No_Cluie_Louis
No_Cluie_Louis
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- No_Cluie_Louis
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@Dwight_Confusion said:
Certain things about this SHOULD make it tougher on survivors.
Stop crying.
And get rekt.
Yes, it should, hence why i'm happy with the changes? I was talking about perks that should be changed around this new addition to the game, stop being so toxic and assuming i'm some entitled survivor main
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@NMCKE said:
Honestly, Wake Up should increase your endgame timer by 40/50/60 seconds or increase the endgame timer for all survivors by 10/15/20 seconds. Furthermore, it should show the auras of the exit gates while granting infinite bond during the endgame.
Yeh that would be cool
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@Kilmeran said:
@No_Cluie_Louis Injured, Dying, and hooked survivors make the end game timer slow down. You'll still have time, it's just no longer a pace mostly dictated by survivors.
Yeh i guess that's a good point, but we are yet to know how much slower it goes down, and i still think it will buff noed and bloodwarden
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@Dreamnomad said:
Obviously left behind will have to change. It was a garbage perk no one ever used and needed changed anyway. But I don't see why NOED, Blood Warden or Rancor would suddenly be too strong. Blood Warden doesn't last 3 minutes so I don't see the issue here. Rancor and NOED aren't really any stronger other than possibly when there is only 1 survivor and the killer closes the hatch. But they have already stated that some end game perks will change. We'll just have to wait and see.
Rancour isn't, as i've now corrected, however noed is as you have less time to find the totem, which can take ages, and bloodwarden definitely is as if you hook someone towards to end of the timer, but not so close to the end that they have left yet, you are essentially dooming everyone still there
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@Kilmeran said:
Not_Queen already stated that NOED isn't changing. But a few end game perks are being changed.
Better keep cleansing those totems!
https://forum.deadbydaylight.com/en/discussion/comment/426654#Comment_426654
Ah yes just saw this, though i still think it's a bad idea to leave it as there's like no chance of cleansing that totem and saving someone in time now
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@gantes said:
Why would NOED and Rancor be too strong if you can just, you know, leave the game like the timer will encourage you to?
Yeh, maybe a good point, especially for rancour, but you could also argue you now have less time to cleanse the noed totem, and less time to save people caught by the one hit downs
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How is the killer expected to see scratch marks if the floor is red like that?
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NOED, Rancor, Bitter Murmur, Blood Warden. Catch/hook the first survivor you can near exit gate. Activate end game collapse. Profit.
They have to change all these perks or the entire game will die in its brokeness
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If the hatch only spawn for the last survivor, how will the where did they go achievement be possible?
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If the end game starts upon the hatch being closed, but you can't repair gens in the end game, what do you do once the hatch has been closed?
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/426390#Comment_426390
######### are you talking about? I've never complained about looping pallets or windows, just the damn infinites and if you cant see how broken that bs is then you are either new to the game or you have never had the experience to face a team that always goes to that same place...
Also, no counter play? What do you think Borrowed Time does, or new DS, or MoM? If you have MoM you can tank 2 hits before the killer downs you and unhook the survivor giving him BT, but that's not a counter? You can tank a hit and let another survivor unhook giving that guy BT, but that's not a counter? You can even unhook yourself with Deliverance and DS the killer but that's not a counter? What the hell are you saying?
Everything a killer does can be countered, even Nurse can be countered by just breaking line of sight...
Yeh and thank god for the first time since the borrowed time nerf, there is finally a counter, and even then you need to use 3 perk slots to stand a chance. Literally read what you put before, and think how hard it is to get that situation perfectly the way you describe it. A counter needs to be a viable option, but most players won't have all those perks like i do. I actually run that build, just so i can not be face camped, but even those games if they only target me, i will still die.
Literally you have killers ruining their own games just to kill one survivor they didn't like. Maybe a camping nerf would actually help the idiots who think it's a good idea to stay around the hook.
Lastly i mentioned looping and windows as a further example to parts of the game where changes have been made to nerf broken 'strategies'. You keep saying killers should be able to play how they like. But Survivors liked being able to vacuum pallets, use infinites, get flashlight saves, but they nerfed all of those things because yes they were stupidly powerful, but even then at least they took skill. You're right that camping is less game ruining than infinites were, but on the other hand, at least there was SOME mindgame around infinites and SOME skill in using them. Camping you just need half a functioning brain and a motive to kill and it's ggez, so camping needs to go.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/426359#Comment_426359
Ok, now you are just replying because you feel like you have to, not because you have strong points...
