Mat_Sella
Mat_Sella
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- Mat_Sella
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Comments
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I have an adverse reaction to pallet stuns, especially if they were hiding behind view and i wasnt even chasing them. It's like I'm scared, and I'm slightly hurt that they would do such a thing, and I'm kinda mad i let that happen to myself..
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people who try to justify dc'ing / dying early because they aren't smart or competent enough with their survivor skills to face certain killers might want to re-evaluate whether they should be playing the game.
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I don't see the point of tally's, but i'll give you the points.
I'll agree with you on this one, though instead of adjusting her crouch height, maybe she can have an adjusted FOV/ camera to assist in her not having 50% of the screen covered by F***ing grass.
If this is to happen, The Pig's ability to see Jigsaw Boxes needs to be removed upon the third survivor dying/ leaving the match. Also, can we all agree that searching should be more difficult? skill checks are too easy across the board, maybe since Amanda likes to break the rules, Box search skill checks have a X% chance to go in reverse, increasing with the gears add-ons?
Synchronized Timer encourages Pig's to camp boxes if the timer is almost up, not good. The point of the RBT is encourage NOT tunneling the survivor who is carrying it. By forcing the survivor to make noise with it on, what is your average killer gonna do? move towards the loud noise indicator. I propose a different approach to this.
these are buffs along with what the perk already does
Utility Blade: Healing Skill Check success zones on a survivor with a RBT are Considerably reduced.Face Mask: Skill checks attempted with a RBT have Considerably reduced success zones.
Slow-Release Toxin: Once the trap is removed, Exhaustion perks are disabled for an additional 10 seconds for every 30 seconds spent with the RBT on. (applies until the next time an Exhaustion perk is available for use)
Rusty Attachments: (same as Utility Blade)
that should make things more skill based and should pressure survivors to be more careful with their actions.
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considering in the pics you only have one perk...looks like you need the points.
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@Peasant said:
Maybe the chapter'' codename "Mali" was chosen because it sounds like Mausoleum?
well aren't you a smart cookie
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@Smaxtr said:
He will be OP cause it is new. The Killer or Survivors don't know how to counter the perks/Killers Ability. Give it a week or 2 to get used to this and then it will be pretty average.the first game i played against Legion i could tell that they were weak as hell. Even with unique mechanics, there's enough smart survivors to determine pretty quickly the viability and strength of any given killer's power.
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@Sandt21 said:
Let’s compromise. I’d love to have the option to choose which theme plays during the main menu. Just put that in the options menu and everyone winsI'd love for them to bring back the 2017 halloween event music. it was so creepy, so atmospheric, i loved it!
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WGLF should DEFINITELY only gain stacks on Safe Hook Rescues, I'm hard pressed to figure the reason why this was not implemented when the scoring event was conceptualized.
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@VolantConch1719 said:
Alright then
Spirit should have (obviously) Japanese music. But rather than it being soothing, it should be distorted.Add shattered glass sounds to it and you're spot-on
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Lower Terror Radii for Pig, Wraith, and Spirit sure. not sure about anyone else. if stealth isnt a core mechanic of the killer as a whole, the terror radius should remain large.
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a change to the killers attack animation would probably help, a swipe if you just want the quick strike, and the killer preparing a forward lunge when you hold down the attack. for the swipe, a quick lunge is executed instead when you're facing a window.
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Personally, i'd get some developers that know exactly how to optimize their game visuals. Doing this would allow for a major graphical overhaul. Base maps now look nightmare-ish or touched by The Entity. Survivors don't have strange joints and hunch-backs. Maps are also more atmospheric and leave you with chills instead of: oh look, a lodge. horrifying.
Killers can be more than just humanoid (more of a different issue, but still).
BLACK HAIR ISNT VISIBLE ACROSS THE MAP (exploitable with both Survivors and Killers if you know what to look for).
Then i'd rework perks to reward healthy playstyles and heavily punish admonished ones.
