OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
- Joined
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Comments
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That's to be expected.
People saw the DS nerf,thought it was useless now and stopped running it.Killers noticed that and tunneling increased,which is why survivors started to use DS again
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Nope you aren't.
I still sometimes get fat screen freezes on certain events (e.g hooking/unhooking a survivor,Dead Hard etc.)
It's definetely not as frequent as it used to be but it's atill there.
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The killers that i hate to face are the ones that don't have meaningful interaction within a chase.
If there's no fair chance for either side to outplay each other than the killer is not fun to go against (e.g Freddy,Myers,Legion,Wraith etc.)
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Only thing he needs is removing the speed boost from infecting survivors and a slight buff to his mutation rate gain while also nerfing the addons accordingly.
Some addon changes to make them more useful would also be great.It's just kinda sad that he doesn't have any really good addons
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L Ä M P 💡
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Trickster is so awful on console it's not even funny.
I really tried to play him,because i like his design and power but damn.
You either have high sensitivity and need to focus so damn much just to get a down or even an injure with his power or you play on low sensitivity to make aiming a bit better but now turning around feels awful.
You just can't win with him.
We really need proper controller settings but considering how it took BHVR 3 whole years just to double sensitivity we'll have to wait a bit longer
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@GrimoireWeiss said:
Whispers can also be considered "incredibly unbalanced" against the last survivor, yet the perk was never changed. I don't really see the problem, especially considering the survivor already had a chance to find the hatch.
Exactly,if the killer has whispers then you're 100% dead in the endgame.
I don't see any problem with No Way Out
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You were clearly proxy camping the pallet smh
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Get all perks on everyone
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@GeneralV would love to agree on this
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@brokedownpalace said:
You think people can download, install, play a game and then post about it on the forums in 8 minutes?
Had the same thought lol
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@SloppyVoldemort said:
It's way down at the "Other" section:
- Fixed a lot of Hitches when loading some Hud icons during Gameplay
- Various crash fixes
That sounds actually HUGE if done right
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I'll expect a TON of complaining and disconnects if his PTB version goes live
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We wait a whole year to get a new map and then we get R.C.P.D 🤢
I hate this map so damn much.It really has everything i hate.
Guess i'm just gonna AFK whenever i get R.C.P.D.
Absolute worst map they've ever added.Like i'd rather play on HaddNoFun or Badham than this honestly.
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@Sonzaishinai said:
Hopefully we get an official workshop where you can apply mods and use them after bhvr approves them
You really think BHVR would go through THAT much work when they can't even introduce the most basic QoL changes?
I respect your optimism
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2383034#Comment_2383034
I think Midwich takes that crown.
What a weird way to spell Racoon City Police Department
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I played one game as Legion on it.
It was painful and i hated every second on it >:(
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They acknowledged the issue and we hope the update on the 27th will fix performance.
Why they even released the update in this state might be the better question
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The only licensed killer that i was really excited for after seeing the teaser was Freddy.
I'm not a diehard fan of the Nightmare of Elm Street franchise,but i watched a few movies and liked his character + concept.
Also his teaser + reveal trailer are easily the best ones we had so far imo
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I'm interested if his PTB version will go live.If yes,then i would probably not touch survivor for at least a week 👁👄👁
Why can't BHVR release more killer that can deal with the 1vs4?
I hate the trend of them adding killers that are oppressive in the 1vs1 but struggle in the 1vs4
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Removing map offering in general would be amazing.
They are a waste of BP and are only used to give one side a huge advantage.
Sure,some meme builds wouldn't really be possible anymore,but i think it would overall improve the gameplay experience.
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@Phasmamain said:
Fog basically doesn’t exist anymore which is a shame. I stacked 2 purple ones last night and it barely did anything
1 purple fog offering is the maximum you can bring.
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Honestly,Solo Queue in itself isn't as bad as most people claim.
It's only that bad because of bad matchmaking.That's it
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First blink is 20m without addons and the second blink is 12m without addons.