"Your example of CoD is also rather irrelevant considering that camping in CoD gives a minor strategical advantage"
Camping in these game does exactly the same, the killer is giving up the match so that the other survivors do gens. As survivor you have 2 free mins to repair gens.
"Survivors quite liked using infinites as their preferred play style, but oh look, killers complained and they blocked windows off."
Ok, so now you are comparing infinites, something that completely breaks the game because 1: It can be abused by 4 survivors making It 12 vaults, and 2: It doesnt have any counterplay at all, not even Bamboozle can stop that ######### because most of them have double windows... You are comparing that broken bs, which btw even survivors acknowledge that's broken, with a playstyle that has like 1 billion counters and doesnt reward the killer unless survivors play stupid...
I hope next time you reply you have something smart to say
it's hard to reply to a point that i believe is so factually wrong, as i do not believe my points were stupid at all. Again, i will point out that infinites and pallet looping and almost everything in this game has counter play and mind game, and if you're too bad to make those mind games, the game kicks in and blocks off the window, or you can break the pallet or whatever. There is nothing to stop face camping. There is no counter play, no mind game for either sides, and therefore fun for no one.
If windows weren't in the game, there would be no counter play to the killer chasing people, so yes whilst windows used to be OP when they could be used as infinites, the since combination of the 3 vault - block system, and the removal of the best windows, have gotten close to balancing them. No attempt has been made to nerf face camping.
As for what you said about my statement on camping in CoD, how can you proceed to call my points stupid then make such a ridiculous point then say that camping in the 2 games in similar. In CoD you can camp, and you can be killed whilst you're doing it... there is counter play. I dont even understand your point against it.
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@lewfairbrother said:
Can we not just get a Dev to address this so we can close the forum? I've expressed my opinion and views on the situation and those who have disagreed have expressed theirs. Whatever the outcome of this is fine, I'm still going to play but it would be nice to know what stance the Devs take and whether they agree if it's 'fun' or not.
I've made a similar forums before. It blew up and eventually a dev said something along the lines of "we don't plan to change camping as it's intended". As i said earlier, they messed up the first time they changed it, and with both that and the entitled killers who can't get a kill without camping, the devs are too afraid to try again
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@lewfairbrother said:
https://forum.deadbydaylight.com/en/discussion/comment/426321#Comment_426321
You've made it clear you like camping as a killer which is why I can't take your input seriously. I play as a Killer main and have achieved Rank 1 but I would be more than happy having a penalty for camping hooks because it is lazy and require 0 skill. Part of the fun of a survivor is the thrill of the chase. There is no chase when a killer camps.
@lewfairbrother said:
https://forum.deadbydaylight.com/en/discussion/comment/426313#Comment_426313
Mate what planet are you on? From all of your responses you are trying so hard to defend hook camping by completely ignoring my post. I've stated in my first post these killers gave no chance of an escape because they sat and watched the hook. Survivors attempted to rescue but gave up because he was blocking it. For arguments sake just agree that there isn't a chance - How would you like this issue to be addressed?
In my opinion it is all about fun! That's literally the reason why I play video games. The looping argument is completely invalid and has nothing to do with camping. In that circumstance the survivors are attempting to escape and the killer is hunting them which is exactly what should be happening. Looping is annoying but is easily countered.
It's not about succeeding every time man, how many times do I need to say it? I've had plenty of games where I die early and it's no big deal, you move on. That being said, this is a clear issue that players find annoying and the evidence is the amount of posts regarding it. We're going round in circles here so I'm going to stop replying to you.
Exactly. Things like looping, whilst annoying, involve counter play and mind game, hence why they are fun for both sides (unless the killer is doing awfully). Face camping is such low skill and has no counter play, whatever @Orion says. As for what @tt_ivi_99 is saying, there is always a way to change the rules of a game, so yes you can change how players play
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/426363#Comment_426363
@No_Cluie_Louis The devs don't care about how annoying holding M1 is. All the Legion rework was intended to do was fix the exploits and force Legion players to use Feral Frenzy to weaken survivors before going in with 4.6m/s for the kill.
Legion's real strength is just stalling. They're now a M1 killer who's power is to let them stall the game, giving them time to M1.
Yeh. I just think it's a shame that we have another killer that no one will play due to the boring playstyle of M1 plays
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@Peasant said:
@No_Cluie_Louis You could always use it as a jumpscare build. Start in punishment and sneak around. Once you see someone switch to treatment and cover half of the map in your TR.
