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No_Cluie_Louis

No_Cluie_Louis

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No_Cluie_Louis
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  • @CronaWins said:
    Survivors must have it hard.

    You don't need perks or items to win as it is.

    Try playing billy, nurse or spirit. Qutie honestly 4k'ing ever game is boring enough as it is

  • @Master said:
    Genrush
    SWF
    instaheal
    BT
    safe zones (also called loops)
    hatch

    Just to name a few

    BTY has been nerfed enough? and nerfing loops in like increasing the number of hooks needed to kill someone... it's a ridiculous idea, as if pallets weren't already unreliable enough

  • @FireHazard said:
    Every game is either 3 Dead hards, 2 DS, 4 Balanced landings, 3 BTs, Or some other combination of perks with prove thyself.

    Am I missing something here? What happened to fun builds... These people are not even in a SWF this is every random solo team...

    I can say the sane for killers. Though i do play both, when im play survivor i like to do fun builds like no mither but get face camped all the time for pallet looping too well. Though some survivors are plain toxic, they're starting to realise that DS isn't the reason for face camping anymore... they're gonna get tunnelled either way, so they might as well try and last a bit longer with some crutch perks

  • @TrAiNwReCk said:

    @No_Cluie_Louis said:
    Like i don't mean to sound too complainy, but i've been playing more survivor than i usually would for the event, and ######### is up with the toxicity on killers side. Like out of the 8 games i've played, every single one has ended in a death, and though some of them were fair enough, 2 were face camps, and 1 was a lagswitcher, and most of the others i was tunnelled all game. Sure i tried hiding, but it's difficult when the killers on you the moment you're unhooked.I even had to start running DS just to last longer than 5 minutes. Like seriously, why are killers to toxic in the event

    For the reasons you probably want to play survivor for the event. Maybe they feel forced to play killer because of long wait times and what not. If you are forced to play something you don't want, some might see that as an excuse to be overly campy and try hard.

    I play survivor for this event as the event points are very much in the survivors favor. Though I don't blame any killer that wants to camp/tunnel/be a pain. This event has brought out the worst in killers/survivors alike.

    I really doubt at rank 1 killer, they are being forced to play something they don't want, and if they main survivor, they probably are rank 1 where there is very little wait time

  • @Broosmeister said:
    I love when someone complaints about killer that people immediately rush to say : "survivors are no better hurrdurrdurr DS burrdurrhurr instaheal T-Bag hurrdurrdurr" 

    He's talking about toxic killers. We all know survivors can be toxic but many killers are no better than any toxic survivor. By just making it about survivors being toxic then you completely wave toxic behaviour by killers away, which seems a bit hypocritical to me.

    Ikr, people say im complaining too much about camping when literally every dev stream the chat is screaming nerf DS

  • @Broosmeister said:
    Blueberry said:

    Camping and tunneling is not being toxic, it's a strategy. Also, lagswitching is VERY rarely actually happening. It's usually just normal lag and you can see the pings going in.

    It's a strategy, so is DS and instaheals. All part of the strategy. Being a P3 Claudette with Urban Evasion and hiding everytime you hear a heartbeat is also a strategy.

    We are not stupid, we know when camping and tunneling is needed. Camp the last guy all you want, i get it. Only 2 gens left with 4 survivors? Sure tunnel me, i get it.

    But camping and tunneling the first survivor you hooked with 5 gens left? Fck you, it's not even a strategy, it's being toxic garbage.

    Lol that's the worst. Like sure we all get salty and sometimes we just want to secure that kill on the annoying t-bagging Claudette but when they camp fro no reason other than it's their 'preferred playstyle', its actually disgusting

  • @Yamaoka said:
    Blueberry said:

    Camping and tunneling is not being toxic, it's a strategy. Also, lagswitching is VERY rarely actually happening. It's usually just normal lag and you can see the pings going in.

    Camping and tunneling is not toxic? Ok then. Think of these words next time I tunnel you off the hook using spirit so you can't possibly get near a window or pallet. Don't forget to be nice and say "gg" after I tunneled you to death in less than 1 minute. 😊 Also enjoy waiting 15 minutes for me to open the next lobby so I can camp/tunnel you to death again in less than 3 minutes total. If that's the definition of fun to you then so be it! 

    Ikr, why do so many people try and justify tunnelling survivors off a hook when in reality, it just isn't fun, not even really for the killer

  • @MegaWaffle said:

    @No_Cluie_Louis said:
    Like i don't mean to sound too complainy, but i've been playing more survivor than i usually would for the event, and ######### is up with the toxicity on killers side. Like out of the 8 games i've played, every single one has ended in a death, and though some of them were fair enough, 2 were face camps, and 1 was a lagswitcher, and most of the others i was tunnelled all game. Sure i tried hiding, but it's difficult when the killers on you the moment you're unhooked.I even had to start running DS just to last longer than 5 minutes. Like seriously, why are killers to toxic in the event

    Welcome to every event ever in DBD. Killers need to focus people down to get points and Survivors need to survivor to get points, therefore EVERYONE wants to maximize their point gains.

