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Rebel_Raven

Rebel_Raven

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Rebel_Raven
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  • Shraar said:

    @Rebel_Raven said:
    No, the entity is a lovecraftian being. Or maybe like IT, or the Turtle from the Steven King works.

    The mind of the entity is alien, and would likely drive anyone who could understand it completely insane.

    Who says it is alien? It seems pretty relate able to me, like, I understand everything I see. Nothing out of this world, nothing unfathomable.

    The devs in the lore questions of some live streams.
  • I think part of the reason borrowed time isn't getti g ruined is that not everyone is great at reacues so they build for something else, and rescue if they gotta.
  • No thanks. I like survivors being completely modular and not have to deal with the bullshit of people demanding I play a certain character. 
  • @Rebel_Raven said:
    If they want to farm, or something, sure.
    I'll hook, but not sacrifice, chase, slug, and generally try to keep it interesting while letting them escape.

    We had no interest in escaping. We rewarded very killer who just had fun with an easy 4k.

    Aw. I'd figure I have enough points by the end of it, so friendlies deserve some, too.
    Survivor players like yall are just way too rare, and valuable. 
  • If they want to farm, or something, sure.
    I'll hook, but not sacrifice, chase, slug, and generally try to keep it interesting while letting them escape.
  • The devs are too scared to do anything. Infact they're trying to hide SWFs better.

    Fact of the matter is a lot of people don't find SWFs fun to go against, and no amount of bluster and bravado from naysayers will change that. 
    Especially when coupled with claims filters, and labels will kill the game.

    The game is not balanced for people borderline cheating and scoring easier games against killers.

    Most people with the mentally of just beating swfs are completely out of touch with the issue, if not a part of it.

  • Kinda weird of a question due to when it comes. It comes just after survivor goal questions which comes right after killer goal questions. It seems a little ambiguous as to whos role they're talking about.
  • scorpio said:

    @GodDamn_Angela said:
    If they are in a position to get the hatch to open then you should be slugging the second last survivor so you can get the last one, instead of killing the second to last and then having to do a hatch showdown.

    A mechanic that basically forces a killer to slug or lose the 4k is not a good mechanic. It's not fun for killer or survivor. Even if the killer slugs them both one can still get hatch because dying survivors can somehow rise into the air and jump into the hatch.

    I'd bet it's WAY more fun for the survivor than being guaranteed dead because there is no alternative than to do 1 to 5 gens solo.
  • Legion is after Legion! And so is Legion, then Legion! Mwahahahaa!

    Well, personally, Doctor, or wraith fill me with the most dread. They're tenacious as hell, and I'm hard pressed to eacape them.
    Myers is a close third.

    Freddy, and Huntress are ok to go against, but their music gets stuck in my head and I hear phantom terror radius sorta.


  • Legion. Everyone hates legion. Survivors, and killers.

  • Courage the cowardly dog.

    Courage could scream seeing the killer, and cherades who the killer is to other survivors. 
  • Nope. She wears green, and purple. The colors of comicbook villains.
  • No, the entity is a lovecraftian being. Or maybe like IT, or the Turtle from the Steven King works.

    The mind of the entity is alien, and would likely drive anyone who could understand it completely insane.
  • Nea. It looks like it offers great camouflage. 
    Doesn't help too much because it pairs well with her short shorts and pixie cut, imo. 
    Really flatters her figure, imo. 

    Got Mins. She's my main. 

    Kate is next. Hers looks useful, and rng has been way kinder to her.

    Then Meg. 
  • @Onionthing said:
    sometimes i wish there were no chat options in this game ... killer side or survivor side. One of the things I loved about the "souls" games ... people had to go out of their way to trash talk, otherwise most people didnt feel it was worth it..

    You should play on console then, no chat there.

