Mooks
Mooks
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- Mooks
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@TAG said:
I can't look at the vids atm, but the top pics for each one look better than the bottom pics IMO (idk which is old and which is new).
Top pics are the reworked ones.
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I would always advise to buy licensed killers with money as you can get original ones for shards. But some people can’t invest as much time into the game to get enough shards..
Overall I would say Blight is more fun to use and has a higher skill ceiling, he is rated as one of the top 3 killers in the game by many (besides Nurse and Spirit). But you gotta get used to the power and the rushes/bounces, so there is probably some time investment needed before you get good. Undying is still a good Hex Protection perk and may be a good way to find a surv early on. The other 2 perks are pretty niche.
Deathslinger can be fun of course, he plays a little bit more straightforward. I think on controller he is easier to handle than other ranges killers and especially Blight/Oni. He is often played with Monitor and Abuse which practically makes him a stealthkiller as well if you like that. Perks are nothing special I think, don’t really remember what he has tbh.
so I would say out of these 2 Blight, but if you are on controller Deathslinger.
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nice :)
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@VSchmitt said:
If 4/5 of the playerbase is winning the game instead of 1/5 it's not a bannable exploit, it's just a "bug" that will be "looked into"
So that’s the reason for the survivor bans because of that Asylum exploit?
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@Nathan13 said:
what's the problem with breakdown everyone is complaining about?? I have never used that perk before.
@unluckycombo said:
What even is the Breakdown bug? /gen
I've seen a lot of people complaining about it here, but haven't seen randos bring Breakdown in my matches, or seen any info about what's giving so many people issues with it right now.
its intention is that after you get unhooked, the hooks is broken and can’t be used for 3 min.
the Bug makes the hooks broken for the remainder of the trial. So if all 4 bring it and all get hooked/rescued twice there are 8 hooks less to use.
Coordinated SWF squads may abuse this and running other perks that further help like Savoteur, Breakout, No mither and other anti-slug and pro struggling stuff.
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/2151267#Comment_2151267
oh, didnt know that. still though, doesn’t change the fact that those were all incredibly game breaking.
like, im not saying the breakdown bug is fair, but they should just disable the perk until its fixed or something- not ban people
Yeah I completely agree.
i just wasn’t aware of those as well a few days ago. And those scenarios do point out that there has been bannable exploits for both sides.
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i think the only problems are the middle braid (which was present in the old/current model as well, just not as visible) and the fact she is now more blond than ginger... (but that’s something that always bothered me with all her cosmetics, almost none had a natural hair color..)
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@Mew said:
did they ban killers abusing the tinkerer bug? the pallet bug? the sloppy butcher on wraith bug? how about the time where the mending add ons also slowed gens? or how about the moonwalking exploit with Legion?
the only exploit/bug they banned for was the mending bug, and it was because mending got so long that it was basically taking the game hostage for the survivors
just as Info:
There has been a bug with Nurse addons that was bannable (making her faster and faster with every hit) and an exploit on Asylum that was bannable for survivors (not sure what that was about?.
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The more I look at the Meg pics the more I dislike her hairstyle.
but on topic: no I don’t think they want to keep the old models in the game.
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Wait, did only two people bring the perk and that not even combined with other perks to help this ‚strategy‘ (like Breakout, Saboteur, Unbreakable etc)? Or was it a full squad?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2150595#Comment_2150595
I care about fairness, which most people must not because they think hatch is the flawless gem of this game.
I have never seen anyone saying the hatch is a flawless mechanic? And pretty much everyone agrees that changes to key/hatch (which have been confirmed) is something good...
but.. how do you even define fairness in this game? That’s a very subjective topic. You may say that the hatch is unfair but I bet there are many survivors that played against you that accused you of being unfair? Do you care about their take on fairness or just your own?
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Definitely Starcourt Mall from Stranger Things.
For Ghostface a Scream expansion: map from the movies (Highschool or Neighbourhood of Woodsboro) and Sidney as survivor, maybe even something added to his power (some sort of locker teleport/trap was once suggested here, I think that would fit)
Silent Hill could probably bring cool maps, not familiar with that though.
For the rest I think I am fine with what we got.
