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SovererignKing

SovererignKing

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SovererignKing
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  • AshleyWB said:
    Some swf groups can't cope without the toxic survivor. Its a shame that they are probably far more experienced and know how to exploit the game in their favour.
    Every once in a while, it’s nice to see, I’ve had SWF groups get a random that’s toxic. They see him tea bagging and flashlight spamming, all that OchiDO crap, and sandbag his ass and point me to him. There are some SWF and nice Survivors who despise toxic Survivors. 

    Though again, this is ps4. I’ve found that ps4 Survivor community seems to be the least toxic of the three platforms. 
  • @SovererignKing said:
    They did. The PlayStation patch just failed certification. Twice.

    How do you know??

    Have my sources, I’ll just leave it at that. Xbox wasn’t the only one who had frame rate issues thanks to the patch. “Bundling” (a bug where Survivors would load in and couldn’t move) was already an issue before as well, the patch... yeah... not to mention folks just not loading into the match. Oy vay... 
  • Treat them the same as any other Survivor. Don’t give them any special attention. That’s what they want. If you tunnel and camp them, and basically throw the game to make sure they die, they still act cocky. 

    You dont get them : “I’m so awesome, you couldn’t even touch me. Git gud Killer EZ PZ”

    You do get them by tunnel/camp : “Just couldn’t take your eyes off me huh? Had to tunnel and camp me to make sure I die? I know I’m awesome and you HAD to get rid of me because I’m a huge threat. I’m sooo good at this game.”

    The only way to “beat” toxic Survivors is just treat them like they’re nothing special. That’s how you get back at them. They want special treatment, don’t give it to them is all. I play Nurse on PS4 and 80% or more Nurse’s are awful and can’t land a Blink to save thier lives. I love cocky Survivors because they will run up to me and tea bag thinking I’m another “Just doing a Daily” Nurse. 

    Then they end up on the floor in 10 seconds and I just say “Going to tea bag me now?” Usually that ends the shenanigans PDQ.
  • Guessing OP was one of those whiners who had a ######### fit he had to wait after this too. 
  • I made a hag guide on YouTube with the help of other hag mains. She's quite fun to play and what people are forgetting is that every killer will lose against a group of survivors intending to do objectives and get out. Even the nurse.

    I play Hag because of the strategy involved, I p3'd her before her teleport stun was removed and since then she's gotten better.

    Every killer is viable and every killer is dangerous if you put the time into one to learn how to play them most efficiently.

    Play the killers you want to play and master them. Then ranks won't be a problem ;)


    In truth, I find Hag to be the hardest Killer in the game to master. More so than Nurse. 
  • popoles said:
    Well I (and I think it also applies for @SovererignKing ) am a console Nurse, so it's not definitely an easy mode. It's possible for PC, but not for console.

    I have never understood the need to say that Nurse is practically brainless. Everyone that is a godlike Nurse had to play her for a long time. You know how it feels when I have mastered her? All I get are messages like "Stupid tryhard", "Cheater", "easy mode", "only losers play her" etc.

    This community can't appreciate anything.
    Yes, I’m a PS4 Nurse Main. People want to devalue and downplay the difficulty of Nurse as to justify nerfs. Basically anything I can’t beat = nerf it. I never whined like that when I played For Honor and sucked balls vs. Kensei *before he got a re-work*, and was considered the weakest Hero in the game. I got wrecked by Kensei’s, I just couldn’t figure them out. However I knew that was my fault, Kensei was not “OP”, I just couldn’t adapt to him and got my ass handed to me.

    Its the same with Nurse on DBD. Adaptation refusal. 
  • Runiver said:

    @SovererignKing said:
    They don’t play her to “get rid” of most of the mechanics. They play her to get rid of only Looping. A Survivor can still fake a window vault or Pallet Drop. 

    The only reason she’s “easy mode” after mastering her, is because Survivors have become so wholly dependent on Looping to waste time, in order to save thier asses, they hit the floor like a sack of potatoes when they can’t do it. It’s lack of adaptation on the Survivors part. Once they lose the Looping card, they are helpless because none of them learned to Stealth and Juke properly. That’s not the Nurses fault. The Survivors rely too much on thier crutch mechanic of Looping. If they don’t have it, it all falls apart for them. 

