PyroGL
PyroGL
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- PyroGL
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I'm not understanding why everyone is saying that the survivors " don't have time to do dull totems". There is no time limit to how long a match can last (though I think there SHOULD be a hard limit, but that is a discussion for another thread).
I agree that it feels cheap to have NOED activate even after face camping your first hook, so I would agree that a minimum number of hooks should be required for the perk to activate. Other than that, I don't see NOED as a problem.
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Perhaps another way to balance Boons is to give them a time limit. Say after 3 mins of burning, they auto snuff out, and would require more survivor attention to reactivate. I agree that Boon's effects are strong, but we have to keep in mind that if it were not strong, there would be no incentive to activate them. The infinite blessings requires someone constantly refreshing the totem.
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What if the only change needed is that newly spawning Hexes override Boons if no Dull totem is available?
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@SavouryRain said:
https://forum.deadbydaylight.com/en/discussion/comment/2361264#Comment_2361264
Generally this is a terrible idea.
The grey/yellow rank survivors won't be able to finish a trial. And all it'll do is encourage red ranks to bang out generators even more.
What are you talking about? In grey and yellow ranks, gens still get done at least to some extent. if you are telling me that grey/yellow rank killers can hold the entire team off of all gens for 10 minutes, there is a clear skill imbalance between the two sides, and ending the torture in a "mercy rule" sort of situation actually makes sense. In any case, the numbers themselves were arbitrary and could be adjusted (though having a maximum trial length of 25 minutes seems about right). The time added could be biased to have more time added for the first 2 gens, and less for the last 2; lots of different ways of approaching it. The point is to prevent troll surviviors from infinitly evading the killer. I'm of the opinion that some basic pressure on the survivors, such as a time limit, would actually be beneficial, since it would create more opportunities for Survivors to make mistakes, and force some teamwork.
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I have long thought DBD trials should have a hard time limit of some kind. The "no pressure on survivors" approach that we currently have is too lenient i think. If anything id recommend the game timer start at 10 min, and additional time is added every time a gen is completed (probably like +3 min). If time runs out at any point, all survivors remaining get insta sacrificed. Trial over.
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Remove ability to throw yellow bottles. Allow Clown to drink the yellow bottle for a 10 sec speed boost. Only 1 yellow bottle per reload. Can only carry 1 yellow bottle. Speed ends if clown interacts with anything, or swings his weapon.
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The nose is a tiny bit big compared JLC, but otherwise it's an excellent likeness.
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Weird, might be tired to my specific steam account.
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Playing the game isn't mandatory or "compulsory" either. Saying that you aren't forced to grind its a lofty position to take one you've already played for 100s or 1000s of hours, unlocked the majority of perks and have the experience and game knowledge to preform well when without them.
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I think a lot of posters in this thread are remembering old Freddy with rose tinted glasses... The inability to interact with survivors prior to pulling them into dream state was a complete shitshow and constantly resulted in Freddy waiting for the transition to finish before being allowed to attack, grab, etc. Y'all can't possibly want that back.
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Sounds like it could be a perk:
Survivor Perk: Self-Sacrifice
If you unhook a survivor in their struggle state, and you have not yet been hooked, you transfer one of your hook states to that survivor.
Only works once, but each survivor could theoretically transfer 1 state each to a single survivor and potentially give that person 6 hooks total to kill them, while all the others would be dead in 2 hooks.
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May I point out that BHVR has been taking MMR data for over a year now? No doubt they are updating their algorithm a lot, but wouldn't a year worth of data be enough to figure this out?
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Voice coms in a SWF is not explicitly cheating, but the advantage it gives is the same magnitude as a wall hack cheat. Anyone who denies this is wilfully denying reality or simply not utilizing the tool in an effective manner. Even if your team is "just shooting the #########" on Discord, it is disingenuous to say your conversation never strays into in-game DBD related info.
This all being said, I don't think coms should be bannable, nor should SWF. I simply want people to stop denying reality.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1995761#Comment_1995761
Most LGBT people are not explicitly searching for games (or media) that have LGBT representation.