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I don’t think that in your specific example match the outcome would have differed if the David got rid of Victor. Like.. do you think he would have done 5 gens on his own in the time that he ‚kidnapped‘ Victor?
it can be smart or dumb to keep Victor, it’s really just situational. There is no always right or always wrong here.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2150160#Comment_2150160
Yeah it's fair to criticise what the devs say and do. The 'stop asking about colourblind' fiasco is a big example as to why I think the devs are being way more tight lipped than they have been in the past. It's easier to not mention an upcoming feature rather than mention it and have people seeking out answers, in their mind I suppose.
I think people who personally seek out the devs on their platforms and harrass them are just bad or simply entitled people. I don't really agree with how some of the developers have conducted themselves (Hell, I strongly disagree with their current stance on exploits at the moment) but there's nothing personal about it
Another thing that bothers me is the consistancy of the answers we do get. When Trickster was released, everyone said he was weak and one of the responses we go was "well we won't really know for a while, it'll take a month and a half for me to look at the data" only for Trickster to get changed anyway.
One of the more frustrating examples was when Object of Obsession was labelled as not a problem because of 'statistics' which completely missed the point of why people hated it to begin with (Even Mr. Cote pointed this out).
Maybe addressing SWF is a touchy subject for the balance team, it's not my place to say but thankfully it was rectified anyway despite this response
Oh yeah I fully agree that criticism is needed and in these cases especially necessary. The communication is something they definitely have to improve upon (and they showed they are willing to do so with the recent OoO approach).
but you can easily give constructive criticism and point out stuff that went wrong or is still going wrong without getting personal, which many in the community just don’t do.
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I can count the All-seeing Wraith that i have ever encountered on one hand.
and I don’t recall me or my teammates to not immediately realize what’s going on..
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Do the players respect the devs would be another interesting question.
the devs are listening and it’s obvious that the game is better than people want to give it credit for. There are reasons why all the wanna-be asymmetrical horror games failed but this one succeeded.
they may be slow on many things, but they don’t really get that much appreciation when they do something great. Just as an example: colorblind mode. This was something the community was requesting heavily. They already stated last year they want to look into it but it’s not the highest priority right at that moment. Now that it was announced/brought to the game people find ways to talk it down massively. As if they implemented it within 4 weeks because of that ‚incident‘ (another example how SOME players disrespect the devs heavily).
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But it’s something on the killer side that was super OP. They obviously didn’t need two years for such a nerf, they always address stuff that negative for the survivor side immediately.
/s
yeah, that took way too long. As with other stuff. They should definitely be more willing to experiment on stuff like this when they end up only changing the numbers
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Alien!
Jason, Candyman, Fisherman from I know What You Did Last Summer, Chucky, Hannibal, The Lady from Little Nightmares, Beta or Negan (TWD)
i want way too many :(
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@HollowsGrief said:
From my understanding (which I could very well be wrong) I believe every survivor and killer is going to be getting a graphical enhancement. But if I had to pick the very next I guess I would go with my favorites, Kate and Ace.
Yeah I think so too.
well up to one point, I would say Elodie is already finished and won’t receive an update for example.
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Damn someone is mad :D
no one forces you to like her. Don’t try to force others to dislike her.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2149499#Comment_2149499
But Cybil just got in 😂 she that bad?
Yes. The model in the reveal trailer looks pretty good but in-game....
https://forum.deadbydaylight.com/en/discussion/194256/cybil-bennett-looks-horrible
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Quentin
Laurie
Cybil
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There is a forum section where people post their own ideas, it sadly gets overlooked a lot..
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@captain_murphy said:
Why do you think it is a good feature?
I'm interested in what the customer's ask was here and why BHVR is spending any amount of time/money on a profanity filter.
The forum was and is full of threads crying about toxic end-game chats.
there is definitely stuff that should not be brought up even if this game is 18+ and is about murder.
Of course they can ban those that are against the rules but then there is people saying they don’t even ban etc, so why not prevent that stuff from being written in the first place?
it’s currently too strict of course, but they are changing it according to feedback, they for example said they will make sure that character names and such will not be censored anymore.
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You... want to personally attack a dev and you wonder why such Threads get deleted?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148301#Comment_2148301
But it was supposed to be across all their platforms.
yeah and they still want it for all the platforms. Doesn’t mean they can do as they please
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148283#Comment_2148283
How? All it would take is linking accounts, which is something Fortnite, Rocket League, and other big games do, which are present on PS4.
