No_Cluie_Louis
No_Cluie_Louis
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- No_Cluie_Louis
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18 comments 381 views last activity
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Obviously the recent patch has indirectly buffed face camping as the reduced hit cool down for killers prevents '1 for 1's'. I was wondering if anyone has tried using desperate measures (14% faster unhook per injured survivor) with the new dead hard to counter this change, and if it actually works?1 comments 51 views last activity
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Considering the forums are currently filled with hatred for the new update (which personally i think is unjust), i thought maybe on a calmer note people could share new builds they've come up with for survivor or killer. Personally i've been using for survivor: lightweight, botany, lithe and (of course) off the record For killer: Wraith with serpent and shadow dance addons, with eruption, overc14 comments 111 views last activity
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Anyone else found that in the past month or so, pallet spawns are really off. Often i'll have game where an entire area will be dead zone, with usually only 1 pallet to an entire side of a map, or in general there'll just be large sections with no pallets spawned. Meanwhile some areas have a pallet on every tile. Am i just imagining it or has it gotten worse?2 comments 21 views last activity
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We all know that against a decent team, it is nearly impossible to do well without ruin as killer. However, this just goes to show how ruin is probably the strongest perk in the game. Even more annoyingly, its a hex perk, which means its luck wether your game goes well as it depends on if survivors end up finding ruin early or not. Without everyone using ruin after the nerf, game statistics wil17 comments 371 views last activity
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I've played for about 3 hours and so far: *As nurse i've experienced a new bug that stops me from blinking. The option is there but if i hold it down it just repeatedly makes the blink noise but i cant blink, and my hand has permanently lit up as if im charging a blink *Then i'm also still experiencing an old bug with nurse where after landing my blink, i cant move, then when i enter fatigue i0 comments 21 views last activity
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Recently a Youtuber called Mr Envy has been creating custom music for different killers with different music for all ranges of the terror radius, as well as chase music from killer and survivor perspectives. The ones made so far are amazing and perfectly fit the theme and i believe they should be brought to the attention of the devs and the community. Check out this wraith one https://youtu.be/0 comments 41 views last activity
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Finally 'completed the game' in a sense. The hardest ones for me were definitely cutting out, not today, taking one for the team, deep cleansing and where did they all go. How are you all doing on your achivements6 comments 81 views last activity
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I only have one left to go, and it's a pain to get4 comments 101 views last activity
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I know i'm not the only person who thinks there is no variation between survivors other than skins, as teachable perks can be learned, however simply locking teachables to that character would just make every play meg. I think every survivor should have a base trait, that works similarly to a perk, but is locked to that character, and then only have 3 perk slots. The traits would be more passive7 comments 91 views last activity
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I get it when we are all arguing because then how do you choose, but with the trapper being my prime example, EVERYONE, is suggesting things like carry two traps by default, or reset traps on the floor, and this applies to many other components throughout the game. Why?16 comments 501 views last activity
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Just some suggestions to make more viable without changing too much... no idea why these haven't been implemented since some have been requested a lot: *By default carry two traps (so change the bag addons slightly) *Be able to reset traps on the ground *Slightly increase the hitbox (not to the old version) just so it's impossible to go round a trap in the middle of a pallet *Create a buffer0 comments 11 views last activity
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I've been thinking, the way dbd's ranking system works is far too based on play time during that season, than it is on skill. For example, i haven't played in two and a half months. I'm now a rank 16 killer and survivor (roughly). As killer i 4k every game and as survivor i can loop one killer round all game. it's completely unfair on whoever i'm against, but only because i've been ranked based o0 comments 61 views last activity
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-Can't see far in corn and long grass can mess up stalking -Object of obsession is a very direct counter. I think it would be annoying to once again make OOO useless (like against Freddy) so maybe make it only work when the killer isn't in Night Shroud, that way a survivor with the perk can see him the rest of the time, and know WHEN but not WHERE he's using it -SWF groups are obviously stronge2 comments 72 views last activity
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Am i the only one who thinks this? I mean a whole different ability (dream snares) for using addons. It seems to me they're gonna do what they did with trapper and a few others, where they leave the base killer very weak but very strong when using addons. I'm not so sure...22 comments 382 views last activity
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Every few updates we've seen the forgotten perks see some changes. Some were a helpful such as sloppy butcher, whilst others such as deja vu stayed completely useless. What perks would you like to be reworked next? Any suggestions or ideas?6 comments 42 views last activity
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Tinkerer gives you a 0 meter terror radius for 12 seconds when a gen reaches 85% right? And when you're not in Freddy's terror radius, you can't see him, but he can see you. Does this mean you Freddy + tinkerer literally make you invisible and unheard to survivors in micro sleep. I have to try this.4 comments 352 views last activity