    Its not the Nurse that’s the problem, it’s the Survivors who refuse to learn anything but Looping Killers. She’s only “easy mode” once mastered because Survivors are too reliant on thier one “EZ Win” stall tactic. The whole Killer tier list is dependent on how well a Killer deals with Looping. You can even see it in 2.0 how lost Survivors are without just the vacuum. It started with infinite’s, moved to Looping. They are completely stuck in thier “meta” and when it fails, they just cry about it. 

    Stop blaming the Nurse for the Survivors incompetence. 

    The argument "It's not nurse, it's other players", is the exact same argument survivors use. "Killers need to adapt and get better". Pure relativism and a blatant non-argument.
    A god nurse is about impossible to lose/juke properly except some rare setup where she actually has to use mindgames to find you, which is very oftenly not the case since 80% of the map are very opened or/and offer very few variation choices, and most of these variations can be corrected via her multiple blinks.

    It has been more than 2 years now. People adapted for a while to Nurse, and she's still god tier. It's just nurse, nothing else.

    “About impossible” again, she’s only god tier because Survivors refuse to do much of anything other than Loop, as well as use Pallets and windows in the same straightforward way they use them against other Killers. 

    Killers were forced to adapt to the Looping meta after Patch 1.4.0. Survivors should be forced to adapt the Nurse if played well. It’s called fair play, pay back is a #########. 

    Shes always been god tier for one sole reason : She beats the Loops which Survivors have leaned on as a crutch since infinite’s were a thing. A god tier Nurse deserves his/her title. They put the time in her to beat the Loops. It’s the ONLY thing she ignores. Everything else, is simply Survivors refusing to use Pallets and Windows in unconventional ways to mind game her. 
  • Puppers taught me the best advice, if 2 gens get done and you are still chasing the same survivor, break off him, he is clearly better than you. The only thing that really gets hurt here is your pride.
    Hes not better than you per say. The broken game mechanic of Looping just empowers a solo Survivor to the point they can actually 1v1 a Killer. One of the biggest parts of skill is how well you use game mechanics in your favor. 

    Problem is that Looping is such and overpowered mechanic, that even crap Survivors have a chance with it, and good Survivors are basically untouchable when they do it. 
  • Runiver said:

    @SovererignKing said:
    That’s a slap in the face to Nurse players. You think the Blinks just do it themselves after your muscle memory kicks in? Hell no. You have to learn every single Survivors movement patterns on the fly, every single match. 

    “Does this guy like to run back toward me?”
    ”Does this guys fake window hops and Pallet drops?”
    ”Does this guy use trees and walls to block my LoS so I have to blink Blind?”
    ”Does this guy have Dead Hard?”

    Each Survivor has thier own play style, which you have to adjust your Blinks for. 

    Your statement about Nurse being that easy is insulting, to say the least. She requires perfection, precision, and prediction at all times. If you don’t have that, you’re the worse Killer in the game when you can’t land your Blinks. 

    That's simply not true, for several factors :
    What you mostly do, as Nurse, is teleport in a "middle" of the survivor's possibilities, then just adjust with your 2nd/3rd blinks for the hit.
    Having multiple blinks is basically like playing Poker with Multiple hands, while the enemy has only 1.
    She doesn't require perfection, precision is also debatable with multiple blinks. She requires prediction to some extent, if you lose vision a lot, which is not the case in most maps.

    I've played very few Nurse rounds, what I know is that I got from rank 14 to rank 1 with her within' my first 2 days of playing her. It's not as hard as people try to make you think and even if you fail a bit, she's still more efficient in a chase than most killers, timewise.

    So yes, it's a huge slap in the face to Nurse players, but as most Nurse players I know say : she's easy mode once you mastered her, and people that plays her either left the game, or switched killer at some point until they got looped enough to say "[BAD WORD] it, I'll pick Nurse and get my 4k because I'm bored of looping now".

    Then they pick Nurse, get their 4k, and leave the game satisfied rather than frustrated. I play there since day 1, and in the end, every nurse player I aknowledge just accept that simple fact. They play her to get rid of most mecanics of the game, because they dislike the game itself, and Nurse allows you to mostly ignore them.
    Aka : Travel time, Basement travel time, walls, pallets, most vaults, and such, while mostly only a few perks and playstyle (aka stealth) remain an annoyance for her.

