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Rebel_Raven

Rebel_Raven

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Rebel_Raven
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  • Matchmaking will probably be the biggest culprit.

    You'd be surprised how often a low rank killer will run into green ranks, or higher.

    Not just teams of them, but people powerleveling their homies. Neither one are likely to show mercy, or care they're stomping a 1 perk killer.

  • He has his shirtless skin. Merry Christmas, ladies. And guys, if they're into it.

    Haha

  • Survivors demanding other players play the meta survivors. Possibly even dodging lobbies because of a certain survivor isn't there thanks to roles being assigned. I can see a lobby full of 3 megs falling apart because a 4th one popped in, and the people really wanting to play to megs strengths wanting a healer claudette. Or people hating Feng since they don't want a gen jockey around.

    Some survivors being played far more than the rest because they are, or can be made stronger and more meta.

    The forum filling with people wanting their favorite survivor(s) buffed, and wondering why we don't see certain survivors anymore.

    The latter is bad enough as it is. Especially for leatherface and Jakes as he has to kill a certain amount of some survivors to get cosmetics.

    In short, I see nothing good happening, really.

  • Who has the time for that?

    The survivors won't let it happen more often than not. Always rushing to get out.

    I would enjoy a longer match as killer, and survivor.

    As a killer, I need time to do stuff, and get points.

    As survivor I usually get killed quick and would like more time to get points.

  • Everyone wants to be stylish, and everyone deserves it.

  • Play a few games with both roles.

    Try out all the killers.

    Try out a survivor since survivors are basically cosmetic and varied noises.

    Once you feel like you have an idea of the style of gameplay you're going after, focus on that.

    Killers are going to vary. Do you like chase focus? Do you like setting traps? Ambushing?

    Survivors? You can play whoever you want. If you like Claudettes perks, but prefer Dwight, they can use eachothers perks in time.

    The best part is that if you don't like a killer or survivor, you can level them without playing them to unlock their stuff.

    The shrine of secrets can help you build your arsenal, too.

  • Charlotte may as well have one of those single shoulder red or black dresses, too while we're at it.

  • Well, this is going to be out of left field.

    Want to shorten queue?

    Make killers more fun.

    Hear me out.

    If killers enjoy their games more, more will play.

    More killers = more spots open meaning shorter queues in general.

    More killers playing = more killers getting good.

    More killers getting good = more killers across the ranks making queues better across ranks.

    More killers across the ranks = less odds of smurfs coming to stomp lower rank survivors.

    You don't have to listen to every killer idea, but shooting down all of them, even just QOL stuff isn't helping.

    In the long run this will help survivors across the board.


    Survivors should get some buffs. Base kit kindred for solos, maybe?

    Maybe more perks that boost BP?

    Honestly, aside from bad teammates, and low BP gains, I don't have a huge problem with survivors.

  • Look at the bigger picture.

    Killers really got crapped on lately.

    Some breakable walls that do more to hinder a killer than help.

    Map reworks that screwed over Huntress and Deathslinger, and probably plague with taller obstacles at loops.

    Hag, trapper, and who knows who else that had their ability to place traps nerfed.

    The twins getting the locker fix that made them arguably worse, and their perk being nerfed.

    The "test" on bloodlust.

    Mori nerfed. Believe it or not some people saved them to use as equalizers, insurance, and for challenges.

    Legion being bugged.

    That's in no way everything, just what I can think of.

    Plus, with indefinite time frames ahead:

    Freddy is apparently going to get nerfed. Several killers are going to be "reworked" which doesn't necessarily mean made better.

    But keys are going to be nerefed! When? Who knows! How? Who knows? Any time soon? I doubt it because it would have made sense to hold off on changing the Mori to avoid this mess.

    It's pretty understandable to me that killers are mad about being kicked while they're down, and nothing apparently done to survivors.

  • I feel like matchmaking is the root of the problem.

    That and boosted survivors, and swf are screwing up the spread of ranks/talent forcing matchmaking to suck.

    If killers didn't have to deal with survivors of far higher ranks, survivor teams beyond their skill, and SWF gaming the system to power leveltheir buddies while stomping low rank killers, there might be a steadier amount of killers not only playing, but organically getting better instead of being thrown into the deep end while dumbasses say "git gud."

