PatBrutal
PatBrutal
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Hello everyone,
Just so you know we are aware of the matchmaking issues. This is something we are monitoring. Rest assure that we are sharing all your feedback with the Dev Team.
Sadly, I don't have any info, we will keep you posted when we have more details.
Thank you.
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Hello, the achievements should now be live on Steam.
Thank you!
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Hello Backstabber,
Rest assure that we are aware of the those issues and we are having a lot of discussion about it. Me and Not_Queen are gathering information from the community to share with the Dev team.
Thank you
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Thanks for your information, I will share this to the team.
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@OrionsFury4789 Is it possible to have to have a video to see what it is going on?
Thank you for your report.
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@Dr_Trauts on which platform? and which Achievement does not work correctly.
Thank you
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I'm closing the thread, thank you for all your questions <3
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Decisive Strike Q&A with Horvath | February 22, 2019
Today we did a Q&A session on discord with Stefan Horvath about the upcoming changes on Decisive Strike.
So here are below the answers given by our Game Designer/Stefan Horvath.Question: What led to the decision to put the timer on Decisive Strike?
Horvath: We decided to put a timer on Decisive Strike as one of the solutions to Decisive Strike being used too often, we tried 2 minutes internally and found that players were able to use DS a long time after being unhooked, where it no longer serves the purpose to protect you from being tunneled/ farmed
Question: Are these changes final?
Horvath: We are constantly looking at feedback from out players as well as in respect to the new content that we create, for now you will see this version of Decisive Strike on the PTB
Question: Why the timer? Doesn’t that just encourage the survivor to get downed again just to have a perk?
Horvath: Well, it depends on how you see it. You only disable Decisive Strike if you've successfully hit the skill check, or if you tried to hit the skill check and failed. Therefore the timer serves as a window to use the perk, but not to lose the perk.
Question: Doesn’t the change to DS make it very similar to borrowed time and kind of redundant in purpose?
Horvath: I feel like borrowed time and Decisive Strike serve a similar purpose, but DS is controlled by the person on the hook, whereas Borrowed Time requires a teammate to run it and unhook you. I believe there is place for both perks
Question: Have you considered making it so Enduring doesn't apply to DS stun, now that the stun lasts 3 seconds?
Horvath: There has been a lot of feedback regarding the 3 second stun for Decisive Strike, previously the stun has been 4 seconds for a long time, once upon a time it used to be 5 seconds. We are currently revising and investigating what we will do regarding enduring and the Decisive Strike timer, it may end up being 4 seconds, but I believe we will try 3 seconds in the PTB. I look forward to your feedback
Question: About the DS changes, wouldn’t these changes punish killers if they find the same survivor and or during a killer's snowball?
Horvath: There is definitely a possibility that this happens, I deliberately ran to the killer and was downed/ picked up to just get my DS off and it definitely affected the tide of the game. But ultimately, we have tried to mitigate the amount of time DS wastes in respect to the killer, having the skillcheck occur during pick up and no longer having the non-obsession wiggling out at 35% will save a lot of time.
Question: Thanks again for being here it's really nice that you take the time to be closer to the community. When you started the discussion about DS, what did you have in mind ? Did you wanted to straight up nerf it or just change/adjust it ?
Horvath: Decisive Strike has been a topic of conversation for a long time, we have entertained several iterations in the past. I will see if I can go into the interations. Ultimately, when we look at balancing the game we try and offer an experience that is fun for everyone, while understanding that one side is trying to kill the other :P. There are definitely frustrations, and we are constantly looking to make this more fun and enjoyable for everyone.
Question: Should the stun not be longer (original 5 sec) if the Survivor who used DS was already the Obsession to give them extra time against like for example a black box Freddy?
Horvath: Definitely a possibility, I don’t know if we will go to 5 seconds though
Question: Isn't this DS change a nerf to Dying Light? Since the obsession changes and is therefore alive when a new obsession is chosen?