Yeh i tried it earlier before i knew the terror radius sizes. Constantly switching between modes and changing your terror radius size makes it hard to predict, and it gave me quite a few good sneak attacks, however it meant i spent less time actually zapping people, and therefore 3 people got out. I'd say this build might be a bit of fun in rank reset, but generally isn't worth your time.
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@mistar_z said:
I mean getting an easy first hit on multiple people (if the duration changes are as good as it sounds) willtotally be much more worth it now, since they can end chases faster with normal Ms.
Survivors need to heal on top of the mend, which actually puts a little more pressure than the plagues sickness status. (Wow they're really similar now lol)
Legion sounds like how Freddy was intended to be in function. It'll be interesting to test first hand tho.
I guess your point isn't half bad, but don't you think it will be very dull, as his power just keeps you injured and forces you to hold M1 whilst you mend
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/426319#Comment_426319
I cant belive I have to reply to this...
You serious? You are seriously comparing the objective of the game with how you are meant to acomplish that objective? You are the naive...
Yes, killers have to kill, that doesnt mean you can make them play however you want to acomplish their objective.
Do you see any CoD that punishes campers? No, because they cant make people play in a way that they dont like, this is the same.
Also, forcing someone to play in a way that they dont like just because you dont like the way that they play is a very, very fascist ideology, just saying...
Again, perhaps i used bad examples but you point is still ridiculous. Survivors quite liked using infinites as their preferred play style, but oh look, killers complained and they blocked windows off. Devs dictate the rules of the game base on wether or not it's fair. It's not fascist, it's just the rules of life. You can't just take money off people in real life because you prefer it to working hard to make your living, and rules are put in place to stop this.
Your example of CoD is also rather irrelevant considering that camping in CoD gives a minor strategical advantage whilst in this game it's practically an exploit it's so hard to counter
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@Roobnus said:
Prioritize doesn't mean they're exclusively buffing Survivors, it means they focus more on the experience of Survivors when they balance their game.
It's really easy to see: How many perks exist that help Killers when they mess up? There are only two perks: Unrelenting and arguably NOED.
Now how many perks exist that help Survivors when they mess up? DS, MoM, Adrenaline, BT, SC, DH, Unbreakable,... the list is huge.
To put it simple: The game is designed so that Survivors can be really bad players and still be successful thanks to their perks. Killers often either need to perform good to make use of their perks (examples are PGTW, BBQ, MYC, DH, Dying Light, Franklins, Thanatophobia...) or they need incompetent Survivors (examples are Ruin, Huntress Lullaby, Overcharge, A Nurses Calling, BBQ, NOED, Blood Warden,...).
That means many Killer perks are directly related to the skill level of Survivors. If you face high skilled players, your perks can effectively be nullified. How many Survivor perk exist that can be nullified by the Killer with pure skill? I think there is not a single one. Arguably Dead Hard but it will still give you the boost to win you some distance, you still get the benefit as Survivor.
And this is why they prioritize Survivors. They have the mindset that Survivors, even though they are 4v1, are allowed to mess up - they get perks to make up for it. They get perk that the Killers can't really counter with skill. Killers have no perks that help them when they mess up. Killers have many perks that can be nullified by pure skill.
That's just completely not true. Survivor perks have always been worse due to their being situational, and bad survivors can't make good use perks due to their inability to last in chases. Killers meanwhile, can do things like face camp and tunnel to ensure their undeserved killer, with very little skill involved. Complete and utter nonsense
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This thread is a joke. DS nerfs, window nerfs, pallet nerfs, flashlight nerfs, whilst for killers it's buff buff buff. I main killer, and im disgusted that you think i'd agree with your absolute nonsence
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@Peasant said:
@No_Cluie_Louis I found these on the Steam Forums so take them with a grain of salt.
Standard terror radius = 32m
PERK: Distressing = +26% (+8m)
PERK: Monitor and Abuse = +8m (while in a chase)
ADD-ON: "Calm" - Carter's Notes = +8m (in treatment mode)
ADD-ON: "Calm" - Class II = +4m (in treatment mode)
Though if you want to know what a great Doctor perk is get Discordance from Legion. Knowing where 2 survivors are helps you spread madness much faster.
Yeh thanks for the values. I don't main doctor but iw as just wondering if a meme stealth build was possible. If base terror radius is 32m, you can then go in treatment mode with both calm addons to take it down to 20, and then down to 12 with M&A. Seems decent, but probably not worth it
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@Aven_Fallen said:
You dont know what the Add-Ons will do. They said that Add-Ons are rebalanced and that REGULAR Frenzy attacks will not let the meter go down. So it can be assumed that some of the Add-Ons will still have this ability.