    Survivors are going to rush gens
    Killers are going to tunnel kills

    Its not "toxic" its poor event design.

    (Sure some people are truly just in it to ruin peoples lives but those players are not as common as people tend to claim they are.)

    But my whole point is for once the event was't badly designed, as you only need to hook for points, not kill, so if anything camping is counter productive as less people get hooked again and go into struggle instead

  • @michaelmyers87 said:
    No_Cluie_Louis said:

    @michaelmyers87 said:

    I camped my way all the way to rank one on the old system with Michael. 

    Hit. Stalk with bloodhound to 99%. Never lose first person. Hook. Camp. NOED ready. 2 kills guaranteed every time. And if they were altruistic. Bloodbath. 

    why though? sure it gets you to rank 1, but you get very few BP and it's pretty boring for everyone, even the killer. Also doesn't your very comment prove that the entire concept doesn't work. Kills shouldn't be 'guaranteed', they should be worked for, and no offence but where's the skill in what you say you do

    I was winning when I employed that strategy. I hit a wall at rank 3. Then I came up with that strategy on my own last January. Pipped 22/25 matches. Safety pipped the others. 

    Other than high tier killers good luck. 

    You didn't really answer my question

  • @Orion said:

    @Attackfrog said:

    @Meme said:
    *Got face camped........which is funny because the huntress hooked other survivors but they didn't get the special treatment.I already stress enough with what's going on in my life,and I can't believe that even while playing a video game I still get stressed out.

    play warframe. It's super fun

    Is it less grindy now?

    No!

  • @Condorloco_26 said:
    Find some other activity for now, if gaming is stressing you out. Gaming is supposed to be fun.

    Lol not this game

  • @fcc2014 said:
    @No_Cluie_Louis I honestly don't think the killer should have to look for Lanterns. They don't have time and to be honest. Solo play as a survivor during this event sucks. You either do all the work while some gets out with a lantern because they hid all game or grab a lantern and waited for the hatch. It has been some of the worst game play i have seen.

    Killers scoring should be upped based on hooks 4 points per hook. Survivors based on generators 5 points. The lantern should be a bonus if you escape with it 100% bonus Bloodpoints. Killer gets a stack for every hooked survivor with a lantern. Once hooked the lantern breaks. 25% stack for each lantern broke up to 7. You want more balanced Lobbies that fixes it and it isn't a 1vs1vs1vs1vs Killer game

    Really? I completely disagree. i've found this event really fun as both killer, and solo survivor. Weirdly enough the part i hate most about it is the coins... I love the concept of the lanterns. I honestly believe they should integrate these into the real game as a secondary objective, but rather than giving u points or coins, it directly affects the game, for example, for every lamp broken, the killer receives some kind of buff, and for every lantern carried, the survivors receive some kind of buff

  • @Tsulan said:
    HavelmomDaS1 said:


    Tsulan said:


    Yamaoka said:


    Tsulan said:


    Yamaoka said:

    So no more lag switchers or killers who make you lag by downloading adult content during a chase? Nice. Dedicated servers will also allow the developers to provide new game modes like multiple killers right?

    If you think lag switchers are a problem, then you'll gonna have a bad time. 

    What are you trying to say?

    There are far less lag switchers than people claim. 

    I kinda agree with you, I get accused a lot for lagswitching while I see them skipping around. A lot of people have just lagspikes I guess and it's not intentionally lagswitching. But at least dedicated servers will eliminate the issue of relaying on killers connection and this should be better. HOPEFULLY the killer experience will be still "good" (or maybe even better? You never know how well devs will implement it) in terms of hit detection, cuz one swing into nothingness can extend the chase longer as it should.

    Dedicated servers could create new problems. 
    Changing a p2p game to one with dedicated servers is not an easy task. 
    Apart from the problem that players might live far away from the servers. 

    Quite obviously they wouldn't release them without good server coverage, the whole reason we waited so long is how difficult the task is... why so negative?

  • finally, i wont be hit from 5 meters away

  • @fcc2014 said:
    @No_Cluie_Louis Events bring out the worst in both sides. This event is especially garbage with lack of bloodpoint rewards.

    @Master look how quick people use any exploit available to them. It does happen.

    Ye but this event was actually balanced for once (in the sense that both teams have an equal chance of winning - the coin rewards aren't balanced), so i thought people wouldn't be toxic, if anything i thought killers would camp less as they go for lanterns, ik i did when i was playing killer

  • @BigBadPiggy said:
    Survivors are no better. I played around 10+ games and in at least 4 of them a Survivor disconnected when I downed them. Don't always be blinded by one side of the coin, play killer for bit and realize survivors are just as toxic.

    I have played killer lol, i spent all yesterday playing trapper, nurse and spirit. Was boring as (especially with nurse and spirit) i was 4king almost every game, and i wanted to change the game up a bit.

  • @Master said:
    Laggswitching (if it really was laggswitching which I doubt tbh) is of course bannable.