Horvath: This will definitely affect Dying Light if survivors choose to proc DS at the right moments. Depending on the gameplay and decisions made a survivor team could reverse the effects of Dying Light, until another obsession dies. I think the new obsession interaction should be quite interesting, and I look forward to how you guys use it.
Question: Could you confirm that rancor won’t be an insane perk because of the new changes?
Horvath: Rancor will be quite interesting, the edge case to be able to achieve 4 mori's with Rancor will be very hard to achieve. Considering the time it takes to mori someone, and that the last person still needs to get off the hook and have time left on their Decisive Strike. It may happen though, and I hope it's clipped when it does
Question: i personally think it’s almost impossible to do it as by that time survivors will either win or simply use the ds early so you only get 1 rancor kill
Horvath: You may have to try and put more chance on your side with Blood Warden
Question: Why doesn't the timer only progress when you're in a hunt? I mean, wouldn't that be balanced?
Horvath: We chose to keep 60 seconds as the window of opportunity to limit the situations where you can use DS. Feedback that we have received from the community and evidence of how our games play out indicate that being able to DS out of the killers grasp at any time in the match can have a major effect on the killers efficiency. With the timer now, players should feel more rewarded when hitting their DS and hopefully killers won’t feel that the DS stun was out of place under the current conditions
Question: Will the size of DS' skill check remain the same? or will we be seeing a bigger chance due to the change to it?
Horvath: The skill check is going to be slightly larger than the first tier overcharge skillcheck.
Question: Does it feel good to make a change to a perk that has plagued both sides of the community, killers and survivors, for so long?
Horvath: We will see how it works out in the wild, I believe we as a team enjoy to work at making this game more pleasant and interesting for everyone.
Question: I have very interesting question to you and your team but i don’t know you want to say that to us. We will get Decisive in PTB, so there is my question - PTB will come to us in Tuesday?
Horvath: I unfortunately cannot tease you with the date! But I am excited for you guys to try it out.
Question: What do you think about all killers perks like "play with your food", "rancor" or even "remember me"? Isn't the new DS a kinda huge nerf for them?
Horvath: It depends on which perk you are running, Rancor could end up with multiple moris on multiple survivors, Play With Your Food may change your mentality, and you may lose the chase with the survivor to gain a token to chase someone else down. Remember Me will allow you to trigger more time on the door if you have not reached maximum stacks.
Question: There are a lot of bugs in the game, and you guys think about changing perks…
Horvath: I think it's an interesting question, I focus on many aspects not just improving perks, perks can sometimes be easier to adjust in comparison to large components of the game and they definitely add value to replayability and keeping things fresh.
Question: Does this mean dribbling a survivor serves no purpose? Good on BHVR to remove that.
Horvath: Yes dribbling should no longer be a thing, I do not believe this was mentioned in the blogpost but there is now a 0.5 second delay before a killer can drop a survivor after picking them up. This should avoid dribbling and flashlight dodging right after a pick up. (flashlights can still be avoided by facing away from them)
Question: With how short game time is if survivors choose to optimally complete their objective, isn't DS still a perk that grants too much ground, and now encourages 4 people to run it in a game since everyone gets the same effect regardless of obsession status?
Horvath: I am quite excited to see how we behave with the new Decisive strike Changes, I am not sure everyone will run it, I am also wondering if some killers will even see DS proc if they do not tunnel. The 60 seconds does allow for enough time to find a killer after being unhooked, but I believe it will come down to a smart strategy in that case.
Question: Do you have any plans at the moment to adjust the other Obsession perks, since the obsession-switching has such a drastic effect on that mechanic?
Horvath: All perks can possibly change depending on what ideas we have for them, if they fit and depending on how the community views them. The Obsession mechanic hasn't had many updates so far, so it is possible more changes will come for them.
Question: Out of curiosity, What has been the general reaction to the new decisive strike changes?Question: Out of curiosity, What has been the general reaction to the new decisive strike changes?
