MegaWaffle
MegaWaffle
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- Username
- MegaWaffle
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Comments
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@brokedownpalace said:
I'm being serious. I haven't seen the devs acknowledge it and there hasn't been a fix since the PTB. Is she supposed to be cross eyed? Is she not and it's just a glitch that's flown under the radar? Or am I just imagining it altogether?
If she wasn't cross eyed she would have easily looped the Oni in the trailer and that wouldn't have looked good for sales.
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@GrootDude said:
WHERE DO I VOTE?
I WAS ALSO OF THIS MINDSET!!
THANK GOODNESS I FOUND A GOOD THREAD SINCE MY CAPS BUTTON IS BROKEN!
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/912575#Comment_912575
This is true. You're a good egg.
Careful they say you're a "good egg" but they just want to find what cracks ya'.
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@toxic_clown said:
as difficult as some of you people make it to not hate you, BHVR doesn't just hate all killers, or solo survs, or even legion or pig.
they have a lot on their plate, and you cant expect them to make the perfect call, every time, asap...
i get frustrated sometimes too, i get it. but screaming AND TYPING IN ALL CAPS isn't going to get your message across any quicker.
yes, they may have made the game, but we put more hours into playing and testing their game, i know. i agree they should listen to us a little more... but maybe the reason they don't listen to us enough is because some people act like spoiled rotten, entitled, only children, and you scream your heads off when you don't get exactly what you want exactly when you want it...
just try giving it a rest. just for a bit.
I agree with you with one notable exception, someone in BHVR has in fact sown a seed of hatred towards Legion and I refuse to believe otherwise.
My guess is that its the "bunch of guys sitting around a table" that @Peanits mentioned in another thread. This is just a theory but since I feel so strongly towards it emotionally I'm going to state it as fact!
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@Almo said:
I would just like to comment that Mettle of Man is used by many players, and the comment that "literally nobody plays MoM" isn't true.
Joe Mama...
oh damn wrong punchline...
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/908554#Comment_908554
I can feel the new code coming into my data processors now.
W-wait!
Have I just accidentally discovered a Skynet infiltrator!?
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@StrodeWins said:
title..
since a bunch of killer mains have been recently complaining about DS, yet i still see lots of NOED in high rank, you have no grounds on which to complain. you can’t be for one thing and against another, especially on perks that are similar in nature.
some killer, a wraith, who shall remain nameless, got upset when i had and effectively utilized DS, yet ran NOED which was blown up immediately EGC, calling me a “crutch perk user.”
first off, survivors have to actively work to disable NOED. the killer does nothing/no criteria has to be met on his/her end. so not only is my time being jeopardized in cleansing, but i also got verbally abused by a killer who denies to think on both sides of the fence
so please, be courteous and think on both sides. yes, DS might be annoying, but realize your NOED isn’t any better in nature.
As someone who never uses NOED yet plays against at lest 1 DS per match I think I reserve my right to complain.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/908458#Comment_908458
That's gotta' be it. Clearly a bunch of guys sat around a table and thought, "How can we make the game worse for half the players, leaving the other half with nobody to play against?" It's a bold strategy, I'll give you that.
We're working on a hotfix as we speak.
Hotfix for the game or the "bunch of guys"?
You need to be clear about this!
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2 killers does not equal 8 survivors
Image 2 killers chasing 2 survivors while 6 work on generators....seems like a horrible idea.
Also if they do a 2v8 gamemode then we will be pulling people and resources away from fixing the 1v4 we currently have and that doesn't seem like a good idea.
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Auto is way to RNG based to be worth it.
Diversion is a fun perk but the 45 seconds is really a long time to find a pebble.
Deliverance is the most reliable of the 3 and is actually useful for a solo player like myself.
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PS4 - I have played against 20 or so Oni and not a single one has hit me with the demon dash/insta down (I don't own Oni so if I'm wrong on the ability name my apologies). Maybe he is stronger on PC but the console Oni seem to struggle a ton. I also see a drop in frames whenever Oni pops his blood frenzy.
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It should work for all attacks as it is already a underwhelming perk that you rarely see and having surge pop with a chainsaw or Pig Dash is going to be hardly noticeable.
