Mooks
Mooks
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- Mooks
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Yes this is a bug and using it is wrong but…
can’t you people show end game screens that shows that this is actually a problem? You kind of make a point that this isn’t really that severe and would actually be okay as a buff for the perk if you constantly show that you get 4Ks against SWFs abusing it
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2158307#Comment_2158307
The 5th of May is gonna be when the next tome opens, meaning star wars haha day is when midchapter drops
Well.. the new tome doesn’t need the mid chapter to come first, does it?
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Do with have confirmation that mid chapter is tomorrow?
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Health chapter may try to fix issues/bugs but why does everyone think one chapter could fix everything without introducing new bugs?
you realize that all bugs are not intentionally implemented and they would probably have new bugs as well, so you will still complain about the same BUT there will be no real chapter as well?
also people are already bored when chapters don’t introduce a new map, imagine how fast people will get bored if there is no new killer..
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In regards to the model, there was a poll on Twitter which one should be revealed first. I think Jake got around 10 % of all votes. So it makes sense he gets revealed last..
he is just not as liked or played as the other originals, by far. So he doesn’t get much love with more adönd cosmetics (which results to more people ignoring him in favor of those that do get this…)
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@cherryblossom said:
Okay, I will send the screenshot and the video to the devs then :) Thanks everyone for your responses!
Yeah you should def do it. If it wasn’t hacking on the survs part but some kind of unintentional bug or something the devs should see that and don’t directly ban them.
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At this point, you gotta find a way to still see the good in such matches sadly.
so don’t get frustrated by this too much, try to focus on learning whatever you try to learn (killer power, survivor mechanic, mind gaming) etc and try not to focus on the whole match. Maybe focus on challenges/daily’s, so you get more BP and have another goal than just winning.
and hopefully, MMR isn’t too far off and actually helps casual/new players to get fair matches.
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@HarleyQuin_n2K16 said:
Unless behavior changes the core gameplay I doubt this will make it in. The game is much more unforgiving than DBD. DBD holds your hand and gives you an abundance of resources to use where in outlast you can only run and hide, not run, hide, stun, blind, loop, 360, ds you get the idea. Good suggestion though but hard to see it.
just looking at Silent Hill, Left4Dead and Resident Evil should tell you that the game mechanics of the original game doesn’t really matter that much..
so running and hiding is still a very good basis for a Licensed chapter in DbD
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Source on that?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2156610#Comment_2156610
I mean hypothetically if all these changes went through you would see a rainbow of perks in matches.
Yeah and I imagine analyzing the effects of all the single changes would be hell :)
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I guess an update with so many perk changes wouldn’t really be beneficial, it I definitely agree they should make more changes and experiment more, especially on PTB; maybe even different changes during one PTB to see the effects
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@FondaDix said:
From a psychological standpoint, it makes sense. There is a duality between sexual desire and fear.
The horror genre was always heavily influenced by sexual topics. So yeah it does make a lot of sense.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2155269#Comment_2155269
I do love me some Vomit 🥤
@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2155276#Comment_2155276
The chunkier the better
I kinda hate you both for this.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2155271#Comment_2155271
You don't know which Claudette was hiding it beforehand. That's very nasty, I'd rather sustain myself on survivor/killer tears.
You shouldn’t drink salt water though
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@GoodBoyKaru said:
I have another secret about her.
https://cdn.discordapp.com/attachments/831705524374470659/836722185082372146/unknown.png
She's a really big fan of Lisa
Lets hope she doesn’t wanna eat Lisa‘s skull!
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@TheMadCat said:
I was thinking we are going to see Jake Monday and we got the models in game Tuesday.
OK, I hyped myself a bit too much. I still think we will see Jake Monday, and most likely get the updated models with the next chapter. I just want to keep hoping it's for Tuesday.
It is weird timing to tease the updated models so shortly before a release that doesn’t even contain them...
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I tried to make killer concepts on fire and ice elements.
Fire turned out as a Plague-like, Ice as a Huntress/Pyramid Head, but I still think the concepts are distinctive enough to those ones.
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Cross platform doesn’t favor PC too much. Of course you have an advantage playing M&K compared to controller when you play killer, but you don’t go against other killers and for survivors it doesn’t really matter which input,
Lobby times differ from region and time of day obviously. But I think currently the queue times are great on both sides (central Europe)
cross Progression is at the time only available for Steam and Stadia, Switch will follow soon. The devs can’t confirm when or if it is ever available for PS and MIcrosoft platforms. (Maybe they have news on the anniversary stream on May 25th...)