Just wait until he is out on PTB to see the full changes.
But then we will have another killer who is far too dependent on their addons, something which im beginning to get very fed up with after the so called 'trapper and wraith buffs'
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/426329#Comment_426329
In other words, there's a chance, and therefore there is counterplay, no matter how much you want to pretend otherwise.
Yeh your so called counter play isn't a counter play... like i said, it's chance. Luck isn't a counter play it's just luck
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/426319#Comment_426319
If you keep punishing killers for playing in ways that are perfectly justifiable, you're gonna run out of punching bags, I mean killers. Look at how survivor queues have spiked.
That's nonsense. firstly how have survivor queues spiked? And even if they have, maybe that's because killer is so boring nower days. Like i main billy and jesus am i getting fed up of going against idiots and 4K'ing with even trying, whilst in my next game i decide to play a weaker killer like trapper, and go against a 4 man SWF and get no kills. Face camping is ridiculously broken, and should be nerfed, the same way SWF should be, and killers and perks should be balanced. You didn't hear people crying that DS shouldn't have been nerfed as it was peoples 'preferred play style'. People who still think killers are weak are living in the past, they aren't weak at all, just parts of the game such as different killers and SWF are unbalanced, leading to ridiculously bad games
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/426206#Comment_426206
You have a chance. Your teammates might have BT. They might try to distract the killer. It might work. They might unhook you. The exits might be opened. BT might save you. This is just one hypothetical scenario where you might be saved (i.e.: there's a chance you might be saved).
Tell me again how you don't want the certainty of rescue, when the chance already exists?
The only time you would be able to get away from a face camper who actually has half a brain, is if a team mate has borrowed time, and the exit gates are open, and even then the killer can easily down the saviour. As long as you aren't brain dead, you can quite easily always have one person on the hook with no skill at all, and there is no counter to this playstyle, unless like i said the exit gates are open, your teammate has borrowed time, and the killer is stupid. It isn't entitlement to want this 'strategy' removed, it's pure logic as a 'strategy' with no possible counter play is an essentially as close to an exploit as you can get
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@lewfairbrother said:
https://forum.deadbydaylight.com/en/discussion/comment/426247#Comment_426247
Oh really? This is interesting, thanks for the info. I'm curious to know what the penalties were?
His post is rather inaccurate. There was one test for it like 2 years ago. The idea was incredibly rushed and unthought through, like most things introduced in this game. If the idea was reattempted but actually made sense, and had multiple variables to it, it would actually work
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@tt_ivi_99 said:
You cant make people play the way you like. You already have tools to either prevent camping or counter it, use them.
Well see, you can make people play how you like, by doing the exact kind of thing OP suggested. The devs make you play how they like, they make you go for kills, and do gens. Your suggesting that this guy is telling you how to play, but no he's just suggesting the devs force you to play that way, the same way any game dev does just by making a game. How can you be so naive?
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@lewfairbrother said:
https://forum.deadbydaylight.com/en/discussion/comment/424594#Comment_424594
Excellent, clearly that shows this is a good idea and is something the community is tired of.
This reply is so accurate it's amazing
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What's everyone's thought on noob killers who camp hooks until you die, preventing any chance of a rescue?
TBH i completely agree with you, as a killer main, i wouldn't mind it at all, but i also play survivor and would love it so it would be a win win for me. There's no point in posting this though as these forums have been over run by bad killer players, who still continue to call survivors OP, and literally can only get there kills form camping, tunnelling, and noed. The community ruins this game by being so damn bad at it.
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@Frozenscum said:
You dont really need M&A on Doctor, you need Unnerving, Distressing and Calm to expand your radius as much as possible and Order to increase Madness applied by static field. You can add Lullaby for even fancier skill checks for Survs, but odds that it will be destroyed fast are pretty high. Drop Overcharge on top and some tracking skill, like Surveillance/BBQ/Whispers.
Well yes but i already know that build, i was just wondering if this was one too
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Except for what i need to know
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Do you not think a Legion rework would be better than buffing / nerfing him? Right now though he isn't strong, there are very few counters to his power, making him boring to play against.
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nah, if they nerf him enough, no one will play him, and the game will finally be good again
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Maybe they should stop bringing out stupid killers like Legion, and instead start doing changes people have been asking for like Freddy rework, and hatch rework. They also continue to 'buff' weaker killers, terribly, ruining the trappers hitboxes, and turning the hag into even more of a camper. The devs don't seme to know what the community want, and half the time even the community don't know, as you still see people call D strike OP. With the combination of devs who don't listen, and a half brain dead community, of course this game is dying
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/424308#Comment_424308
That's not the only way to play Legion, but most people who call the killer boring don't think of any other ways to use the power.
