Skizor
Skizor
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- Skizor
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@Snow_Lep said:
Let's start with some background.
I play Rocket League in addition to DBD. They have a MMR system.. But it is flawed even in a game where a MMR system should work perfectly.
Perfect example; I was playing doubles (2v2) and my teammate lost connection and left the match less than a minute in. I then had to play a 1v2 match that I held out into overtime (+3.something minutes too) and ultimately lost the match. I STILL WENT DOWN IN DIVISION even though I just played a 1v2 and held it out forever while getting a goal to tie the game in the process.
The point, I had to go through a DC, and play an unfair match, yet I was still forced to go down in division because I lost. (Yes I know I could have forfeited but as I said, I held it out and even scored the goal to tie the match so I knew I was better than both of them combined.)
This got me thinking a bit..
What about DBD? Will it recognize if another survivor DCs? Making the remaining 3 play a now unfair match, just to cause them to lose points if they don't manage to win?
Rocket League has a MMR system that is rock solid in its execution, and it is in a game where an MMR system is designed to work flawlessly. Yet it still has its flaws.
Devs, for the love of god, DO NOT PUT A MMR SYSTEM INTO THE GAME.
There is too much RNG and reliance on teammates for a MMR system to work. Asymetrical games should not have any type of MMR, as they are wildly unpredictable between matches and made to be ASYMETRICAL.
As a killer, did you lose because the infinite in the Ironworks of Misery was open and they ran it on you 20 times in the match? Or did you lose because you are genuinely a bad killer? Did you lose chases because the pallet spawns were giving god-tier pallets to the survivors, or could you not catch them because you were genuinely bad at outplaying loops? Did you face a team running all BT, DS, Adrenaline, and toolboxes? Or did you just get gen rushed because you can't apply map pressure? Did you get a big map as a killer with low mobility? Or did you just not play it right?
Survivors. Did you die because your teammates played immersed all game? Or because you are a bad survivor who can't win chases and keep the killer away from them? Did you fail to get gens done because your teammates would rather self care in the corner over doing the objective? Or did the killer actually put pressure on the gens? Did you get screwed over by dedicated servers through facing a huntress? Or could you not dodge a hatchet? Did your teammates not come to save you? Did you get facecamped? Did you get tunneled?
There are too many variables in the game for a MMR system to properly work. Honestly no MMR system can ever work in ANY asymetrical game because of this reason. Don't think the complaints are in vain because the players just do not want the MMR system, there is valid concern for what it would do to the health of the game.
Devs,
If you truly care about the players and about the future of the game, don't just slap a MMR system into the game and call it your "fix to matchmaking" when in all reality it will just be worse for the game's health, and ultimately worse than the matchmaking we have currently.
Please, properly fix the matchmaking so that we get people into the ranks they belong in and so that the game can be more enjoyable from both sides of play.
I would just like to start out by saying that there is no way that matchmaking could possibly get worse. There is no reason for them not to try their new system. Matchmaking is already matching people of different rank colors outside of a SWF, the emblem system doesn't work properly and while I am sure you have little confidence in their ability to design something proper there is no reason for them to not attempt it. For your example in rocket league, matchmaking did it's job. It matched 'presumably' people of similar skill levels, regardless of the disconnect, a loss occurred and it adjusted accordingly, I would agree this is not a FAIR determination of the match so you can argue it should be tossed in favor of a match without a disconnect however you can easily jump back into another game to reverse the effects of that bad match so although it is flawed in that regard it is excusable in my opinion. DBD however is much more difficult to determine someone's ability and how they build the MMR system is what matters less so the edge cases like someone disconnecting or if a survivor decides to play immersed or not.
In theory at least if you are playing with people that are immersed all the time in the new system then they are of equal skill than you even though it might be a different skill set altogether. Hopefully Behaviour does a good job and tells us the right information about it's design because if we know too little than it seems dishonest but if we know too much people will abuse it.
The survivor questions you pose don't matter for matchmaking other than "you are a bad survivor who can't win chases and keep the killer away from them?", "Did your teammates not come to save you?" and "Did you get tunneled?" all other questions are not needed to be accounted for.
Killer however is much more complicated as how long a survivor can last in a chase can possibly be lengthened by a bad generation and bad map design however for match making purposes that must be left out and instead behaviour must manually fix the mistakes of the previous maps. However the killer questions you pose like "could you not catch them because you were genuinely bad at outplaying loops?" and "did you just get gen rushed because you can't apply map pressure?" do matter a lot because this is something that can be calculated by a computer.
Ultimately I agree that there is a lot of variables But they can do it. If you would like me to elaborate on why those other questions you posed don't matter I would be happy to explain. I think that although it will be a challenge for behaviour they might as well do it. It can not possibly get any worse than it already is.
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While I do think that the game is not properly balanced and gives SWF a harsh advantage if they are acting in optimal coordination, I don't think deleting it all together would be any healthier for the game than deleting moris all together. If they made it so randoms were able to communicate as well as a swf team then they could MAYBE balance the game properly because they can assume people would have some level of teamwork but as it stands, preventing people from being able to play together probably would detract from the fun of too many people.
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Most of the balance issues I feel come from the inherent disconnect between the survivors acting as a team with coordination(SWF) and without(A group of 4 randoms). It becomes much harder to balance perks and killer powers when there is so much variance between how people will cooperate in any given match. There is no way to know what your other fellow survivors will bring to the table unless you are SWF and with that when you are organized you can win with minimal losses(Assuming that a killer is of equal skill to the survivors) because the game is not balanced around total cooperation.
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Thank you both, I appreciate you letting me know of their definition.