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@DBDfan12 said:
im so tired of the term gen rushing. its so dumb, thats what youre suppose to be doing. the role of survor is to fix gens. no you didn't gen rush if you finished them quickly. the killers job is to stop you . there is NO SUCH THING AS GEN RUSHING
Again remember that by that logic "tunneling" isn't a thing because its just the killer doing their objective the fastest way possible just like survivors doing theirs.
It isn't the killers job to ignore the easy target, its the survivors job to save them.
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/908201#Comment_908201
I initially thought that. But remember that this only happens when you down someone. How often do you really down someone while in stealth mode?
It would make the perk weaker as it would negatively affect any killer with a lower TR and there are a lot.
considering the perk is already pretty weak this change would just push it into the realm of unusable.
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@DBDfan12 said:
https://forum.deadbydaylight.com/en/discussion/comment/905976#Comment_905976
well ill be damed. :)
Its a teachable from Adam Francis
May even pop up in the Shrine someday if you don't own the character.
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What are you gonna' do, complain about it?
>:D
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Hag
-Map pressure (even vets trigger too many traps)
-Panic as people slow down if they think traps are nearby
-Decent are protection/denial with traps allowing for mindgames at loops
-Shirtless (mostly) so she already beats most of the roster (Until the day we break BHVR and get Myers)
-Small model/lower TR makes her harder to see
-Some fun add-ons that give her a different way to play for when you want to mix things up
-Most gruesome Mori in the game (Oni was close)
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SWF = Killer no longer effective.
OR
After seeing the "morph" for the first time you NEVER do anything with a friend and always keep to yourself = killer power easily negated.
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I prefer seeing original killers brought into the game because the creative team does such a damn fine job making them interesting. I love getting familiar faces and even though I chose this answer I'd still take an original over a licensed any day.
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@FluorescentLemon said:
I'll never stop complaining, I get a weird enjoyment out of it.
That being said sometimes you just eat the loss and move on with your day
I hate lemons!
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@Alice_pbg said:
Don't really know how many hours I have (ps4).
I run into a wall. That I know is there. Because I know the damn tile.
Far too often.
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@Aztreonam78 said:
This perk feels nicely, but that’s all. Objectively it is a very underwhelming perk, the only thing it gives you is fov enhancement. Instead of it you can bring Sloppy, Thana, MONITOR AND ABUSE, etc.
Also, Shadowborn is way less effective in some Killers (Legion, Demogorgon).
I believe the reason it can't be bigger is because of clipping issues. I remember the Devs saying that if the FOV got any bigger you would see your shoulders clipping into your view. This was a loooooong time ago so I'm not sure if this is why FOV doesn't stack or why it can't be made bigger.
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@SirFloofington said:
As the title states the oni has many issues at the moment that make him oppressive to play against and a better myers. Myers starts off at 105% speed with 0 terror radius, of course you want to tier out of it which takes x amount of seconds depending on how close you are while stalking (6 seconds if extremely close), this makes Myer's early game pretty weak. Myer's Tier 2 is essentially a m1 killer with a smaller terror radius (16m), normal killer lunge and slightly increased vault speed. Myer's tier 3 increases his lunge range slightly, increases his vault speed and provides him with a one shot. Now comparing this to Oni. Oni starts off at 115% movement speed,normal killer lunge, with his power starting at 0 charges, needing 100 to gain his power. It would take the Oni 5 minutes to gain his passive at 0.2 charges a second without ever hitting or collecting a blood orb. Also a weak early game, the killer himself isn't weak as he's a 115% killer but his power is weaker than Myer's early game. Now if Oni hits a healthy survivor he immediately gains 40 charges of his power, shaving off 3 minutes and 20 seconds. Blood orbs come in stacks of 2 when chasing and so each blood orb pair gives 5 charges each (20 pairs of blood orbs for power). So with 1 successful swing oni only needs to collect 12 blood orb pairs to have his power. 2 successful swings on 2 different healthy survivors makes the Oni's power have 80 charges, only needing 4 blood orb pairs to gain his power. Oni's power lasts 50 seconds compared to Myer's 60 seconds, Oni's ends once he picks up a survivor but Oni's power grants him the speed of the Hill Billy, increased range similar to Myer's,A AOE attack,Pallet shredding better than chainsaws and the capability to instantly down in a 180 degree angle (This may be a bug with the Oni but as of now it's a possibility). Also Oni's power ending instantly aftering picking up a survivor is a positive for him overall considering he doesn't lose all of his charges unlike Myer's, allowing him to build up his power very quickly again. I would argue that Oni will on average have his power before Myer's can get his tier 3, making Myer's a weaker Oni. Not only is Oni a better Myer's but I argue he's a killer with almost no counterplay and is overpowered in his current state. The only counterplay being "Don't get hit" and "Die in a locker". The "Don't get hit" counterplay cannot be counterplayed, as a survivor you will be hit eventually, within a minute no doubt. Dying in a locker is obviously not a good solution in counterplaying a killer as you lose the chase. The snowball effect the Oni creates is catastrophic as the amount of infinite duration blood orbs spawned from a chase,down,hook quickly grows into a free power after losing your power hooking someone. Games become unmanageable for survivors after 2 minutes of Oni hooking someone. This isn't even taking into account Oni's passive tracking with blood orbs but overall Oni is a killer that does the job of multiple killers, doing it better than all of them and allowing no counterplay for survivors. There are a multitude of ways to nerf him to being less snowbally than how he is currently. Nerfing blood orb generation,duration and charges could be an option. Reducing the amount of charges gained from hitting a survivor is also an option to decrease the snowball effect he creates.