Sony had to give permission for this though.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148172#Comment_2148172
To be fair though don't the devs say bhvr lets them work at their own pace? They say they love bhvr does it but it makes things take so long that shouldn't. I think thats why the devs arent transparent is they have no real reason to explain why stuff takes so long.
We are getting a new chapter with a new killer every 3 months.
they may say they can work on their own pace but they still need to get stuff done in schedule. And they actually do. And even if there are plenty of bugs, at least for me the game was always (somewhat) playable. Except Twins chapter. But they have clearly improved after that disaster, even if not perfectly.
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Pretty likely for survivor(s)
and it’s seems like the most likely are Daryl and Michonne (sadly not Carol)
killer is also possible. Generic Zombie probably not, but we have some antagonists that could work: Governor, Negan, Alpha, Beta, killer could use AI zombies as power, especially if it’s Alpha or Beta.
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Kinda like accusing survs of gen rush... :)
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148755#Comment_2148755
If the direction is make them useless and meme worthy yeah...
I thought the Demo addon changes were pretty good, they also reacted quickly on the Rat Liver fiasco. Huntress did need changes to Iri Head (the changes don’t make the addons worthless at all) and Forever Freddy needed some change as well (not saying the changes couldn’t be better). Wraith got windstorm basekit and according adjustments to the addons.
I never said every single change was perfect, but this general direction is healthy for the game.
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I guess Pig is the next one that needs her addons looked at. Maybe Myers (though I think he has very interesting addons).
but I really think the current changes are going in the right direction, even if there are some questionable changes.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148613#Comment_2148613
Ah, beautiful albinos. I used to appreciate them less than other varieties because where I shopped they were quite common, but for some reason they rapidly became rare and I learned to love and accept them as readily as any others (though it's hard for any variety to beat blue dumbos as far as I'm concerned).
I'm guessing you already have experience raising rats but I found long ago that it helps a lot to have your hand laying in their enclosure when you can do so. For example, if it's not too big or if you can sit near it while doing something else (watching TV, etc.), just open it and let your hand rest inside for a little while each day. Not open - you don't want your fingers being nipped - but in a fist, which will allow the rats to become accustomed to your scent and less timid over time. I've employed this trick with many rats and as long as they're not overly afraid / aggressive and liable to bite, it only took maybe a week of doing this for 15 or 20 minutes a day to make them a lot more willing to be handled, come out of their hiding spots, etc.
Here I am with arguably the best little rat my girlfriend and I ever had. She was getting old and loved spending time sleeping on us.
https://us.v-cdn.net/6030815/uploads/FS47K90CAC0V/leuvq9r.jpg
Sorry to have hijacked the thread everybody, I didn't mean to.
Nah, don’t be Sorry. Didn’t read your text but just pics of pets alone make every thread better. And especially Threads that only exist to attack BHVR instead of giving constructive criticism.
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@Vyne456 said:
He has his own game. It's called Friday The 13th The Game. Maybe they could add him, but the people who made Friday The 13th said that they might not have Jason for right now on dead by daylight since the Friday The 13th is having a full on argument.
That game isn’t a barrier at all in this case. They just used the license and are not themselves the license holders. Plus the game isn’t being worked on anymore partly because of the licensing hell Friday the 13th is in.
@Maperson said:
Maybe Chucky is already in the works already, so maybe they don't want to reveal it
they still had Resident Evil in the list though...
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I think the devs already stated that Jason has a standing invitation.
but not as long as the lawsuit isn’t settled.. and That might take much time.. (read here that apparently one of the judges died?)
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@TonsterX99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148503#Comment_2148503
Sweet, finally I can actually play on this nice PC I have and not shell out even more money on the game XD
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148513#Comment_2148513
not totally sure on this, but your progression will carry over, but you will still need to purchase the game etc again on the new platform.
I thought you only need to purchase the basegame but DLC and in-Game purchases will carry over from the other platforms?
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@TonsterX99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148446#Comment_2148446
Maybe I missed something, but I didn't know that switch was getting cross progression. Is that already out or when is that coming out?
It’s not out yet.
last info was it’s confirmed to come out in Q2 of 2021, so sometime the next 2-3 months
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Dont necro such old Threads, especially when there are many current threads talking about Nemesis or other RE killer possibilities..