I have read an article about DbD and its popularity with the LGBT community and it stated that the slasher and horror genre on their own were already very popular for the community for different reasons.
adding to this, the current character cast is pretty diverse in many other aspects other than sexuality/sexual identity/gender. and it’s true That in many cases the chars are not confirmed to be either straight nor LGBT, which is not a bad thing at all (and no one asks to change that).
Thanks for the reply. I that makes me more curious as to why the slasher and horror genres in general are popular with LGBT individuals.
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@TheClownIsKing said:
Yo, Community.
Those opposed to this representation in this game, geez, there are better, more pressing things to be obsessing on.
Do you know how large a part of this player base is LGBTIQ+? I guarantee that every single time you log into play this game, you are regularly being matched with other players from the LQBTIQ+ community. In some cases, probably almost every single match.
You’re in denial otherwise if this is not accepted.
ONE character providing representation of the LQBTIQ+ community from a roster of DOZENS doesn’t break the game, doesn’t change the rules, and isn’t going to corrupt you with its gay conversion laser beams through your screen.
Chill.
Or do you need to come out of the closet too?
Genuinely curious, what is it about DBD that has made the game especially popular with the LGBT community? Given that the existing characters are not explicitly stated as part of the LGBT community, what makes DBD different from other games to attract LGBT players?
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I am purely speculating, but does "The Trickster" translate into something in Korean that has a different meaning or cultural implication than what it means to English speakers? I have a hunch, based on the lore, that "Trickster" refers to something in Korean that we do not understand.
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@Zesty said:
https://us.v-cdn.net/6030815/uploads/H2XILNASB7U8/praaqucv-400x400.jpg
https://us.v-cdn.net/6030815/uploads/GO9OHTRQ2T2D/516npclrzll-sl500.jpg
https://us.v-cdn.net/6030815/uploads/TIDQYMOSS7EM/b309d24f7c1224af37e4016e510d6c59.png
Just look at this... The monitors, the DBD logo, its all adding up <3
Also if you think it cant happen because of the thing Scott said, they could have did the licensing agreement a year ago, and we all know how Scott likes to troll :/ We will see what happens in the teaser ;)
That is pretty convincing...
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@mylesmylo said:
https://forum.deadbydaylight.com/en/discussion/comment/1888957#Comment_1888957
Well the comment I wrote on, I thought was saying something bad towards having the system, I must have read something wrong. So why my comment probably looks bad. Opps👀 -trys to find my brain cells- but honestly I'm all for them helping the players with accessibility they need.
For your troubles
https://twitter.com/DeadByBHVR/status/1352326147984470018/photo/1
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@mylesmylo said:
https://forum.deadbydaylight.com/en/discussion/comment/1888857#Comment_1888857
I guess Santa didn't bring that brain for Christmas you are in need of.
Try to keep the toxicity in- game, Thanks.
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All arguments regarding a colorblind mode benefiting non- colorblind players are nonsense. If you are meant to see something, you should be meant to see it, even if someone else can see it "better".
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How are PC players supposed to accommodate for console FPS drops?
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This looks great! Since the art team seems to be the most proficient part of BHVR, I imagine they could knock something like this out in a week or 2.
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I have to say, I really like the horn and accordion part, but am not a fan of the drum line and whatever instrument is playing at 1:45.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1859193#Comment_1859193
I would say as fast as the tonic does on survivors
The wording used in the Dev update imply (to me) that after the Antidote hits the ground there is an activation time till it gives the benefit. This would likely make throwing speed bottles at your feet ineffective depending how long the gas țakes to give the buff.
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@Peanits how long does Antidote take to activate?
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Why is it ok to tell the killer "ok you can lobby dodge, but you will never improve, or are low skill killer", but killers are not allowed to say "you'll never improve if you only SWF with your friends every game"?
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@Hex_Llama said:
SWF is keeping the game alive at the cost of making the game unhealthy. It's an unholy bargain that got made back at the beginning, and we're all experiencing the consequences, now.
