OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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I watched enough Otzdarva to know what to say:
Donde esta la biblioteca?
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See,i'm glad that they buffed this perk,but on the other hand...
Why did it take them almost 1 and half year to realize that making fixated work in the injured status wouldn't make it OP?
Especially when we had the same exact issue with urban evasion?
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@skynightjourney said:
Does anyone else think the blood point cap is just such an inconvenience? For instance when I’m trying to level up and prestige characters. I’m pretty sure 1 mil BP doesn’t even get a character to level 50 but around like level 42 (give or take depending on the amount you spend on ultra rares in the higher BP webs). And with the new rank rewards being nothing but BP I feel like the cap is just a bad thing.
Maybe either increase the cap to maybe 3 mil or just remove it all together? Idk, either way being stuck at 1 mil BP is just very annoying to deal with. Anyone else agree or is it just me?
They won't change the blood point cap,because they don't want people to unlock the new content (chapters) too fast
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@Orionbash said:
"Ruin + Undying gets cleansed at the start of the match and then I'm left with 2 perks. Its soooo easily counterable."
Why do you care then? 🤔 Just apply pressure.
I guess a lot of people care about the nerf because it only addressed a problematic perk of one side.
Like,i can totally understand that this perk was too oppressive at times and had pretty much 0 synergy with all the other hex totems except ruin (which was not their intention).
But at the same time i think it would have been better to also adjust some unfun/oppressive perks on the other side (e.g OoO) or buff some other killer perks (e.g surge,hex blood favour etc.)
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@MonsterInMyMind said:
Im just gonna say it the fact that they removed so much grass on loops and even had the nerve to take the planet away by the god pallet literally blows my mind why are they shadow nerfing trapper please behavior it's already rough enough on indoor maps don't make it a pain on outdoor as well...
It's honestly really sad how much the map reworks hurt him.
Like Autohaven was one of my favourite maps to play trapper on but it's absolutely awful right now.
You can't place any traps on the loops that survivors wouldn't be able to spot from a mile away >:(
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1863204#Comment_1863204
Have you seen a rank 20 play? I have 2 smurfs and it's literally painful. As bad as some red rank players are they know to do gens and make saves and to run from the killer. How well they do it is another thing, but rank 20's have literally no clue what to do at all. Red rank killers also know what a loop is and won't just wander off thinking you've wandered off.
A rank 1 fish will probably get caught on a hook because they are not too bright. A rank 20 fish will just jump out of the water and onto your boat.
Hmm,i guess most of them would be green or yellow ranks then.
They might have a very basic understanding of the game but that's about it.
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@Komodo16 said:
So I was matched with a 3 man swf and one was a streamer. I was running object with green key so I could get chased because I feel like I need to become better at chases and don't worry I wasn't toxic or joining their chat to do call outs. Anyways we were on rancid abbotoir and he knew what he was doing and so I only got a few loops on shack and regular pallets and he was a decent killer but I didnt have dead hard so I was forced to drop pallets.
Now one of their guys said he was spectating me and said I was a god or that I was good and it upsets me. It was a 1v3 at 4 gens and so I dropped shack 2 filler with long haybale walls and the tractor and a jungle gym I wasted alot of his time anf looped windows when I had proper distance and took extra loops that I could make. I am my biggest critic so I think I wasn't good and that I wasted these pallets. Did I make the right choice seeming as though I was dead on hook or what?
Could you please provide video footage?
How are we supposed to criticize your gameplay without a video?
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1862707#Comment_1862707
They are never going to accurately measure skill. At least when you see red ranks you know the person knows how to play the game.
At least when you see red ranks you know the person knows how to play the game.
https://youtu.be/H47ow4_Cmk0Honestly the funniest thing i've read so far.
Even red ranks is full of players that are absolutely terrible at the game and have like 0 knowledge about the game whatsoever.
-Pig players that just tunnel the trapped survivor
-a wraith with ruin+undying that chases me for 5 gens
-a doctor falling for the worst window vault bait ever
-a meg that selfcares while being infected
-a cheryl actually running away from pallets and windows
The list goes on...
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I think that being able to upgrade your perk to the max tier with a certain amount of BP would be a great start to make the grind better
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I think it should be changed to the hemorrhage status effect ;)
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/218091/1-possible-application-for-the-tonic
Actually an interesting idea. Would be funny if you get hit by a DS.