    Oh, that's not really the case.
    Swfs are usually in party chat, and can invite you on the fly to join if you aren't in the SWF. 
    And unless you have access blocked, they can still message you. 
  • powerbats said:

    @Rebel_Raven sometimes the situation you described does require a concede button and others it's people waiting to make sure that last person gets out.

    Oh, definitely.
    But it's generally obvious which is which outside of people not knowing where the doof looking for the hatch is.

    If someone is hooked, I'm guarding them, and they have the icon.

    If no one is hooked, they're all basically at the gate by the time I am, and they're sitting there, waiting.
    Maybe I chased the last one to the point they're beyond my ability to down them. 
    If it was interesting enough, I'll chase them out. 

    There's basically no middle ground between the scenarios. 
    Either it's blatantly obvious everyone is there, or there's a need for altruism. 

    Maybe I am missing some common scenarios where it would be murky where someone is, and people feel there might be a need for altruism? 
  • Probably less than 5 between all my killers.

    Don't like them, don't use them, and I dodge them when I can. Gotta save for getting perks, and levels faster.
  • As someone that loves Lithe, I'm often not surrounded by places to use it. Most jungle gyms utterly lack them.

    Balanced landing is more situational but most any drop will activate it.
    I.e. hills.
  • Nope. Not even bonus deep wounds damage.

    Makes me wonder what they were thinking adding Iron Maiden in with Legion since there's basically zero synergy.
  • Spirit. She's strong enough to stand on her own without addons in lower ranks, which is pretty ideal.
    The killer has a solid base kit.

    One of her perks, Rancor, is one of my favorites as it shows survivor locations every time a gen is done (and yours to the obsession), and most importantly, when the gens are done, the obsession is exposed and if downed, you can Mori. Really fun, and thematic, imo.

    Haunted grounds adds some punch, and protection to hex builds. Her reputation for haunted grounds, and haunted grounds has lead to some fun in russian roulette builds.
    Looking forward to applying it to other killers.
    While they expect haunted grounds with the spirit they don't with 

    Spirit fury is an interesting one. Break a certain number of pallets, and it automatically destroys a pallet you get slammed with. You still get stunned, but it is popular to pair it with enduring to reduce the stun.
  • powerbats said:

    Well if all remaining survivors are inside the exit gate then the opening closes and the game ends. That way if there's only 3 or 2 or even 1 it automatically ends the game.

    That takes out the situational aspect of it so that there is nothing to figure out it's pretty cut and dried. Where it gets tricky is always with 1 person getting chased or an unhook attempt.

    I have zero problems with survivors staying behind for altruistic reasons. Saving someone, making sure the others make it. 
    Not so much waiting on someone looking for, or waiting at the hatch since it doesn't really work that way unless there's chat happening. 

    With your idea, the survivors will just wait outside the gate for the killer. Nothing changes, except there is no more gate room. 

    I feel like the easier solution would be a concede button for the killer.
    If the killer uses it, it basically makes everyone still alive eacape, and the game ends as it normally would. Points get distributed normally. 
    Even if there are one or more survivors on the hook, and still in the first 2 phases, they escape so killers don't try and sneak in sacrifices on people who would otherwise be able to be rescued.

    Could add one for survivors, but it would have to be different. It can't be an escape button, imo. It needs to be more like a cyanide pill to prevent abuse.
    As much as I feel for a survivor trying to get things done, if for some reason they did not get enoigh gens done to escape, or they are too lazy to find the hatch, they shouldn't really get another option to eacape.
    It's happened enough to me where I try to gen jockey, and the killer pressures the map enough on the other 3 to outright prevent a hatch play, or catches me before I can get to the hatch.
    One more memorable match, I was working on a gen, and I heard once scream. Then another.  Then another. Somehow a Billy took down the other 3 in less than a minute across the map.
    The rest of the match was me scrambling to get gens done under the pressure, the claudettes trying to heal eachother, and the killer applying pressure really well, apparently. 
    Total disaster for the survivors. 
  • 3 gen strats is a battle to see who is more stubborn. 