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Isn’t that what they are literally sorted by right now??
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They repeatedly said that this is a feature that is being still actively worked on and improving - also on community feedback.
and it has been proven that many of the claimed censored terms are not even censored for other players..
so I think it’s a good feature that still needs adjustments.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/2148405#Comment_2148405
Far right collum is peak players of the month
Far left collum is average players that month.
If you are looking at roughly where the playerbase was during a month, you look at the averages. Because peak players can easily be influenced by a large event or bloodrush event causing loads of people to log on, then leave after like 2 days.
Thx for the additional info. seems logical. The screenshot wasn’t showing this though, and you shouldn’t completely ignore the peak players as those still seem to show interest in the game.
but you are right, average players is the number that should be looked at here.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/2148394#Comment_2148394
https://us.v-cdn.net/6030815/uploads/3P8QFFDMNXM1/image.png
Yeah.. totally.
Playerbase only got down to 17k. and started at 23k.
Sure...
What even are these numbers/columns?
i mean.. judging by the last column the statement was right (if we take July 2016 as starting point)
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Is there actually one example of people abusing this bug and succeeding?
all I am seeing out of this is people getting 4Ks. It almost seems like even if this bug is unintentional it’s not even really strong this way and can be super easily countered by a base mechanic of the killer..
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@danielmaster87 said:
We can't believe anything the devs see anymore. They've been talking about cross progression for a while, but then in the last day or two I see a mod say "We don't know if/when it's going to be implemented." because they're still trying to figure it out and blah blah blah.
What are you talking about?
they said that pretty much since the first time they were talking about cross Progression.
Stadia and Steam already have it and Switch is following soon (which is taking its time).
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2147559#Comment_2147559
No, they should be completely new characters. They look like they'd be awesome to have and it wouldn't hurt to have more characters with original chapters. That pre-Claudette looks nothing like what we have now and seems to have a completely different personality to what I envision Claud to have. We should make a separate thread to discuss it and get the devs to notice.
Edit*
I shouldn't have made assumptions, apparently, that woman might have been intended to be Meg.
2nd Edit*
Claudette was in the trailer, she was the dead girl on the hook in the basement. Easy to miss, you have to pause it at the right time.
Yeah I have seen both, Alpha Meg was still supposed to be a runner and Alpha Claud was a nerd. So I guess they could fit as Legendary skins. I mean, the Krampus doesn’t really have much to do with the Trapper and Lisa Garland/Cybil Bennet seem like they are very distinct to Cheryl!
i just think those alpha versions could be neat way to introduce Legendary skins for Orginal survivors. Best case scenario would be free for all as legendarys for the original. For the 5th year anniversary. Kinda fitting I think!
Alpha Version of Meg:
Alpha Version of Claudette:
Alpha Version of (probably) Jake:
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There definitely need to be something. But it shouldn’t get too operative for the casual survivor crowd or too strong on the already super viable killers.
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It would be so freakin cool to get those chars as Legendary cosmetics for the original ones!!
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Don’t know if it has been mentioned here already:
Decisive Strike got nerfed (now loses activation if you are doing anything productive like healing or repairing)
OoO will get a nerf/rework with the next update as well.
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Trappers traps got a slight change, now the first attempts of freeing yourself have a smaller chance of succeeding. But the 6th time is a guaranteed escape out of trap.
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@podkall said:
@xenotimebong thanks dear, I have sense of time, I still watch DBD videos sometimes, or I occasionaly played 1 game once every year, but that's not enough to know for example the wraith thing
last year I didn't play at all after that I might have turned on DBD like in 6 months period just for less than 30 minutes probably, also probably longer than 6 month gaps
So yes 2+ years technicaly, just not exactly 2 years behind in knowlage, also killers get released pretty slowly for it to not be 2 years, if I remember correctly it takes about at least third of year to releas a killer
@Mooks u guys are serious?
Patch notes are like max 3 months old, I didn't play for a damn year+.....
Patch notes come with new killer, I didn't play when Trickers came out, I didn't play when Twins came out, I didn't play when Blight came out, and a while before that
You can view older patch notes there as well.
on the bottom left you can go back to previous ones, the link I posted shows the most current one.