Edit: Also does that mean if you have agitation and antidote haste, you move at 4.7 m/s?
Yeah,you should definetely be careful with that 🤣
Also,it should even be 4,77 m/s with tonic + agitation
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1862159#Comment_1862159
Slow down the animation so it doesnt look that funny or hilerious anymore. Doesnt need to be that slow, just a little bit.
Then it would be either A) pointless or B) too much so that it affects actual gameplay
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@ReverseVelocity said:
The bottles look like they're actually made of glass now, and they have liquid swirling around when you reload them!
Old Reload:
https://us.v-cdn.net/6030815/uploads/8CDCC4241GUF/image.png
New Reload:
https://us.v-cdn.net/6030815/uploads/P1DKG0KB0L8H/image.png
A small change, but it looks neat. Thanks devs! :D
Good eyes.
It looks really good,i like it :)
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/1862311#Comment_1862311
Yeah idk why people make a huge deal over it, it's kinda annoying sometimes but at the end of the day it's insignificant. Players are always going to find a way to taunt other players, it'd be a waste of time trying to "patch" teabagging.
Exactly
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@Theninjajesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1862311#Comment_1862311
If you don't think that doesn't have an impact on the game, hoo boy, are you more than wrong
I mean impact on the balance of this game,which is much more important imo
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@Theninjajesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1862159#Comment_1862159
Why can't they institute a penalty? If it's toxic and they can't appeal to their sense of respect for their fellow human (ha), then why can't they get the exhausted condition for doing twenty squat thrusts right in front of me? If I were a person and just started popping off calisthenics in front of an angry man with a machete chasing me, odds are I'd be tired if I just spent the past two minutes sprinting away from him.
I would rather see the devs spending their resources on things that will actually have impact on the game honestly
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@ClarityOfWill said:
https://forum.deadbydaylight.com/en/discussion/comment/1861916#Comment_1861916
I have a lot of time for Otz but he knows and has been on the receiving end of games where there is no obsession. There is a reason he runs it more often now as survivor and even in games where he's playing killer and takes multiple hits he usually destroys the team anyway. He's a very good example how DS in it's current format is not this unbeatable wall and I honestly dread how easy his games would be if DS was rendered useless.
Nobody (at least the honest part in the community) wants DS to be useless.
People want this perk to act more like an anti tunnel perk instead of an anti momentum one.
Like,i get rarely hit by DS aswell,but if i do get hit it's by healthy people trying to save in my face but get grabbed,stun me and save anyway or healthy peoply i found working on a gen after hooking another person etc.
it just feels pretty dumb in these situations
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@Theninjajesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1862139#Comment_1862139
It's scumbaggery in those games too. Is it so wrong to want a less toxic experience?
But what are they supposed to do?
They can't put sometthing like a cooldown on it because it would mess with gameplay (e.g trying to stealth around,trying to dodge huntress hatchets at low wall loops etc.)
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@RepostRiposte said:
Depends whether the standardized movement speed while carrying is applied after or before the antidote
This would be cool if it works
As far as i know the speed buff (10%) is applied to your current movement speed.
Normal carrying speed is 3,68 m/s,if you add the 10% from the tonic then it's about 4,05 m/s
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@Antrapace said:
https://forum.deadbydaylight.com/en/discussion/comment/1861439#Comment_1861439
Well they just spent resources buffing the tea-bagging to improve the game!
It's not a buff,they just added an actual animation for switching between standing and crouching
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@Nosferatu3145 said:
Hex: Dead
Hex:Deadn't
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1861333#Comment_1861333
Literally dark times. Killers couldn't see you, even when they were standing right in front of you.
Thanks to darkest moonlight offerings.
Darkest moonlight,purple mist,macmillan and 4 claudettes...
You might as well just turn your monitor off,would be the same result
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@Antrapace said:
https://forum.deadbydaylight.com/en/discussion/comment/1861370#Comment_1861370
Disabling it past the door at the exit gate would be a good place to start!
Come on,now that would be great waste of resources that could actually be spent on improving the game
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1861349#Comment_1861349
My point is there are perks which are far more desperately in need of looking at and changes than OoO which only has detrimental effects in limited situations.