    All otehr thigns just mean that the killer was doing his objective. And yes, if you play with DS, then you will not have fun in my lobbies, I can tell you that

    If the survviors dont follow my unwritten killer rules, then I dont see a reason to follow their unwritten rules

    Firstly yes it was DEFINITELY lag switching, im not just doing some salty accusation, secondly i quite clearly said that i was only running DS because i was face camped or tunnelled multiple times, running Ds didn't change that, but at least it made my games last longer. Thirdly sure, they are doing their objectives, in quite a boring playstyle to play against, and being face camped or tunneled every round just because i know how to loop is not fun at all. It doesn't even make any sense as killers would be better off going for the worse survivor, but i guess they just get salty that they got their time wasted

  • @tt_ivi_99 said:
    No_Cluie_Louis said:

    @tt_ivi_99 said:

    No_Cluie_Louis said:

    @tt_ivi_99 said:
    
    No_Cluie_Louis said:
    

    @tt_ivi_99 said: There is a fix for it... Borrowed Time. What and get tunnelled off the hook by the killer? Sure. As killers have got buffed and pallets nerfed, all borrowed time will do is extend the time before your imminent death. if a killer wants you, you're dead, at the cost of him not getting anyone else, and everyone having a boring game

    I've make it out alive with killers chasing my ass for all 5 gens... "If the killer wants you dead, you are dead", is just a poor excuse... If you know how to loop efficiently + have perks that help you with looping you can run the killer for the entire match.
    
    
    
    Only if you're against a bad killer, and anyway that kind of game would be just as boring as a game with hard camping, as still you have 3 survivors doing gens all game, and a very frustrated killer.
    

    #########? How is a game boring when you are being chased by the killer? And dont tell me it's boring for the other 3 guys who are just holding M1, the solution to that is add new objectives, It has nothing to do with camping or getting tunneled.

    You're focusing on one thing i said, which is still true as only 1 person is having fun out of 5. My main point was that at the higher ranks where the most camping happens, even good survivors can usually only last 3 gens running at maximum, and that's with a team that actually does the gens

    That's just because the rank system on this game is awful. You probably are getting teammates that belong to rank 8-9 but they are in rank 1 because rank system is broken.

    If you find good survivors you can run the killer for all 5 gens, you just need an efficient loop route and that's it.

    But you can't choose to find good survivors, and honestly though i prefer killer, i've got 1000 hours on the game so i know how to loop efficiently, and against an even remotely decent killer its very difficult to loop for 5 gens. However i do agree one of the biggest problems in the game in the ranking system. i feel like it's too easy for both sides to rank, so people are out against players the wrong level

  • @michaelmyers87 said:
    I camped my way all the way to rank one on the old system with Michael. 

    Hit. Stalk with bloodhound to 99%. Never lose first person. Hook. Camp. NOED ready. 2 kills guaranteed every time. And if they were altruistic. Bloodbath. 

    why though? sure it gets you to rank 1, but you get very few BP and it's pretty boring for everyone, even the killer. Also doesn't your very comment prove that the entire concept doesn't work. Kills shouldn't be 'guaranteed', they should be worked for, and no offence but where's the skill in what you say you do

  • still don't see the problems for wait times. My survivor games come in like 20 seconds

  • @tt_ivi_99 said:
    No_Cluie_Louis said:

    @tt_ivi_99 said:

    No_Cluie_Louis said:

    @tt_ivi_99 said:
    
    There is a fix for it... Borrowed Time.
    
    
    
    What and get tunnelled off the hook by the killer? Sure. As killers have got buffed and pallets nerfed, all borrowed time will do is extend the time before your imminent death. if a killer wants you, you're dead, at the cost of him not getting anyone else, and everyone having a boring game
    

    I've make it out alive with killers chasing my ass for all 5 gens... "If the killer wants you dead, you are dead", is just a poor excuse... If you know how to loop efficiently + have perks that help you with looping you can run the killer for the entire match.

    Only if you're against a bad killer, and anyway that kind of game would be just as boring as a game with hard camping, as still you have 3 survivors doing gens all game, and a very frustrated killer.

    #########? How is a game boring when you are being chased by the killer? And dont tell me it's boring for the other 3 guys who are just holding M1, the solution to that is add new objectives, It has nothing to do with camping or getting tunneled.

    You're focusing on one thing i said, which is still true as only 1 person is having fun out of 5. My main point was that at the higher ranks where the most camping happens, even good survivors can usually only last 3 gens running at maximum, and that's with a team that actually does the gens

  • @TeambossFloze said:

    @No_Cluie_Louis said:

    @TeambossFloze said:

    @No_Cluie_Louis said:

    I did. Next.

    You really didn't like i wasn't even talking about general camping but sure be toxic and unfriendly

    Sorry Louis - i'm just failing to see what another post about camping no matter the viewpoint can possible bring any more light to the ongoing 3 year debate.

    Because i'm not crying OP, i'm crying boring for both sides. As @Weederick suggested, camping doesn't even have to be discouraged, as long as a counter play is given so it results in more than just everyone doing nothing. How can there be a debate about if something is boring enough or not. If it can be made more fun, it would be ridiculous not to do it.

