PyroGL
PyroGL
About
- Username
- PyroGL
- Joined
- Visits
- 3,971
- Last Active
Discussions
-
I'm not currently playing DBD, and since the code expires, here is a free 100k BP to the first person to redeem it. Enjoy. 5849dce1-0d1d-4d36-9df2-34453a3a7913 Edit: the code may be tied to your specific BHVR acct or platform.6 comments 201 views last activity
-
I want to start by saying that I liked the latest dev Q and A; I think we got some good answers to good questions. That being said, I am thoroughly disappointed that they did not answer any questions regarding the Rift, its difficulty and the time investment required to complete them. I, of course, submitted one such question basically immediately upon the Q and A announcement, but I do not kno0 comments 31 views last activity
-
With a new Rift opening today, I wanted to share some thoughts I had after looking over the stats that BHVR released for the first year of the Rift/Archives. To be frank, I can't understand why BHVR doesn't take an extremely hard look at the Rift and make heavy changes to the time investment required to complete them. Here is some data: Players Exploring the Archives = 2,664,000 I assume13 comments 221 views last activity
-
Create a Killer perk that changes the exit switch to activate the OTHER gate, and visa versa.33 comments 351 views last activity
-
I know there have been many threads with feedback regarding the Rift, but I feel like I need to express my own concerns about the Rift and my future with DBD. To put it simply, the current system of near constant Rifts being active is making me want to quit playing DBD altogether. I have completed each of the first 3 Rifts with 1-2 weeks of time remaining. In each case, I completed the Archive91 comments 3,921 views last activity
-
I am suggesting we should be allowed to switch between killers of similar MMR while in the lobby screen. Since MMR is a calculated number of some kind, and there has to be a range of MMRs that you'd be matched against, it stands to reason that if you have 2 or more killers whose MMRs are in a similar range it should make sense to be able to change to them while in the lobby. Understandably, it2 comments 21 views last activity
-
After getting a bit annoyed last night about having my killer locked out while searching for a match, I thought about the ramifications of keeping the killer selection unlocked, while still implementing individual killer MMRs (an excellent addition to DBD, imo). I came to the conclusion that there really should be no reason to lock the killer during the search process, assuming the killer's MMR2 comments 21 views last activity
-
Why is this outfit split between the two tracks? Head piece is earned for free at Tier 70, while the shirt is given at Tier 1 of the paid track and the pants are also somewhere in the paid track.15 comments 501 views last activity
-
I, like a few of us that play this game, like the stats that the devs have occasionally released to the public eye. I was dismayed when I read a while back how these stat releases would likely no longer happen because of the misinterpretation/misrepresentation they cause by the community. I personally don't think this is a good solution; ignorance and mystery are never better than transparency4 comments 71 views last activity
-
Repost from the General Forums After the announcement of breakable walls being added to DBD, I’ve had mixed feelings about them as a fairly equal survivor/killer player. Obviously, any existing map that adds a breakable wall will be a straight killer buff, unless a larger map rework is done at the same time. Given that map reworks take a lot of time and resources, it seems reasonable to expec1 comments 31 views last activity
-
After the announcement of breakable walls being added to DBD, I’ve had mixed feelings about them as a fairly equal survivor/killer player. Obviously, any existing map that adds a breakable wall will be a straight killer buff, unless a larger map rework is done at the same time. Given that map reworks take a lot of time and resources, it seems reasonable to expect the implementation of breakable w0 comments 41 views last activity
-
Just throwing a thought I had out as a perk idea that brings back some of the old Hex: Ruin, but could potentially last into "late game". Hex: Desolation One trapped Hex Totem will spawn in the Trial. When the Hex Totems is cleansed by a Survivor, all Survivors suffer from the Desolation hex effect for 60 seconds. Upon cleansing, if there is a dull totem remaining in the trial, this Hex is app0 comments 21 views last activity
-
Is there some reason other survivors can't have the mask? I get why Trapper is the only one to get the Hunter mask (though I'd disagree it's a good enough reason to limit it for killers), but it should really be pretty simple to throw it on some of the others. Doesn't Meg have the most cosmetics already?9 comments 301 views last activity