You can't deny that OoO is overall a crazy strong perk (even stronger in a SWF),that hurts a lot of killers in the game.
It is also very annoying and frustrating to go against.It definetely needs to be changed rather sooner than later.
Also,we had perks like dying light that were changed due to the unhealthy and frustrating gameplay this perk encouraged.
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Even if they fix it,it would break with the next update again anyway >.>
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See you in 3 years 😉
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@Antrapace said:
https://forum.deadbydaylight.com/en/discussion/comment/1861090#Comment_1861090
Taunting isn’t a mechanic built into DBD, survivors are the only ones able to taunt by manipulating the mechanics. Killers have no option.
I couldn’t care less, I play both sides, I just made a post quoting one of the devs!
survivors are the only ones able to taunt by manipulating the mechanics. Killers have no option.
Wat?
Killers can hit you on the hook,shake their heads etc.
Is that also manipulating game mechanics?
And why do killers have no options?
Just don't care about it/ignore it
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@chieften333 said:
https://us.v-cdn.net/6030815/uploads/UVUKXU81726D/20210108-191518.jpg
It keeps the gritty style that we know and love, while showing the necessary info that the new UI was trying to convey.
I honestly have no idea who to credit this to. So if any of you know please tell me.
( just so y'all know those are the survivor adept portraits )
It definetely looks better except the health states of the survivors.
Like that one stick figure looks like it got slashed by davids head and is trying to run away from it.
(P.S Credit goes to reddit user u/MikeHuntOG)
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@ReverseVelocity said:
I have an idea of what they're going to do with the VHS Porn addon. I think they're going to add some sort of hitbox-related enhancement for extra chase control.
A diagram I drew earlier to demonstrate (edited to be more forum-friendly, of course):
It also turns his mori into onis one ;)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1860302#Comment_1860302
Just being able to 10% move yourself across a map anyways is a huge buff- even if you never use it outside of that. Saving 10% of like almost all the time in the match is still great.
The afterpiece tonic and antidote share the same resource of 4 bottles (at default).
Also,it barely does anything
Let's say you want to travel 80m.
Without antidote (4,6 m/s) = 17,4 seconds
With antidote (5,06 m/s) = 15,8 seconds
That is only a difference of 1,6 seconds,but then you also have to reload so it's pretty much useless for mobility
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https://youtu.be/p_PS6fv6piU@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/217973/why-wraiths-cloak-base-speed-wasnt-buffed
Because then there would absolutely be no point at all using spirit.
Question mark?
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@Antrapace said:
This was said towards the very end of the newly released dev files by Guillaume, a game developer...
There was also a change in the past that made it impossible to hit survivors on the hook (it would look like you would hit an object) but they reverted/fixed that
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@TheMonadoBoi said:
1.- Clown buff is... A survivor buff? Let's make them go faster sure. Again, not a bad idea with a stupid, horrible setback for killer.
2.- Tbagging is not only okay, it's encouraged now? ######### astonishing.
3.- OoO, DS Unbreakable, and Keys are perfectly fine, let's nerf the one ######### good killer perk we've given them in years.
Seriously I don't even know why I come back to this game anymore? I really wish DBD had competition so the devs couldn't get away with these ######### practices and treating one side of the playerbase the way they do.
Teabagging isn't really encouraged.They just implemented an animation for switching between standing and crouching
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@Thasard said:
Undying was bad for the game and needed to be nerfed. If you thought it was fine, then you were bad for the game too.
You really don't see that this post just mocks the killer players that are super upset about the undying nerf?
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@Antrapace said:
Some people either are not reading my entire post or are just jumping to conclusions.
When I sit and grind out killers games for 4hrs, I earn around 1,000,000 BP
I’m happy with those points and they get spent within no time at all.
ANY extra, bonus, free bloodpoints are always appreciated.
What I don’t understand is who at BHVR came up with the math / formula to give such a small amount of BP as part of a new monthly reward system? I say small because in relation to what can be farmed when just playing the game it is.
Probably because that would break their precious Bloodpoint Economy™
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https://youtu.be/H47ow4_Cmk0@[Deleted User] said:
I hope they don't do something stupid like it rewards you based on the rank you are at the day of the reset; instead of based on what the highest rank you obtained since the last reset.
