OniWantsYourMacaroni
OniWantsYourMacaroni
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- Username
- OniWantsYourMacaroni
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Comments
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2430318#Comment_2430318
-> easiest killers in the game to loop
Except for the part where he flicks around corners and can instadown while you're locked in the vault animation
-> Oni is better than Billy with Infectious
Yes and Oni has a MASSIVE cooldown period when he uses his power
Hillbilly flicks take quite a bit of time to set up,are pretty predictable and rather easy to dodge most of the time.
Especially without engravings.
I think you really overestimate Billys slugging potential.
He's only able to slug as much as survivors allow him
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-BBQ
-Lethal Persuer
-Corrupt Intervention
-STBFL / No Way Out
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The lag/screen freezes are SO awful.
Everytime a hook/unhook,Dead Hard etc. happens,my game freezes for like 2 seconds and then i'm suddenly somewhere else.
It's really game ruining and makes Dead Hard even more frustrating to go against.Can't even bait it out anymore โบ
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You can easily counter that trick by listening.
Survivors will make sound if they slow vault the pallet
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2427524#Comment_2427524
Yeah, it's becoming such a problem, I get more and more worried my PS4 is going to overheat. DbD's fog and smoke effects have always been the big things that set it off, but now the fans get loud even when there's not a lot of fog on a map.
Players have been reporting for years that the fans on the PS4 get loud on the menu and offering screens, and BHVR has done nothing. Seriously, they couldn't fix the opening menu screen? No game should be resource heavy on a menu screen. Ugh, that just ticks me off.
Seems like BHVR wants an IRL overheat mechanic for your console ๐คฃ
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Honestly,i stopped playing them because Victors hitbox feels incredibly inconsistent.
Also,random bs like this:
https://youtu.be/6SyIYyTekbY -
Agreed,
we've had some really telling teasers so far but no teaser has been THIS obvious about the chapter than these ones.
Idk,it seems to easy to me.
But maybe that's their 200 IQ and it is Hellraiser anyway ๐คทโโ๏ธ
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I'm so sad,he was one of my favourite devs at BHVR.Huge loss for BHVR right there.
I wish him best luck for his project though he REALLY deserves it.
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Me and my friends started to see a LOT more Blight.Nurse and Spirit was also there.Some Wraiths and Pyramids too.
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Hmm,this whole thing seems a little too obvious to me
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@BingBongMan said:
My favorite forum member was Oniwantsyourmacaroni
Not sure where they went, haven't seen any posts or comments for a while.
Aww,thanks โค
Don't worry,i'm still here.Just haven't posted/commented much lately
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See,they probably added another leaf to Macmillan tree #342 on Shelter Woods so it was obvious this would happen
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@SMitchell8 said:
I'm an Oni main but I keep getting urges to try Blight. Im pretty handy with Oni's demon dash, but how does he play compared to Blight? He looks more complicated
I can really recommend trying Blight,he's a TON of fun.
There's not much to explain regarding his playstyle imo.You just use your power to cross a huge amount of distance in basically no time at all,you can use your rushes to catch up to survivors,to zone them or get some really good hits with your rushes if done well.
His overall playstyle revolves around being agressive and able pressure to pressure multiple survivors with his mobility.
He's really hard to learn but VERY worth the time investment.
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@Pulsar said:
I'm legitimately serious.
MMR has given me some of the most miserable unenjoyable matches I have ever had. Like, as bad as my first EVER match.
I've played twenty games and lost nineteen.
I've gone over footage from my stream to see if I could've done anything different or better but I legitimately can't see anything.
It's so ######### frustrating and it pisses me off so goddamned much. (am I tilted absolutely)
https://us.v-cdn.net/6030815/uploads/ZWLRUBD248WF/dead-by-daylight-pain-li.jpg
It's literally been like this the ENTIRE night and it's so frustrating. I hate feeling powerless and it genuinely feels like I couldn't do anything.
Sorry for the rage/rant. You can see the games in question on my stream and feel free to laugh at my ugly voice.
I could try to review one of your matches if you want to and see if there's anything you could have done better
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@Mooks said:
Is Blight usually getting lots of BP? Because you got 24K BP on That Screenshot which is not a result I expect to see after a miserable match. But there are killers that of course naturally get higher BP without doing much.. like Legion or Doctor I think..
Yeah,Blight gets a TON of BP,even if the match didn't end up well
Like, it's pretty hard not to get a decent amount of points with him unless you pretty much never use his power
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Nurses skill floor is higher than Blights,simply because you always need to use your power.
You could just use Blights power for mobility only and still do fine,Nurse can't.
I would say that Blight has the higher skill ceiling though
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Yeah,had a Pyramid Head with Ruin+Undying and Pop that proxy camped and hardcore tunneled the entire match.
That was fun :>
MMR is quite the mixed bag for me and my friends.
Either we destroy the killer or we get destroyed.There weren't a lot of matches so far that felt really balanced.
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I just want a map for Trickster ๐
Just imagine,a part of a city at night with graffitis and neon lights etc.
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Well,a good Nurse is really damn scary imo
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Ok,this is weird.
I've seen some gens spawing pretty close together but not this close
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Your wish is granted.
