No_Cluie_Louis
No_Cluie_Louis
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- Username
- No_Cluie_Louis
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Comments
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It just isn't though. It makes it worse to go for the same person for 60 seconds. Firstly you can still get them it will just be harder, secondly 60 seconds is like no time at all so what you on about
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@Blueberry said:
I don't think it needs a rework. I think other ultra-rares need to be brought up to its level.
No... Just no. Why should killers have the ability to make half their games twice as easy?
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this is because survivors can't rank up that high anymore... it's pretty much impossible to get a pip at red rank survivor
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This would be stupid as survivors already get less blood points than killers
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@The_Crusader said:
I made a similar topic the other day. Many killers don't know how to play the game. They boost to red ranks with crutches and then get salty when they get looped by better players. They'll often keep changing direction thus dragging a single small loop out for much longer than it needed to be.
Keep these people in low ranks where they belong. There's no shame in that as they clearly need more time to learn how to play the game.
IKR. Many killers complain about entitled survivors, but as someone who has played lots on both sides, many killers are just awful and are confused to why they are losing. The ranking system really encourages this behaviour though
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LET'S DISCUSS THE "ADRENAWIN" META
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no lets just not
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You're right about him needing a counter, but only if he is buffed first
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I have tried to make this point many times in the past, but most people cba reading or don't agree. I believe the source of toxicity is unbalanced matches, hence why the ranking systems needed changing. Though i think the devs did a decent job, i still think they just threw some changes together, and didn't really think through what they are doing, so in my opinion the changes are far from perfect, though they're on the right lines
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/351136#Comment_351136
Thats an issue with the emblem system.
I like the changes made to the rank-dependent pip system though
What do you mean it's the emblem system not the ranking system?
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@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/50269/loving-the-rank-changes
Dunno man, 4k, no camping 3 gens left and I still only blackpipped.
What i meant was i love they're doing something about it. I'm slightly sceptical for the difficulty at red ranks
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MINES AT 1.5 MB/S
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thanks for letting us know xoxoxo
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They're planning a luck rework in the future
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It's nothing to do with how good the killer is, it's that he's boring af to play against. You can't just keep running him round all game, as he will just chip off that bleed out bar with no skill
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/350376#Comment_350376
DLC?
I'm sure you don't mean patches you need to pay for, but i gotta check... 🤣
I mean free DLC, like the lulluby for the dark in dead by daylight
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I'l be honest, i don't blame them for DC'ing. The ranking system is f**ked to hell and beyond, so no lobby's are balance, and as they bring out all these boring low-skill killers to play against, no one can be bothered anymore
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your entire point is made invalid by the fact that killers get far more bloodpoints per game than survivors, and that killer perks are far stronger than survivor perks
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@Warlock_2020 said:
SWF's! OMG! Those evil SWFs! Seriously, most of my matches vs SWF's are fun and not filled with hit-squad players. Just friends goofing around. Without SWF, this game would shrink to the point you would wait an hour for a match.
It's the only way you can be challenged as a killer anymore
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@Eveline said:
As a killer when I chase people and they drop pallets even when I'm miles away... That really makes me cringe. Ranking is messed up.
You ever just give up playing killer when your nice addons are wasted by idiotic pallet campers and DC's?
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@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/50102/red-ranks-be-like
You summed up perfectly what I like to say but horribly fail about current situation of the game.
I would like to see balance chapters before any other chapters. I was pretty excited before the announcement of the new killer, but now I am not sure. I guess we’ll see.
I strongly believe they should do what rainbow 6 siege did, an entire DLC dedicated to patches and balance, with no new characters
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@HazeHound said:
All it takes to fix it in my opinion is raise the condition of pip by 2-3 emblems and maybe safety pip by 1. Also fix safe hook rescues. They often pop up after rescued survivor gets down for some reason.
Why? It is so damn ridiculously easy to rank up as survivor. I had a lot of trials when i died and did almost nothing but still ranked up.
It goes by the spiral. Many weak survivors in higher ranks cause more bad killers ranking up which causes even more and even worse survivors... You see what i mean here? We are currently in state where all you have to do is play regurarly to get r1. Skill doesnt matter its just about time.
I think the only solution would be to make survivor pip harder and a one time total rank reset to r15 so people have to earn their place again and then with normal monthly resets (you know r1 to r10).
Edit: When it comes to dcs we just need some punishment. Lets say if you dc manually you can't join any lobby except kyf for 1 minute. 5 minutes for second manual dc withing hour. If you dc more you get leaver status which will make game to try puting you with other leavers.
Though i mostly agree with you, i also think just nerfing survivor pipping isn't enough, as with most killers, pipping is easy (i double pip literally every game with nurse, spirit, and billy). Also, i think the truth of the matter is, the bestter a survivor is at looping, the betetr they are at the game, so i still think that the pipping system should be made harder in general, but by just running away most of the game you can still pip (doesn't always happen for someone like me who runs the killer round all game)
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@HeroLives said:
swf screws up survivor ranks so bad. I wish I was matched with other solo players that ranked up soloing like I do, they are usually much better players. I can always tell when I’m with bad swf people the pipped up off their friends.
Yeh, but though i think SWF is a MASSIVE issue, i'd still say the core problem lies in the ease of ranking up in this system
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@Science_Guy said:
I think HO is an activated ability in the same vein as Dead Hard, so you couldn't even trigger it and SB at the same time.
No its activated by fast vaulting out a locker
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@Chaotic_Riddle said:
Freddy’s Lullably is affected by Terror Radius perks, unlike Huntress’, I believe.