I wish more people would read this and understand that this is the core, fundamental issue that plagues DBD. SWF, while of course always meant to be in the game, likely never truly intended to be played with voice coms. Why? Because if they wanted the information coms bring to be shared freely, they would have built in voice chat, and made far fewer information gathering perks in the game. Regardless of if your team plays like a tourney squad, SWF allows for the confidence that your teammates have your back, and provides tons of valuable info that you normally would have to guess at or waste time/ perk slots to figure out yourself. Should SWF be removed? No!!! But to claim it has no effect on the game is complete nonsense.
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@AbstractSaucing said:
https://forum.deadbydaylight.com/en/discussion/comment/1838645#Comment_1838645
First of all, I do play killer. Alot. And so does my 7 year old. Who, by the way, finds killer WAY easier than survivor.
And if you wanted to be a jerk, maybe that's why you get Survivors that are jerks. Its a give and take. Even if it's just a game. Thanks.
A 7 yr old playing DBD? #########, I'm no prude, but isn't DBD a bit violent for someone that age?
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@SweetTerror said:
I think there's no reason why you couldn't work on more than one challenge at a time. If there's one challenge that requires you to, say, fix generators, and it's sitting right next to another challenge that requires you to cleanse totems, then there's no reason why I shouldn't be able to activate both of those at the same time.
Letting players activate two survivor and two killer challenges at a time would go a long way to making these rifts a lot more manageable.
As much as I agree that I'd love to do multiple challenges at once, this actually has the negative side effect of making the rift take even longer. By forcing us to do 1 challenge at a time, we pay more games, and therefore progress in the rift more. The moment you allow multiple challenges to be done at once, you'll finish the archives much quicker, and then be left with a ton of vanilla tiers to grind in the rift (assuming you are looking to complete it).
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I like the reworked Autowreckers maps, except for the walls that are made of pure cubes. Gives me a minecrafty feel, and it seems misplaced that the geometry is so perfectly square. The old walls had holes and bumps and imperfections that had a more organic feel.
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Last time I heard a complain about the entity bubble and it obstructing the survivors view, the dev response was that this was intended. They did not give a specific reason why.
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Couple things that are important:
1) Obviously play 1 survivor and 1 killer game each day.
2) After step 1, focus on playing whichever role has the shorter queue time (you should generally know this or figure it out via your first 2 games)
3) Turn on your phone and open whatever app you have that can set a 10 minute timer. Once the game loads and you see the character pan around, start the timer. Once the timer is over you should look to be getting out of that match as quickly as possible. As survivor this is easy; go run to the killer and just beg for death. As killer, you have less control of simply ending the match right there, but if the match is dragging on to the point that you think its going to take too long to hunt every one down, then just AFK till the gens are done; then open the doors.
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If you haven't played killer, your killer rank will reflect that in your main account. Not sure why you'd need a new account to play killer in that case.
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This is a known bug and is slated to be fixed in an upcoming hotfix or patch.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1792986#Comment_1792986
So basically the person who originally came up with this idea is known as Fibijean and despite having taken notes and published them once before without permission, I think it's pretty respectful if I ask them first since they conceptualised the idea and they usually do it. So I ask to see if they're planning on doing one and, if not, I do it.
I appreciate your and Fibigean's efforts in capturing the content of the streams. Both of you have done good work!
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@GoodBoyKaru why do you need permission to watch dev streams and take notes?
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These clips are gold. I have similar ######### happen to me when using hillbilly's chainsaw .
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The OP's idea, while lacking in some detail, merits a conversation on the basis that it would push the game into a more team oriented focus, and give solo players a reason to stick around and help their "team". Refocusing DBD into a team game, rather than a clusterf*ck of solo idiots, will ultimately allow for proper balancing.
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@Sbrunch said:
1) A killer mechanic that allows him to take the look of a survivor. Could be a new kind of stealth killer, something that could go without red stain and terror radious. It could be either a normal human killer that "masks/unmasks" or a paranormal polimorph killer that takes the look of a specific survivor after having stalked it or downed it, maybe on a cool down.
2) A killer mechanic to go on all fours and be able to climb on walls and over loops, the bad part would be the lower point of view and its consequences.
3) A survivor mechanic that would allow the survivor give the killer a loud noise notification (on cooldown) in order to give something better to try gaining its attention than hideous flashlight clicking.