    I've won them, and lost them.
    If survivors can pull off the coordination they will generally win if they don't get bored and want to die, first.
    Odds are fair in either direction. 

    Here's a crazy thought. Deja Vu is designed to help prevent 3 gen strats as the perk lights up the gens closest to eachother. 
  • powerbats said:

    @Rebel_Raven said:

    It wears thin, quick. 
    There's not enough bloodpoints in it to put up with it.

    Well perhaps they could give you more bp if you smack people inside the gates and to really make it interesting the survivors could lost points if all 4 are inside the gate when you start smacking them.

    For instance if they all made it out and are just standing there teabagging you each person you smack loses 650 bloodpoints.You could also get reduced cooldowns on swings for each person you hit to make them want to leave even more.

    That might be a bit op but the 2nd one would definitely make all 4 want to get out.

    Hey, bonus exit smack points to make it worth it sounds great. Give some to the survivors, too. 
    But as it stands, what points we get isn't worth it to me. It doesn't impact the grind one way or another.

    Punishment for all 4 in there is way too situational, and they will wait until you get there to do anything anyhow.
    And yeah, it is a bit harsh. 
    Not looking to punish them so much as encourage them to leave regardless if I'm there or not. 
    I'm a killer, not a monster. Haha

    It's not a matter of all 4, 3, 2, or even 1, it's that no matter how many are left, they do this.
    Doesn't even really matter how you play, they want the chase out, and there's not enough reason, currently to cave into the demands of the survivors. 
  • powerbats said:

    @Rebel_Raven said:

    A few hundred points, and a pointless chaseout? They may not even let you hit them, or will try and juke and 360, and crap?
    Really? Lol

    You said there was no incentive I gave you 2 reasons now you're moving the goalposts so to speak. You want them out yet don't want to do what it takes to make them get out. Yet complain when you let them stand there dong what annoys you because you don't want to make them get out.

    So because they might not let you hit them means you're just going to let them stand there so you can complain about it why ? For 360's they're very easy to counter and once you do they'll get out very quickly.

    So survivors can get their rocks off?

    Yes because survivors want to get their rocks off every time perhaps it's been a good match and they just want to give you some extra points.

    And be encouraged to do it again, and again?

    You're encouraging them to do it again and again by not forcing them out, disconnect well congrats you just rewarded them so they know to do it again. Refuse to enter the gate and chase them out well now they know to do it again if they're doing it to frustrate you.

    Nope. Not worth giving it to them. At all. Unless the game was interesting,  I'd rather start up a youtube vid, or hit the forums. 
    Yeah, that's right, they need to earn it by making it a fun game for me. If they don't, fuckem. Can't be arsed.

    So 1 act of childishness deserves another? How hard is it to man up and just go smack them out of the gate instead of wasting however long it takes for them to go out?

    The biggest issue i

    s how safe survivors are, their abuse of it, and the immense anticlimactic ending.

    If they're at the gate waiting, there's no satisfaction for the killer. 
    None. 
    Most of us know there is not a damn thing we can do to prevent the escape.

    The satisfaction comes from smacking them out of the gate and if all 4 are there well you lost plain and simple. Be a man own it and move onto the next game. Also if they're super cocky you can actually hook them because they stay too close to the opening and not the exit.

    Maybe if it was during a preexisting chase, or something where the killer had a realistic chance of downing a survivor, I could see it. 
    But with current gate mechanics? And them waiting? Lol

    So again chase them out and end the game, if I were the entity and you cowarered there not chasing them out or trying to hit them I'd take way your killer rights.

    Using rancor with Nurse, or spirit, teleporting in behind them, hitting the obsession, and mori? Sure.
    Maybe a lucky hatchet upside their nugget? Sure.

    Any or all of the above, survivors you've already killed lessens their chances if they gt downed, NOED, DH, Myers, Billy, Bubba.

    I don't really do leatherface, or hillbilly, but hey, instadown chainsaw. Mild chance.