    They don’t play her to “get rid” of most of the mechanics. They play her to get rid of only Looping. A Survivor can still fake a window vault or Pallet Drop. 

    The only reason she’s “easy mode” after mastering her, is because Survivors have become so wholly dependent on Looping to waste time, in order to save thier asses, they hit the floor like a sack of potatoes when they can’t do it. It’s lack of adaptation on the Survivors part. Once they lose the Looping card, they are helpless because none of them learned to Stealth and Juke properly. That’s not the Nurses fault. The Survivors rely too much on thier crutch mechanic of Looping. If they don’t have it, it all falls apart for them. 

    Its not the Nurse that’s the problem, it’s the Survivors who refuse to learn anything but Looping Killers. She’s only “easy mode” once mastered because Survivors are too reliant on thier one “EZ Win” stall tactic. The whole Killer tier list is dependent on how well a Killer deals with Looping. You can even see it in 2.0 how lost Survivors are without just the vacuum. It started with infinite’s, moved to Looping. They are completely stuck in thier “meta” and when it fails, they just cry about it. 

    Stop blaming the Nurse for the Survivors incompetence. 
  • Runiver said:

    I don't play Nurse, and I play since day 1.
    Some rounds are painful, but most of the time, with some experience, map knowledge and a bit of skill and strategy, you can manage.

    Tho, if you want easy mode, just pick up Nurse, the only killer that can play similarly to survivors and be rewarded for it : once you learnt the muscle memory and the basics, you just have to run around and hit people. Basically the survivor of killers.

    That’s a slap in the face to Nurse players. You think the Blinks just do it themselves after your muscle memory kicks in? Hell no. You have to learn every single Survivors movement patterns on the fly, every single match. 

    “Does this guy like to run back toward me?”
    ”Does this guys fake window hops and Pallet drops?”
    ”Does this guy use trees and walls to block my LoS so I have to blink Blind?”
    ”Does this guy have Dead Hard?”

    Each Survivor has thier own play style, which you have to adjust your Blinks for. 

    Your statement about Nurse being that easy is insulting, to say the least. She requires perfection, precision, and prediction at all times. If you don’t have that, you’re the worse Killer in the game when you can’t land your Blinks. 
  • They did. The PlayStation patch just failed certification. Twice.
  • As a Nurse Main, all I have to say is “What Pallet?” ;)
  • It’s whatever for me really. I’m still excited to play clown and get my hands on some cosmetics. Until then, I’ll just keep Killing folks on my Nurse. 

    PS4 Survivors are appreciative for the variety of Nurse that isn’t god awful. I’ve played a ton of Survivor as well and every time I hear a Nurse screech, I know it’s going to be an easy win and boring, simply because 90% of Nurses on console are terrible. 
  • I believe such a topic belongs in a "spam section" or a "Forum games" section. (Where post count could not be self inflated so easily.)

    The phrasing of the "made up rules" seems slightly off-putting. Just my opinion. It feels like I'm asking a question instead of telling someone not to do something. But, I have nothing else to do currently....so, why not?

    "You wouldn't look behind you in a chase."
    "You wouldn't go into a huntress's basement."
    "You wouldn't walk over the gas heaven driveway bell repeatedly."
    "You wouldn't ever run decisive strike as Laurie Strode."
    "You wouldn't pull a Dwight from his closet."
    "You wouldn't ever try to leave the trial as a killer."

    As a Killer I have done the Bell thing as Billy. I walked over it from match start till 4 Gens we’re done. The Survivors came over and I nodded a bunch to them while just walking over it a bunch of times... they then joined me in my merry bell ringing. We farmed afterwards and had a hilariously stupid match. 

    You can find fun in all all sorts of ways on this game LMAO.
  • PS4 Nurse Main here. I would prefer they not bring back the auto aim. Her Auto Aim was infuriating to me, so many times I would blink to a Survivor, and instead of grazing thier back with a strike, I would lock onto the center of thier hit box, and CLANG! I would hit a wall or object. 

