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No_Cluie_Louis

No_Cluie_Louis

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No_Cluie_Louis
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  • oh really, i use that to complain about DS and NOED, cuz those perks are smelly n im taaaaxic

  • i wish blindness did what i first thought it did when i bought this game, i wish it made the inflicted persons screen darker, especially round the ages, as if they were in a dark room

  • jesus ikr it's SO annoying

  • @Master said:

    @No_Cluie_Louis said:
    Usually in games being toxic means to tbag or something that isn't necessary, and doesn't help us win, but we do anyway. Though that still applies here, DBD has the extra layer that some things that are considered low skill yet too strong are also toxic (AKA camping takes very little skill but is very strong). This is probably because they're not really fun for either side, making them a bit 'try-hardy'.

    I've been using up flashlights on my feng recently to prestige her, and even though out of like 20 games i've only got one flashlight save, i'm being face camped most games, with messages in the chat after like "toxic [BAD WORD]" or "click the flashlight and you die". I'l admit, they used to be too strong, and if you knew how to use them it was abuse as the killer couldn't hook anyone downed in an open area, but since the constant nerfs, how can you use them as an excuse to ruin both their game and your own, by standing afk in front of a hooked person until they die. I think people need to reconsider what they think is toxic, as i get if someone tbags, they probably deserve to be camped, or if your losing and you need that advantage, but why would you ruin both your game and their's (when yours was going fine) just because you're against an item that isn't even that strong anymore... You're living in the past

    Pick a flashlight and your escape rate in my game has just drastically decreased.
    I dont bother what you call it, I simply dislike playing against flashlight users, so I remove them from my game asap

    But why, only about 5% of flashlight users can actually use them. Half the time it makes the team do worse because they're busy trying to blind you. I really think you're living in the past too much if you feel that way towards flashlight players. They just aren't op anymore

  • @Milo said:
    @No_Cluie_Louis clicking flashlight is toxic. Using the flashlight to save/blind the killers is not.

    When they said clicking, i think they meant even touching the activate button, i wasn't spam clicking it lol, sorry for the bad wording

  • @Cardgrey said:
    I don’t think map is the issue. As much as people that play this.
    U being looped hard? Stop tunnelling. Find another if not u are failing to adapt. If u give me the loops damn right I’ll leave u to chase someone I see on a gen.

    About time someone else realised that if a survivors annoying you, you CAN just leave them, like honestly don't be so stubborn people

  • @Dokta_Carter said:
    No_Cluie_Louis said:

    @powerbats said:

    @No_Cluie_Louis said:

    @powerbats said:

    You need to send this in via support ticket to BHVR and they'll deal with it from there.

    https://support.deadbydaylight.com/hc/en-us/requests/new

    i would but i know the devs never deal with anything

    The ban threads that pop up here, Reddit, and the Steam forums put the lie to that statement.

    wdum lie? like its common knowledge that only about 10% of decent reports are acted on, the devs just don't have the man power

    But if someone should be banned for something, it needs to be reported. Sitting around saying doing anything qould be a waste of time, and not trying just results in him getting off scott free

    well i have put a ticket in, tho im not sure what will be done about it

  • @Attackfrog said:

    @No_Cluie_Louis said:

    @Attackfrog said:
    What the guys said is obviously very wrong, but, to be fair, we can't see the the beginning of the chat. It looks like you were making fun of him being legion and a bad killer, so it looks like you were being salty too.

    wdum you cant see the beginning, that is the beginning lol? All of it's there

    Oh my bad then. It's hard to tell sometimes with screenshots when the first comment started or if it's cut off.

    fair enough

  • @Attackfrog said:
    What the guys said is obviously very wrong, but, to be fair, we can't see the the beginning of the chat. It looks like you were making fun of him being legion and a bad killer, so it looks like you were being salty too.

    wdum you cant see the beginning, that is the beginning lol? All of it's there

  • @powerbats said:

    @No_Cluie_Louis said:

    @powerbats said:
    You need to send this in via support ticket to BHVR and they'll deal with it from there.

    https://support.deadbydaylight.com/hc/en-us/requests/new

    i would but i know the devs never deal with anything

    The ban threads that pop up here, Reddit, and the Steam forums put the lie to that statement.

    wdum lie? like its common knowledge that only about 10% of decent reports are acted on, the devs just don't have the man power