Else people will hit rank 1 and just be nervous about playing anymore as that role in case they lose out on the larger bonus. You never want to make anyone hesitant to play; for any reason, that's unhealthy game design.
So hopefully they are aware of that much.
They won't
I'm 99.99% sure
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Just the removal of god windows and map reworks was one of the best changes killer ever got
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@thekiller490490 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860056#Comment_1860056
That means that the basic idea of using the speed bottles strictly for map pressure, then quickly switching to tonic to slow people down in chase kinda fails cause you would have to reload after finding someone. If the reload is short enough, might be still possible.
Yep,it's not worth it except some edge cases maybe
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We get an addon that turns your antidote in confetti so i'm already satisfied
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@thekiller490490 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860037#Comment_1860037
Hmm, this changes things.
Yep,pretty pointless as a means of more mobility
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@DBD78 said:
So you have 4 bottles to slow them down and 4 bottles that you can give yourself a speed boost with? That sounds pretty good? I mean it takes a little while for gas to turn yellow so if you hit survivor running with the other gas the only one that gets a speed boost is Clown when getting there? And three seconds to reload sounds like an overall pretty big buff?
Addons though will get nerfed pretty sure about that.
Afterpiece Tonic and Antidote share the same resource.You don't have 4 bottles of each but 4 that can be either one of them
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/217841/expect-a-lot-more-noed-posts-from-now-on
Over ran NOED on EVERY killer since the Nurse nerf. I'm going to keep doing it too
Over?
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I would say as fast as the tonic does on survivors
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@Peanits said:
Just to clarify one thing: The 10% movement speed increase from the bottles is based on your movement speed, not a mythical 100/115%. That means a Survivor will move at 4.4m/s, while The Clown would move at 5.06m/s.
Basically, if you both go through the yellow gas, you (the Killer) close the gap a little faster still.
Ah,i thought it would be a flat movement speed increase like Play With Your Food
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@dspaceman20 said:
Positivity remember?
We all have to be Positive about things. So now that there are some changes Is everyone ok? What are you guys reactions to some of the changes?
"Is everyone ok"
Nah,just grab some popcorn and watch this forum burn for the next few days
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For real,
Throwing a pebble at the killer should stun him 😤
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@Slashstreetboy said:
Trapper change has the potential to be neat . From my experience, 1st try escapes happened around 50% of the time, more than 4 you basically saw never. If the reduced chance of escaping on the first 3 attempts is very significant, like -10% of what it currently is, it might benefit Trapper, but if it´s any less they honestly shouldnt bother putting work into the coding - the effect would be next to nothing.
Also, they addressed the wrong issue with Trapper. His biggest weakness is and always was the time it takes to fetch his power, making him the most addon reliant Killer and even with said addons to mitigate his weakness just a little bit he´s still nowhere near the top Killers.
I´m very disappointed, not because the change isn´t good (it may or may not be) but because it isn´t enough to bring up his viability regardless.
My god does it really kill the devs to give him 2 traps as basekit???
Almost 5 years and trapper is still only able to carry 1 trap by default
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@Zeus said:
Definitely a creative buff that addresses one of his main issues. Map mobility. In time people will find some creative things to do with them.
I'm not sure if map mobilty will be viable with the antidote.
Let's say you want to travel a distance of 50m.
Without antidote (4,6 m/s) = 10,9 seconds
With antidote (5 m/s) = 10 seconds
You would be about a second faster with the antidote but you would probably also have to reload after that.
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@Slashstreetboy said:
Please, the new HUD (no offence) looks so horrible I´d even pay $$ to be able to play using the old one. What were they thinking? Killers FOV is small enough as it is, and moving parts of the HUD there is not only distracting but also a straight up hindrance.
Please give us either a "classic HUD" option of move the stuff to the bottom again, I can´t imagine anyone giving you positive feedback on this one.
"Please, the new HUD (no offence) looks so horrible I´d even pay $$ to be able to play using the old one."
Don't give them ideas 🤣
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1858619#Comment_1858619
The killer will see the overall hook progress, so not the specific hook count.
Then isn't the hook counter pretty much useless (at least for killers)?
Feels like it would only maybe help a tiny little bit with adept achievements.
I don't think it's important enough to deserve a place on the UI in my opinion