    I'm sorry Louis, I mean no offense but I don't see what the point of the post is. This is just another generic post about camping. Personally I think its pointless to argue about anymore but for some ppl they cant just let it go.

    Again i'l stand by my point that i think the only reason it's pointless suggesting any thing, is everyone gives up before anything is done. Everyone just says nothing will ever change, but it's them saying that that makes that happen. Like yeh i know i should let it go, but i still have hope.

  • @NoShinyPony said:

    @No_Cluie_Louis said:
    i think it's pretty balanced tbh. As long as you play well it's perfect for one per game

    Only when you play surv. As killer, you don't get many event points and you even rely on survs bringing the offering to the game. That's why everybody is playing surv at the moment.

    No way lol, killers always get more points than survivors. I find with killer i can often go up 1 and a half blood webs per match

  • @TeambossFloze said:

    @No_Cluie_Louis said:

    @TeambossFloze said:

    @No_Cluie_Louis said:

    I did. Next.

    You really didn't like i wasn't even talking about general camping but sure be toxic and unfriendly

    Sorry Louis - i'm just failing to see what another post about camping no matter the viewpoint can possible bring any more light to the ongoing 3 year debate.

    Because i'm not crying OP, i'm crying boring for both sides. As @Weederick suggested, camping doesn't even have to be discouraged, as long as a counter play is given so it results in more than just everyone doing nothing. How can there be a debate about if something is boring enough or not. If it can be made more fun, it would be ridiculous not to do it.

    I'm sorry Louis, I mean no offense but I don't see what the point of the post is. This is just another generic post about camping. Personally I think its pointless to argue about anymore but for some ppl they cant just let it go.

    I dunno, i just feel like everyone talks about DS and noed, which sure are OP, but not boring like camping. I just wish people wouldn't give up before they tried and would have a go to make things better

  • @lasombra1979 said:

    @No_Cluie_Louis said:

    @lasombra1979 said:

    @No_Cluie_Louis said:

    @Bug_Reporter said:

    @No_Cluie_Louis said:
    The bit in italics is my idea but if you want to criticise please read some of the other stuff first as it explains my reasoning.

    I've suggested something similar in the past and got hate for it but recently i made a thread asking why hard camping (would call it face camping but i know people don't refer to it as that anymore since the change to hooks) is a thing, and many people agreed that there is something wrong with it, but straight up nerfing it is the wrong idea, so i thought i'd try again.

    I fully understand camping as i play more killer than survivor and i agree it is sometimes necessary (for example there are scratch marks in the area, or a gen is on 90% nearby, or the gens are finished). However, more and more, as survivors get better at the game in the purple and red ranks, more and more killers are camping without a reason, other than it's easy, and guarantees at least one kill.

    However, quite often it gets more kills, as survivors will go for the save and get downed and there's the killers second victim. Killers always say "survivors feed face campers by going to the hooks" but that's just plain stupid. If they didn't go to the hooks, 3 survivors would spend all game holding mouse one doing gens, 1 survivor would be stuck doing nothing on a hook, and the killer would be afk. It's boring for everyone, you wouldn't pip, and you wouldn't get and blood points.

    The reason i believe unjustified camping to be so scummy is it is a win win for the killer as they either guarantee one kill, or more kills from boring survivors into being stupid. Constantly people say "the devs say it's intended". The reason that's stupid is the devs didn't intend the boring game i described earlier, but at the same time, it IS technically the survivors fault for camping being strong as they go to the hook, so you're stuck in a loop of it always being justified.

    I understand many killers at higher ranks feel they need to use such strategies to secure a kill, but often it can be out of salt and they just wish to ruin that particular survivors game. I strongly believe that some change should be made that rewards killers for leaving the hook, and punishing them for specifically for camping doing NONE of the objectives. By this i mean, if a killer is standing by a hook, and the gens aren't finished, there should be some penalty (for example he has a gradual decrease in movement speed or the hooked person dies slower). However if some cocky survivor is running round the hook, as long as you're in a chase with them, the negative affects would not happen. Meanwhile if they leave said hook, they gain a slight buff (for example slight speed increase or faster death of person on hook).

    My ideas are just suggestions, but my main argument is that there is something wrong with how camping works, and a change (NOT A NERF) must be made. Also yes i know it's been done before but that was a straight up nerf, and was so unthought through, that it was abused, and since then everyone's been scared of change, including the devs.

    If u get less than 10% Hook Proximity on your Chaser emblem after the match has ended, u didnt camp at all!

    Camping is something related to survivors who very often camp hooks, hatches, gens and pallets. But they dont lose their emblems because of that!

    Thats why i always say that this is an extremely survivors sided game!

    Again i'll say, that's not the type of camping i'm talking about. I play killer and of course i'm going to stay round the hook if there's a bunch of survivors sitting in the area, but when they just stand in your face to ensure your death, which happens very often if you know how to pallet loop well, it's boring for everyone, and despite what people say, i don't think the devs intended people to play like that

    The camping you want to punish is honestly unpunishable without punishing the innocent. You have great intentions. I applaud you for that. The issue is, some people do not care about the pips or bp. They play the game simply to kill other players. If hard/face/way too intimate for comfort camping is how they decide to ensure their kill, no matter the number of punishes you give them will stop it. All you end up doing is giving all other killers a penalty that will honestly be exploited to death.