  • @powerbats said:
    You need to send this in via support ticket to BHVR and they'll deal with it from there.

    https://support.deadbydaylight.com/hc/en-us/requests/new

    i would but i know the devs never deal with anything

  • As a survivor, i hate seeing dwights, jeffs, or claudettes on my team. They spend the entire game hiding doing no objectives. Also hate davids as they are always the bigegst potatoes, throwing down every pallet like they're paid to. As for killer, i hate seeing claudettes, ace's and neas (all with bought clothes) as they are usually the most skilled, and most toxic

  • @Dragonredking said:

    @No_Cluie_Louis said:

    Dunno what's up with all the aggression.

    Ever heard "hostility breed hostility"?
    Why are you blaming killer main when the reason people are leaving is the exact same as with every single game that ever existed?
    Or are you forgetting that video game are still getting released?
    Since october you have multiple mainstream video game serie new title that got released some getting even glowing review
    Assasin creed, Blackops, battlefield (as much as I despice those 3 serie they still have a big player base) Red dead redemption, smash bros, darksider etc...
    If the game hadn't lose player that what would be anormale

    Yet the peak players in the last 30 days only 30,000, half of what it was a couple of months earlier. Sure, some people will have gone to play other games, but many of them came out quite a bit more than 30 days ago. Also, many of these people might not feel the need to go buy another game, but DBD is so dull recently that many feel the need to do so. Anyway, i'm not blaming all killer mains, as i'm one. Instead im blaming all the idiotic ones that were to god awful to secure more than one kill back when the game was more unbalanced. Why should the game have to cater to people who are quite obviously terrible at it. I mean unless im against tryhard SWF i find killer too easy now ffs.

  • @Dragonredking said:
    Blah Blah Blah games dying OMG
    According to people the game as been dying since its release, we currently have more people playing the game than the same time around last year.
    Unless you want to be dishonest and compt freeweekend as a part of the average then yeah
    OMG THE GAME IS DYING [BAD WORD] YOU KILLER MAIN

    https://www.youtube.com/watch?v=cqtb6XBBBRc

    Dunno what's up with all the aggression. Since the recent survivor buffs, and killer que times got longer, look at the steam charts for DBD

  • @ad19970 said:
    If so many people have stopped playing survivors just because the game has become more balanced now, than that's truly sad. Just because survivor is challenging now as well shouldn't make survivors quit the game. How laughable.

    I still believe that if anything it's not the balance that causes this but the frustrations caused by the design of the game survivors have to deal with that killer mains just think are totally fine and don't need changing, the main offender here being camping. If you get camped multiple games in a row, that's no fun, and might push you to take a break from the game. People who don't understand how unfun getting camped is clearly play much more killer than survivor, and it's starting to make me go insane how people think camping is totally fair and fine and then complain that gen rush is an impossible thing to deal with and needs nerfing asap.

    My lobbies however almost always filled up instantly, at least in the evening, after the big balance patch, sometime after the event. The long lobby times just started now with the new patch again. Now tell me exactly what in this patch could have made survivors finally quit the game? If anything this patch was ever so slightly survivor sided, which is a good thing of course.

    You say that but many survivor mains are saying it's no fun and you barely get any blood points

  • @Avariku said:
    lmao. all the killers defending their power role and preaching their tired nonsense of the game being survivor sided. it might be SWF sided, but it is not survivor sided as a whole. 

    I've tried, honestly tried to continue playing survivor, because I enjoy the chase, the tense uncertainty that surrounds each round... but as time has gone on, I'm one of those that has completely quit survivor. 

    -pallets haven't been reliably dropping when I need them to, instead I have to hit the button 5-6 times sometimes and by then I'm either hit or down.

    • less bloodpoints

    • campers

    • lag favors the killer

    • hit boxes are pretty generous for the killer

    • Survivor DC favors killer (but they are the only ones who get a disconnect bonus) 

    • coop action hasn't been counted so I can't even complete that daily for more bp. 

    meanwhile when I play killer, I ONLY have stress when I'm going up against a sweaty SWF team and even then I manage 2-4k and I at least made them work for it. 

    if it's just your average team, I take my time and have fun with it... I don't even have to kill anyone to get 20k bp. yea... survivors just have it all...

