard. I just knew it got lower after a while.
Good news!
I just versed a Huntress and you can hear it in the update now. It seems like she doesn't restart from the beginning after every chase now.
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I had fun as Survivor, but I didn't really run into any of the changes. Just a chainsaw only Hillbilly on Pale Rose and a weird Huntress on Badham I. Queue times are still abysmal.
As Killer I'm hating it. The increased Sensitivity is so useful around certain loops that lowering it is a detriment, but using my power with it makes everything drop frames like nobody's business. Same thing happens if you jerk the camera too hard. It just looks and feels really gross.
That said, I got Badham III four freaking times, so I can't really testify to the map changes one way or the other.
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@shalo said:
https://forum.deadbydaylight.com/en/discussion/comment/1238284#Comment_1238284
Because losing a gen in the first 30 seconds is unfun and not interactive (to use the secret code that devs respond to). I'm optimistic that the next changes will help stop this from happening so often, we'll see.
Gotcha.
Hopefully. We'll see tomorrow.
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@shalo said:
The full game, the fast first gen didn't really reflect the entire match.
I'm curious; why did you post the original clip if the full game ended so far in your favor?
Heck, that 30 second gen was the ONLY gen that got done and you could have easily won the game at the 4 minute mark if you'd really wanted to sweat.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1237939#Comment_1237939
And we already have a Killer who drives Survivors into insanity, screaming like madmen. He's called Herman Carter.
I mean, we have two stalking Killers too, two chainsaw wielding Killers, and four ranged Killers. I don't think already having a Killer that inflicts madness is a good point against a Cthulhu Mythos chapter.
I just don't see how it could possibly be done in a way that is both faithful to it's source and fits within the constraints of the Dead by Daylight experience. If there were ways around those constraints, I'd be all for some creeping horror: slouching unbidden and uncontrolled through the Entity's Realm, wreaking havoc on Killer and Survivor alike - not just through gnashing teeth or crushing, viscous flesh, but even by way of it's mere presence, inspiring madness and self-destruction.
Also there are some counterpoints against H.P. Lovecraft as an extreme racist for his time - https://motifri.com/lovecraftcontext/
And to play Devil's Advocate for anyone else stumbling on this comment - https://lithub.com/we-cant-ignore-h-p-lovecrafts-white-supremacy/
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Funnily enough, Pig actually doesn't oink
Terrifying roars - Yes
Very cute squeaks - Yes
Oinks - No
She'd be called The Sneezing Cat or The Crouching Tiger if we were gonna go just by audio.
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@csandman1977 said:
Ive heard it slow down when people were hidden well but never heard her laugh!
It takes like 13 minutes IIRC before the first chuckle. Also IIRC her laughs are fairly brief and spaced out too, if you aren't paying attention you'll miss it.
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They'd need a new game mode for this to really work.
Having any kind of creature that drives Survivors raving mad just by looking at it or even being near it probably wouldn't work too well in the main game; and I can't think of many mythos creatures that should be beholden to the Entity's power.
The whole deal with Lovecraftian horror is how inconceivably cosmic and potent that Cthulhu and those like it are. If whatever it is is just another toy of the Entity's it'd lose that.
All this said, a few of H.P. Lovecraft's stories are public domain, so such a theoretical chapter might not even need to be licensed.
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1237912#Comment_1237912
To be honest, props to the design team. I don't regret this experience because her lullaby was majestic in the way of tense.
Apparently more people may hear her full lullaby in the future- I've heard that on the PTB her lullaby didn't reset every time she entered chase.
But I can't personally confirm or deny that.
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/1237631#Comment_1237631
Didn't the stalking music only play for survivors when they looked at Myers when he's stalking them? Or am I wrong
Cause if that's the case I dont see why it was never fixed. That doesn't seem like an advantage for survivors or disadvantage for Myers
That actually sounds really cool.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1237906#Comment_1237906
That sounds like a free Premonition
They mean directly at Myers, like revealing Ghostface.