    Also, as I play both sides and have played up and down the rank ladder, hard camping happens but it is not this wide spread epidemic you are painting it to be.

    Yeh i play both sides too, and i don't know if it's my play style, or my luck, but i get hard camped often enough for it to ruin my day. Some days it won't happen at all, whilst others it will happen once every 3 games or so and sometimes even more. i don't tbag and stuff, i'm just decent at pallet looping and can last a while. I do understand though that some players go purely for the satisfaction of killing, which is understandable. I appreciate your understanding and i advice you look at @Weederick 's suggestion further up in the chat as his idea is far better than mine

    I read the suggestion, and while it is not a bad one and would add an interesting change to gameplay, it still would not change the core issue you want addressed, hard camping. The killer will still sit there and wait no matter how long, while still punishing those who play correctly. So a helpful totem gets cleansed, giving the sacrifice timer more time and even though I am not even camping, it punishes me by giving survivors more time to complete gens and then make the save.

    When i said his suggestion, i more meant his point of making hook gameplay actually interesting. the thing is, when im hard camped, it's not dying that annoys me, it's feeling bored and hopepless, and i wish there were more hook related mechanics that actually gave you a chance, and made you have to think about how to play around the hook

  • @se05239 said:
    Legion needs a rework.

    Leatherface needs some tweaks to improve his chainsaw in some form or another.

    Trapper needs help with saving time. Way too much is spent fetching traps and resetting them.

    Clown needs help.

    As for what you said about trapper, the hitboxes are horrible too, and his base ability is too weak without addons

  • I wont include Freddy as he is being reworked, nor will i include Legion as it's an obvious one, and probably a lost cause however here are some others:

    Hag - Though they did a beautiful job at balancing hag, i feel a massive problem with her is the play style encouraged by her ability - hard camping and tunnelling. I'm pretty sure every hag player (including myself), will trap the hook, and as a result the hooked survivor never really gets away. It can be really frustrating and boring to play against and i don't like playing with her as though she is very strong at protecting hooks (a way i don't like to play), she is not as strong in other aspects. I think she shouldn't be allowed to trap in a certain radius of a hooked survivor, but should have more momentum and speed coming out of her teleport, as often the temporary speed penalty costs you greatly.

    Trapper - again, though they tried to change him, they instead nerfed him by massively shrinking the trap hit box so it can be walked round by survivors, but not by the killer. As well as this, most of the buffs were to his addons, not to his base ability, making him utterly useless without addons, yet OP with the best ones. I still believe that traps should have a larger hitbox, and that traps by default should be darker and more should be carried at once.

    As for the other killers, i believe the doctor, the pig, the clown, and especially leatherface can be a bit boring to play against, and with, yet i have no suggestions for how to change this. Myers can also be a bit weak and boring at higher ranks.

  • @tt_ivi_99 said:
    No_Cluie_Louis said:

    @tt_ivi_99 said:

    There is a fix for it... Borrowed Time.

    What and get tunnelled off the hook by the killer? Sure. As killers have got buffed and pallets nerfed, all borrowed time will do is extend the time before your imminent death. if a killer wants you, you're dead, at the cost of him not getting anyone else, and everyone having a boring game

    I've make it out alive with killers chasing my ass for all 5 gens... "If the killer wants you dead, you are dead", is just a poor excuse... If you know how to loop efficiently + have perks that help you with looping you can run the killer for the entire match.

    Only if you're against a bad killer, and anyway that kind of game would be just as boring as a game with hard camping, as still you have 3 survivors doing gens all game, and a very frustrated killer.

  • @Condorloco_26 said:
    Designwise the game itself promotes, or at least allows, some kind of gameplay around hooks. Otherwise, hooked survivors would only respawn after "n" seconds in a random location of the map, or an impenetrable (for killer) wall would form around the hooked guy. But then again, people would complain about killers standing outside the wall...

    I honestly think you're along the right lines though, far better than i am, as what i was suggesting would add more chases to the game, however your suggesting a whole new part of the game, involving hooks. I do honestly think this is the bets possible option and if thought through well by the right people, could really make the game more interesting regarding hooks

  • @lasombra1979 said:

    @No_Cluie_Louis said:

    @Bug_Reporter said:

    @No_Cluie_Louis said:
    The bit in italics is my idea but if you want to criticise please read some of the other stuff first as it explains my reasoning.

    I've suggested something similar in the past and got hate for it but recently i made a thread asking why hard camping (would call it face camping but i know people don't refer to it as that anymore since the change to hooks) is a thing, and many people agreed that there is something wrong with it, but straight up nerfing it is the wrong idea, so i thought i'd try again.

