Late Game Hex Perk

Just throwing a thought I had out as a perk idea that brings back some of the old Hex: Ruin, but could potentially last into "late game".

Hex: Desolation

One trapped Hex Totem will spawn in the Trial. When the Hex Totems is cleansed by a Survivor, all Survivors suffer from the Desolation hex effect for 60 seconds. Upon cleansing, if there is a dull totem remaining in the trial, this Hex is applied to it, repeating (1/2/3) times. Multiple cleanses of Hex: Desolation before the timer expires will add time to the existing duration.

All Survivors are affected by Desolation, which causes the following:

  • Good Skill Checks result in a 3/4/5 % Regression penalty on the Generator.
  • Great Skill Checks grant 0 % Bonus Progression on the Generator.


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