  • Absolutely.

    This is a horror game, and jump scares are about all it can offer for that since being chased doesn't really offer it with so many people good at chases, or even enjoying them. They don't fear being spotted.

    And if the new stealth killer can defeat OoO all the better.

  • Require risky teamwork? Lol

    No. She would just get blinded at every pallet, and window.

    And if there were coordination, pretty much every pickup, too.

  • Yes, killers sadly have limited ability to return t-bagging.

    Nodding is a thing, I guess.

    Plague can puke on the pukes, though!

  • @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1813581#Comment_1813581

    That's true, but in my near 3 years of playing this game, I have never seen a Nurse get flashlight burned. Hag is definitely good, but again, she only has her web. If you chase in that Web, she's god tier.

    The Flashlight burn prevents nurse from blinking, iirc. It's not quite as dramatic as burning a wraith out of cloak.

  • Because you have more to do as a killer, and people doing their best to make sure you don't have the time to do it.

    Survivors have surprising control over the pace of the trial.

  • Rats might be too hard to hear more than a few meters away, but along as whatever makes noise can be heard as well as the birds, I'm not bothered.

  • I would buy so many cosmetics if only they had good matchmaking.

    I just end up playing a few games, realizing they don't after dealing with people I shouldn't be facing, and go back to watching streams, and being on the forum.

  • It starts on the 5th genertor being complete, or the gates regress so they can't be 99d.

    I want killers able to open both gates instead of just the one.

  • @yobuddd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1811674#Comment_1811674

    Pear-shaped. I like that phrase! Sadly though, I can’t quite visualize it. 😅 Can you describe the meaning behind this and how it relates to a match? If I’m to use this in the future, I wanna use it correctly!

    Thanks in advance!

    It means the situation has gone awry, bluntly. They're slipping down the slope to a loss.

    Maybe the killer made one too many mistakes and can't stop the survivors. Maybe they chased the best runner in the match a little too long, or got stunned enough to lose too much time.

    Or a survivor ran the wrong way, or didn't mind game well enough and got downed. Altruism creates a snowball of killer momentum and the killer can maybe make a clutch win.

    It means things are suddenly going badly, in general.

  • @Zarr0ch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1811710#Comment_1811710

    Alright, fair enough.

    I just wish people would wait, we know key changes are coming. (Although, an accompanying post from for BHVR on the mori nerf notification that mentioned the key plans might have been smart....)

    My problem is we don't know when the key adjustments are coming. It was supposed to be coming for years. It could be years again.

    If they were coming in, say a month or less, it would probably have just been smarter to let them come together since the mori fix was so easy, so the wait is probably going to be even farther out which is not something to crow about.

    If they were concerned with mori spam, they could have given super little warning, if any for both fixes.

    Patches can't just happen with consoles from past experience, they have to go through a stricter application process. There's just a lot to prevent the level of optimism you have about keys being fixed on my end.

    It doesn't help that the mori nerf comes while killers are being kicked in the ribs while they're down.

    It's a huge betrayal, and it makes sense to me that people are angry about it.

    Keeping everything in one thread means people are going to be drowned out, and quickly. Especially if they aren't on the last page, so they want to be heard. Makes sense to me.

  • Personally, I'd want a survivor to leave as soon as they're able so I can move on and try to get more bloodpoints sooner.

    Sitting on the hatch is kinda rude to me. Especially if the match has gone pear-shaped for me.

    I don't fault you for trying to be nice, though.

  • Not sure why the old lighthouse even still exists after the totem rework.

    Planting them in obvious spots just ... can we not?

    They're going to be in learnable locations, most likely so making it even easier is demoralizing.

  • Key nerfs are going to be more complex so it will probably spend time in PTB giving ample time for survivors to blow through the rest if they aren't doing it already.

    Provided it ever happens.

  • It'll be the best year when the game doesn't keep filling my with anxiety when I play killer by failing with matchmaking.

    Nothing, and I mean nothing else matters if I don't want to play because I'll get stomped by higher ranked survivors.

    I might repeat history, feel hopeful, pop in and play a few games, then get reminded that the matchmaking is terrible, and just go back to watching others on YouTube, and the forums.