    Well for those that play them the chainsaw is a high chance of getting a down.

    Myers with the standing mori? Sure.

    You said it yourself.

    But anyone with a half decent talent will know to run, aside from vs Nurse or spirit who can realistically surprise someone.

    Well they'll run and leave problem solved, if you're good with Billy/Bubba or have Myers they'll definitely leave.

    The [BAD WORD] is legion realistically going to do? Or trapper? Or hag? Or doctor?

    Oh I don't know they can smack them and make them leave, you know what killers can and do all the time.

    Escape is the entire point of the survivors experience. 

    Well yeah that's what they're supposed to do is escape not just stand by the nearest hook and say take me I'm yours.

    Just as the killers is to sacrifice the survivors not say I'm just going to go admire the foliage while you do gens.

    The ritual of the chaseout means fuckall for the killer.

    It means they leave the game and you get to move onto the next one, I don't see you complaining about when you down them or when you camp them.

    So why don't they escape?

    Fort eh reasons said above, may'be they want to give you some extra bp, may'be it's to let you know you didn't gt them, may'be it's any reason. If they're doing it to be jerks well congrats you're feeding said jerks because you don't want to take the 5 seconds or so walking into the exit gate and whacking them.,


    Come on. The points are obvious. I didn't move the goal posts because I knew the points are there, and obviously didn't put any value on them. 

    Yep, I'm going to complain, AND not give them what they want. Infact it's more punishment because they're wasting time not getting more BP. 
    Me? I'm willing to take that hit to my BP since the 

    They will annoy me regardless. They will wait if I am obviously letting them go, they will wait if I have to walk across the map, they will wait if I go chill in the dungeon. 
    Short of maybe NOED they're going to prolong the game. 
    Hell, not even exposed status is enough. They will at least wait until I am a threat, or get surprised.
    All because of how absurdly safe they are.

    Like I said, the points aren't enough for me. I'm not that thirsty for blood points. If they are, that's on them. I'm not interested in rewarding them for annoying me.

    No encouragement from giving them what they want, no encouragement from not giving them what they want. 
    Well, if I'm damned either way, then it will be on my terms.

    As towards maturity? Yep, they get what they give. See, there's no point in being mature about it. No one cares. 
    Hell, you're defending the immaturity of survivors! Immaturity for everyone!

    How hard is it to smack them out? Harder than it is for them to just leave. Especially if they are waiting. Means more travel time for the killer. 

    There's zero satisfaction in an act of futility. None. Which leads us to this problem, at least in part. 
    Smacking them out is more useless than struggling in the killers grasp.
    Smacking them out tells them that the tactic works, so they keep doing it because of standard results so it's actually making things worse.

    Well, it's a good thing you're not the entity since you missed the point of the trials.
    Who's "cowering" anyhow? There's no bravery in smacking out survivors and there is none in them waiting in the gate room.
    Save your jabs at bravado. It's bad humor to think there is any in this situation. 

    Not trying to be mean about it, but if you're going to slice up a person's post, read ahead of the slices.
    You missed the point of me going over some of the few situations where a killer might not be impotent in the gate room, or near it which is smacking out survivors for a few points to make them leave, and ultimately give them what they want. It is not a desired outcome of a trial for some, hence topics like these. 

    And the goal of survivors is to eacape. Instead they prolong the trial. What you said about hooks and foliage means zilch.
    A killer's job isn't to chase out survivors when they can't do anything to stop them. There is no killing to be done in the situation outside of what amounts to specialty builds that people don't always want to run all the time.