Horvath: There have been a lot of emotions, I believe there have been more than a few people who have wanted DS changes and even more who are unsure whether they like or dislike the changes. I am personally excited to see what happens when it is released.
Question: Has it been asked yet if the DS timer will continue to count if BT is applied? I'm assuming both timers will run simultaneously?
Horvath: I am not 100% sure, they should be both running simultaneously imo.
Question: Does the 60 Second timer introduced with the rework still run when in the dying state? Meaning can a killer just slug the suspected DS user to wait the DS out?
Horvath: Absolutely, from what I've gathered from the community feedback so far and internal talk, there may be some slug metas incoming, and obviously anti slugging perks will probably come out to play as well. time will tell though
Question: So you can no longer save DS? once you miss it, it's a wrap right?
Horvath: If you succeed or fail the skill check it's gone. But if you let the skillcheck go by it will be active again when you are unhooked the next time
Question: Why does DS have to make the survivor the obsession? Am I missing something?
Horvath: We thought it would be an interaction that the players would enjoy, it was not necessary.
Question: Is the timer still something that BHVR will be looking into? DS's effective time zone seems incredibly small as of right now and easily countered by simply slugging for a minute.
Horvath: Timer can be subject to change, it will be 40/50/60 seconds on the PTB though for you guys to try it out and offer your feedback
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@Supernaut We can definitely bring the idea for future events
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Thanks for the information, I reported this to our Producer.
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I've just spoken with the art team and they wanted that silhouette effect on further objects but in this case, there is some that are not supposed to be that dark while close to another object (if that make sense). They are aware of this. Thanks again!
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Hello thanks for sharing, we will send this to our team.
Also if you can add a short video this could help too.
Thanks! -
Hello everyone just to clarify, I've asked a dev just to make sure and cell bundle only go to the person that bought it but the other DLC (like killers) go to everyone on that PS4.
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Hello @witulo
The issue has been reported in our database.
Thanks for your report -
Hello @nicojpeg,
Thanks for your report, we are aware that there is some crashes going on and some infinite loading too we will let the devs know about it.
Do you always crash when playing as killer ? or it happens as survivor too ?
Thank you -
It's a blogpost (text) on our forum but we can't disclose anything for now. You'll know more tomorrow around 2pm.
Thanks -
Killers
1- Wraith
2- The Hag
3- The SpiritSurvivors
1- Meg
2- Nea
3- Feng
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@MrEqunimity Yes our QA Team bugged the description because the actual description omits to specify that the survivors have to be downed during the same killer Instinct activation.
So yes, this will be changed.
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I've talked with our Sound Designer and for the Footsteps they are too low and this is something he will fix eventually same for the injure sound that are too low. Also he will investigate the overall sound that seem to be louder. This is the info I have for now.
Thanks ! -
I've talked with the design team and you guys are going to have more info during the livestream today.
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Thank you for your feedback I will send this to the right person. I'll get back to you when I have more info.
If you have any concerns with the audio please don't hesitate to share.
Thanks a lot! -
Killer Instinct triggers when you apply the Deep Wound status effect to a survivor that is not already affected by Deep Wound
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No the issue is not fixed I was just saying it was bugged yesterday so it would be on the next patch notes.
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Just to make sure you are using the Order add-on and you don't see the ''fake'' pallets ?
If you yes, I just found out that this issue was bugged yesterday.
Thanks again! -
Hello thanks for your report, we will send this to our team for more investigation.
Thank you! -
Thanks everyone

We are doing our best to be the voice between the community and the dev team.
Not an easy thing to do I have to admit but I have the chance to work with incredible and talented persons and because we are also sharing the same passion
On a personal note, I don't play DBD often outside of the office because when I have free time I want to do something else. Like I love drawing, playing guitar, be with my friends, movies or just being a potato couch in my pyjamas/pajamas?
