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TheBean

TheBean

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TheBean
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  • Cause if they didn't let people try it to test it, then all we would hear for the next 6 months is how she needs to be nerf'd or buff'd. Then if the Devs do it, then all they hear is how the Devs are catering to one side over the other.

    Look at how the clown worked out compared to other killers in the past.

    Blame the companies that like Sony and Microsoft for the reasons why the console players get excluded. If the Devs could push out updates like they can on PC, then it wouldn't be an issue.

  • You'd probably need to email support about it. The Devs won't discuss that with you on the forums.

  • I don't think the Devs should be allowed to show more then 5 percent of the character's skin. kappa

  • A bikini

  • I think it has to do with how people are quoting. Seems like the quote aspect of this forum is a little quirky. I think people modify the comment with the quoting and mess it up.

  • I read your post. Your opinion is valid just like any others, that enjoy playing this game.

    I'm not going to make much of a comment about it, but perhaps you should provide that to the feedback that developers will ask for about this DLC.

    One comment though is perhaps you should not generalize people as THE people. Since the concept of THE people implies everyone, which your opinion doesn't reflect. In fact, you should not also generalize your comments to be "most (especially women)", since you are not speaking for all woman. These are YOUR opinions, and YOURS alone.

    People may agree with you and voice that agreement, but please don't speak for MOST, or THE people (especially women).

  • If it was, it would be cool if killer could jump over pallets like survivors.

  • You counter her by using your eyeballs.

    You need to be constantly looking around to see if you spot her off in the distance.

    Also don't be playing on the highest graphic quality... use the LOW quality. I think it helps allot for seeing things off in the distance.

    Don't 99 gens either... Cause the killer will just kick it on you if they see it. Who care if there is a survivor with the trap on. Seriously if the killer isn't using any addon to decrease the timer on the trap, it is very easy to go around to all 4 boxes to eventually get the trap off. You just need to hustle.

    If someone has a trap on and there is no gens left, get out and leave them in there. That person has a chance for the hatch. Staying in the match pretty much will kill that survivor.

  • Put a piece of tape on your monitor... There is your crosshair

  • @Adeloo said:
    the Huntress is based on a true story ? Oo

    http://www.fangotv.com/dead-by-daylight-unleashes-the-huntress-in-new-chapter-a-lullaby-for-the-dark-exclusive/

    There is a question they ask about inspiration for her. So not based on the real killer, just some stories and such. Kind of like I believe this new killer will be. So not a real life killer, made a mistake there, meant folklore, fairy tail stuffs.

    --- taken from article.

    Q: What was the inspiration behind the new Killer?

    A: We were inspired by a lot of very cool folklore from Eastern Europe and Russia. So many cool stories are told about people living in the deep forests, cut off from the rest of the world and yet quite solidly rooted in that rich culture. We looked at a lot of legends that had to do with “people that time forgot”, a mix of tradition and wilderness.

    The lullaby itself is an old Russian song called “Bayushki bayu”. We wanted to make sure that it felt genuine and we are hoping that some of our Russian players get an extra layer of intensity from childhood memories.

  • @Adeloo said:
    the Huntress is based on a true story ? Oo

    I thought she was based of some dutch killer or maybe some folklore or whatever. That is sort of what I meant, not so much a real life killer. I'll have to find the info about it.

  • I think the newer video is the killer origin video. How she came to be.

    @NoOne said:
    I just don't think its Kuchisake Onna anymore. It might be a female killer who comes back as a spirit, but not Kuchisake. :/

    I don't think she will be called that... Kind of like the huntress, where she is based off a real life killer. The new killer will have her own story that will mesh in with the current lore.

  • Yeah some people are saying it isn't the woman with the slit in her face... maybe this is how she got that slit in her face. The killer could be his daughter.

  • Yee.. Should be exciting... I like this new idea of letting us play the killer on PTB for a few weeks to tweak it.

  • @billynair said:

    @TheBean said:
    The way that will be fixed it the reintroduction of the pallet stun on the Nurse when she blinks. They said that it will come back. Maybe this will be when it does.

    Then you can play more games with one hand down your pants...

    I don't wear pants while playing this game...

  • Idk... I find it extremely fun and satisfying to put down a few traps and start chasing survivors into your traps.

    It is the funniest thing ever being right behind them.. knowing full well they are running straight into your trap.

  • Cause it works against the killer too... pop the gen right when they hook someone and if they got BBQ... they might not be able to see you from the gen flair. Those flairs are your friends.

  • lol.. funny thing is.. I would like to say this is all bs.. but the amount of effort to make all that up.... makes me feel this might be for reals.

    Whos gonna spend all that time making up those addons.

  • Maybe that is the survivor?.... Perhaps they the survivor won't be a living human.

    Maybe the killer pulled the ghost out of the survivors body...

  • @ChraizE said:
    lol i can just imagine piggy crouching down and looking at the wall while the reverse bear trap ticks away. who runs into the basement with a reverse bear trap on their head with the timer running anyway? silly stuff.