    I don't see survivors complain when they pop gens. 
    I actually do sorta complain about camping. See, I only really camp in 3 scenarios. 
    1: end game. 1 or no gens left. It's a bitter boring struggle, but it's the killer's job to sacrifice. Letting them go goes against all logic. I hate resorting to it.
    2: some toxic person gets too damn annoying. I don't like doing it, but letting them live will probably end the game even faster.
    3: sort of relates to 2, some survivor deciding it will be fun to run to the corner of a map away from hooks I can carry them to, so I have to slug them. That's annoying as hell that I don't have the hooks near by.
    Outside of those 3 scenarios none are numerous enough, or memorable enough to warrant mentioning.
    Unless you count patrol camping as the camping you're talking about, or going back to the hook because they rescued just outside of terror radius. Camping definitions tend to vary.

    Regardless of their motives, chasing them out feeds them. ######### it. It's not wprtg the effort. 
    Even if not chasing them out feeds them, it's far more worth it to spite them, and do it on my terms.
  • @Rebel_Raven said:

    Escape is the entire point of the survivors experience. 
    The ritual of the chaseout means fuckall for the killer.
    So why don't they escape?

    Because it is fun for them. It is effectively the survivors reward for beating the killer. All game long they can't really do anything to the killer other than run away. The killer is effectively immortal. Since the survivors can't actually kill the killer then what can they do? Well, they can do a little victory dance by the exit gates. That's what they can do.

    Besides, it means more bloodpoints for everyone. The killer gets more hunter bloodpoints for finding the survivors and a few more brutal bloodpoints for hitting them and the survivors get escape, distraction, protection and chase bloodpoints. Sometimes, the hubris costs them too. I've killed many survivors in the exit gate who thought they were safe.

    It wears thin, quick. 
    There's not enough bloodpoints in it to put up with it.

    It's more than a victory dance at the gates, it's borderline absolute safety. The killer is basically rendered powerless outside of a handful of situations. 
    The act of futility in chasing them out is annoying.

    Yeah, sometimes you are in a position to take one down, but i usually don't play killers with a strong ability to make them pay.


  • bloxe said:

    @Rebel_Raven said:
    Agreed. Wish they would do something to fix how stupidly safe the area around the gate and hatch are.
    They know they're safe there, and that's why they do it.
    There's basically zero incentive for a killer to do anything at that point unless they have NOED, or a one hit down power.

    Put them in danger of losing and they will bounce quicker to avoid it.

    I think being able to escape through the hatch while downed is ridiculous. It should require the survivor to at least be standing to be able to jump through the hatch.

    The hatch can be pretty annoying, but at least you can grab someone jumping in. 
    Not sure why people don't just do that most times.

    The gate? Way safer. 
    Because theyre usually full health and they arent stupid to jump unless youre away or stunned (pallet or hit)
    You would be surprised at what some survivors do. The hatch grab is almost a myth at this point. 

    They don't want a standoff. Heck, some killers and survivors don't know about it. 
  • Doing BP week just after Rank Reset is a disastrous combination. 
    Lets let that blow over some, yeah?
  • @Rebel_Raven said:
    Agreed. Wish they would do something to fix how stupidly safe the area around the gate and hatch are.
    They know they're safe there, and that's why they do it.
    There's basically zero incentive for a killer to do anything at that point unless they have NOED, or a one hit down power.

    Put them in danger of losing and they will bounce quicker to avoid it.

    I think being able to escape through the hatch while downed is ridiculous. It should require the survivor to at least be standing to be able to jump through the hatch.

    The hatch can be pretty annoying, but at least you can grab someone jumping in. 
    Not sure why people don't just do that most times.

    The gate? Way safer. 
  • Deep wounds should do extra, or maybe even double damage per hit on exposed people. 
    Pairing it with iron maiden is ######### useless.
  • powerbats said:

    @Rebel_Raven said:
    Agreed. Wish they would do something to fix how stupidly safe the area around the gate and hatch are.
    They know they're safe there, and that's why they do it.
    There's basically zero incentive for a killer to do anything at that point unless they have NOED, or a one hit down power.

    Put them in danger of losing and they will bounce quicker to avoid it.