Oni is far better on PC than console (same with Nurse and Huntress). I really want them to consider this before making any changes because a nerf to a PC killer can be drastically different on console.
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@Tru3Lemon said:
you think but others dont think the same way as you...
...and some don't think at all. ^.^''
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/902871#Comment_902871
The difference is one is inferred to be a form of cheating that is unfair. Auras are not unfair.
Maybe in the past "wallhacks" was considered to be just that, a "hack" but the term has become as harmless as the other names I listed earlier, with "wallhacks" being used to describe any form of vision that penetrates objects.
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@Seltas0208 said:
Reason being people will complain if oni gets his mobility buffed because while on console it'd make him better to play it could make him way to strong on PC.
Likewise if a nerf to fov happens it'll affect console worse etc
I would love console fixes separate from PC however I don't think it will happen anytime soon as it would spread BHVRs people thin.
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@premiumRICE said:
Nothing changed. The scumbag rushing the unhook was there even before challenges
Except now its everyone.
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@Dehitay said:
Being made to play differently is actually entertaining. I don't know why you would have a problem with that. The real problem is that the devs didn't really think through some of the challenges obviously encouraging unfun playstyles.
Having new stuff to do is fun I agree, but having everyone play poorly to meet a rift challenge is not. Nothing like watching everyone run straight towards you for a unhook just trading hooks and getting killed super fast.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/900724#Comment_900724
K. Are Nurses Calling and BBQ wallhacks?
@Desolate_Sands said:
https://forum.deadbydaylight.com/en/discussion/comment/900974#Comment_900974
Yup. Wallhacks come standard in most games these days. There's especially tons of wallhacks in this game. Wallhack wraith, wallhack pig, etc etc.
The only difference between "aura reading, wallhacks, true sight, etc" is the name. They all let you see through a wall or solid object so call it whatever you wish. You two are arguing the same thing.
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/900726#Comment_900726
It could be said the same for in the chase, you can't balance around the 1v4 when you're only chasing 1 survivor.
Yes you can and that is the point of balancing 1v4. You are more powerful than the 1 and its the 4 together that have to do X/Y/Z to match your strength.
That is literally the reason you balance for 1v4.
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You can't balance around 1v1 when you still have 3 others unaccounted for.
If the 1v1 is "balanced" how are you suppose to handle the other 3 unless you have to forfeit the "win" over to the original person you were 1v1ing?
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@pootis_Bear said:
man you really hate selfcare
I think its more of a fear of being alone. Why touch yourself when you have friends, right?
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@Carlosylu said:
Title
Oni isn't the problem with console, CONSOLE is the problem with Oni.
Oni is bad on PS4 and XBOX because the sensitivity is too low and frame rate sucks.
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@Skizor said:
I want to talk about game balance and the future health of the game, however to do that. I need to actually get information about what the community actually considers to be a win. I assume the developers will not share what they consider to be a win so I will have to take the community's most agreed definition of a win on both sides.
Actually BHVR said they consider 2 escape 2 dead the "perfect balance".
I disagree but that's what they said.