    Thank you. Why is everyone hiding from the dull truth that the game isn't survivor sided, it's SWF sided

  • @stvnhthr said:
    The game is unbalanced. The average game length is getting shorter. Average survivor bloodpoints are consistently about half of what the killer ends the game with. This is wise from a developer standpoint, but it makes the game very heavily weighed in the killers favor by design. In an evenly balanced game 2 survivors should escape and have scores about equal to the killers. In an evenly balanced game this would be the norm at all ranks. This seldom happens. I main as a survivor but when I need quick bloodpoints I play with an unperked Trapper and usually get 3 to 4 kills without even trying that hard. I don't understand anyone who mains as a killer and complains. It is so easy as a killer and with the new perks it is getting easier all the time.

    Thank you for agreeing with me. So many killers complain just because they think they deserve a 4k every game

  • @Peasant said:

    @No_Cluie_Louis said:

    @Shad03 said:

    @No_Cluie_Louis said:

    @Shad03 said:
    As far as I am aware this has been an issue for some time now, at least the long wait times. Also very ironic you say the game should be unfair for killers when there are in fact four survivors that run, probably not op perks, but perks that piss off killers. Sure certain changes may not be unfair for solo survivors, but that is the fault of the SWFs. Besides the recent crashes, I had actually found more games faster. Maybe it is a PS4 thing but this is my take on it. Dunno your story, but don't blame 'salty killers'. Both sides are at fault and are possibly driving the Devs crazy.

    I dont understand what your saying. My point is that the game needed to be unbalanced due to the number of survivors to killers in a game, but you're talking about perks

    The core of this game is very reliant on perks. Maybe I misunderstood you, but you DID say 'but the game should be unfair for killers'. And it already is pretty unfair for killers when they suffer the perk Decisive Strike, on four people (and rarely, but happened to me, Saboteur when I'm trying to hook people). That's not to mention the absolute dead horse of pallet looping. Look the point is killers already have a lot of stuff to deal with, and you saying they killed the game is incorrect.

    But thats my exact point. I probably should have been clearer in my original post, but when buff killers in general and nerf survivors in general, when they should have only buffed weaker killers and weaker perks, and nerfed strong survivor perks and SWF

    How interesting, you claimed that killers demanding too many survivor nerfs is what has "killed the game". Now you say that they should have buffed killers and nerfed survivors. Odd.

    That's not what i meant at all. I meant some aspects of both sides were too inbalanced, and should have been changed, instead they change everyones experiences with things like the pallet changes

  • @The_Crusader said:
    No_Cluie_Louis said:

    @AntiJelly said:

     @No_Cluie_Louis said:
    

    Anyone else noticed that killers have to wait 10+ minutes for a game? I sure have, and i don't know if any of you have noticed, but it isn't down to a glitchy matchmaking system, as that would slow survivor ques too. The reason is all the recent survivor nerfs / killer buffs. Constant complaining from a lot of killer mains has led to these changes, and sure, they may seem fair for killers, but the game should be unfair for killers. There's 4 players on one team, and one player on the other, so you need only 20% of players to actually want to play killer to get an even waiting time and fast ques. Instead killers just complained and complained, rather than trying to get better at the game, and now we have a bunch of idiots playing killer, no one playing survivor, and a broken game where no one can play how they like. I always said to stop moaning survivors were op, but all i got called was salty survivor main. Now look where you've got us...

    Oh? So where's all of your proof for this? Where's all of the data you have of amount of players playing killer vs survivor huh? Or did you just make this up?

    I'm sorry but have you read any other posts on these forums. I don't even play survivor hence my salt, but i know that many survivors stopped playing because it was too hard, especially for the new ones. Meanwhile SWF still escape every game because they nerfed solo survivors not SWF

    No survivors stopped playing because killers kept camping. It was dull.

    Also after rank reset you get teamed with potatoes and nobody can be bothered with that.

