rileyjack1318
rileyjack1318
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- rileyjack1318
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@rileyjack1318 said:
its obvious-to me- that the devs are biased and are out of touuch with their playerbase. they nerf killers and killer perks all the time, but keep buffing survivors and made maps more survivor sided. id like to say some thing now as im very tired
-make all 110 killers 115, why they so slow? no reason other than giving survivors a chance
-just delete keys and bring back hatch grabs
-when the killer has the entity blocking them from leaving through the exit gate, it should block survivors too, NO MORE TBAGGING
-tricksters recoil on console should be reduced
give suggestions in comments
GUYS ive been warned for calling the devs biased les go
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@Moundshroud said:
It is obvious to me that you don't know what you are talking about and your personal bias is making it impossible for you to weigh this logically. I'm going to help you out; the DEV are biased... towards keeping their ship afloat and their jobs safe. DbD only succeeds if there are enough Killers and Survivors for the game to work. There are no Bots to fulfill either role. That means the DEV do the best they can to roughly balance things. The game cannot afford to lose too many of one side or the other. Since there is only one Killer to four Survivors, the margin for error on Killers is smaller. It means you are simply wrong. You are seeing what you want to see.
I'm not going to pretend I agree with every choice the DEV make. There are lots of things I think would improve the overall health of the game. That doesn't mean that I'm right; it just means I have an opinion. What I do know is that for me (and you) this game is a diversion, a simple luxury item. For them, it is how they pay their bills. Who do you think has more interest in this game working well? And my personal advice to you is that if you want changes, try giving the feedback in the proper section of this Forum, and do it in a more polite, productive manner. Even if you had anything of value to say, you were tuned out the second it was clear your post was another obnoxious, entitled rant.
ok
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@[Deleted User] said:
115% Nurse let's goooooooooo
never said that lol
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@Trwth said:
And you're not? A bold statement from someone with 7 posts.
never said i wasnt biased lol i am but thats kinda the point, stop roasting kids on the internet, this isnt reddit
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2152435#Comment_2152435
If you don’t wanna start a fight don’t start your topic with such a ridiculous statement and then proceeding with some even more ridiculous ‚balance‘ suggestions.
it just shows that you are biased instead of actually caring about balance for both sides.
yes i posted this at 4 am and it was my fist post i didnt think anyone would read it
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2152405#Comment_2152405
sorry for misreading, but do you realize how out of touch you are with your own playerbase?
yes lol i made this post at 4 am sorry
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@Mooks said:
Yeah I also hate how they will buff Object of Obsession or how they recently bugged DS but they are needing Demogorgon. And don’t get me started on the Wraith nerf. Ugh. Devs so biased. It’s totally not you that is biased. Never.
bruh im not trying to start a fight im talking about other things, not other peoples opinions on me
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-i never said anything about hatch standoffs or getting rid of hatch closing smh, i said bring back grabs, never said get rid of close
-i never said anything about nurse being 115
-ye nerfing keys would be better
-IK ive played the game for 3 years i know about the killers at the exit gate its just an idea
@Superyoshiegg said:
make all 110 killers 115, why they so slow? no reason other than giving survivors a chance
You'll notice that all the 110% killers either have ranged based powers (Huntress, Deathslinger, Trickster), or their power is very effective in the right hands (Nurse, Spirit, Hag).
Five of those six killers are generally regarded as S or A tier. Them being 110% instead of 115% is for balancing reasons, otherwise they would be too powerful and make all the 115% killers such as Trapper, Wraith, Legion, Clown, etc redundant.
just delete keys
The problem with keys is that it allows the Survivors to jump in the hatch immediately. In my opinion, the only change keys should get is some sort of unlocking animation that takes a few seconds.
bring back hatch grabs
Do you want hatch standoffs to return? Because that is how you will get hatch standoffs to return.
when the killer has the entity blocking them from leaving through the exit gate
You realise the Entity is always blocking the Killer at the gate, yeah? It's not something that sporadically occurs because of a perk.
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@Yords said:
- Okay but imagine going against a spirit, huntress, hag, deathslinger, or NURSE running at you at 115% mms
- You want to bring back hatch standoffs which were very unhealthy?
- Yeah... no...
- Pretty sure they reduced the recoil to almost do nothing already, idk if it is on console yet
But you know what? At least you changed both sides.
oh sorry, do i HAVE to buff survivors? plus the 110 to 115 thing IS THE POINT of the buff, and no i said all 110 killers,nurse is fine
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true, anyone who disagrees is objectivly wrong
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2152375#Comment_2152375
I almost exclusively play killer. At rank 1 and against pretty sweaty squads 😂
ok, but not everyone can just "get gud"
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/246465/how-do-you-deal-with-survivor-toxicity
Got better at killer and just smash them. So they have no time and opportunities to be toxic.
i guess you never play killer lol its not anywhere near that easy