No_Cluie_Louis
No_Cluie_Louis
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- No_Cluie_Louis
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All four survivors stand in a circle around the Legion teabagging, activating the mori. They then all beat him and eat his / her corpse
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@Hoodied said:
@No_Cluie_Louis Open news, also I read your name as No Cluie Louie
Thanks and yeh, I'm Louis, but i have no cluie );
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Both, with 1200 hours on the game. I probably prefer killer tho, as survivor you can often be very subject to what kind of players you're up against / on a team with, which can be infuriating, and i'm a bit of a control freak.
In my opinion this gives me a good standpoint to make judgement on the game, yet continuously i have killer mains calling me a survivor main and saying i'm lying that i play killer. No, i've just played enough of killer to barely struggle at all unless it's a try hard SWF. I still believe that this game is neither killer nore survivor sided, and is instead purely unbalanced. SWF is too op, perks are unbalanced, different killers are vastly different in how good they are. Too many members of this community are clueless IMO.
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is there any chance you can post a link to what it looks like, i can't find it anywhere and i play spirit
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agreed. It can really ruin some mindgames
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@FSB75 said:
I do not run Ruin, I do run NOED.
Kind of the trade off.
Billy: Nurses calling, BBQ (obviously), NOED...I switch out Lightborn/Franklin's Demise/Thanatophobia
Alternate build for fun: Distressing/Overcharged/Unnerving Presence/Stridor
So yeah, I guess sometimes I don't run either. But....I'm only rank 7....so, don't need perks for try hards.
HAD to edit....my favorite set up of all time was: Huntress Lullaby/Distressing/Unnerving Presence/Overcharge I had an amazing amount of success with this build before the game started announcing to survivors that there is a totem out there to find. Then maps got even bigger, making protecting the totem they were looking for almost impossible to last. Although, within the last week I did get a 5 stack on the PTB....it was shown in my bug report video.
Noed on billy?
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@ShyN3ko said:
I would rework the complete perk.
It punish killer for doing the objective.
And it has no counterplay.
Survivors would cry, if killer would have this perk.
Example:
You are the Evil
After every finished generator, Mettle Of Killer activates.
Activated, you can one shot 1 survivor.
The next time you hook somebody, your Aura will be revealed to the survivors when you are farther than 12/14/16 metres from the survivors.
Mettle Of Killer will deactivate after the killer one shot 4 survivors.
The Killer can only be obsessed with one Survivor at a time.
Though your point makes sense, your example is a bit exaggerated. I already suggested a perk for killers in a different thread where upon hitting your obsession twice, the next hit on anyone is a one shot (but it can be used multiple times in a match). I personally wouldn't mind that
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This is true actually, you can just not cleanse if you want to do well against her, however this makes her a slightly stronger version of the new Legion
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/448112#Comment_448112
Agreed, I'd much rather they rework the perk to be balanced but seeing as they've only fixed it to work against nurse and are seeing how that plays out I don't think they;re going to change it anytime soon so second best option is a killer equivalent.
well i just opened a new thread on it
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@ShyN3ko said:
I would rework the complete perk.
It punish killer for doing the objective.
And it has no counterplay.
Survivors would cry, if killer would have this perk.
Example:
You are the Evil
After every finished generator, Mettle Of Killer activates.
Activated, you can one shot 1 survivor.
The next time you hook somebody, your Aura will be revealed to the survivors when you are farther than 12/14/16 metres from the survivors.
Mettle Of Killer will deactivate after the killer one shot 4 survivors.
The Killer can only be obsessed with one Survivor at a time.
i kinda think there should be a perk called mettle of monster that does the opposite to mettle of man
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@Caretaker said:
https://us.v-cdn.net/6030815/uploads/922/P63MDGL8AZHI.png
https://forum.deadbydaylight.com/en/discussion/comment/443861#Comment_443861
https://us.v-cdn.net/6030815/uploads/609/7GE4WT7SJO8O.jpg
BuT nObOdY rUnS iT! i NeVeR sEe It! ItS oNlY 2 pEr MaTcH! What a strong argument. A completely bullshit perk is fine, cuz only a few people run it and extend chases/BM with it. A free uncounterable perk is totally fine. TOTALLY fine. Literally a stronger version of DS, but nah. It's gucci. It's a survivor perk, so it's fine.