    Yes because you can't go smack them out of said gate to gt them to exit while also getting some extra points. That's 2 incentives for you to chase them out the exit gate.

    A few hundred points, and a pointless chaseout? They may not even let you hit them, or will try and juke and 360, and crap?
    Really? Lol

    So survivors can get their rocks off?
    And be encouraged to do it again, and again?
    Nope. Not worth giving it to them. At all. Unless the game was interesting,  I'd rather start up a youtube vid, or hit the forums. 
    Yeah, that's right, they need to earn it by making it a fun game for me. If they don't, fuckem. Can't be arsed.

    The biggest issue is how safe survivors are, their abuse of it, and the immense anticlimactic ending.
    If they're at the gate waiting, there's no satisfaction for the killer. 
    None. 
    Most of us know there is not a damn thing we can do to prevent the escape.

    Maybe if it was during a preexisting chase, or something where the killer had a realistic chance of downing a survivor, I could see it. 
    But with current gate mechanics? And them waiting? Lol

    Using rancor with Nurse, or spirit, teleporting in behind them, hitting the obsession, and mori? Sure.
    Maybe a lucky hatchet upside their nugget? Sure.
    I don't really do leatherface, or hillbilly, but hey, instadown chainsaw. Mild chance.
    Myers with the standing mori? Sure.
    But anyone with a half decent talent will know to run, aside from vs Nurse or spirit who can realistically surprise someone.

    The ######### is legion realistically going to do? Or trapper? Or hag? Or doctor?

    Escape is the entire point of the survivors experience. 
    The ritual of the chaseout means fuckall for the killer.
    So why don't they escape?

  • Agreed. Wish they would do something to fix how stupidly safe the area around the gate and hatch are.
    They know they're safe there, and that's why they do it.
    There's basically zero incentive for a killer to do anything at that point unless they have NOED, or a one hit down power.

    Put them in danger of losing and they will bounce quicker to avoid it.
  • Problem with DS people have is it basically destroys the pressure the killer has on the survivors.

    I'm not terribly mad about DS, mind you.
  • @JanTheMan said:
    Take a needle bath... Oh wait.

    I wouldn't mind it. Throw a survivor in a needle bath, other survivors have to drag them out risking injuring themselves in the process. If they ever modify pig in any way I want more varieties in tools. I mean sure the beartrap is the signature, but given the scenarios everyone encounters in the SAW movies...theres room for so much more.....variety... I mean hell, what if I could have an add on that applied deep wounds when you failed a jigsaw box.......Or what if I had an add on that made survivors drunk as if they'd been hit with a clown bottle when they have a bear trap on.

    Theres just so much possibility.....

    She needs the shotgun shell collar worked in some how, IMO. 
  • Killer -
    1. Spirit
    2. Hag
    3. Susie - Legion (The power is terrible, but Susie is waifu material ... shut up! dont judge me!)

    Survivor -
    1. Nea
    2. Meg
    3. Jesus ... er.. I mean Jeff

    Susie has become my fav start menu killer with the purple/green outfit.
    Not a top killer for me, though because the power is just garbage. Yet I still play as her, and want to even though almost anyone else could probably do better. It's complicated. Love/hate. 


    I could have sworn I posted my list, but I guess not. Edit: was on another page. Wow this grew fast.
    Killers:
    Huntress
    Spirit
    Pig

    Susie once she gets figured out may become a solid contender. 

    Survivors:
    Min
    Nea
    Tossup between Meg, and Kate.
  • Build a wall around hooked survivors. The wall only works against killers. Better yet, make hooked guys disappear as soon as they're hanged and respawn "n" seconds later at an unknown location. Bam. Got rid of camping AND tunneling in one stroke. And give everyone BP.

    Have the sacrifice animation happen on every hook as the respawn timer starts. It's like the entity is playing the crane game.

    Entity: "Aw, man, another Claudette in dark clothes?"

  • I don't entirely understand why people think discordance is any better.