    I much prefer her as is now. The power to “cancel” Blinks by looking down, up, down, everything is WAY better. If you have a hard time 180 or 360 Blinks, then turn your sensitivity up to 100% and get used to it. The FPS drops are an issue, but not game breaking. 
  • Other than some simple limitation on movement and FPS, not too bad. I don’t mind playing on PS4. I even play Nurse and can do the 180 Blinks and everything. Just need to set your sensitivity to 100% and put a LOT of practice with her. You can overcome the limitations. 
  • Well, until us PS4 players get the update and Clown, your stuck waiting for us :/
  • I really like the idea of this perk. No tweaks needed imo. 
  • Hell yes! Doctor with a Top Hat, suit and tie, and a monocle! Extra fancy!
  • @SovererignKing said:
    Jessie_ValorGaming said:

    I play both surv and killer equally and i think if they do nerf all the survs addons like the BNP (so syringe and styptic follow) then the mori's should require you to hook a survivor twice instead of once before mori-ing them.

    Then there would be no point to the Mori at all if they are already on thier Death Hook. 

    That's... the point... Just to see more moris.

    Why would they make instakills part of the base game if they're totally against instaheals and BNP?

    Just too see more? That would make it a useless offering and nothing more than basically a cosmetic show piece. 

    I’m against making Mori’s a part of the base game as well. They aren’t totally against insta-heals and BNP. They are nerf’ing them to bring them in line. What Survivors are doing is bringing in BNP’s and insta-heals in order to speed up Gen progress and stall Killers longer. Basically they are using items now to supplement and make up for the recent balance changes that weakened Looping in order to “Stall to Win”, so that the the balance changes are in effect negated and we’re right back to the old meta of Loop and “Stall to win” prior to Patch 2.0. 

    Its nothing more than Survivors having a hissy fit thier “Screw getting good and learning to hide and juke, Stall to win!” EZ meta is getting the balance it needs. Stalling should be viable, but not overpowered. Learn when is the best time to hide, and when it’s best to just Stall. You don’t get to rely on only one anymore. 
  • @Mringasa said:
    You cannot force anyone to play a match they don't want to play. Killers dodge for any number of reasons, and SWF is a massive portion of the problem. If the Devs would balance SWF, put in a reward for playing against it, remove voice communication or make it balanced in game somehow, or do anything really to make it more balanced to play against, Killers wouldn't dodge as much.

    I've all along never dodged a match for any reason other than something came up and I needed to close the Lobby for a few. I'm starting to get frustrated with the SWF coordination and am considering dodging lobbies that are suspect. I don't mind the items so much, but it is no fun to be attempting to learn to play a Killer and you get trolled the entire by an SWF team on comms. If this didn't destroy the balance so much, and not just for the Killer, but the other solo queue Survivors in the match, it wouldn't be an issue.

    Get rid of voice communication, balance SWF for solo queue'ers and Killers, and give some kind of extra reward or something for playing against them. That'll stop a lot of the dodging. Killers will still dodge, but it's just like Survivors dodging using that one third-party app (can never remember the name of it). It'll happen, but it won't be so obnoxious.

    That's the thing, we all know SWF is a problem and currently, there's no balance around that. So if all Killers are willing to go against them the win ratio would more or less end in survivors favors, which the Devs would be more willing to put balance/incentive for SWF.

    in the Dev's eyes they never saw SWF as the problem, that's why this needs to be implemented so eventually the devs will start to work on SWF which is a serious problem for the game at high ranked

    People who dodge lobbies are making it harder for Devs to collect data and prolonging buffs which certain Killers should receive since a long time ago like the Hag, Trapper, Leatherface etc
    This is bad for Killers in short-term but it's good in the long term. It's good for survivors who wants to enjoyed the game with friends and would lead to a more balanced gameplay for the future

    “Suffer now, and fixes and balance will come Soon(TM). Heard that one before. 
  • I play both surv and killer equally and i think if they do nerf all the survs addons like the BNP (so syringe and styptic follow) then the mori's should require you to hook a survivor twice instead of once before mori-ing them.

    Then there would be no point to the Mori at all if they are already on thier Death Hook. 
  • What about the Survivors who use the PSN app to see my name, and dodge me because I’m a known Nurse Main? 
  • Cypraz said:

    Clearly you should be at much higher rank than you actually are. a p3 nurse at rank 14 with top meta perks maxed out is overkill (and i am 100% sure you already knew this) nurses are top tier and should never be seen beating up low ranked survivors. Stop noob bashing and rank up! They were right to dc.