It's not stronger than DS in any way?
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I think most perks in this game for both sides need a buff. I'm so fed up with the same meta
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They need to change the punishment so rather than being an insta perma bad at tonnes of DC's. The punishment should gradually scale in severity
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I play both sides and i don't find it too bad as killer, but that's partly cuz i go out of my way to play as 'fair' as possible. I will get annoyed though if i'm face camped as survivor, but when i'm survivor im usually more annoyed at my team than the killer
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Lol Nea OP
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@Almo said:
Red Dress Feng Min. I don't play it much since it's such a handicap being so visible, but it really does look cool. :)
Yeh i totally agree. If i ever feel a bit scummy though and want to run Object Of Obsession, bright feng is the way to go.
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@tt_ivi_99 said:
Stream sniping, what a joke...
I've been accused of stream sniping by guys who I didnt even know they exist... Some people just use It as an excuse when they're losing.
So true. Literally people seem to think we care enough to actually watch their stream to find out where they are
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I'd love to see that
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@KimJonen said:
Trapper's new one. His body looks so fantastic
Totally agree, i just bought it
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This should definitely be displayed in game, as well as you're own average kills per match with specific killers and your average escapes [er match with specific
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As a survivor i like feng with the flower jacket and jean shorts, with a normal p3 head
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@Supernaut said:
Rowdyboy Rose David! Just wearing it w P3 head and trousers. I can't bring myself to wear anything else.
Similarly, Doctors clockwork head will never be replaced!
What about the new beak face doctor skin that's meant to be coming out?
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@[Deleted User] said:
Duh, ofc Looping should go.
Its beyond boring seeing the same area 5 times in the last 15 secs.
But what solutions are there really?
It's the most fun part of the game, as you are actually doing something that involves interacting with the other team. Looking for them and hooking them isn't fun at all, you could do that in a single player game against bots
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@Acromio said:
There's no such thing as "mindgames" in DbD. It's just a word used by people who don't know what they're talking about, but still want to sound clever. Split-decision doesn't take any kind of mentalism.
What are you on about. MIndgames just means trying to predict what the other person will do, and be unpredictable. It's a massive part of the game, with survivors using it to escape a chase, and killers using it to double back at unpredictable times. If you don't think they exist, you probably have no idea how to play well
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/445346#Comment_445346
No survivor has ever won a chase by looping. Looping simply delays losing a chase.
That's because unless the killer is stupid or goes for some else, it's pretty much impossible to win a chase. Even with stealth perks on claudette, you still have to be lucky to be able to get out of the chase.
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this is single handedly the stupidest post i've ever seen. It's like saying remove the killers ability. Then all the survivors can do is hold m1 on gens, and killers can only m1 people and hook them. There would be no fun AT ALL. The most fun part of the game is the chase. Like seriously is this a troll post
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this just isn't true
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this thread is stupid. It's already hard enough for the last survivor since the update
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@Tru3Lemon said:
This perk could be Technician a good buff or something
i've seen something similar suggested as a technician buff
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@Well_Placed_HexTotem said:
Game 1: Backwater Swamp.
they get one gen done, everyone gets hooked once. Two stay for their mori, one DCs during it, her SWF buddy DCs right after.
Im running Cold Dirt and Joeys Mix tape. Do these affect how long Legion is stunned when FF ends? I thought it would just make it charge faster. There’s almost no stun, you hit them twice in FF and its almost a free down!
Loading up game two now... yuck Haddonfield. Here comes the single digit frame rates!
Literally no one cares and no one is proud. Congratulations for making this game slightly worse than it worse before if that's what you want
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@Vortexas said:
https://forum.deadbydaylight.com/en/discussion/comment/435517#Comment_435517
Just because all survivors are is different skins of Generic Man doesn't mean killers are.
Killers actually have to be learned, skill from one killer doesn't transfer to another, except only in the barest of ways. Try playing killer sometime, I know...I know...you know how you and your friends treat them, and you don't want to endure it. Try it.