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Dunno bout everyone else but he looks like he's gonna be a lot of fun. He seems to have elements of every killer. The fake pallets like the doctors, the bonus objective like the pigs, he has map coverage like billy and nurse, some stealth from his invisibility further away and the snares sound very similar to the clowns ability. Honestly it seems like he's got elements from most of the killers,15 comments 142 views last activity
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I still think it can be fun to play the game in hard mode, so rather than a mechanic buff, why don't you just make it so you get extra blood points on escaping (no idea how many)?3 comments 32 views last activity
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You can look at the trend in perk usage between ranks to work out what perks are used by better players / what helps you play better yourself. For Survivors For survivor, It's clear adrenaline, borrowed time, and dead hard are all better perks , as their usage goes up with ranks. Iron will also enters only1 comments 1,122 views last activity
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Why do people still run this perk? the statistics make me ill37 comments 752 views last activity
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This would never happen but it's still a nice perk suggestion in regards to Mettle of Man. You are obsessed with one survivor. Upon hitting your obsession, gain a token. At 2 tokens, the perk activates, and the next healthy survivor you hit is downed instantly. Upon use, you lose your tokens, and your aura is revealed too all survivors within 25/20/15 meters, until the next time you hit your obs23 comments 372 views last activity
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AS someone who plays alot of both roles, i really don't get too bothered by the perk as killer. As for survivor, i'm quite good at looping so i guess the perk does greatly extend SOME of my chases.However, people crying the perk is stronger than DS are ridiculous, as DS wasted plenty of the killers time due to them having to be picked up, and then the killer being stunned. Also, though small, MoM18 comments 302 views last activity
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What characters (killer or survivor) have the best cosmetics in your opinion? Which cosmetics are your favourite? What cosmetic combos do you like. Personally I love all the trapper skins, especially the latest miner kit33 comments 942 views last activity
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0 comments 12 views last activity
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@not_Queen you said the surprise was something we've never seen before in another thread. Does that mean these cosmetics aren't the surprise or what? Whats going on here? 🤔25 comments 622 views last activity
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Recently i've found as both killer and survivor that i've been getting more hits / getting hit more through pallets, when i pallet stun a killer on the end of his swing. I know this was a large problem when the pallet vacuum fix finally came out, but it then got updated and was fine for ages. Is anyone else experiencing this more lately, or is it just me being unlucky? (i've also begun to see it14 comments 222 views last activity
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I just like making these when im inbetween games. Feel free to add your own or hate on / approve of mine *Fateful deceit (killer perk) Upon the opening of the second exit gate, the first exit gate closes over the span of 5 seconds and the killer gains a notification. When activated, survivors auras are revealed to the killer for 5/10/15 seconds and survivors are exposed for 45 seconds "T0 comments 2 views last activity
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Right now it's no lie that survivors disconnect most games for no reason, and it's so frustrating as killer and survivor. As killer you waste your good addons, you lose momentum, you lose BBQ tokens, and you don't get to play the game and actually have fun. As for survivor, well it's obvious as you're down a team mate. If this game had rank rewards, which the community have been asking for for6 comments 72 views last activity
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Disclaimer: This is a repost of someone elses post but changed slightly (sorry @RotBb ) https://forum.deadbydaylight.com/en/discussion/58639/a-buff-for-the-third-seal#latest As well as giving hit survivors aura blindness, third seal could also make survivors see hex totems as dull totems. What do people think? Edit: or this could just be an affect of the blindness status affect in8 comments 62 views last activity
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Just played a game on Rotten Fields where a Kate could continue to vault the windows on the tractors after blocking them off. This made it almost impossible to catch her, but thankfully she was so bad that i still did. I do have video evidence however it never seems to let me post it on the forums. Has anyone else seen this bug.34 comments 912 views last activity
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I get that for too long the hatch has been survivor sided, and it was so boring to play around on either side. However, i don't see how survivors stand a chance with this new mechanic, unless they find the hatch first, in which case there was no fun for either side. The only way to have fun would be to have some interesting strategic plays, like in all the other phases of the game, but the only w0 comments 12 views last activity
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These are the end game perks that i believe will either be too strong in endgame collapse, have potential to work better with it, or won't work at all due to its introduction. Tell me if i missed any. *NOED (too strong) *Blood Warden (too strong) *Rancour (too strong) EDIT: Rancour wouldn't be too strong, could just be reworked *Dark Sense (could work better eg. activates when we enter endg38 comments 602 views last activity