Matchmaking will be changed to MMR, a hidden rank that’s different to the now used rank. It’s going to be killer specific, so if you are bad at Nurse but a great and phenomenal Wraith main, you should get paired skilled survs as Wraith but inexperienced survs as Nurse. (That’s also why you can’t change killer char after hitting ready). No date yet, there was a 24h long test in the live servers some weeks ago.
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2154257#Comment_2154257
i suppose
but they have done fire effect before with one of the wraith's skins
and it looked pretty good
They also did ice for the recent killer skins. And the ice room in the Game map
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Hair and eyes look good, so does the model look overall.
but it’s -like the others- a little bit too smooth and kinda missing character. And the head seems a little bit too small. But that was already the case before I think
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/2153851#Comment_2153851
The issue is that many normal words get censored. I don't care if bad words and insults are censored. Steam does this anyway, but at least it works.
Completely agreed on that. And the devs do agree as well, and it was stated they are actively working on the system and improving it so that harmless stuff doesn’t get censored.
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Wholesome thread is wholesome <3
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Everybody always asks WHEN is midchapter update, but nobody ever asks HOW is midchapter update :(
i really hope it doesn’t feel too buggy ;)
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2153801#Comment_2153801
You mean a psycho with a flamethrower doesnt fit in this game. Why exactly?
I mean.. he thinks a psychopathic serial killer that kills his fans and incorporates their screams in his works doesn’t fit...
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2153649#Comment_2153649
including me, agree to disagree. People who are hurt by words by playing an online game need to reevaluate how they look at online interaction. This is the internet people will always be #########
this is not the internet but one Videogame. And the devs don’t want that kind of talk. And there is obviously a big part of the community that has a problem with this as well.
if you get hurt by not being able to talk like that in end game chat that’s kind of your problem. There is definitely no need to formulate texts like this.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2153595#Comment_2153595
we have a report function for people who are nasty, and they should be reported. We should not be curving the way we talk around those people. That's illogical if we have the report function. I'd agree if that didnt exist.
The report is not gonna take those harmful messages away from those people that may not be mentally fit enough for those kind of nasty messages.
sorry, but the forums have shown that MANY MANY people had big problems with this kind of end game chat. There were multiple posts complaining about that.
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I mean.. sacrifice yourself is the better term to describe it in-game. Or giving up. Or letting go.
there are many ways to describe the actual in-game mechanic that are better fitting than that.
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uhm... that’s a phrase that definitely should get censored though.
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@swager21 said:
quentin really needs the rework the most. he doesnt look like kyle gallner at all. laurie should just get hair physics. dbd tapp already looks like tapp from the movies so he doesnt really need a visual rework
Laurie, Quentin and Tapp intentionally don’t look like their respective actors though.
they (BHVR and/or the license holders) probably wanted to save money and negotiations with the actors.
Kyle Gallner gave his okays way after the char was added to the game and the character still belongs to the license holder.
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@HighwayCatalyst said:
https://forum.deadbydaylight.com/en/discussion/comment/2153379#Comment_2153379
That post wasn't there when I was writing mine.
I know, it was just an info, as you were not tagged in that post
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@HighwayCatalyst said:
https://forum.deadbydaylight.com/en/discussion/comment/2153357#Comment_2153357
I mean, nothings confirmed, but with the next tome being centered on him... >_>
Look at the post by @Aven_Fallen
they confirmed Bill cosmetics, I am pretty sure it’s even confirmed it’s on the free track of the rift, but not sure on that one.
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@Aven_Fallen said:
The Characters will look roughly the same, the Reworks are not aimed to really alter their appearance. So there should not be any problem with reworking the faces of licensed Characters, but they will not look that different from their current state. Like, Quentin will not look more or less than Kyle Gallner than he currently does.
I mean... there is always the possibility (let me hope) that the Twitter talk with Kyle Gallner was effective and they just needed to further negotiate and wanted to time the face rework with the visual update.
maybe.
please
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Adam: he has very fun perks and while not many cosmetics the ones he has are pretty damn good! Also there are definitely too few Adams!
Cheryl: Close second, cool outfits but not much to mix sadly. Soul Guard and Blood pact are cool perks and even that other one is a good Pop counter.