Well you can say that all you like but i've never seen a Legion successfully play the killer any differently
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@Shad03 said:
@No_Cluie_Louis I thought it was Bubba who was the one who was infamous for camping? Also please do not generalize Legion players.
Survivors certainly don't like when killers do it, and your comments make me think you main survivors even if you might not. Stop the redundancy. @Plu said it perfectly.
Again as i said before, you can say im generalising all you like, I am face camped more often by Legion than any other killer, and i've noticed a similar trend on streams. It's not generalising when it's a fact they face camp more. Also no, i main both killer and survivor, usually more killer, but recently alot more survivor and i'm so fed up of playing against this killer, the face camping is just an addition to an already boring power
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@Shad03 said:
Fun Fact: Camping isn't just a Legion thing. DO NOT make it seem like only Legions do it.
Also #NotallLegions
Just had several games yesterday where I killed people without exploiting. But damn me too right lads?
@Plu said:
Camping has nothing to do with Legion players, it's an ongoing problem and i suppose even a "Playstyle" if you will, redundant threads like this won't fix it.
Say what you like. I know it's something any killer can do, but Legions do it the most by miles. That shows either two things. Legion mains are more toxic, which wouldn't surprise me considering they enjoy playing a killer that promotes tunneling, and very a low skill play style, or that Legion is so bad, that killers feel the need to face camp, in which case why the hell are you all playing him?
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@Chaotic_Riddle said:
Some of us have different play styles. I never generally camp as Legion unless needed at end-game, but I like to break off after a hook to go and find some Survivors off of my BBQ to stab them and get another down going to continue the cycle of stab, hook, run, repeat. You may have just dealt with Legions who are upset with the upcoming changes and wanted to take their frustration off on Survivors. :/
Why don't they just not play Legion then. He's already incredibly boring to play, due to the incredible lack of mindgames involved. You just tunnel someone until their bar is down to nothing
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if they're doing such a great job, explain the Legion
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@JoannaVO said:
https://forum.deadbydaylight.com/en/discussion/comment/420096#Comment_420096
Which oldschool MMOs are as toxic as DBD? I've played quite some but have never seen so much hateful people on daily base in any game than DBD
Rust LMAO
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@Hoodied said:
The purpose of this post is what
To point out the selfish stupidity of players who run self care. Like it the ages that you spend healing yourself slowly, so much more could be done
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@Auron471 said:
Hex: Survivor pudding
The killer eats too much pudding and becomes too fat to walk through doors.
"Just one more cup" - The Clown
Fighter: The survivors mori the Legion
"######### this kid" - Survivors
This is one of the funniest things i've ever read lmao
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Wake up
So essentially you see the exit ga- No_Cluie_Louis has been banned from the forums
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No the perk is incredibly strong however it's useless if your a good player. it's only good for playing scummy
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Killer offering:
Rusty Gear (VR):
Upon the second exit gate being opened, the first exit gate will close over the course of 5 seconds, and the auras of all survivors will be revealed to you for 5 seconds. (Secret)
"You thought you were safe... You were wrong"
Edit: to be honest this would probably be better as a perk
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Killer offerings:
Beating Heart (VR) :
Your terror radius is slightly larger and slightly louder during the trial. (Secret)
"Do you hear it? The sound of death..."
Withered Heart (VR) :
Your terror radius is slightly smaller and slightly quieter during the trial. (Secret)
"They say it died of fright"
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I wish these offerings were in the game, instead of the ones we have at the moment
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the problem isnt as such the range, but at what point the killer gets the stun. It's only when you finished the animation that they get stunned, but before that they can grab or hit you
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i think its very fun and balanced, but only works for players who gee chased alot. Its only problem is it doesn't activate when you go from full health to none (aka billy chainsaw) and its weaker against killers whose abilities let them hit you less or not with their main weapon
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@Sharmarko said:
https://forum.deadbydaylight.com/en/discussion/comment/398935#Comment_398935
How do I win a chase if the killer never leaves the hook? How do I win a chase if the killer is only ever chasing me? In the 5 gens I run the killer around and only make a mistake twice, am I the bad player or the killer?
I totally agree. No one can really last that long, and there is definitely no counter to tunnelling, as the way the game works makes it very difficult for anyone whose not an expert to escape a chase undetected, and that's against a bad killer