Perk change suggestions

Every few updates we've seen the forgotten perks see some changes. Some were a helpful such as sloppy butcher, whilst others such as deja vu stayed completely useless.

What perks would you like to be reworked next? Any suggestions or ideas?

Comments

  • Deja vu is good during events tho

    And you can avoid 3 gen strats with that perk.

  • @Andreyu44 said:

    Deja vu is good during events tho

    Hmm, i really don't think it deserves a slot though

  • Yeah,I know.

    But it isnt completely useless at least.

    Answering your question:

    No One Left Behind definitely needs a rework.

    Random Idea for a NOLB rework: after unhooking a survivor,the unhooked survivor is fully healed,but your aura will be shown to the killer for 10 seconds and you will be exposed for 40 seconds.

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/515280#Comment_515280

    Yeah,I know.

    But it isnt completely useless at least.

    Answering your question:

    No One Left Behind definitely needs a rework.

    Random Idea for a NOLB rework: after unhooking a survivor,the unhooked survivor is fully healed,but your aura will be shown to the killer for 10 seconds and you will be exposed for 40 seconds.

    I actually like the idea. it would be nice if there were more good perks like this suggestion as it would mix up the meta

  • Small game needs a totem counter. No brainer that should have been implemented a long time ago.

    Probably combine some perks like wake up and hope, wglf amd we'll make it, premonition and alert.

  • @malloymk said:

    Small game needs a totem counter. No brainer that should have been implemented a long time ago.

    Probably combine some perks like wake up and hope, wglf amd we'll make it, premonition and alert.

    Tbh i just think there should be a totem counter anyway, to reduce the gap between solo and SWF