    Well sometimes you are taken down there and placed on a hook.

  • The funniest thing is when you take really good add-ons... then run around an M1 the crap out of them, then have NOED at the end. See how mad some survivors get at you.

    Make sure to camp them too... even better.

  • I think the heavy foot sounds in the video are because of wooden shoes on a hardwood floor. I believe the killer will be called "The Geisha" and will be the woman in the painting on the Springfield map.

    The killers they've designed are known to them at least 6 months before we ever find out. When we see a new killer, the Dev are already 2 killers into development on their side. This killer could have been roughly designed a year ago, and hasn't been fleshed out till the last few months.

  • luls... this was made on the 9th and people just started making comments on it.

    Who cares?... luls... "HEY TEACHER!!! YOU FORGOT TO GIVE US HOME WORK!"

    Come on guys. If he violates the rules in that game, then BHVR will deal with it.

    Besides... I don't think Deathgarden is going to make it past a few months unless they do some major overhaul to it.

    I couldn't pin point the issue.. but a streamer the other day sort of hit it on the head...

    The concept is good, but the story / environment it is set in sucks and doesn't have the flavour like Dbd does. Dbd feels well rounded when it comes to the environment of the game, this one doesn't. It feels empty.

  • @NextKillerSpongebob said:
    Well I play both al the way to rank 1 and always get ez matches by gen rushing and always pip and as a killer always get pallet loopers. It's a fact and if ur denying that one then you're an obvious cliché survivor main

    Good for you. You show a lacking in understanding on how the emblem system works and the reason it came to be.

    Why don't you get Pips just for just killing? That system already was in place before the emblem system. So why would they change it, if it was working great for killers? The killer emblem system could have just been made to count kills and not all the other stuff. So why all the extra stuff for killers?

    Getting to rank 1 in this game has no reflection on how well you play this game or understand it.

    I don't even know where the pallet looping part came into the discussion of why you didn't get a white pip in your match. Even your original post says nothing about looping. You are throwing stuff out there to confuse the fact you don't understand how the emblem system works.

    I play both sides. Enough to see where both sides can make different arguments about the mechanics in this game.

    If you understood why you lost on the emblem points in that match you would have never made this post.

    Why don't you get double the points for chaser when you one shot people?
    Why don't you get full malicious points when you kill someone with a mori?
    Why don't you get full devout and malicious when you slug and bleed out survivors?
    Why do survivors get their lightbringer points split when co-op repairing a gen?
    Why don't survivors get emblem points for destroying dull totems?
    Why don't survivors get emblem points for sabo'ing hooks?
    Why don't survivors get emblem points for healing themselves?

    Answering some of these questions and you will open your eyes to emblem system and why it just isn't about how well you played, but how well you played the match WITH other people. The game just isn't about THE KILLER... or THE SURVIVOR, it is about the entire match and all the players in it.

  • @NextKillerSpongebob said:

    As a matter of fact, survivors do pip most of the time when escaping after a gen rush. And do you think killers have fun after a game of pallet looping? I don't think we like running in circles. Would u if u were a killer?

    What u just said is utter crap tbh xD Since the game is mostly only enjoyable for survivors

    They mostly don't white pip... I play allot of survivor... One... Maybe 2 will be lucky to get a white pip.. Usually though it is 3 people getting a black pip and one survivor getting the white pip.

    You should actually play survivor and do gen rushes consistently on killers and you'll see that for yourself.

    If the killer doesn't get much chases in and can't hook anyone... you'd be lucky as a survivor to black pip. Survivors look at this as being punished for bad killers, cause they were too good for them.

    This is sort of the same situation. The killer was too good, and killed the game off either too quickly and/or didn't meet the requirements of the emblem system.

    You should lose the chip on your shoulder, and you'll have a better time playing this game.

  • The emblem system is a tool for guiding you to play certain playstyles that would be considered enjoyable for both sides of the match.

    Play a style that is more frowned on by the other side, you don't get rewarded as much.

    What do you expect?

    Do you think all survivors in the match get rewarded for hosing a killer and getting all gens done and escaping after 3 or 4 minutes? No.

  • ouch... one tip though.. don't waste shards on Blood Points.... Complete waste.. better to use them on cosmetics.. or save them up and get a DLC for free.

  • It is a Geisha.. I only see the one figure though.. the outline of the child doesn't quite fit in there with me. If anything I think it is a body laying on the ground infront of her.

    There is an image of her on the Springfield map. Seems too fishy that around this trailer release, there was some changes made to those paintings on that map, with those same slashes through it (probably done a few patches ago). There is 4 slashes on the map, 3 and 2 slashes on the teaser.... So seems to me, her power will relate to some time event survivors must complete before dying or whatever.

    Like they seem to release, female then male killers... so this one should be a female killer.

  • Enjoy the game.