Steve and Ash: perks are all in need of buffs/reworks. FlipFlop comes kn handy with Power Struggle though
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2151198#Comment_2151198
Everybody and their mother says "hatch is fine", but it contributes to half the game's problems: mass slugging, slugging the last 2 survivors, keys, hatch camping, activating Adrenaline even though the gens weren't done, etc. Survivors usually don't have a right to complain about what's fair because they're the power role clearly and have tons of counters to pretty much anything the killer can do. Slugging: Unbreakable, tunneling: DS, camping: Kindred, chasing: exhaustion perks, gen defence: SWF.
So this game is pretty fair. For one side.
everybody says that hatch is needed, to avoid endless on going stealth games etc. Almost no one says it’s fine or flawless. EGC also already made it a slightly killer sided mechanic if keys aren’t involved and key rework has been confirmed to come.
Listing perks to counter these things is ridiculous. Killer can slug and camp and tunnel without any perk, just base mechanics. Also killers have addons and perks against many things that gets complained about. That doesn’t make the valid complains any less valid.
SWF is too strong, everybody agrees on that as well, but it’s also only the super coordinated sweat squad SWFs. People forget about casual SWFs.
this game is pretty damn unfair for solo/casual survivors.
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2152513#Comment_2152513
ahh, I forgot about him.
that only one tho I want MORE
They really shouldn’t have nerfed Pyramid Heads butt :(
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What are you even talking about? Killers got Clown. They won, without any competition.
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@DwightFairfield said:
The teams are different, the modeling team and bugfix team are different departments so their release schedules are different.
If anything it just shows the work ethic of the modeling team being able to remodel both the original 4 survivors, all of their cosmetics, the doctor, all of his cosmetics, and the entirety of the coldwind realm before the breakdown bug has been fixed
I didn’t even consider that all cosmetics have to get updated for the reworks..
wonder if there will be bigger changes like what they did with Megs hair..
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@rileyjack1318 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152424#Comment_2152424
bruh im not trying to start a fight im talking about other things, not other peoples opinions on me
If you don’t wanna start a fight don’t start your topic with such a ridiculous statement and then proceeding with some even more ridiculous ‚balance‘ suggestions.
it just shows that you are biased instead of actually caring about balance for both sides.
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Yes, many people said that the older models were outdated and needed reworks. And many people are welcoming the reworks.
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Yeah I also hate how they will buff Object of Obsession or how they recently bugged DS but they are needing Demogorgon. And don’t get me started on the Wraith nerf. Ugh. Devs so biased. It’s totally not you that is biased. Never.
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Definitely skilled Huntress (especially for controller players) plus these three. Also in that exact order.
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Pretty sure the community was very specific when requesting shirtless cosmetics (Myers and Felix)
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Not a legacy owner myself and personally i couldn’t care less. I don’t like their aesthetics and wouldn’t use them ever. (And everytime I get matched with a legacy survivor they play worse than me.. and i don’t consider myself a good player at all)
but I don’t see the point to have something exclusive because some people would have liked to have supported BHVR in the early DbD days but simply couldn’t for various reasons.
so introduce a way to get it that it still feels earned and not like a giveaway.
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Left4Dead, Silent Hill, Resident Evil and probably Saw all have enough killer options to warrant a second chapter.
Stranger Things can work with Legendary skins for survivors.
the others are pretty much complete I think?
maybe only do paragraphs for the licenses that already got a chapter?
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@Babawizwiz said:
Killer sided game btw
Emblem system also punished survivors if they are too good.
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@bm33 said:
Launch trailer Meg, Claudette, and Jake for Iridescent Shards.
Yes! This one!
also Robin from Stranger Things.
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@PureDoctorMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2151702#Comment_2151702
Thank you friend :)
No problem.
forgot the perk changes which are significant in this PTB: Object of Obsession (finally!), Open Handed and Lucky Break (kinda expect a nerf for the live version)
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Coldwind rework, Huntress addon changes, Struggle on hook now like PH cages
Patch notes:
https://forum.deadbydaylight.com/en/kb/articles/279-4-7-0-ptb
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Overall definitely an improvement.
skin looks a little bit too smooth and the characteristics are missing (Dwight being nervous and Meg focused). Also Don’t like that Meg is more blond than ginger. But i would take the new ones any day over the older models.