4 Gens done, with Ruin active in 3 minutes
https://www.youtube.com/watch?v=yh17g7TIhU0
Chased for 4 gens, the killer was Rank 3, the Killer did make some bad moves but it can show how much you can waste a killer's time by just looping. Tru did some good mind games there, this spot especially almost becomes an infinite with Huntress due to her slow movespeed which can remove her bloodlust, same with Myer 1/ 2 with wall-aura addon
If survivors are good you can also get 2+ gens done in the stone circle loops, Farmhouse loops etc
Even with Ruined active, 4 gens are still done in the span of 3 minutes, this is an example of what it's like on High Ranked. Same can be said on the farmhouse, stone circles, and other notable loops spots
No BNP used, only one common toolbox by one survivor
The Killer made a poor decision in chasing Tru, but still, this shows even with Ruined games can be extremely short depending on Survivor's skill levels
What are the community thoughts on this?
Comments
This is a good example of how gens are done on higher-ranked games
I think true even states in the video how the killer shouldn't have followed him into that loop and stay there forever. So there is more to it than just "them evil survivors use the stuff in the game".
Isn't it the same as Infinite. Back then people were saying killers shouldn't chase a survivor when they are in an infinite spot, anyhow it's not about that. It's about how gens are done at this level of high rank this fast. Only 1 common toolbox use no BNP whatsoever
Ruin is in every build because it's the only way killers can hope to prevent the gens from all being done in 4 minutes. It is actually quite a garbage perk that relies on luck for Survivors to get the skill checks, is a totem, and relies on Survivors being bad at skill checks.
its not required. it is good tho.
Again this heavily depends on survivor's skill level and RNG. I can get 4 man as Wraith / Freddy on Rank 1 too, doesn't mean they are fine
The dude in the video uses Ruined btw, and 4 gens in 3 minutes
While that's true, during those 3 minutes Ruined was active, and survivors still blow through 4 gens treating as if its nothing, do you still think this is fine?
This is high ranks for ya.
It was a very bad killer...
He literally chased in treatment mode. He didn't swap to punishment to get close then switch lol.
The killer can't basically be brain dead then complain.
Yes if a killer can't establish pressure he's screwed but that guy was basically afk.
The game is unbalanced in favor of survivors. It's nothing new.
Yes, this undoubtadly is an issue.
And people saying "i dont use ruin and i usually get 4 kills" are imo ignorant to the biggest balance issue this game has. Either they play against low-ranks or are rambo himself.
Time is clearly not in the killer's favour and the whole community complains about it. When playing against a decent Survive with friends group (2-3 people swf are enough), there is not much even a very good killer can do (really the only one surivors have to fear is nurse, and she is the hardest killer to play). Items and add-ons further shift the balance towards the survivors.
Gens need to get a repair-time increase of AT LEAST 15-20 seconds at higher ranks (>=5). There should not be anything like a "safe pallet" in the game. Pallets should be drop-and-forget. Most killers should not be dependent on ultra-rare or rare addons to somewhat viable to play (huntress, hillbilly, leatherface, doc, wraith, freddy, pig, trapper, clown, hag,... literally everyone except nurse. Totem placement needs a complete rework (spawning on top of a hill? spawning completely in the open? making fire-crackling noise like a big campfire?)
Of course you can 4k with no ruin, but only againts not experienced survivors
He's brain-dead for sure, but that's not the issue here nor the loops. The loops are very strong, however, the issue is the gen time. Ruin was active for the whole time, and for 3 minutes all 4 gens are done and only one toolbox used, no BNP. the reason he chases him is that Ruined totem is there
This guy got my point
I guess there's quite a bit of them at rank 1 then. I'm ok with that.
I couldn't care less about the hex Ruin (I won't use hexes until they are reworked). Are we just going to ignore the fact that it can STILL take as long as 3 minutes and a couple mistakes by the survivor to register 2 hits? TWO hits in 3 minutes?!
Yes, devs made it extremely easy to pip as survivor again, so there are a lot more survivors at rank 1 than there actually should be
That's a good thing for everyone.
@Someissues The killer is brain dead. That's your answer.
Guess he should be rewarded with blood lust?
All this video shows is a bad killer being rewarded for bad play...that rank means nothing, and Tru abusing a spot of a map instead of running different tiles correctly.
Oops
You're trying to show how strong a loop is using a new player who doesn't understand his character versing someone with thousands of hours who makes a living playing DbD.
If you're going todo this do it with 2 players with ballpark the same experience.
It's like playing a fighting game and saying Superman is way to strong because he beat Batman. Meanwhile the Superman player has thousands of hours while the Batman player is new.
The game is unbalanced at high level but this is not high level play.
Problem is that Looping is such and overpowered mechanic, that even crap Survivors have a chance with it, and good Survivors are basically untouchable when they do it.