    Ye well the camping is a whole separate issue, but when ever i speak about that on the forums people tell me to kill my self

  • @AntiJelly said:

    @Peasant said:

    @No_Cluie_Louis said:

    @AntiJelly said:

    @No_Cluie_Louis said:
    Anyone else noticed that killers have to wait 10+ minutes for a game? I sure have, and i don't know if any of you have noticed, but it isn't down to a glitchy matchmaking system, as that would slow survivor ques too. The reason is all the recent survivor nerfs / killer buffs. Constant complaining from a lot of killer mains has led to these changes, and sure, they may seem fair for killers, but the game should be unfair for killers. There's 4 players on one team, and one player on the other, so you need only 20% of players to actually want to play killer to get an even waiting time and fast ques. Instead killers just complained and complained, rather than trying to get better at the game, and now we have a bunch of idiots playing killer, no one playing survivor, and a broken game where no one can play how they like. I always said to stop moaning survivors were op, but all i got called was salty survivor main. Now look where you've got us...

    Oh? So where's all of your proof for this? Where's all of the data you have of amount of players playing killer vs survivor huh? Or did you just make this up?

    I'm sorry but have you read any other posts on these forums. I don't even play survivor hence my salt, but i know that many survivors stopped playing because it was too hard, especially for the new ones. Meanwhile SWF still escape every game because they nerfed solo survivors not SWF

    While some survivors have left, yes, many have stayed. What rank are you playing at? This sort of thing can affect your wait time after all.

    I play at rank one on xbox. Survivor queue is instant and Killer queue takes 15+ minutes.
    EDIT: I play rank one killer and rank 9 killer (As of today)

    So you have the same issues as me

  • @Peasant said:

    @No_Cluie_Louis said:

    @Peasant said:
    @No_Cluie_Louis We just need to introduce more people to the game that's all. It's nearly Christmas time, don't hesitate to bring any gamer friends you know into Dead by Daylight.

    Already have, they all played survivor first, and all didn't like it as it was too hard for them. Please explain why the nerfed solo players rather than SWF which were the actual problem

    The problem is not locked to a specific side. The problem is locked in rank. People who have no business being in the low ranks deliberately lose rank so that they can bully and harass new/inexperienced players. Also, how exactly are survivors weak? They just received several buffs. The most notable of these buffs being:

    • Borrowed Time now has an additional health state.
    • Lockers now block auras, for example, BBQ and Chili Auras.

    If anything, folks would be lining up to play survivor because it has been overall made easier.

    Ik, and i was so happy for these changes, but the past few months have been awful and it still isn't much better. Why do they keep buffing all survivors or nerfing all survivors and the same for killers, rather than nerfing only SWF, or only a certain perk

  • @Shad03 said:

    @No_Cluie_Louis said:

    @Shad03 said:
    As far as I am aware this has been an issue for some time now, at least the long wait times. Also very ironic you say the game should be unfair for killers when there are in fact four survivors that run, probably not op perks, but perks that piss off killers. Sure certain changes may not be unfair for solo survivors, but that is the fault of the SWFs. Besides the recent crashes, I had actually found more games faster. Maybe it is a PS4 thing but this is my take on it. Dunno your story, but don't blame 'salty killers'. Both sides are at fault and are possibly driving the Devs crazy.

    I dont understand what your saying. My point is that the game needed to be unbalanced due to the number of survivors to killers in a game, but you're talking about perks

    The core of this game is very reliant on perks. Maybe I misunderstood you, but you DID say 'but the game should be unfair for killers'. And it already is pretty unfair for killers when they suffer the perk Decisive Strike, on four people (and rarely, but happened to me, Saboteur when I'm trying to hook people). That's not to mention the absolute dead horse of pallet looping. Look the point is killers already have a lot of stuff to deal with, and you saying they killed the game is incorrect.

    But thats my exact point. I probably should have been clearer in my original post, but when buff killers in general and nerf survivors in general, when they should have only buffed weaker killers and weaker perks, and nerfed strong survivor perks and SWF

  • @lasombra1979 said:
    I am on the PS4 and I never have a wait time longer than 4 minutes. Usual wait time as a killer is maybe 2 minutes, if not a little less. Maybe the issue is with the entitled PC players, but I seen no issue as a lowly PS4 player.