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I'm very glad that something is being done about this killer, as right now it is by far the most boring to go up against, and is also very frustrating to do so due to the lack of counter play available. However i don't really understand the changes as they have made his power so incredibly boring to play with, i don't see why anyone will ever play him. Deep wound in now completely pointless, as8 comments 72 views last activity
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Does anyone know by how much the doctors calm addons reduce his terror radius by when in punishment mode. I was wondering if by combining these addons with monitor and abuse you can make a stealth doctor11 comments 135 views last activity
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Just had 3 games in a row, against 3 Legions, all of whom face camped me, yet still only one of them managed to kill me. Like seriously where is the fun in how you people play. it's boring for both sides... please explain Edit: I keep being told i'm generalising, but how can i be doing so saying that a particular killer face camps the most out of any i'm up against. It's not generalising, it'16 comments 242 views last activity
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0 comments 12 views last activity
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Me and my friends want to play the new update but literally the moment the update came out, steam went down for all 3 of us, and we can't open anything15 comments 92 views last activity
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I might have missed it in a dev stream, or maybe no one knows, but does anyone have any idea when chapter 11 is coming to the main game?7 comments 132 views last activity
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Thank god you made these changes to the ranking system... we might finally go back to balanced games5 comments 72 views last activity
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Every 3 months we get a new killer, a new survivor, and a new map, but in reality what this game needs, is to be fixed. I've seen many people suggest that they do a chapter that rather than bringing out new content, balances our current content and fixes its bugs. Rainbow 6 Siege did something very similar with Operation: Health, where instead of introducing new operators, they balanced and fixed0 comments 32 views last activity
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Ragequits, tunnellers, and unbalanced lobby's, and you can thank the emblem system. It's just too easy to rank up as both killer and survivor, leaving around 80% of regular players in the red to purple ranks, and the majority of them in red ranks (not that it matters due to the awful matchmaking system but that's a separate issue). I play killer and survivor, and as killer i find that far too oft16 comments 262 views last activity
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The new perk sounds great and would make for some very interesting builds. The devs already confirmed that the terror radius carried by the obsession will bring with it the affects such as unnerving presence (if the killer has it equipped. However, i was wondering, do perks / addons that affect the obsessions terror radius? For example, if a killer is using insidious and the obsession starts heal3 comments 162 views last activity
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I really like the look of the new head on perk, and can't wait to try it out, however i have a question first... Last time i checked, i'm pretty sure lithe gives you a sprint burst + exhaustion for quickly leaving a locker, however head on will also give exhaustion + stun the killer if you leave a locker quickly. I may be wrong about lithe (in which case i'm an idiot so please tell me), but does8 comments 242 views last activity
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These are some of the things (very briefly covered) that i believe are the most crucial changes this game needs: Fixed ranking system We all know that it is too easy to rank up as both killer and survivor, meaning that there are longer que times at low ranks, and skill levels are very imbalanced at high ranks meaning bad killer against good survivors and vice versa. There is also LITERALL3 comments 52 views last activity
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Personally i think this by far the best idea they've come up with yet, as though it nerfs the perk in general, it's also a nerf to tunnelling off of the hook, meaning it rewards killers who play in a more interesting way. It's nice that the counter play is now to go for other people, rather than to just constantly pick them up then drop them which is boring af. If i had to make one complaint thou7 comments 42 views last activity
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Like i don't mean to sound too complainy, but i've been playing more survivor than i usually would for the event, and ######### is up with the toxicity on killers side. Like out of the 8 games i've played, every single one has ended in a death, and though some of them were fair enough, 2 were face camps, and 1 was a lagswitcher, and most of the others i was tunnelled all game. Sure i tried hiding37 comments 692 views last activity
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The bit in italics is my idea but if you want to criticise please read some of the other stuff first as it explains my reasoning. I've suggested something similar in the past and got hate for it but recently i made a thread asking why hard camping (would call it face camping but i know people don't refer to it as that anymore since the change to hooks) is a thing, and many people agreed that55 comments 543 views last activity
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I decided to play some more survivor this season as i'm usually a killer sided player (but with 1,000 hours i know how to play survivor too). It's been a while since i've been rank 1 survivor, but i wanted to get there to get away from idiot team mates in the low rank. To my horror i get to the red ranks to find the same stupid team mates, hiding in lockers all game, not doing gens, not taking ag132 comments 914 views last activity
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Every thread on this has different answers, so can people finally agree so i know. To get the adept achievement on killers: *Do you need to get merciless killer in the old or new way (4 kills or do well in 4 categories)? And if it's 4 kills: *Can there be a dc? *Can you get the kills with a mori? Thanks in advance8 comments 2,172 views last activity