    I fully understand camping as i play more killer than survivor and i agree it is sometimes necessary (for example there are scratch marks in the area, or a gen is on 90% nearby, or the gens are finished). However, more and more, as survivors get better at the game in the purple and red ranks, more and more killers are camping without a reason, other than it's easy, and guarantees at least one kill.

    However, quite often it gets more kills, as survivors will go for the save and get downed and there's the killers second victim. Killers always say "survivors feed face campers by going to the hooks" but that's just plain stupid. If they didn't go to the hooks, 3 survivors would spend all game holding mouse one doing gens, 1 survivor would be stuck doing nothing on a hook, and the killer would be afk. It's boring for everyone, you wouldn't pip, and you wouldn't get and blood points.

    The reason i believe unjustified camping to be so scummy is it is a win win for the killer as they either guarantee one kill, or more kills from boring survivors into being stupid. Constantly people say "the devs say it's intended". The reason that's stupid is the devs didn't intend the boring game i described earlier, but at the same time, it IS technically the survivors fault for camping being strong as they go to the hook, so you're stuck in a loop of it always being justified.

    I understand many killers at higher ranks feel they need to use such strategies to secure a kill, but often it can be out of salt and they just wish to ruin that particular survivors game. I strongly believe that some change should be made that rewards killers for leaving the hook, and punishing them for specifically for camping doing NONE of the objectives. By this i mean, if a killer is standing by a hook, and the gens aren't finished, there should be some penalty (for example he has a gradual decrease in movement speed or the hooked person dies slower). However if some cocky survivor is running round the hook, as long as you're in a chase with them, the negative affects would not happen. Meanwhile if they leave said hook, they gain a slight buff (for example slight speed increase or faster death of person on hook).

    My ideas are just suggestions, but my main argument is that there is something wrong with how camping works, and a change (NOT A NERF) must be made. Also yes i know it's been done before but that was a straight up nerf, and was so unthought through, that it was abused, and since then everyone's been scared of change, including the devs.

    If u get less than 10% Hook Proximity on your Chaser emblem after the match has ended, u didnt camp at all!

    Camping is something related to survivors who very often camp hooks, hatches, gens and pallets. But they dont lose their emblems because of that!

    Thats why i always say that this is an extremely survivors sided game!

    Again i'll say, that's not the type of camping i'm talking about. I play killer and of course i'm going to stay round the hook if there's a bunch of survivors sitting in the area, but when they just stand in your face to ensure your death, which happens very often if you know how to pallet loop well, it's boring for everyone, and despite what people say, i don't think the devs intended people to play like that

    The camping you want to punish is honestly unpunishable without punishing the innocent. You have great intentions. I applaud you for that. The issue is, some people do not care about the pips or bp. They play the game simply to kill other players. If hard/face/way too intimate for comfort camping is how they decide to ensure their kill, no matter the number of punishes you give them will stop it. All you end up doing is giving all other killers a penalty that will honestly be exploited to death.

    Also, as I play both sides and have played up and down the rank ladder, hard camping happens but it is not this wide spread epidemic you are painting it to be.

    Yeh i play both sides too, and i don't know if it's my play style, or my luck, but i get hard camped often enough for it to ruin my day. Some days it won't happen at all, whilst others it will happen once every 3 games or so and sometimes even more. i don't tbag and stuff, i'm just decent at pallet looping and can last a while. I do understand though that some players go purely for the satisfaction of killing, which is understandable. I appreciate your understanding and i advice you look at @Weederick 's suggestion further up in the chat as his idea is far better than mine

  • @TeambossFloze said:

    @No_Cluie_Louis said:

    I did. Next.

    You really didn't like i wasn't even talking about general camping but sure be toxic and unfriendly

    Sorry Louis - i'm just failing to see what another post about camping no matter the viewpoint can possible bring any more light to the ongoing 3 year debate.

    Because i'm not crying OP, i'm crying boring for both sides. As @Weederick suggested, camping doesn't even have to be discouraged, as long as a counter play is given so it results in more than just everyone doing nothing. How can there be a debate about if something is boring enough or not. If it can be made more fun, it would be ridiculous not to do it.

  • @Weederick said:

    @Condorloco_26 said:
    Designwise the game itself promotes, or at least allows, some kind of gameplay around hooks. Otherwise, hooked survivors would only respawn after "n" seconds in a random location of the map, or an impenetrable (for killer) wall would form around the hooked guy. But then again, people would complain about killers standing outside the wall...

    Playing around the hook and camping would be fun, if the devs change it to make it fun. I can see that this game revolves around hooks and baits and human psychology. But the actual gameplay of playing around hook is boring, bland and forces everyone to hold M1.
    If the devs actually gave counterplay, mechanics and a worthwhile playstyle to camping, hell yeah lets camp. But its not. Nothing interacts with camping. They could make dull totems into helpful totems. While you cleanse them, the sacrifice timer slows down considerably. Give it some more dynamics and develop the game into something that revolves around hooks.