4) A survivor mechanic similar to head on but working with vaults rather than with wardrobes. like if prepared for a few seconds he can fast vault a window or pallet feet forward and hit/stun the killer for 3 secs or so.
5) A killer mechanic to place a fake generator or more, fake generators look like normal ones but when completed they reveal themselves as fake ones and give out the position to the killer without increasing the number of completed generators.
Mimic gens, lol nice.
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This idea sounds promising.
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This has been a fundamental problem of the chaser emblem from day 1. For some reason, exposed hits and chainsaw hits don't count for double, and constantly screw the killer with their chaser hit counter. It has been asked and brought up countless times and, to my knowledge, has never received a response or explanation why it can't be changed.
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I don't think there is a numerical number that can express how low on the priority list this is for the devs. It is an excellent idea and addition to the competitive side of the game, but is never likely to happen.
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The fact that anyone engaged in a conversation with someone who thinks DS and Tinkerer are equivalent perks is laughable. DS is worth a health state, value that tinkerer doesn't come even close to giving.
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Anger and frustration in DBD largely stem from two main places (in my opinion). One is from the game not functioning as expected. This takes many forms, but is mainly through bugs or latency. Very few multiplayer games I have played have generated the number of bugs/latency issues than I have seen in DBD. I'm not sure how the community could (or even should) rally around this. I understand that bugs are not intended, and that we got dedicated servers, but from the feedback i've seen, dedicated servers have not solved a lot of the latency issues that plague the game.
Second reason for frustration comes from the feeling of helplessness from situations you are put into during a match. Things like being hard camped, while technically is a losing strategy for killers, does not compensate the camped survivor. They do not get "distraction" BP or emblems for being on the hook with the killer near by, and it is certainly not engaging gameplay to watch everyone else do things while you are stuck on a hook. On the flip side, killers are expected to generate pressure on 4 different survivors simultaneously, often in 4 different places at the beginning of the match, often losing a gen or two within their first or second chase. These are just examples, but this frustration comes from a core game design element that, as you say, is basically a feature within the game. I don't agree that frustration should be the reason we unite. We should unite around mutual enjoyment of the game.
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@jerakal said:
Honestly, watching that QnA and listening to
Ben SteinEthan mindlessly quote statistics really made him seem out of touch with the game and the playerbase in general. It's really obvious he doesn't actually play.Ethan most certainly plays. You can find his stream here: https://www.twitch.tv/almo2001
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Each Rift costs 1000 cells to buy the premium track. If you complete the Rift you get 1000 cells total back.
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@KingOfBadRNG said:
I'm going to try to keep this updated
Perk treat - SWEETDREAMS
Blighted Jack - ETERNALBLIGHT
Dwight Crow -
Trap O' lantern -
Event to redeem these codes ends at November 4th 11 AM ET.
Some heroes don't wear capes... thank you.
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This does not make any sense at all. People being home/out of jobs applies to both the corporation and the consumer. How are the average consumer supposed to afford digital skins to support a company while they are out of work?
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Just had my wife patch the game and open store. Also got 1k cells.
For funsies, here is my Auric Cell purchase history:
- Bought $10 -> +1100 Cells = 1100
- Spent: -1000 on Rift pass 1 = 100
- Refunded +1000 Rift Pass 1 = 1100
- Spent: -1000 on Rift pass 2 = 100
- Refunded +1000 Rift Pass 2 = 1100
- Spent: -1000 on Rift pass 3 = 100
- Refunded +1000 Rift Pass 3 = 1100
- Spent: -400 Cells on Myers weapon (knife) = 700
- Bought $10 -> +1100 Cells = 1800
- Spent: -1000 on Rift pass 4 = 800
- Refunded +1000 Rift Pass 4 = 1800
Currently sitting at 2800 Cells, so this latest bug/gift granted 1000 cells.
Also, just in case it is relevant, I've linked my Steam account with my BHVR account, and have taken advantage of all bloodpoint gift codes (at least I think I've redeemed all of them).
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Wonder if its a bug from last year's PTB where they (intentionally) gave us 1k cells to buy the Rift pass and test it out. Somehow it made it to the live servers?