    Or maybe he hasn’t played as much after Rank Reset? Yeah though, let’s justify Rage Quits. Survivors are never in the wrong, and perfect little angels and have every right to Rage Quit when losing.
  • Flat out hacking is really rare. I’ve met only a handful of hackers. One full 4 man SWF of speed hackers (Running faster than I can Chainsaw sprint as Billy. That was an interesting match...) One Random Speed hacking P3 Meg. 2 Wall Hack Nurse Players. 

    Lag Switch is more common, and can be confused with Speed Hacking as the game literally lags your character model if you running so fast it can’t keep up with your placement. Few Lag Switch Killers, several Lag Switch Survivors. 

    Though I play DBD way too much, so after about 1200 hours I can still safely say it’s extremely uncommon.
  • Problem is Looping happens before the Pallet is even dropped. The Survivor Loops you, they drop it, you break it, they run to the next. It wouldn’t hurt Looping at all. It would just make endgame after all the Looping is done a slight bit more tricky to run around. 

    Nice “outside the box” thinking, but unfortunately still ineffective I’m sorry to say.
  • @Lowbei

    So a Waith who slugs the last guy alive, and just walks behind them rigging his bell for 2 minutes isn’t toxic? Mori cancel spamming? 
  • PS4 player here. It’s mostly random if you get toxic players. Most players can’t be bothered to send a message after the match if they want to spew toxic crap. 

    Rarely have I seen toxic Killers, but toxic Survivors are all over the place. Over all Ranks. 1/5 matches you’ll get non-toxic Survivors. There is usually at least one in the four that flashlight click spams, Loops all game while tea bagging you, etc. 

    I’ve had very few toxic Killers. Play style isn’t what I consider toxic though. I don’t care if you camp or tunnel, you’re playing the game. It’s cool. Very few Killers will stick around just to smack you on the hook and BM, slug a Survivors and just let them all bleed out over 2 minutes, etc. 

    Overall, toxicity is kind of lower on PS4, except that you’ll get more BM from Survivors. As per usual.
  • Average for me is 8 minutes. Once I get to Red Ranks, average is 5 minutes. 
  • Really the only buff it needs is to have the ridiculously long cool down timer lowered. 
  • @P3Myers

    1. Just as always, Survivors like you want a 100% absolute guarantee that whatever you do, will work every single time. Otherwise, it’s “completely useless”. I hope you never play any other PvP titles, I have a feeling you’d get your panties in a bunch every time you get countered, blocked, dodged, or anything else that isn’t “I press button, I am guaranteed a hit.” 

    https://imgur.com/gallery/vhm0M
    https://imgur.com/gallery/29wd3bn
    https://m.youtube.com/user/MrDemonKing21

    Here’s my Rank 1 on both sides, here’s my trophies on PS4, and my Youtube. I don’t have this many Trophies playing little, to no, Survivor. My PSN profile is also public if you want to look, SoveriegnKing if you want to look. I play just as much Survivor as Killer. So don’t give me your little whining and crying kid. 

    2. Yes, DS is getting a nerf. When, is anyone’s guess. Even the developers think Survivors have too much, and too strong, of counter play toward being Hooked. 

    3. The fact you think Iron Grasp and Agitation are meta perks, lets me know you play absolutely zero Killer. You have absolutely no idea what you’re talking about. Seriously, go play some Killer kid. You’ll find out just how absolutely worthless Iron Grasp and Agitation are. You can watch ANY streamer, as ANY person that plays Killer, they will tell you the same thing. 

    4. Once again, you, like so many other Survivors, are nothing more than whiny little babies who want a ton of solo 1v1 power. You want the game to be balanced for a 1v1 when it’s convenient for you, but also a 4v1 when it’s convenient for you. Borrowed Time is a free chance and de-incentive to tunnel the camped guy. That’s what it’s intention was, to give the guy BEING camped a chance. What you’re whining about is that BT no longer gives BOTH of you a freebie. 

    https://m.youtube.com/watch?v=UZuZ7Yoj4jY

    Tell me, how was I camping in this video? I wasn’t, but because of how broken BT was then, it didn’t matter if I camped or not. It was a freebie for Survivors on all accounts, even if you didn’t camp. Quit whining BT isn’t broken in your favor. As for flashlights and Pallet stuns, that’s called playing as a team. 