    I was mainly talking about PC, as Ochidos moving to console itself shows, killers are way worse on console just cuz the controls r clunky, the divide is still pretty good

  • @AntiJelly said:

    @No_Cluie_Louis said:

    @AntiJelly said:

    @No_Cluie_Louis said:
    Anyone else noticed that killers have to wait 10+ minutes for a game? I sure have, and i don't know if any of you have noticed, but it isn't down to a glitchy matchmaking system, as that would slow survivor ques too. The reason is all the recent survivor nerfs / killer buffs. Constant complaining from a lot of killer mains has led to these changes, and sure, they may seem fair for killers, but the game should be unfair for killers. There's 4 players on one team, and one player on the other, so you need only 20% of players to actually want to play killer to get an even waiting time and fast ques. Instead killers just complained and complained, rather than trying to get better at the game, and now we have a bunch of idiots playing killer, no one playing survivor, and a broken game where no one can play how they like. I always said to stop moaning survivors were op, but all i got called was salty survivor main. Now look where you've got us...

    Oh? So where's all of your proof for this? Where's all of the data you have of amount of players playing killer vs survivor huh? Or did you just make this up?

    I'm sorry but have you read any other posts on these forums. I don't even play survivor hence my salt, but i know that many survivors stopped playing because it was too hard, especially for the new ones. Meanwhile SWF still escape every game because they nerfed solo survivors not SWF

    That does not prove anything. Just a few "vocal minority" survivor posts has nothing to do with playerbase. Like I said, unless you have solid proof, you are just grabbing at nonexistent straws.

    Well i can say the same for killers who cried survivors OP with no evidence. That was until a month ago when they showed that actually, killers kill 2.5 survivors per game on average, which is more that half, even though the game is supposed to be asymmetrical. There's your facts that your so obsessed with

  • @Peasant said:

    @No_Cluie_Louis said:

    @AntiJelly said:

    @No_Cluie_Louis said:
    Anyone else noticed that killers have to wait 10+ minutes for a game? I sure have, and i don't know if any of you have noticed, but it isn't down to a glitchy matchmaking system, as that would slow survivor ques too. The reason is all the recent survivor nerfs / killer buffs. Constant complaining from a lot of killer mains has led to these changes, and sure, they may seem fair for killers, but the game should be unfair for killers. There's 4 players on one team, and one player on the other, so you need only 20% of players to actually want to play killer to get an even waiting time and fast ques. Instead killers just complained and complained, rather than trying to get better at the game, and now we have a bunch of idiots playing killer, no one playing survivor, and a broken game where no one can play how they like. I always said to stop moaning survivors were op, but all i got called was salty survivor main. Now look where you've got us...

    Oh? So where's all of your proof for this? Where's all of the data you have of amount of players playing killer vs survivor huh? Or did you just make this up?

    I'm sorry but have you read any other posts on these forums. I don't even play survivor hence my salt, but i know that many survivors stopped playing because it was too hard, especially for the new ones. Meanwhile SWF still escape every game because they nerfed solo survivors not SWF

    While some survivors have left, yes, many have stayed. What rank are you playing at? This sort of thing can affect your wait time after all.

    I was rank 1. It was slow, so slow i stopped playing the game. I then returned next rank reset at around rank 8, the ques were slow so i stopped playing. Same thing happened this rank reset, so i uninstalled

  • @Peasant said:
    @No_Cluie_Louis We just need to introduce more people to the game that's all. It's nearly Christmas time, don't hesitate to bring any gamer friends you know into Dead by Daylight.

    Already have, they all played survivor first, and all didn't like it as it was too hard for them. Please explain why the nerfed solo players rather than SWF which were the actual problem

  • @AntiJelly said:

    @No_Cluie_Louis said:
    Anyone else noticed that killers have to wait 10+ minutes for a game? I sure have, and i don't know if any of you have noticed, but it isn't down to a glitchy matchmaking system, as that would slow survivor ques too. The reason is all the recent survivor nerfs / killer buffs. Constant complaining from a lot of killer mains has led to these changes, and sure, they may seem fair for killers, but the game should be unfair for killers. There's 4 players on one team, and one player on the other, so you need only 20% of players to actually want to play killer to get an even waiting time and fast ques. Instead killers just complained and complained, rather than trying to get better at the game, and now we have a bunch of idiots playing killer, no one playing survivor, and a broken game where no one can play how they like. I always said to stop moaning survivors were op, but all i got called was salty survivor main. Now look where you've got us...

    Oh? So where's all of your proof for this? Where's all of the data you have of amount of players playing killer vs survivor huh? Or did you just make this up?