    This is the best thing i've read all day. Yeh i'm not saying nerf camping it's op, i'm saying fix camping it's boring, my idea was just crap that's all

  • @AdánAR said:

    @PhantomMask20763 said:
    For survivor it's just easier to grind for coins so most players are just playing that resulting in less killers

    Here we go again... "For survivors it's easy, event it's so surv sided" like the Halloween Event. Jeez

    No the Halloween event was killer sided?

  • @Gorgonia said:
    No_Cluie_Louis said:

    @MojoTheFabulous said:

    Legit I would buy something like that because it looks pretty damn cool. Just add a 4th outfit slot for special things like that and i'd be all in.

    I've said this before but for killers, however i guess survivors who want to play not stealthy could use it too. I also think you should be able to buy different moris but as if the devs would actually do it

    Unless the effect goes off once you’re moving rapidly and dimishes as you stop to walk or crouch 

    That's actually a really good idea... more people need to see this and the entire thing as a whole would actually work in the game

  • @TeambossFloze said:

    @MegChicken said:
    TeambossFloze said:

    Camping post. Next..

    You didn’t have to comment, next.

    I did. Next.

    You really didn't like i wasn't even talking about general camping but sure be toxic and unfriendly

  • @Bug_Reporter said:

    @No_Cluie_Louis said:
    The bit in italics is my idea but if you want to criticise please read some of the other stuff first as it explains my reasoning.

    I've suggested something similar in the past and got hate for it but recently i made a thread asking why hard camping (would call it face camping but i know people don't refer to it as that anymore since the change to hooks) is a thing, and many people agreed that there is something wrong with it, but straight up nerfing it is the wrong idea, so i thought i'd try again.

    I fully understand camping as i play more killer than survivor and i agree it is sometimes necessary (for example there are scratch marks in the area, or a gen is on 90% nearby, or the gens are finished). However, more and more, as survivors get better at the game in the purple and red ranks, more and more killers are camping without a reason, other than it's easy, and guarantees at least one kill.

    However, quite often it gets more kills, as survivors will go for the save and get downed and there's the killers second victim. Killers always say "survivors feed face campers by going to the hooks" but that's just plain stupid. If they didn't go to the hooks, 3 survivors would spend all game holding mouse one doing gens, 1 survivor would be stuck doing nothing on a hook, and the killer would be afk. It's boring for everyone, you wouldn't pip, and you wouldn't get and blood points.

    The reason i believe unjustified camping to be so scummy is it is a win win for the killer as they either guarantee one kill, or more kills from boring survivors into being stupid. Constantly people say "the devs say it's intended". The reason that's stupid is the devs didn't intend the boring game i described earlier, but at the same time, it IS technically the survivors fault for camping being strong as they go to the hook, so you're stuck in a loop of it always being justified.

    I understand many killers at higher ranks feel they need to use such strategies to secure a kill, but often it can be out of salt and they just wish to ruin that particular survivors game. I strongly believe that some change should be made that rewards killers for leaving the hook, and punishing them for specifically for camping doing NONE of the objectives. By this i mean, if a killer is standing by a hook, and the gens aren't finished, there should be some penalty (for example he has a gradual decrease in movement speed or the hooked person dies slower). However if some cocky survivor is running round the hook, as long as you're in a chase with them, the negative affects would not happen. Meanwhile if they leave said hook, they gain a slight buff (for example slight speed increase or faster death of person on hook).

    My ideas are just suggestions, but my main argument is that there is something wrong with how camping works, and a change (NOT A NERF) must be made. Also yes i know it's been done before but that was a straight up nerf, and was so unthought through, that it was abused, and since then everyone's been scared of change, including the devs.

    If u get less than 10% Hook Proximity on your Chaser emblem after the match has ended, u didnt camp at all!

    Camping is something related to survivors who very often camp hooks, hatches, gens and pallets. But they dont lose their emblems because of that!

    Thats why i always say that this is an extremely survivors sided game!

    Again i'll say, that's not the type of camping i'm talking about. I play killer and of course i'm going to stay round the hook if there's a bunch of survivors sitting in the area, but when they just stand in your face to ensure your death, which happens very often if you know how to pallet loop well, it's boring for everyone, and despite what people say, i don't think the devs intended people to play like that

  • @lasombra1979 said:
    This is my issue with camping nerfs, penalities, whatever. It punishes the wrong person. Killers who do proximity camping or are camping because the swarm of Dwights are just behind that tree will get punished because the survivors rush the hook before he can even get away (happens all the time). It does nothing to punish a hard camper because guess what, he was planning to sit there all day anyways. In the end, you want to punish the majority of people who use camping as a legit (though most of the time, stupid) strategy for the ignorant actions of a handful.

    I appreciate the attempt to fix the issue. I honestly do. I just do not think you can fix it by punishing those who do not commit the crime you want punished.

    Yeh i guess. My idea is trash i'll except that, but i still think that there is something wrong with how camping works, and i wish so many people would stop being immature and just sending memes or whatever making fun of the complaint. Just because they've heard it before, doesn't mean it's a bad idea. People like that don't give good contribution or feedback, they just say no, and don't actually think why

  • i think it's pretty balanced tbh. As long as you play well it's perfect for one per game

  • yeh but you get blood points out of the lanterns and it's fun to do a different objectives. The problem with hallowed blight is it wasn't fun at all and was really unbalanced, yet this actually makes the game dead interesting

  • @MojoTheFabulous said:
    Legit I would buy something like that because it looks pretty damn cool. Just add a 4th outfit slot for special things like that and i'd be all in.