Prepare for Ruin + Pop goes the Weasel ๐
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@Brokenbones said:
My theory at the moment is they removed it because it could be considered a 'hostage' spot
As in it's extremely easy for a killer to hold someone hostage permanently in there
They should have removed the wall towards the balcony then.
This could be an infininte now
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/271980/yup-ps4-still-has-problems
Remember, they promised 60 FPS to PS4, Xbox One ans lower-end PC's 2 and a half YEARS ago.
And now it's even worse than it used to be lol
Great job BHVR,very competent company ๐
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2418053#Comment_2418053
I can't check it right now but, basically
the death room has 2 breakable walls - the one that leads out onto the balcony and the one that connects to the room behind it (Which leads to the 'god window' in the saloon at the top of the stairs
I believe they've made it so one of (or both) of the doors are open meaning the death room is no longer a constant dead end.
I hope this isn't true or at least a bug,because that would make the main building even worse for killers than it already is
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@bm33 said:
I guess wait until chapter release to see if they do anything then but I feel like it's more likely to go opposite way. ๐
We should already be happy if the performance doesn't get even worse with the next chapter at this point lol
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Yeah,i can't really see any improvements FPS wise.
Still get fat screen freezes whenever someone is using Dead Hard,someone gets hooked/unhooked etc.
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Rotten Fields is still awful as killer.The map is huge and the gens are pretty far away from each other.
If you don't have any kind of mobility then you're gonna have a hard time
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@Kira4Evr said:
There is only one thing I wanna know...
https://us.v-cdn.net/6030815/uploads/QVLKN79Y20HA/screenshot-4.png
What do they mean about this? Did they seriously just kill "Real" customization even more?
I think they mean people being able to break sets
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2413462#Comment_2413462
But now they have slinger and trickster to compare hitboxes with
Well,Trickster and Deathslinger have completely different wind up and projectile speed.
I feel like Huntress hitboxes are okay for the most part.It's latency and desync that's causing those "interesting" hits.
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2399988#Comment_2399988
Awww I'm sad, when do you think they will finally implement it?
No one knows honestly.We have 0 info on it.
It will probably take several months if not even longer
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Ok,that's interesting lol
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MMR isn't live yet.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2399320#Comment_2399320
That's actually pretty fair honestly. I always like an addon rework and I can definitely see him getting one. I've never been too much of a fan of the deep wound addons he has, it just feels stupid in my opinion.
But, a cooldown for canceling his power would be nice, what would sound reasonable to you? 1, 1.5, or 2 seconds?
The same cooldown Pyramid Head has when canceling his ability (I think it is 1 second).
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Only thing i want to see is:
-A cooldown when he cancels his power similiar to Pyramid Head
-An addon rework,because most of his addons are terrible/boring
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2396120#Comment_2396120
I mean they haven't made a response but but they took action and I cant be mad if they keep it up
To be fair,they HAD to take action considering how unplayable performance issues made this game for us.
Now we're at semi-unplayable ๐
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@onemind said:
Wow we've come so far starting in April and we got something. A start
But sadly its not over yet. this update was great and hopefully they can do another to fix the last of the issues
And make the game playable for a long time for everyone
We got absolutely nowhere,in fact we made negative progress.
This update only partially fixed the performance issues that came with the Resident Evil Update.
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It's only consistently good on Plague and Legion.
Also,the cooldown is insanely dumb on this perk.
I would love to see this perk getting a decent buff so it's more consistent for all killers
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I'm sorry,but Trickster is complete trash on console.
You either have high sensitivity and don't hit anything or you play with low sensitivity and can't turn at all.
Trickster is unplayable on console without proper controller settings
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Twins can be pretty ok to go against.
Just remember to
-Stay in groups
-Try to go into a locker if you're about be downed
-Don't be afraid to use pallets against Victor
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Either 4 medkits or 4 toolbox
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Why more Billy and Oni players?
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2392902#Comment_2392902
Same. For me, just tapping the power and resetting my aim a bit right after is enough for it to be barely noticeable. But a character that requires tracking to be effective might be a call for BHVR to implement some kind of aim assist for players using a controller.
No aim assist but rather controller settings imo
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I always appreciate explanations like these,so thanks OP ๐
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@GeneralV said:
And this is not even the half of it. Everything about this update is #########, nothing is good. Nothing is right.
I cannot take this anymore. I can't.
No Way Out buff though :>
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I feel bad for you 3 Jeff mains.
Pretty much everyone got amazing skins and Jeff got this ๐ฆ
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@Jago said:
It feels good honestly. As a survivors you can finally be confident with pallets, and as killerit just feels fair.
They definetely need to remove the screams and the successful hit sound effect when your hit gets rejected though โ๏ธ
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@Nathan13 said:
I was chasing an injured Jake earlier, thought I had downed him at a pallet because he screamed as I swung and got stunned but he was still up. No adrenaline cause there was still one gen left. And I was playing as bubba.
That was pallet validation most likely
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There's only one way to prove it...
BHVR,release the High Heel Blight cosmetic at once! ๐
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Only thing that grabs my attention sometimes is somebody trying to bodyblock with BT while i try to chase the unhooker.
Other than that,i normally ignore people that try to get me chasing them.