    Survivor is only slightly better as an experience, but it comes with it's own issues as I play solo only. It's not good enough to keep me wanting to play. I generally get splattered easy, and I don't make enough BP.

    Positivity is earned.

  • The results after a week of showing who's in SWF in pregame lobby. As a "test." It's just temporary.

    Stats showing how often there's a gap of 5 or more ranks between killer and survivors. And survivors and survivors.

  • @Crewszpoo said:

    We need unique powers for each survivor as well as survivor specific addons then the game would be fun

    I strongly disagree. The last thing this game needs is some bossy survivor demanding other survivors play a specific survivor, or they dodge.

    It's obvious survivors that can waste killer time the most will become as meta as perks that do the same. Run faster? Meta. Repair faster? Meta. Do some niche nonsense like sabotage for free? Nope. Can't run them. They're just lolz characters.

    It's bad enough with perks. Oh, run borrowed time, run kindred, yadda.

    Survivors are plenty strong enough to be a thorn in the killers side as it is.

    I fully enjoy the fact you can play whatever survivors you want with little difference, and that survivors can hide what perks they use from others? The bossy ones can't ######### at you pre-game.

  • I loathe swf as vs me it's just stomping a casual, underequipped, self handicapping player as they generally have benefits better suited to challenge someone of higher rank than me.

    From sweaty teams colors above me to an swf abusing the system so a higher rank can boost lower ranks, it's just nowhere near as fun as people my skill level. It's more bad matchmaking than the fault of SWF, but I can do more about SWF than I can bad matchmaking.

    I'd rather give any of the other options a shot first.

  • I feel ya. That's how I play survivor, too.

    Not to the point I'll ignore gens, or rescues mind you, though I feel rescues are often better handled by others.

    Something about going almost an entire match, if not an entire match having never been seen by the killer is a double edged sword in that it feels great, but it puts more pressure on the others.

    I don't do great in chases, loops, mind games, etc. so once the killer gets a taste for me, I usually go down quick. Especially if I don't run a solid run and hide build.

  • @Sif said:

    https://forum.deadbydaylight.com/en/discussion/comment/1809313#Comment_1809313

    Wat! So a survivor that hides in a locker is immune to Victor?

    Sort of. Victor holds the locker doors shut for 10 seconds. That's about it.

    Of course it can be interrupted.

    I don't know the finer details of this, though.

  • Wouldn't survivors with mouse and keyboard cancel out the advantages of killer on mouse and keyboard?

  • Unless it's %1000 broken, and/or can be abused, probably never.

    The last thing they want to mess with is gen speed, and movement speed... for survivors.

  • I believe it's the skin with the really narrow blade. Supposed to be some altered power drill, I think.

  • Heard it was the same for trapper, too.

  • I mean the lower your rank (legitimately) , the easier it is for survivors to be a Swat Team.

    A sweaty team of 4 green ranks is probably a joke to a regular of the red ranks, but they're likely to wreck a casual player near rank 18.

    Matchmaking is the culprit putting people against others that they shouldn't be facing for a fair fight.

  • Plus Victor's locker interaction got fixed which basically hurt the killer even more.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1809217#Comment_1809217

    The Bots in the Tutorial don't have any variables. They aren't bots so much as preset targets. They always do the SAME thing. :)

    But it wouldn't be crazy to use them as a base for stronger bots, imo.

  • @Moundshroud said:

    I wouldn't get your hopes up to high for Bots. Good Bots for a game with this many variables would be so costly and time consuming to make that I don't think they could make back what they spend on it. More to the point, if you think things are buggy now with graphical updates and minor fixes, imagine the bugs in trying to get a working Bot going.

    Lastly, they can't integrate Bots into the existing Code. It would requires a BRAND new code base from the ground up.

    They have bots in the tutorials, and DBD Mobile has solid bots doing pretty much everything survivors would need to do.

    If the code from mobile could get applied, things would be fine.

    But like I said earlier, there's another reason to not get your hopes up over bots.

    The pvp scene is too strong right now. Bots would likely only come after the game loses enough players, and it needs a second wind.

  • @Jed said:

    I still remember how those crap devs behind Friday the 13th game acted like it was impossible to do bots, especially one for the killer. I hope they do add bots to DBD to show them it can be done hehe.