There's nothing you can do to increase the range of your blinks beyond that other than using addons
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@Akito said:
we got tons of regression and chase perks
but only 1 early game perk. More early game perks if you ask me.
Hmm,we have Whispers,Lethal Persuer and Corrupt Intervention that will help us early game.
But i agree that more early game perks would be neat
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2379914#Comment_2379914
People always say this but when i play whispers it practically is always lit throughout the match.
For me it seems that whispers only does something at the very start and the very end of the match and the end is mostly irrelivant
Same,whispers is only good for finding the first survivor and the last one.
Only moment whispers really shines is when i play against REALLY immersed survivors
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I ALWAYS prefer chase/tracking perks over regression perks.
Everything that helps me to get into chases fast or make them easier is what i like,which is why i absolutely love Corrupt Intervention + Lethal Persuer.
Also,STBFL is so damn good.I'm using it on Nemesis and the amount of altruistic plays i was able to completely shutdown is amazing
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Would make the most sense,because performance issues should finally be fixed until then.
Unless BHVR screws it up for the 26772727th time
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@Johnny_XMan said:
Dead Hard for me is the least of my worries.
I would rather go against it every match than Sprint Burst which is a much superior exhaustion perk anyway. You don’t have to be injured to use it so you’re potentially saving 2 health states considering a lot of killers leave you alone if they see you sprinting away from where they wanted you to loop them.
Sprint Burst has caused me to lose more matches than DH has simply because they overcommitted to a gen because they knew they were safe with SB ready to go.
At least,you have Mindbreaker to deal with Sprint Burst
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2378316#Comment_2378316
The no bloodlust weekend showed that there wasnt that big of a difference but yea make it seem like killers are the bad ones again.
There were definetely a LOT of threads here that claimed that killer would be unplayable without Bloodlust and that they won't even bother playing during the weekend.
Those were funny
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I currently use BBQ,Corrupt Intervention,Lethal Persuer and STBFL on him.
Corrupt + Lethal helps me to get that first chase starting as soon as possible to get snowball going on.
BBQ is nice for points and a little bit of tracking,while STBFL is a REALLY good chase perk that also helps me to punish very altruistic/aggressive survivor playstyles
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@Leachy_Jr said:
Funny how so many other games can run better than this. Pretty unfortunate.
Nah,it must be your super old and outdated hardware
/s
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2374839#Comment_2374839
Yea, i just had to let it out again. Its just soooo annoying to never get a thank or atleast no tbags at the end for no reason.
I played nice, why cant they too?
I totally understand you.And i've had that many times aswell.Barely got a "thanks gg" or something.Just complainst and BM,which is why i decided to just play efficient.
That does not mean that i would 4 man slug at 5 gens or just facecamp and tunnel 1 survivor every game.
I just end the game if i can and usually don't try to make it longer.I definetely give someone the hatch sometimes though.
Some people just desperately try to get a reaction out of you,so just laugh about it and move on.Don't let them win
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Every killer player gets to that stage at some point,myself included lol
I only really play nice when i see that the other side is REALLY struggling.
Other than that i'm just playing as efficient as possible (Doesn't mean that i would go out of my way to ruin someones game though).
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The maximum amount of blood orbs that can exist on the map is 100.
Anything more than that will make the older blood orbs disappear
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I always set that value on 0.
DbD can be really fun,but i just can't recommend this game to anyone with all its issues
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All Seeing Spirit is pretty insane if you think about it.
It's basically a much better Tinkerer
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Like,others already mentioned.
You can keep track of the wiggle progress yourself by counting their grunts.
10 grunts/double grunts means escaping the killers grasp
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Had to think of this video lol
Divert your attention from the core problems.Support - https://www.buymeacoffee.com/Tikondrys https://www.patreon.com/Tikondrys -
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2371847#Comment_2371847
I don't think you're being realistic, you have to be close and personal to make them miss, and survivors don't always have the perfect scenario to handle them. Trying to make them miss can easily backfire and get them infected, only requiring Nemesis two M2s to down a survivor instead of three.