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@Fibijean said:
I would have preferred the original version, just because I think he's more intimidating. To me, the Freddy we have kinda just looks like a random guy with a bad skin condition. But I don't mind it so much, since I'm guessing they really wanted the OG Freddy and it was an issue of licensing difficulties more than anything else. If it was a choice between 2010 Freddy and no Freddy at all, it makes sense why we got the chapter we did.
Its just dry skin damnit!
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@PatchNoir said:
Bro the key has NO effects without a addon, and you always will find it on chest sometimes.
Give it at least a weak effect like finding injured survivors and doors or gens.
Or spawn it on the chest with two addons already.
I think in a less used item tier list the green key will be the first by far, and it should have been buffed ages ago.
Actually if you drop a green key next to someone with another item they will be inclined to drop theirs to pick up the key. During this time you steal their item and run away laughing!
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@Spanczbob said:
What do you think about this collaboration?
I would like to see something DbD related in Fortnite and Fortnite in DbD.
If they put Fortnite in my DBD I will set fire to my PS4 and send that abomination straight to hell.
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"Dont see how "gen rushers" are stupid since they're just doing their objectives. It's on the killer to force them off the gens."
Just remember you said that because tunneling is just the killer doing their objective and its up to the survivors to pressure them off.
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@Dr_Loomis said:
No Mither.
First of all, turn off the loud injury music.
Improvements.
-Minimal grunting and noise.
-Survival Bloodpoints bonus.
Grunts of pain reduced by 100% (at all levels)
Increase BP earned in the survival category by 50%/75%/100%
(Also the music remains normal (uninjured) unless in a chase)
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@StrodeWins said:
jUsT mAke cLOtHeS bRiGhtER
Players - Remove the new map we can't see!
BHVR - It seems the people don't like the new map. "Can't see they say"...I have an idea!
Trailer - DBD Dream Carnival cosmetic collection buy it now!
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@Pingo said:
Ever since the Demogorgon was added into the game, I always wondered if BHVR would consider adding an animal as a full fledged killer. It would be interesting to see what they could do with like a bear or a lion as a killer. It probably would be weird to see and would throw off the theme from the rest of the killers.
Please correct me if I'm wrong but isn't the Oni not human.
I get the Oni looks human/is in a human body but its technically a demonic essence that posses a husk, is it not?
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@Unicorn said:
For me its Freddy. I usually don't play against Freddy's so when I do, I don't know what to avoid, how to play decent against him, etc. Wby?
Demogoodboy
Its not because I have a hard time going against him in a match but because NO ONE PLAYS HIM!
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@CloakedDagger1 said:
So the survivor gets a item like a drink or something and throws it on the ground and it slows the killer down for so long y’all would have to pick the ratio obviously or a piece a gum the survivor chews for a few and throws it on ground to slow killer puppers idea not taking it just though it should be noticed
Imagine Trapper with all his raw beastly muscles full spri- ehrm walk towards a survivor only to be subdued by a piece of discarded gum...
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@Seiko300 said:
I mean, the implication here is that they can't do both, which again, as I've said time and time again because people don't listen:
T h a t ' s n o t h o w t h a t w o r k s
The dev team is broken up into separate teams, and two of those teams are focused on producing new content, and reworking / bug fixing / balancing / generally improving existing content which currently exists.
And if you pull those members working on new stuff and have them help with old stuff things get fixed faster AND have more eyes for testing.
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Fix it Felix!
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I don't think the change made the perk worth using unless your goal is to just wait for hatch. Aside from the fact that I've seen the perk a handful of times out of a couple hundred matches I'd say its a "troll" perk at best.
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@kermit_snacc_choke said:
Title. When my friend gifted me dbd last year it was the winter solstice event or something like that. Is there gonna be something similar like that this year?
Didn't BHVR say not long ago that all events were being canceled while they worked on game balance?
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@DwightOP said:
It was a lot discussed here already and I belive this is going to solve A LOT of issues solo survivors have atm.
We could also try to give ONLY SOLOS kindred basekit but 4 men swf won't have it. This would close the gap even more.
Pls, a PTB testing isn't much asked for.
So to compensate for the power spike in solo players becoming akin to SWF are we making Ruin baseline? Or will Killer players just be forced to play SWF-esq in every match?
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/897957#Comment_897957
Would his power be making the survivors ears bleed with that god awful rap he did?
Pretty sure Legion already has that mix tape.