That said if it worked as well as revealing as Ghostface it probably would be a free Premonition half the time.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1237878#Comment_1237878
You just brought back so many repressed memories
Good! If I have to re-live it all, so can you!!!
/s I'm so sorry D:
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@WRussoW said:
Someone definitely has never played a 20 minute hide-and-seek game against the Huntress when it's only you and your teammate. Listen to her full lullaby, she goes crazier and crazier and laughs by the end of the audio.
I have.
It's the only good thing I ever experienced playing against P3 Claudettes on Old Blackwater Swamp.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1237370#Comment_1237370
Nah, you're still not changing my mind I still consider deathslinger better, I'll let you know if I change my mind though, since I haven't faced/used him much.
Cool with me.
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Wait they brought this back?
As Myers you used to be able to do this, but before Spirit was introduced it was removed.
Funnily enough back then I'm pretty sure it was possible to save the hooked Survivor (unless you have to phase through their bodies and stop at a specific area, I did this while farming and they were able to save).
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Cool. You're entitled to your wrong opinions.
Huntress should be in A tier and Deathslinger should be in orange A- tier.
"But they're both ranged 110% Killers with chase powers?!"
Yes, but Huntresses power lets her down MULTIPLE Survivors in a short span of time. As ridiculously strong as a good Deathslinger is at a 1v1 he can ONLY 1v1.
Huntress, Hag, Spirit, and Nurse are the only Killers who, through use of their power, can quickly down multiple Survivors in a small area and down Injured Survivors almost instantly and turn a chase into a 1v2 or 1v3.
If Deathslinger finds 3 Injured people on a gen (and they all split up as he approaches) he can only down one if he uses his power, no matter how good he is. He can still leave after the others, but he is abandoning the slug and the gen to do so.
Huntress and etc. can down two or occasionally all three with good use of their power AT the gen.
A great Huntress isn't unbeatable like a great Nurse, Spirit, or (IMO) Hag is, and thusly doesn't belong in S Tier, because she lacks the mobility and map pressure of the other other three.
Deathslinger lacks these attributes in favor of a mostly uncounterable chase power. He's old Legion if Deep Wounds + Moonwalking had actually required skill. He also basically requires his reload speed add-ons.
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If they're a baby Survivor or a good Survivor that lost because of babies I'm partial to letting them go. I'm also usually merciful to Neas and any Survivors that offer items.
It depends on my mood though.
That said if someone brought BPS though, I'll always let at least one live.
The only time I kill everyone with a BPS in play is if I didn't see the BPS (oops) or they were a SWF and they didn't play nice. If I manage to get a 4k against a tryhard SWF they just deserve to all die at that point.
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survivor (that’s my main)
suggests Survivors be able to spawn as many as 16 additional pallets into a map
Gee, I'd have never guessed you mained Survivor.
Most Offerings are mostly useless and do need changes, but I don't think adding or removing pallets is the way to go.
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I don't really know where to start.
There are plenty of other Killers that are untouched by the Entity; Huntress, Pig, Ghostface, Michael, Freddy, and Leatherface are all recognizably human.
Other Killers didn't kill anyone either. Spirit and Plague never killed: heck Plague was willing to sacrifice her own life to SAVE lives. I'm also fairly sure Nancy never killed anyone.
How does having known a Survivor on good terms prevent the Legion from being a Killer? I don't see having been amicable with a Survivor in the past logically leads to 'is not a Killer'.
Depending on the timeline, Michael was Laurie's brother. According to you, since he knew her in the past obviously he couldn't be a Killer either.
The reason the chapter is called Darkness Among Us is because the Legionnaires don't look terrifying or evil.
IIRC the devs said that the premise behind the chapter was that if you were getting on a bus and had to choose between sitting near Jeff and sitting near Julie or Frank, that most people would choose the latter - intimidated by Jeff and unaware of the teenager's hidden darkness.