    Just don't listen to allot of the crybabies on the forums and such. As you go higher in the ranks in survivor and killer you will notice a bit how the game swings more towards the survivor side. Mainly because the Devs when balancing are balancing more towards lower rank players. So it does get a bit unbalanced the higher you go. However it is still a very fun game, if you just want to have some fun. If you are a try harder all the time, you'll turn into a heaping pile of salt and stop playing.

    There is entitlement on both sides of the game due to people favouring to play one side over the other. If you keep an open mind on both sides of play, you'll have a better time and not end of having allot of resentment towards the Devs, thinking they bias themselves towards one side.

    Remember the Devs are looking to make the WHOLE player experience better, they don't look at it as... We like you guys so you get a buff. They look at the raw numbers and make decisions that way. They might not always be the right decisions but that is how it is done.

    I think from the last 2 years, this game has come a long way. It is true killer was more frustrating to play, but as more patches come out, that frustration drops and now it has become more fun to play.

  • @Tsulan said:

    @Peasant said:
    Well if the killer is watching us does that mean that the killer is another stealth or range killer? 

    Peeping tom. Always watching from behind a bush...

    It's a panty stealer. Only dirty ones allowed.

  • Makes taking enduring more important.

  • Yeah that is interesting... Feels Japanese.. The 3...2.... then 1, the door opens... so something timed?....

    So could be the teacher... looks like it could be a classroom.. not sure what to make out in the background behind the door.

  • Mathieu did say it was not in the game files... but i think what he means there.. is if you mine the game files, you won't find anything hidden in there. However it might actually be in the game itself.

    https://www.reddit.com/r/deadbydaylight/comments/97pifc/anyone_found_any_paintings_with_clues_for_new/

    Teacher is good idea..

    There was one painting that showed something like train tracks and what could be an old style train station... Then Dave twitted something about "It's watching".. Which makes me think more about a wrist watch and time... So my guess is a train conductor.

    Maybe look in the preschool to see if there is anything in there that might give a tip.

  • Or "It's watching" might mean something else.... Like just the word watching... Maybe WATCH.. like as in a wrist watch... Time?... A killer that has something to do with time.. a timer.... Someone showed a picture yesterday that looked like an old train station.... I was thinking a conductor... Time is important to trains stayin on schedule... Idk.

  • Ahhh.... You want them to go back?..... At least I do....

    The more they are worried about their ######### laying on the ground, the less gens they work on. I find this to be a good perk to slow survivors down. Not only do some get pissed off about losing their item, they will try their best to go back and get it when they feel it is safe.

    Sometimes they will even try to get it during the chase... funny stuffs.

    It doesn't need a buff... Other then adding a little explosion and a little laugh that gets heard on the survivor side.

  • That middle picture looks neat... Almost like an old fancy train station... not a small one, but a central hub.... Old style.... Maybe a sewer killer... Or... The Conductor...

  • The way that will be fixed it the reintroduction of the pallet stun on the Nurse when she blinks. They said that it will come back. Maybe this will be when it does.

  • I don't know why people would think they would play a few matches and be all willing to make changes... or that they will see the light.

    You don't expect the Devs to sit back in listen to 20 hour players other then to take some pointers on how to make the game enjoyable for starting players... but for in depth mechanic changes... the would lack the experience from the players point of view.

    If anything, all you could hope for is.. One of the Devs who works on a certain aspect of the game going.. Hey i should change this little thing for QOL... But thats about it.

  • Should be fun to see them out there playing... gonna have to give them some "special attention" :)

  • That count down is way off... From what I show it starts in 25 min, not the time shown in the link.

  • I don't think either side should be able to see who each other is playing, other then maybe their names.

    If survivors can see who the killer is, then it will make matches more vanilla, since survivors will have meta perk loadouts based on the killer you are playing against. I.e. Doctor is killer, so everyone will take calm spirit.

    It would ruin the game for survivors to see which killer they are playing against.

  • I like it. They should make all killers like that, then have certain offerings and addons that penalize the killer with an increase in terror radius. Use more top teir perks, your terror radius increases. Use no perks and offerings, you get a 0 terror radius by default.

  • These posts are always funny... It is US VS THEM... Oh noes!..... Rather then just.... Hey making changes to the game to make it better. It is... ME ME ME ME... How does it affect ME!

  • Not all matches are like that... only a hand few of them are. If you are in the lower ranks.

    You need to open up a salt mining company and begin exploration into different ways to mine salt. The more salt you can collect the more fun you'll have in this game.

  • I had one killer last night who had it... It is a hard core game mode, you can still win, just need to keep your eyes peeled.

    When the Devs said it was fixed, they fixed it internally so it will be rolled out on the next update, whenever that is. It is fixed, just not fixed in the live version yet.

  • Life sometimes isn't fair... Bail out.. Move on... Your losing out on points and other fun things by staying in there.

  • i didn't think DS was a mind game.. How is it a mind game?... Cause when you see you have an obsession as killer but no obsession perks, it isn't a perfect 100% that the survivor has DS?

    I don't see where the mind game part comes in.

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