Create your own killer power ?

Anyone have any ideas for an interesting killer power.

Comments

  • I have one for when we get Chucky... I think he is small enough and should be able to open and hide in Lockers. Moreover, I think he should be able to teleport between them, i.e. go to any unoccupied one. :) I also think he should be able to place Chucky Dolls, doppelgangers of himself around the map that sit there like an inanimate doll... and that he should be able to do it too. While he is sitting there, he has no Terror Radius or Red Stain. So you don't know if that is a regular Good Guy Doll or Chucky. :)

  • There is a forum section where people post their own ideas, it sadly gets overlooked a lot..

    https://forum.deadbydaylight.com/en/categories/Creations

  • @Mooks said:

    There is a forum section where people post their own ideas, it sadly gets overlooked a lot..

    https://forum.deadbydaylight.com/en/categories/Creations

    I think people just avoid it because their posts just get lost in the abyss. Either that or people just don't like reading full killer concepts, which I can understand.

  • I have thought up two ideas of killer powers that I think is interesting.

    The Beast (werewolf)

    Movement Speed: 115% 4.6m/s

    Terror Radius: 32 meters.

    Height: Tall

    Killer Power: Animal Instinct

    As a werewolf you gain extremely unnatural and animal like abilities to hunt survivors as pray.

    Sprint:

    Press the active ability button for a few seconds to get on all fours and brake into an animal sprint for a max of 10 seconds. You move slightly slower for 3 seconds after coming out of sprint. You cannot attack while in sprint mode.

    Beast Mode:

    After 45 seconds a secondary power called Beast Mode will be activated. Press the active ability button to enter Beast Mode for 45 seconds. Survivors will be notified your in Beast Mode by a loud howl.

    While in Beast Mode, Scatch marks and Blood trails becomes more viable.

    When near an elevated surface, like a wall or obstacles, stand by it and press the activate ability button to climb on top and perch over it. While perched on top of it for 2 seconds you can pounce on nearby survivors. Survivors will lose a health state when you successfully pounce on them. Missing a pounce will stun you for and decrease the time of Beast Mode for 4 seconds.

    When below an elevated surface with an opening press the activate ability button to jump up to area.

    The Fate.

    Movement Speed: 115% 4.6 m/s

    Terror Radius: 32 Meters

    Height: Average

    Killer Power: link

    The Fate has the ability to weave people and objects destiny together and manipulate it to their will.

    After 15 seconds you can activate Link.

    When looking at a generator press and hold the activate ability for 3 seconds to start a link. You can link said generator to a max of 2 other generators. You can see if the generators are linked by a red thread connecting them.

    Any generator state effect on one of the linked generators will apply the same effect to the others. The generators link is cut when it's fully repaired.

    Press the activate ability button when looking at a survivor for a full 6 seconds to establish a link on them. While linking survivors you move slower. Survivors will be notified of being linked by a noise notifications.

    When you successfully link a max of 2 survivors together they will see each others aura. If one of the linked survivors loses a heath state the second linked survivors will suffer from a deep wound. The link is cut when you injure the survivors.

    When a generator or survivor link is cut you cannot link for 10 seconds.

    How are these killer ideas. I don't have addon idea's yet.

  • What if we had a zombie killer I've seen it mentioned a lot on the forum I've seen people talking about an AI controlled zombie that is slow moving and chases survs based on sound and LOS. Of course they will need to be slower than a survivor and cannot get bloodlust.

    Maybe every time there is a sound this can include a missed skill check ( gens, healing, or anything like that) crows, screaming, fast vaults/pallet drop, and fast locker the AI moves to that location and has a small terror radius no chase music and a light but not red maybe a blue or other color but the red light should be for the killer

    They deal half a health state to a survivor per hit so it takes two hits to injure and so on and so forth. But if a survivor goes down to it they get the killer Instinct effect on them for 5 seconds ( maybe 10 I haven't decided just yet) just to let them get away a bit

    Survivors need a way to get rid of them but Im not sure how that would work ( If anyone has suggestions please give them ) . But the killer can only have one zombie and it takes 10 seconds to raise another. A survivor must be dead to raise a zombie.

    The killer should have a secondary ability just not sure what it would be ( I need help on this as well )

    Please if anyone has somthing to say about this be it to strong or too weak or suggestions to the above problems please do tell