    I've said this before but for killers, however i guess survivors who want to play not stealthy could use it too. I also think you should be able to buy different moris but as if the devs would actually do it

  • @tt_ivi_99 said:
    There is a fix for it... Borrowed Time.

    What and get tunnelled off the hook by the killer? Sure. As killers have got buffed and pallets nerfed, all borrowed time will do is extend the time before your imminent death. if a killer wants you, you're dead, at the cost of him not getting anyone else, and everyone having a boring game

  • @Well_Placed_HexTotem said:
    No_Cluie_Louis said:

    @Well_Placed_HexTotem said:

    I mean killers have it so easy already, sure why not make it harder for the killer to actually kill.

    Lets also add a third hit required to down someone and bring back instant BNP.

    why dont you actually read everything rather than assuming i'm saying nerf killers. I play killer ffs. Honestly i'm suggesting buff killers in every way EXCEPT one very specific 'play style' that requires no skill and is actually a detriment to the killers progress anyway

    The only real buff you described is a speed buff, which is not really relevant or adequate in exchange for a dying timer penalty. 

    You said yourself sometimes a killer does it purely out of “salt”. These people aren’t going to care about how “detrimental” it is to their progress, or blood points. 

    A majority of killers do it out of ease or lack of knowledge of the game. Gen rush them and make them depip with little blood points. That’s the only way to fix a majority of hard campers. 

    Otherwise youre introducing a pretty radical change to the game for a very small minority of situations. Furthermore as your own post said, there are plenty of times when camping is legit and warranted. Will the game somehow know these parameters exist, or are all killers punished because some play “dirty”? 

    tl;dr - instead of dramatically changing the meta of the game because of a select few, alter the mindset of the majority by gen rushing. 

    But that's never going to happen, as like i said, no one plays a game to sit at at a gen for 5 mins and then leave. Admittedly my suggestion is trash but i know that, all im saying is something should be done to discourage this boring playstyle

  • @scorpio said:

    @No_Cluie_Louis said:
    I understand many killers at higher ranks feel they need to use such strategies to secure a kill, but often it can be out of salt and they just wish to ruin that particular survivors game. I strongly believe that some change should be made that rewards killers for leaving the hook, and punishing them for specifically for camping doing NONE of the objectives. By this i mean, if a killer is standing by a hook, and the gens aren't finished, there should be some penalty (for example he has a gradual decrease in movement speed or the hooked person dies slower). However if some cocky survivor is running round the hook, as long as you're in a chase with them, the negative affects would not happen. Meanwhile if they leave said hook, they gain a slight buff (for example slight speed increase or faster death of person on hook).

    So if they are crouching nearby or something and you aren't in a chase but you're searching for them because you know they are there, you get a speed debuff? All of these "anti camping" ideas just sound like they are going to punish the wrong people. People who camp to be toxic WILL CAMP EITHER WAY. And those who camp for a reason shouldn't be punished for it. I've said it a million times but I'll say it again -- they don't need to do anything about camping, they need to fix the reason many killers feel like they HAVE to camp, which is the insane speed at which gens are done and the game ends. Either gens need to take a lot longer, they need to come up with something other than skill checks or buff them so they are much harder, or add another objective for survivors and slow the game down a bit.

    My main point was that my idea wasn't THE idea, it was more of an example. My main point was how unjustified camping can ruin the game for both sides

  • @Master said:
    If you derank, you are fine since you can actually 3 hook everyone.

    Seems like thats the solution, or you switch to survivor :sarcastic:

    Or just play nurse, but honestly due to the killer needing all 7 lanterns to be spawned to get maximum points, you still don't get many. The past 3 games i got all 12 hooks every time and have averaged around 32 points

  • as killer, im 4king as nurse every game and getting all the lanterns (not everyone is brinign them in due to higher rarity this event) and i'm getting around 30 points each game, where as survivor, i don't escape half the time but my average is still around 30 something. I'm playing way better as killer and yet getting the same or less points

  • @Bug_Reporter doesn't make his point any less true though

  • @Well_Placed_HexTotem said:
    I mean killers have it so easy already, sure why not make it harder for the killer to actually kill.

    Lets also add a third hit required to down someone and bring back instant BNP.

    why dont you actually read everything rather than assuming i'm saying nerf killers. I play killer ffs. Honestly i'm suggesting buff killers in every way EXCEPT one very specific 'play style' that requires no skill and is actually a detriment to the killers progress anyway

  • @branchini1979 said:
    Just having something baseline, saying to the killer, if you choose to literally be on the hook, then you will have to put some effort chasing the survivor as a first hit off hook will be a BT deep wound effect. 

    i'm very thankful that you actually suggested something, rather than just insulting me

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