    Literally, all you’re doing is complaining you can’t 1v1 a Killer, as well as have a team to rely on. All you want is the best of both worlds when it suits you. The vacuum on hooks doesn’t rob you, you already screwed up and got caught. Quit whining you don’t have chances upon chances more than you already have. 
  • tovelo said:

    oh yeah we should use the pallets right away so we dont have any left 20 secounds through the chase hmm. why is camping a still thing? why is tunneling still a thing?

    You should use them to break the chase, not extend them artificially via hit box abuse. All you’re doing is letting an accidental hit box size difference abuse introduced in Patch 1.4.0 when the developers re-sized the Survivors hit boxes to be smaller, carry you. The game was never balanced for chases to last a minimum of 30-45 seconds every single time. 30-45 seconds should be the absolute MAXIMUM, hence why Bloodlust exist in the first place. Though it failed to do its job of making sure chases last a maximum of 45 seconds. Which is why the developers are working on it now. 

    Secondly, camping and tunneling still exist because either you like it or not, the game is balanced for it. Killers make a trade of of zero map pressure, in exchange for the Kill. All other Survivors have free reign of the map. Just because you don’t like it, doesn’t matter. It’s a balanced trade off. One person may lose the trade off, but the Survivor Team as a whole benefits greatly from it. Please don’t use this sorry excuse to justify broken mechanics like looping.

    Looping, there is no trade off. It’s purely positive for the Survivors. Both as a singular Survivor and a Team as a whole. There is no down side for the Survivors if a Survivor Loops. Period. This is by definition a broken mechanic.

    Imagine a fighting game with a singular character that has a move that has no real counter, no wiff punish, can not be blocked. That’s what Looping is to all Killers except Nurse and now, most recently, Clown. Nurse flat out hard counters Looping via her teleport removing her hit box, so it can not be abused. Clown softens the blow of his hit box being abused by slowing Surviors with his anesthetic, thus slightly negating the slow down effect the hit box abuse creates on the base 115% movement speed most Killers have. This is a soft counter. 

    Like it or not, when you Loop, you are using a broken mechanic to carry you. The Killer, when they camp and tunnel, are not. They make a trade off, you do not. You can not allow 1v1 situations like Looping to drag on for more than 20 seconds every single time. The Generators taking a base time of 80 seconds to complete disallows for that to be balanced. This is a 4v1 asymmetrical balanced game, not a 1v1 x4 balanced game. 
  • CrtKazz said:
    If you’re having trouble with pallets, yes use perks to help counter the issue. That simple I know it’s hard for you to believe that you can change up your strategy 
    That’s a hell of a old meme from the Steam Forums being used.

    Everyone knows that Looping happens before the Pallet even comes into play. Loop three times, then Pallet stun. The problem isn’t the Pallet, it’s the hit box abuse that allows Survivors to Loop Killers 2-3 times before they even have to use the Pallet. So exactly how do Pallet Buster perks help a Killer when it’s his hit box being abused? Oh right, they don’t. 

    Maybe you should learn what Looping and Pallet Looping really is before you toss snarky comments around.
  • Noodle said:

    Boy do I have some bad news for you BBQ haters out there.... the killers are about to get new and improved aura perks that show the aura of survivors when completing other tasks to, like when they finish generators. And a perk rework that'll alert killers to generators that are close to being finished. You hate BBQ now but get ready cause a new storm is on the horizon.

    Welcome to the “Chase Meta” that whiny Survivors cried for. Less Stealth, more running around like a headless chicken. All because they refused to adapt to anything other than infinite’s and it’s de-evolution, Looping.

    They got what they wanted, the developers are just swinging the nerf bat around to bring it in-line to make it balanced. Though Survivors don’t like balanced gameplay, it seems. 
  • BBQ was made to facilitate the Survivors demands in the first place.

    1. Incentivize not camping.
    2. “Chase Survivors all game, because that’s what’s fun.”

    Number 2 was, however, nothing more than a giant lie Survivors tossed at the developers. Them saying “it’s what is fun” was only because they knew how ultra powerful they were as Loopers. They knew if the Killer didn’t camp, thier chance of winning dramatically increased as easy hook saves and massive amounts of Looping meant an easy win.

    They got what they asked for already. Now that the developers are finally making a move on them being overpowered, they are suddenly singing this “BBQ OP” tune. Looping is still plenty strong enough that BBQ is a balanced perk. If the Survivors want BBQ changed to no Aura Reading, they best prepare for some more nerfs to Looping. Other than that, it stays as it is. 
  • I have them do all 5 Gens first then a bunch of Pallet stuns. Maybe all the Pallets in the map. They usually run to a hook and beckon for me after. I build the trust first, I could kill them at any moment, I know why it’s hard for them to trust me. 