Why do you assume everyone plays survivor. I have over 1000 hours on the game and play both roels, but more killer. Legion has no counter play from whatever position you stand, stop complaining about a very needed change
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@RoKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/433100#Comment_433100
Go befriend a survivor then, you are clearly not one of us.
There are no such thing as cheap or dirty tactics, you either get to kill the survivors or not in whatever way you see fit.
Well you are clearly not good pal, as there are fun ways to play, and boring ways to play. 'Us' is a very small group of killer mains who think being toxic and not even getting many kills from it is skill, when in reality the strats you people use requires skill. You my friend, are not one of us.
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its almost always at 2
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Well we just had BBQ, so i wouldn't complain if it's bad
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No. Self care is already incredibly selfish and makes survivors waste time healing themselves when a team mate could do it faster. Its meant to be a perk. A base ability would be so boring to play with and against
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@Peanits said:
If you have seen these cosmetics before, I would be impressed. They're brand new.
Also Blood Hunt early May.
Lol sorry i meant people thought you meant new things to see as in NEW new, if that makes any sense. Again sorry if i was rude );
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@TheBean said:
The surprise is the new mechanics of showing off the cosmetics before the data miners do.
Lol this actually made me laugh
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yeh but on the original post it says surprise on forums / social media, doesn't that mean that it's not an in game surprise, or is that just where we find out about it?
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@Hoodied said:
Its called "pinging" and only occurs from the matches ping, when you get hit through a pallet, you are actually getting hit head on by the killer sometimes, sounds weird
No but i know about ping, but this happens even when my ping is good, especially as killer where my survivors always have good ping, it still occurs
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No usually updates are at 2, but also, on the original post it says the surprise is on forums and social media, not in game?
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/434762#Comment_434762
Gasp!..... rank rewards 😍
But on the original post it said a surprise on forums and social media, so surely it's not in game?
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@Orion said:
It's gonna be dedicated servers.
That is't a surprise at this point though? Aren't they already confirmed for the PTB?
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I don't run it as survivor as one hit extra isnt really worth it. And when playing killer i've never thought omg that just wasted so much time. People comparing it to DS aren't making sense as DS you downed them and wasted time picking them up, and then got stunned, at any point in the game. MoM only works at the third token, only lets you take an extra hit, and has a downside, even if the downside isn't major
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To be honest wiggle perks are just genuinely a bad idea, unless they updated the entire wiggle mechanic. If you wiggle faster, you get a full SWF team running the perk taking hits so you never hook anyone. It why sabo is such a risky thing to put in the game. Maybe instead they could just make it so the perk punishes the killer in an unrelated way, like making the killer hindered after hooked you
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I don't think anyone would know as no one really uses this feature. Very possible though
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@Tru3Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/432953#Comment_432953
that would bad tho cuz the some hooks are way too close and ive seen alot of killers having agitation
Yeh but agitation should be a fair enough counter, however with all 5 tokens you would wiggle 60% faster, so unless a hook was close you could wiggle out. It's not that hard to lose 5 chases either, so you would definitely get to 5 at least once in a match, it's just wether you get to use it.
Maybe instead it should have been up to 8 tokens at 5/7/9%
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I know it isn't under rated, but Alien would be pretty cool with the eggs and face huggers and stuff
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I think it should be based on tokens or something, like each time you escape a chase, gain a token up to a maximum of 5 tokens. For each token you wiggle 8/10/12% faster. Upon wiggling out, all tokens are lost.
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@Vortexas said:
Troll if you must guys, I am talking to the people that know I'am right, even if they won't speak up. Let the Survivors know how you feel, by making them deal with Legion every other game.
"Even if they won't speak up"? Pal it's not like your living in fear of survivors beating you up for saying anything. No one is saying anything because they don't agree with you. Yes survivors complain alot. No it's not the reason Legion was CHANGED and since we haven't yet tested it we don't even know its a nerf so what are you on about. How on earth is being toxic going to help anyone?
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@fluffybunny said:
@Speshul_Kitten People were saying it affects the weaker killers who often only have M1 attacks to rely on, though, and a lot of killers are pressured on time.
The bigger problem with perk is that it isn't balanced through out different killers i agree, In my opinion they should make it so any thing hitting you to injure or down you gives a token, and 4 tokens are needed for activation