Since you're interested, I'll give some compensation ideas:
- Increase the amount of default zombies by 1
- Adding more or less zombies based on the map size [Average Size Map = 3 Zombies]
- Killing or crushing a zombie has the chance of it coming back as a NA-a Parasite variant [50% first time, 100% second time]. It will be more deadly than the regular zombies with its own abilities, harder to crush as well.
- If a survivor is attacked by a zombie, it will grab them and bite them [Animation Locked like in RE2]
- Overall improved AI that should've been basekit
Would give a new atmosphere to zombies, but we can't do that without giving survivors a way to handle them without spending heavy resources. Using a pallet to stun a zombie is like asking the killer to not tunnel, camp, or slug.
More zombies is already out of the question.I'm pretty sure i've heard 2 is the maximum they can do.
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@QwQw said:
Trickster.
He looks fun, but smashing my head into a wall would be more fun than aiming with a controller.
Trickster on controller is the most frustrating thing ever.
You either keep your high sensitivity and have the hardest time ever hitting these damn knives
Or
you lower your sensitivity and have an easier time hitting knives but now you turn insanely slow.
👏BHVR👏give👏us👏proper👏controller👏settings👏
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I'm already terrified what we'll get next 😱
Midwich -> R.C.P.D -> ?
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@Mandy said:
yeah as far as I'm aware there's no plans to extend the Event any further, pretty sure there's not going to be any extension so grab your cakes whilst you can.
Mandy,is it possible to talk about that with the team?
I'm sure the majority of the community agrees that it's insanely unfair that such a large part of the playerbase couldn't really participate in the biggest Event of the year.
300.000 bloodpoints and 3.000 Shards aren't that much honestly
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2370737#Comment_2370737
I'm at this stage. It's been crap for me since the RE content was released. Constant lag, lag switching etc. I went from Rank 2 to Rank 12 now LOL.
A lot of it was being disconnected constantly (while the DC penalty was a thing). Then they disable the DC penalty, and my rank dropped way more because the camping/tunneling is just insane during the event, and as soon as someone is camped they disconnect immediately leaving the rest of Solo survivors to flail around with a tunneler which = depips.
It's a miserable experience at the moment. I just started playing DBD in January and I've never seen a game company that would leave so many players with a broken game for what is it now... a month? More?
Yeah,welcome to BHVR.
This company couldn't care less about its playerbase.They are more interested in money rather than delivering a quality product.
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Pretty much all the fun killers get screwed by this update :(
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@meowzilla69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2369046#Comment_2369046
Ruin & undying is overrated, so is corrupt.
Corrupt Intervention oudated 🗑
Ruin & Undying overrated 📉
Long have we waited Monstrous Shrine activated 💪
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I'm pretty sure we already had that feature at some point but it was pretty much useless considering how inaccurate it was
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2367555#Comment_2367555
And would that address the issues brought on by the RE chapter and the two patches since, or the two plus years of issues all over this thread?
There's nothing else to do other than wait and see
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I swear,i had those games where i just pounced right through survivors even though they covered my entire screen >:(
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@SnakeSound222 said:
I loaded up the PS4 version of DBD on my PS5 so the last two prestige trophies could pop on that version and I was greeted with this:
https://us.v-cdn.net/6030815/uploads/Z5P7JYP77TPC/1e263e0b-036d-4dfd-b3b7-bfe48e7159f3.jpeg
Why is Nemesis so blurry? I’m not expecting 4K quality but I don’t remember the game ever looking this bad. Is it trying to reach 60 FPS and just sacrificing resolution to do so? This isn’t even on the PS4 console. This is being played through backwards compatibility, so I would think it’d take advantage of the PS5’s strength and look better than this. Unless this is part of the issues the RE chapter brought to last gen consoles?
Here’s a screenshot of the PS5 version for comparison:
https://us.v-cdn.net/6030815/uploads/A749ILRP8ZER/d90d974a-0a60-40f8-9daf-481f793f0f88.jpeg
Can't say anything about PS5 but the game got quite blurry on PS4 for some reason.
Don't know if it's FPS or related anything,but it really feels like i'm playing something between 480p and 720p