    I'm sorry but have you read any other posts on these forums. I don't even play survivor hence my salt, but i know that many survivors stopped playing because it was too hard, especially for the new ones. Meanwhile SWF still escape every game because they nerfed solo survivors not SWF

  • @Shad03 said:
    As far as I am aware this has been an issue for some time now, at least the long wait times. Also very ironic you say the game should be unfair for killers when there are in fact four survivors that run, probably not op perks, but perks that piss off killers. Sure certain changes may not be unfair for solo survivors, but that is the fault of the SWFs. Besides the recent crashes, I had actually found more games faster. Maybe it is a PS4 thing but this is my take on it. Dunno your story, but don't blame 'salty killers'. Both sides are at fault and are possibly driving the Devs crazy.

    I dont understand what your saying. My point is that the game needed to be unbalanced due to the number of survivors to killers in a game, but you're talking about perks

  • @SmokePotion said:
    wait, you think the survivors should out power the killer.....

    That is all i'm going to say.

    When did i say that, please show me. All i said was that when the game was a bit unbalanced, it worked, as there were more survivor mains (as there should be to satisfy the ratio on teams) and only the killers who could handle the higher skill players or put up with the pain of losing would play. I was a killer main, and i wish it would go back to how it was, i still usually 4k'd, but i waited a minute for a game not 20

  • @YamiTheFurry said:
    Hm, well I find games quickly at Rank 1 so... No problems there, and the killer buffs and surviors nerfs are definitely needed unless you have been living under a rock this game is unbalanced even with the buffs/nerfs its still unbalanced against good surviors. Gens get done insanely fast, ruin is gone in seconds, looping still works on most killers. It is abit better than before but unless you're just a random survior main try playing killer at high rank.

    But that's the exact problem, it needs to be unbalanced in order to get the right survivor : killer main ratio, it's just no one seems to realise that. Also now idea how your getting fast ques, unless you mean 9 mins instead of 10-20

  • @alivebydeadight said:
    If you play console, you wait a year and the match takes an actual year to load

    Surprised there are any console players. I'm a pc player with 1000+ hours and i actually uninstalled i was so fed up

  • @azazer said:
    You don't think that it could be because an above average amount of players want to try the new killer do you? Kick rocks, queues will stabilize in a week

    It's been like those for months, you talk about kicking rocks, but have you been living under one?

  • @Boss said:
    In that context, practically every activity except making yourself immortal is a waste of life.

    hence my self harm

  • yeh... you wanna know why? Survivors been nerfed so much that everyone wants to play killer. Serves everyone right for complaining so ######### much. I'm a killer main and always said it was perfect the way it is but all people did was complain

  • wait till you get good with the power before you complain. The spirits OP and everyone complained about her at first

  • @Wolf74 said:
    Not this crap debate again.
    Does this forum have a search function?
    WGLF got nerfed and BBQ got buffed to BALANCE things.
    Now they are good.

    What you on about. Relative to each other the 2 aren't balanced at all.

  • most of these are either already in the game, would be too heavy of a counter to specific things (im sorry but the clown one for giving a 25% hindrance just cuz you have sprint burst is an awful idea and clown is already strong), or just wouldn't work

  • i get the mechanic is annoying and needs fixing, but you want to ban them? what the hell is wrong with you?

  • wait is this real?

  • @Murlin said:
    I enjoy play with randoms(as survivor) but it's obvious devs are balancing the game for SWF, then randoms players have a huuuuuge disadvantage.
    When we have this? or this idea it's cancel?

    I like the idea but then bond and empathy will be made obsolete

  • when the killer hits you...

  • @Khalednazari said:
    The Swamp. Even though it's size is reduced, it still feels big. The gens are really spread out. 

    I disagree, i love the new swamp (not grim pantry tho)

  • this is a terrible idea, though an option to toggle it it would be nice

  • @Jbh4321 said:
    I think they should have buffed Prove Thyself when they buffed Leader and other perks that affected other survivors. I think the buff should stay on you for 15 sec. after other survivors have left your 8 meter radius, just like Leader, Streetwise, etc...

    Not a big deal , but thought it would help the perk.

    of all those type of perks, leader is the only even remotely good one (still isn't great). Porve thyself and streetwise are absolute jokes though

  • Lol i thought this was a joke when i saw it, then i realised you are being serious

  • I completely disagree on pig. She belongs is B+

  • @thekiller490490 said:
    This in the end is counterintuitive as if you are vs a hag you shouldn't be blinding her and instead disabiling her traps.

