I love how BHVR is adding MMR but has still Map RNG like this...

image.png image.png

(Same Trial, two different tiles with every pallet being safe)

Thank you for coding tiles like these BHVR, I'm sure Survivors looping these tiles will be considered "Skillful" by your system.

Edit Latest match as Clown (RNG really goes both ways):

image.png


Comments

  • these 2 pallets are not safe against Nemesis

  • Eh, you should not really complain about the Pallet Spawns on Storehouse. It happens frequently that multiple Pallets are in that Spot, but therefore you have less Jungle Gyms and Long Walls and more T/L-Walls, which will benefit you.

    So it is not really a big deal.

    Map-RNG in general - yes, this is something that speaks against SBMM.

  • @Aven_Fallen said:

    Eh, you should not really complain about the Pallet Spawns on Storehouse. It happens frequently that multiple Pallets are in that Spot, but therefore you have less Jungle Gyms and Long Walls and more T/L-Walls, which will benefit you.

    So it is not really a big deal.

    Map-RNG in general - yes, this is something that speaks against SBMM.

    That is completely incorrect, the jungle gym tile spawns on that map are set, while the style may vary there is always the same amount of them regardless of how many filler pallets there are. The point of the OP's post is he is complaining that the game is getting MMR but isn't being balanced at all for high MMR levels when it is common knowledge that at high levels of play the game falls apart completely.

  • I feel like somethings been up with tile spawns lately. It’s mostly the original maps they’re either jungle gyms into pallets into god loops or full of massive massive dead zones. Maybe it’s just me, but I get on Auto Haven or Macmillan and hold my breath till I see what tiles I’ve got.

  • @landromat said:

    these 2 pallets are not safe against Nemesis

    It's safe against a survivor who knows how to loop vs a 7 feet tall m1 Killer (Tier 1 nemesis)

    Edit: those 2 pics are from different tiles on the same trial, that should never happen.

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428028#Comment_2428028

    It's safe against a survivor who knows how to loop vs a 7 feet tall m1 Killer (Tier 1 nemesis)

    Correction, it's not safe against a good Nemesis.

    For real, that's like the only thing he has going for him besides Zombies giving you info every once in a while.

  • I came here expecting to see some mega bad spawns like iv seen instead I get images of a basic loop?

    When you have 3+pallets about 1-5meteres between come back to me. Or at least a double pallet at these loops

  • map rng is still one of the core issues of this game and will always be

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428028#Comment_2428028

    It's safe against a survivor who knows how to loop vs a 7 feet tall m1 Killer (Tier 1 nemesis)

    You have so much to learn my friend

  • @EntitySpawn said:

    I came here expecting to see some mega bad spawns like iv seen instead I get images of a basic loop?

    When you have 3+pallets about 1-5meteres between come back to me. Or at least a double pallet at these loops

    In a different angle

    image.png

    Maybe look a little closer? It is a double pallet loop.

    Edit: Those two pic on the main post is not the same tile, it is two different tiles with double pallets loops in the same trial.

  • @landromat said:

    these 2 pallets are not safe against Nemesis

    Again, just to reiterate. Those 2 pic on the main post are not the same tile. It is two different tiles on the same trial.

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428028#Comment_2428028

    Against, just to reiterate. Those 2 pic on the main post are not the same tile. It is two different tiles on the same trial.

    And these are easiest tiles in the game

  • @Clowning said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428035#Comment_2428035

    Correction, it's not safe against a good Nemesis.

    For real, that's like the only thing he has going for him besides Zombies giving you info every once in a while.

    He is a ranged killer with movement speed that doesn't resemble a crippled slug. Late game, being able to move at standard speed without needing to 3 shot on his ranged attack assuming you consistently infected people is a really good asset. And you get vision and slowdown on vaccines regardless. He has a lot going for him, people just don't like his early game and feel it sets him back too much to compensate for that late game dominance.

  • @HollowsGrief said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428029#Comment_2428029

    That is completely incorrect, the jungle gym tile spawns on that map are set, while the style may vary there is always the same amount of them regardless of how many filler pallets there are. The point of the OP's post is he is complaining that the game is getting MMR but isn't being balanced at all for high MMR levels when it is common knowledge that at high levels of play the game falls apart completely.

    First of all, 99% of the people who complain about "high level play" are not even at this Level.

    Second, Storehouse is known for having those strange Spawns since the Rework. You will most likely find the minimum amount of Pallets, because you have more T/L-Walls than other Maze Tiles.

  • Wouldn't the doubled pallets make it more safer than a god loop?

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428059#Comment_2428059

    Wouldn't the doubled pallets make it more safer than a god loop?

    no. If you have problems with pallets and don't know how to play them just don't respect them and force the drop. That's all. Pallet is gone. No more safe place for survivor

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428065#Comment_2428065

    no. If you have problems with pallets and don't know how to play them just don't respect them and force the drop. That's all. Pallet is gone. No more safe place for survivor

    Then is that the trick to winning The Game map where its 20+ pallets with all of them safe?

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428066#Comment_2428066

    Then is that the trick to winning The Game map where its 20+ pallets with all of them safe?

    When every pallet is safe for you - yes. That's the trick

  • These pallets are not even safe. You can force 50/50s on it or even just bloodlust it if you want. That's not even considering Nemesis has an antiloop power.

  • Blaming the map while run Ruin-Pop-Tinkerer on every killer. Sometimes and undying. 4 slowdowns.

    The classic "High tier MMR" killers with training wheels activated and still losing because they're so dependent on free regression with no effort.

    When ruin is gone, they're gone.

  • Go ahead and show us the rest of the tiles in the match?


    Without exception, in every single match I've ever played that had a double pallet spawn set up like that, it meant that there was only a minimum pallet spawn number and the rest of the map was very sparsely populated with good tiles. I'll bet anything that the rest of the map was pretty garbage as far as safe tiles. And personally? I'd rather have pallets spread out more evenly than have a double pallet spawn in a single tile.

  • Update latest match as Clown:

    image.png

    Entity gave me a sick 4 Gen in the trial. Won the game easily as I camped my Survivor inside my 4 gen. I guess I was "skillful" here

  • @ThanksForDaily said:

    Blaming the map while run Ruin-Pop-Tinkerer on every killer. Sometimes and undying. 4 slowdowns.

    The classic "High tier MMR" killers with training wheels activated and still losing because they're so dependent on free regression with no effort.

    When ruin is gone, they're gone.

    How does their perks make the point any less valid? If map rng screws people over with giant deadzones or pallet cities MMR rankings won't make alot of sense.

  • Are you seriously complaining about loops with an antiloop killer? Those loops aren’t safe against nemesis

  • @Laurie268 said:

    Are you seriously complaining about loops with an antiloop killer? Those loops aren’t safe against nemesis

    So I can't complain about the RNG of the loops just because I was Nemesis? Then what if I was a Clown? I can't complain even then?? I'm complaining about the RNG as this can happen with All Killers like Clown, Legion and Myers.