    Yeah, the ft13th bots aren't perfect, but they certainly can get the job done.

    Wish they made a Jason bot, though. Last I remember playing Jason was the only way to play with Bots.

  • I appreciate the enlightenment. I missed this update during my break, the wiki doesn't seem updated,and it hadn't come up in any youtube vids I saw.

  • @xenotimebong said:

    DS will activate off first and second hook if it isn’t used. Either the survivor can not attempt to hit the skillcheck, or the perk timer can run out if they’re not picked up within 60 seconds, in which case it will activate after they’re unhooked a second time.

    The idea is that you don’t immediately go for them off first hook, when they have DS and you don’t have the ability to mori them. First hook a couple of survivors. You’re then free to mori them off their second hook with no worry of DS.

    @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1808827#Comment_1808827

    Mori's only work on the struggle phase, this means as long as your next hook does not result in you being sacrificed an Ebony and Ivory will not work

    So that means DS will still work, however its harder to activate when your next hook is death hook

    So if a killer waits out the DS timer, or the survivor doesn't try to DS the survivor keeps the use so they can use it off the next hook?

  • @Lazerboy88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1808705#Comment_1808705

    Then you are in denial, and just look at all the negatives. Im guessing you are a killer that just eats everyones DS.

    What positives are there?

    No matter what, if a survivor gets rescued before struggle phase you still have to deal with the defenses one way or another for an extra hooking.

    I don't give a damn what you guess. Keep the ad hominem ######### to yourself.

  • @Hoodied said:

    This was how DS used to work and it was....far from balanced

    ok, please help me out here.

    I know I glossed over the mechanics of DS.

    how does this work because the wiki still reads that DS automatically triggers when picked up after being hooked the first time, you hit a skill check, or not, and that's it. Ds doesn't trigger again.

    I'm aware that it activates on other sorts of pickup, like locker grabs, too.


    So if Mori only works off struggle phase unhooking, and a survivor is rescued before struggle phase you can't use mori to bypass DS. Right?

  • @Lazerboy88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1808537#Comment_1808537

    Well you can still bypass it after their second hook, it is bery similar to PH final judgement, yes they can still use it after their first hook, but if they don’t get to after their first hook they never will due to mori

    Again, it's going to be rare a survivor has DS going into struggle phase. Bringing that up is bad comedy. The odds of getting a chance to bypass DS with a mori is low.

    Unless the survivors go into struggle on their first hook, you still have to go through 2 normal hooks worth of defenses.

    Arguments that mori are still useful are pretty weak. I'll admit that the scenarios can happen, but to claim that they still keep mori strong is bs.

  • It means the devs are too cowardly to anger the SWF crowd.

    Matchmaking is just screwed thanks to boosted survivors/swf gaming the system making the spread of ranks screwed. They will spit ball matchmaking fixes but I wouldn't hold my breath on them getting it working. Ever.

    Killers smurf, too, but it's harder for them to game the system. AFK is banable, iirc.

    Plus not letting swf stomp low rank killers would harm the bottom line.

  • @Lazerboy88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1808515#Comment_1808515

    I’m not sure what you are saying.. with the new mori change, now you can murder after second hook, or if they hit struggle during first hook, so if they have DS on their death hook, it doesn’t matter because you brought a mori, they are still strong

    What I'm saying is that it's rare for a survivor to get into struggle phase on their first hook.

    If they don't, they still have their entire arsenal of saves you cannot bypass with a mori.

    I.e. if a survivor is rescued before they struggle, and have the DS perk, they can still use it, and mori cannot bypass it.

    Using a mori to bypass things is absurdly situational.

  • @Lazerboy88 said:

    Moris are fine and still have use, you can deny a DS flashlight save etc, and get a cool kill animation. They are fine.

    Unless I missed something, that's only true if a survivor went to struggle stage on the first hook.

  • Not unless it creates a bug. It's pretty rare it happens though.

    Legion has/had one that increased mend times every time it was inflicted, upwards of minutes spent mending.

    I don't know what it is, and I don't know if it was fixed yet, but if you run it, you can get banned.

    Monto has a video on it on YouTube.

    Again, these things are rare. Odds are you're safe.

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