KK, nice to know... still i wonder about my other point
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well it didn't come at 14:00 est, so i think its done for today
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Please make a subforum asking this, it would be very interesting
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You say you're now dealing with 4 DS's per match, but in my eyes, you're dealing with one, as long as you don't instantly down the unhooked survivor every time
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You can't use 'it's wise and logical' as an excuse not to discourage it. In another universe, survivors can find a knife in a chest and stab the killer and kill him, but it would be very boring to play against, and would be much more powerful than other strategies. Sure, it would be logical to kill a killer, doesn't make it suited to the game
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@Delfador said:
I am pretty sure lithe doesn't give you sprint burst after getting out of a locker. Sprint burst does though so I am not sure what will happen.
right thanks for letting me know, however like you said, it could still apply to sprint burst, so i guess the original question still stands
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@Mikeadatrix said:
If nothing drops in 8-15 minutes, I wouldn't expect it to come today. Here's hoping they're ready to drop it soon!
Its usually comes at 14:00 EST, which is 19:00 for me in the UK
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@megdonalds said:
Not_queen said at the end of the week, so soonest and most likely on thursday because there will be also a dev stream.
it always on tuesdays, i doubt they'll break the streak. Also they said sometime this week, not at the end of it
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it always on tuesdays, i doubt they'll break the streak. Also they said sometime this week, not at the end of it
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ooh i know the answer to this one!!!
... Don't play him at all
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looks sick, shame i hate legion mains lol
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i think all perks in the game need to be stronger, so it makes more of a difference to the game. Right now most killers run the same perks, but even if they didn't the only noticeable difference is it would be easier (at they aren't running the meta). If all perks were much stronger, each perk would have a big impact on the game, making lots of game changing perk combinations, that change everyone's playstyle
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You say it like theres something so special to the build. You're running ruin, bbq, and the most toxic addons ever introduced to DBD. There is nothing special about that build
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it would be too strong
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@Peanits said:
I'm torn so I'm going to cheat and pick two:
Change the trapper's random chance to escape a trap with a set time.
OR
Change Windows of Opportunity to be always active.
I'd love either of those.
Or change the trap hitboxes so the killer isn't fat shamed every time a survivor runs over his trap but he gets trapped when he follows them
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@Eveline said:
I only do it to toxic survivors. Justice delivered.Ah be the question is, do you mean toxic, or good, as i too as a killer would face camp a tbagger with no guilt, but far too many killers think being good is toxic
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@twistedmonkey said:
The ranking system should be a top priority I agree, that is if they want it to actually be a ranking system of course, as it seems as of now it's an artificial way to give players something to do achieve until reset.Maybe a ranking system isn't need at all just a better matchmaking system which bases your game off of hours and skill, skill would have to have a few conditions for each side.
The blood point grind does need looked at, one thing of course to take into consideration that has changed is there is no real need to prestige unless you really want the bloody clothes as there are so many cosmetics now, maybe a simple 4 perks per bloodweb over lvl 30 and you can pick two would help greatly.
The perks are a strange one and people tend to use them which help them the most, in a game such as this there will always be what is considered the strongest loadouts for each side with slight variations for what some prefer.
How they make others become more used? I don't know if they can as for killer they want things to help find survivors and end chases faster and survivors well they want things to help them escape the killer or give them more chances, adding more of these could make the balance worse.
Maybe they could make it worthwhile to use different loadouts by way of rewards, one idea is to use the daily challenge example, a system which is aimed at using certain perk loadouts in a match which are not meta where you get extra bloodpoints or shards and they reset to guve new ones every hour or two giving players a choice, this may also help with the blood point grind.
I really like your last idea, like a perks of the day kind of thing, and for every perk that is the challange perk that day you use, you get a bonus
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i feel bad cuz i'm sure many of your changes are perfect but like i'm too tired to read them
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What makes NOED stupid is the fact SWF can easily get the 5 totems but solo players can't. The devs need to add more information to the hud so that survivors know what their team have done, for example a totem counter, or even a marking system (remove maps already they are just SWF for solo players)
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@NoShinyPony said:
Latina. Not sure about the role.
Maybe we get an old lady, so Bill can get a friend of his own age.
Lol that would be so cute
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@DarkGGhost said:
Mega buff@DarkGGhost said:
Mega buffWell you're profile picture is a hag so you probably tunnel everyone. it will be nice to see that play style be nerfed for once
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@Dwight_Fairfield said:
Definitely a buff. I'm not sure why DS users are upset. Its also going to discourage tunneling. Theoretically.It's not really a buff to the perk, but more a nerf to tunneling
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@Tzeentchling9 said:
60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf.I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.
What are you on about can't do anything. You mean you can't tunnel down the poor guy who got off of the hook 60 seconds ago and be scummy. It's a buff against a scummy play style i'll give you that, but it's a nerf in every other sense against any skilled killer
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@HavelmomDaS1 said:
I would stop with DLCs, would rework perks, killers and the endgame and at the meantime the cosmetics team would make sure that money keeps flooding in. After all issues are fixed, I would continue with new game modes and DLCsYeh stop bringing out new content when the old content doesn't even work
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@NuclearBurrito said:
More of a buff to NOT tunneling off the hook, but that's basically the same thing in effectwell yeah that's what i meant, but i'm tired so rip words
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what the hell are you on about. You're salty cuz u can't tunnel off the hook anymore... BIG SHAME. Honestly the nerf is good as it nerfs it yet discourages a boring play style, finally a change his game needs
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@Eveline said:
Instaheals and flashlights should be removed and toolboxes nerfed.Insta heals yes, but if so, moris should go with them. Flashlights are very high skill now so no and tool boxes are useless lol