    Gen turns yellow, survivors bolt before you get there, and the gen stays yellow for a dozen seconds implying they're still there.

    If they're coordinated, a gen across the map will light up when you are there.
  • The old ptb test that when the killer closes the hatch, both exit gates open is starting to sound better and better the more killers complain about the hatch.

    Most times if the hatch is open, it's the killer's fault. Adjust your strategy accordingly. 
    You can't brag about how good you are if you can't do that.


  • @Rebel_Raven said:

    It's usually him or huntress. 
    Worst part of the trial is thinking you hear the song, but it's just in your head. 

    No, it's real. Audio is busted

    Haven't really ran into freddy or Huntress lately (i barely have time to play) but the phantom music was long before this update. 
  • Master said:

    @fcc2014 said:
    @Master when i play Killer i like playing against SWF on PS4 They are super altruistic and you get more bloodpoints and hooks. I'm sure @Vietfox feels the same way. Solo survivors for the most part play stealthy and conservative. SWF are bold and overconfident and make more mistakes. Occasionally you get a coordinated swf but they are few and far between.

    I hate playing against overconfident ballsy survivors without brain.
    After the suiciding event I took a break until last week to play a single game. I faced a SWF with clicky clicky DS shitheads and guess what. I didnt enjoy the game at all, even if I 4ked them with ease. They didnt even got a single gen done because they played so bad.
    But thats not why I play DBD, such games are just really boring and annoying if you ask me

    I agree. SWFs just aren't fun to play against. Even if they're suicidal potatoes, or coordinated smurfing/badly mixed rank douches.
  • Kinda weird for 2 man to have to wait so long, but the new matchmaking system should fix it.
    Not sure when it will be out, mind you.


  • Killers:
    Huntress
    Spirit
    Pig

    In a love hate relationship with Susie. I do terrible pretty consistently, but she is just so stylish. Can't stop playing as her. I could be doing so much more with basically any other killer.
    Maybe after she gets adjusted she will move up spots.

    Survivors:
    Min
    Nea
    Kate or meg tossup
  • Rock on! May your aim always be true!
  • You're likely running into Survive With Friends (aka SWF) groups.
    A high level player can join up with low levels and mess up match making by ending up going against people of lower rank.
    Heck, sometomes they don't even need to group with lower levels to end up against low rank killers.

    These people generally get off on tormenting killers, and playing big brother to the lower rank survivors they run with.
  • Rank reset screws things up for a bit. Probably for the best they waited.
  • Trolled harder than usual.
  • LRGamer said:

    A shrouded, hooded shadowy figure that floats like the nurse, and darts about with startling speed!

    A killer with a passive power. All survivors hear the hellish wail!! The Banshee is immune to it's own wails!

    When chasing someone random high pitched whining from a 12 year old blares. "STOP LOOOOOOPING!!!!!" "HAAAAAAX!!!!" "LET ME HIT YOUUUUUUU!!!!" and assorted other screeches of annoyance.

    Downed. "HAHA! NOOOOOOOOOOOB!!!!"
    Hooked "GIT GUD! HAHA!!"
    ... Finally the screeching stops...
    ...
    Or does it?

    "CAMPEEEEEERRRRRRRRRRRR!!!" "RESCUE MEEEEEEEEEEEEEEE!!!!!" "DON'T FARM ME BROOOOOOOOOOOOOOOOO!!!!!"
    The screeches come from the hook with the survivor on it! Every survivor can hear it!

    Teabagging only makes it worse! Wails and gnashed teeth blast the offending survivor.

    Stuns cause massive agonized shouts of frustration!

    Are you making fun of Killers or Survivors?
    I can’t really tell
    Both. Neither. 
    Just voice chat mostly. 
  • The age old struggle between camoflage and "HEY! HERE I AM!" Style.
  • Do we get the gang as survivors? 

    Would shaggy turn the lockers into refrigerators?

    Could we drag them into the basement? 
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