    Ik but i was trying to prestige and burn through my items, i wasn't really thinking about how i was using them

  • @SmokePotion said:

    @No_Cluie_Louis said:

    @SmokePotion said:

    @No_Cluie_Louis said:
    I'm sure i'm not the only person recently whose been having the following problems:

    1. (killer) Very long waiting times for high rank killers
    2. (killer) Being against survivors at a much higher skill level than yourself
    3. (survivor) Being on a team with survivors who are much worse than yourself
    4. (survivor) Being against a much worse killer than yourself, who has to face camp to secure a kill (not that that's his fault)

    Well the reason is the ranking system. The problem is that it's too easy to level up on both sides, meaning there is less of a difference in ranks between bad and good players. For example, a player that would usually be around rank 9, is now around rank 4, where as a player that would have been at rank 2, will now be at rank 1 as they can't go any higher. There would have been 7 ranks difference between them, but now there is only 3, meaning they're much more likely to end up in a game together. Essentially, there are now 10 ranks rather than 20, as barely anyone is is the much higher ranks. This means skill levels will be far less spread out, meaning bad killers are more likely to end up with good survivors and vice versa, as well as bad survivors ending up with good survivors. This is the main reason from problems 2, 3, and 4.

    However this isn't the only problem with this system. Though it's relatively easy for survivors, it's far easier for killers, to the point where the majority of killers are at the red ranks, whether they like it or not, and wether they belong there or not. This results in very bad killers ending up against very good survivors, being driven to face camping to be able to secure kills. It also leads to far longer que times, times for the majority of killers. They are all packed together at the higher ranks, and because of the way the ranking system works, they must wait for around 10 minutes to have lower rank survivors join their game (obviously this is also because of the many survivor nerfs too). Therefore the killers faster ranking than survivors is to be blamed for 1,2, and 4. The ranking system doesn't at all work, in fact the only thing it does is slow down que times for killers. The emblem system is a good concept, but it needs to be far harder for both sides to pip, but especially for killer.

    I kinda disagree.

    There is a reason you see high ranked people in middling rank games. That's because that survivor has been waiting for a long time to get a game.

    You actually contracted your own argument. first you said it's to easy to climb, then you said there's almost no one in the higher ranks. The second one is true. And the weird spread is coming from that fact, and the fact that if a survivor waits a while, they will be put into a lower ranked game.

    Here's what I mean: If you look at achievements, you can see that 2% of survivors reach rank 1, and 1% of killers reach rank 1. This shows that it is easier to reach rank 1 as a survivor (swf probably contributes to this). So at upper ranks there is a 2-1 prey to predator ratio. The survivors end up having to wait a long time for that odd killer, and get sent to lower ranked ques, so killers then have to wait for all of those games to end, to get survivors they can play against. This means everyone ends up waiting there maximum wait times.

    You are completely wrong as it's the complete opposite of what you said. Since the original changes to the emblem system, killer ranking has been the easiest thing in the world, with an essentially guaranteed pip or double pip. I didn't contradict my statement, as i said both are too easy, but killer is so easy that there are far more high rank killers than survivors at rank 1, resulting in longer que times for them. Also, i have no idea where you got that achievement data from, but think about it, there are 4 survivors on a team and 1 killer, meaning far more people play survivor than killer, so if anything it should be 4% of players have reached rank 1 survivor and 1% of players have reach reached rank 1 killer. You also said survivors wait longer to get a game, but that is simply not true. I don't know what rank you're in, but im assuming your around rank 12 survivor and rank 7 killer, as at middle ranks killers can find games much more easily due to there being a higher survivor to killer ratio there and as for survivor, killers find it so easy to rank up that there aren't enough low rank killers to play against. The way the ranking system is means low rank players find it harder to find survivor games and high rank players find it harder to find killer games, but most people are at higher ranks anyway

    Thank you for correcting me. I just checked the new values. and its 4% of survivors reach rank 1, and 2% of killers. The ratio still stands though,.

    Sorry for being a bit rude the first time, but i'm still saying just because you can see the number of players that reach ranks in different roles, doesn't mean you can see the percentage of killer mains / survivor mains that have reached rank 1. You have to remember there are roughly 4 times as many survivor players than killer players

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