    Just how it works, if they just leave, oh well. 
  • Jeeperrs said:

    So I had a chat with Xbox Support and from what they told me, as of today the update has been certified. From what I was told all the work on Xbox's end has been done and we are just waiting for it to get pushed out to consoles. I guess it should be coming out in a day or two.

    Here we go.....

    Time to see my therapist about my fear of clowns. I always forget the name of it... 


    coulrophobia.  often, such fears are entirely justified.
    Which they actually made a Killer perk. Developers gave NO SHITS to people with Coulrophobia. You want to play a scary game, here you go! Waiting for a Doll Killer to trigger my Pediophobia. I’m going to ######### my pants when a Doll Killer comes chasing after me in a Cornfield map... 
  • lay said:

    Steam is moderated by SJWs while this is not. At least not yet.

    No joke. Literally got banned from the Steam forums for “disrespectful post.” IE : I called out some dude trying to tell me how to play Killer, when he doesn’t even have 20 sacrifices to his name. Told him I wouldn’t listen to some idiot that has no idea what he’s talking about. 

    Yet no banhammer for him telling other “Your just to dumb to play Killer effectively.” 

    Dont forget, SJW is just one letter away from SWF. ;)
  • Jeeperrs said:

    So I had a chat with Xbox Support and from what they told me, as of today the update has been certified. From what I was told all the work on Xbox's end has been done and we are just waiting for it to get pushed out to consoles. I guess it should be coming out in a day or two.

    Here we go.....

    Time to see my therapist about my fear of clowns. I always forget the name of it... 


    coulrophobia.  often, such fears are entirely justified.
    Which they actually made a Killer perk. Developers gave NO SHITS to people with Coulrophobia. You want to play a scary game, here you go! Waiting for a Doll Killer to trigger my Pediophobia.
  • I enjoy fighting games so I watch Tru3Ta1ent sometimes. I decided to watch him play this a few times and it got me interested.

    Same here.
  • @Slowpone

    You do realize Machine Gun was because there was an unintentional effect that Unrelenting and STBFL stacked, right? Even if you use both, they won’t stack on a successful hit anymore, nor a wiff. You’ll get 40% from a successful hit with max tokens on STBFL, you’ll get 30% from a wiff with unrelenting. They won’t stack for a 70% reduction. So no Machine Gun. 
  • Mringasa said:

    I've used them to great effect with Trapper, Hag and Myers. Especially with Monitor and Abuse. The thicker fog offerings make it much easier to ghost in and catch a Survivor off guard.

    Same thing I use them for. It’s also great for Wraith so they can’t see your shimmer nearly as well. Take that with a grain of salt (literally).
  • Nos37 said:

    PC can 180º with the Nurse during a short blink to check behind an obstacle for survivors. Console can barely turn 180º after a full blink with the highest sensitivity.

    Changes to that sensitivity would mean having to re-learn the Nurse all over again, and I wouldn't want that. I'm just telling it like it is.

    You *can* 180 durning a short blink, you just have to be already turning the moment you let go of L2. Though damn is it close to not making it. Your point stands though, please no higher sensitivity lol.
  • To be honest, I’m not sure I want aim assist back. I ended up hitting objects more often as Nurse with it, than without it. It would lock on to the Survivors hit boxes behind objects and instead of grazing thier back for a hit, I’d lock onto the middle of thier hit box which was behind something and CLANG... hit something. 
  • Your game has been out for two years and you still don't know or rather don't WANT to fix camping?????? Just stop the progression when the loser killer is just standing there! It's not a tactic or anything!!!? It's just plain annoying!
    The developers tried this is a PTB a while back. Survivors abused the living ######### out of it. 
  • He’s seems a little too enthusiastic and sounds a bit... sarcastic with his emphasis on certain words. That being said, I also look forward to the changes. 
  • Even after they release it, you’ll have to wait for for the store to update. 


    i have heard that can be 4 to 6 weeks.
    The PS store or Microsoft Store? Nah, it updates daily. 
  • Even after they release it, you’ll have to wait for for the store to update. 
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