Not because I don't love DBD, my heart and dedication remain to DBD

But sometimes it feels good to do something else when you are on the same project since 2015 for 40 hours a week.Have a great day/night everyone
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@Supernaut
It is verified as working on our side (on PS4, PC, XBOX)
And I know QA bugged the description for the trophy because it is not clear on how to obtain the achievement.
Thanks! -
To achieve Deranged Pursuit you need to
*Choose The Legion
*Activate Frenzy
*While in Frenzy Hit a Survivor to activate Killer Instinct.
*Hit a Survivor already in Bleed Out and down him before the Killer Instinct ends.
(Survivor reaching Bleeding Out ends, while in Killer Instinct, does not count toward the progression)Let me know if this make more sense and if you are able to unlock the trophy!
Thank you ! -
Hello!
You'll probably be able to watch it on the website (I think not 100% sure tho)
https://thegameawards.com/?fbclid=IwAR2LxJOppmBSvnbDreQzyX7aUPABZJugWtEk27FiTaSLf_G_Avw8H2-DbXkAlso you will be able to watch it on Livestream - YouTube & Twitch.
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This was caused by the Engine Update. We will disable the plugin eventually. Thanks for your feedback!
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Hello!
It will last for 1 week, from November 27th to December 4th.Have a great day!
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Hello everyone!
just to let you know we've entered the issue in our database and the devs are aware.
for now I have no idea of when this will be pushed but I thought I'll let you know that info.
Thanks! -
You don't have to hold yourself, this is why we do those kind of survey to get your honest feedback about a specific subject. Thank you all

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Hello everyone !
We are aware of the problem and our team is working on it.
Thank you !PS: It wasn't working for me either a couple hours ago but right now i was able to buy it.
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Hello! It starts today at 2pm EDT (our time)
7PM UTC -
Hello everyone,
The Blood Rush event starts today at 2PM our time (EDT)
7PM UTC -
Hello everyone,
Blood Rush Event starts today at 2PM (EDT) our time
7pm UTC -
No we didn't mentioned anything about the new chapter. We did a recap of The Hallowed Blight Event, talked about the blood Rush Event (1.5x lol), talked about the contest (Artwork, Pumpkin Carving & Costumes) and we showed the cosmetics that we did for The Hallowed Blight
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@thesuicidefox
my bad again and sorry for the confusion hahaha (still laughing at myself) -
Hello @Entità !
We can bring the idea to the devs but we can't say if this is something we are going to do. -
@TheMidnightRidr Hello ! please follow the instruction on this post https://forum.deadbydaylight.com/en/discussion/28940/what-to-do-vial-issues#latest
Thank you ! -
Hello @AnotherRandy and everyone!
The currency will stay for 2 weeks after the event is done and you'll have a countdown on the currency to let you know how many days left you have until you can't use it anymore.
We will talk about it during our stream this Thursday.
Thank you ^^ -
Hello everyone,
please go on https://forum.deadbydaylight.com/en/discussion/28940/what-to-do-vial-issues#latest and follow the steps.
Thank you for you patience
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Hello ForsakenLemon!
Really sorry that this issue happened during the event. I'll make a follow up with the devs team if we can get more details about the problem. I'll keep you posted
Ŧhank you! -
Hello everyone!
We will do a recap of the event during our livestream this thursday November 1st, so you'll get information during that time.
Thank you! -
Hello @Wannabe_P3_Claudette!
The issue is in our database, we made a post to collect more information about the problem.
https://forum.deadbydaylight.com/en/discussion/comment/192919#Comment_192919
I'll keep you posted once I have more info.
Thanks! -
@fcc2014 I'm trying! not an easy thing but doing my best!
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@AnotherRandy I will definitely post the video tomorrow! Probably earlier than the usual time.
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@ToxicAddiction It was not an excuse and also on the communication road map we are specifying that the
schedule can be modified at any time. -
@NextKillerSpongebob
Yea, I saw a lot of discussion of ideas on how to improve the situation. Something is being discussed between the programmers. I don't have that much info right now but as soon as I have some. I'll let you know.