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I'm all for #2 and #3. taking a hex perk as killer can be rather unsatisfying when you're not trying to make it obvious where the totem is by running to it at the start, but it gets destroyed anyways because its basically out in the open.
BHVR added more ambient sounds (or just raised their volumes, idk), but i think the ambiance could be turned up numerous notches. like different vault sounds depending on what you vaulted over (metallic for Killer shack, crumbling bricks for brick areas, and wood snapping for wooden areas).
Lery's could have lights short circuit and fall, random electric surges throughout the map, cameras randomly moving with audibly loud turning, the windows on the edge's bursting open at random intervals.
i have more ideas but don't wanna make a 15 page thesis paper :chuffed:
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Spirit's "WAH!". nothing more needs to be said
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considering how un-fun slugging killers are to the majority of survivors who dont like playing an intermittent waiting game, the addition of a time consuming animation (especially against nurse) would result in a a considerable spike in such games. While i'm all for little details like animations, i would prefer if you kept normal momentum during such. Maybe the animation could happen during the 5% buffer and you're locked into it? just my personal opinion
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Wraith, Myers was a close second. for some reason i had numerous games only in the Coldwind maps and it was always against Wraith. ish was terrifying...and the bell in the distance would freak me out even more
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Unless Bond and other aura perks are going to trick you and highlight the killer in yellow, the concept would end tragically. still would love the idea tho :chuffed:
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I am in full support for this change, you wont believe how many times i died trying to save someone who was not recovering.

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Spirit's Passive phasing add-ons should be baseline, mindgaming is her strongest asset and its not like they add that much anyways. would make her scarier and harder to read
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Bamboozle on Legion. higher rank survivor will attempt to run back through a window you jumped through in an attempt to dodge your Deep Wound, when it fails they're forced to take a sub-optimal route either wasting a pallet or cutting the chase to an end.
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- The concept of Wraith was horrifying
- Exposed meant you were visible to the killer (still think it should be renamed)
- The basement had more than one escape and was also horrifying ( i was too scared to ever go in the basement and assumed there was another way out)
- Trapper traps didnt notify the trapper when you snapped them
- when the huntress laughed during her hum, that means she caught you
- crouching everywhere wasn't a waste of time
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@Kaalaxi said:
I think you should only be able to see boxes you've come across.you know what, you're right.it should be like the Map item and the aura is shown if you're within 8 meters of the box. 16 meters with Open-Handed. The Macabre search skill checks should be harder at base too.
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Stake Out says hi.
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You can always switch to survivor when prestiging, thats what i due to prevent being bullied with no perks. you could also save up to 1 million by playing killer, either way will help you
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Distortion is not only a stealth perk. It lets you know what perks the killer has. 1. If it loses a stack when a survivor is hooked, you know they have BBQ. 2. If you lose a stack when you finish a gen, you know they have Bitter Murmur. 3. If you lose a stack when you're healing, you know they have Nurse's. So on and so forth.
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@Master said:
@CaptainXym said:
I feel like the base game (when you first buy the game, without any perks) could use it's own sprint perk. If not, then I feel like this perk would be good anyway.Don't Look Back
- After successfully stunning a killer with a pallet, and holding your run button, break into a sprint at 150% your normal running speed for a maximum of 3 seconds.
- Causes the Exhausted status effect for 60/50/40 seconds.
- Don't Look Back cannot be used while Exhausted
- You do not recover from the Exhausted status effect while running
Thats exactly the reason why there is no button to activate sprintburst, it would be OP
Lithe says hi.
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Bond is godlike if you what to do with the information
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personally Self-Care is a very huge waste of time even before the nerf. Taking Bond or Aftercare and spending half the time or even less than that being healed is the far superior option. and BT is in a good state as the premier anti-tunnel perk.
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this is very situational but will be hilarious when you're up against a toxic killer. I approve.
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We need this updated, The Spirit is my favorite killer(at least to go up against) the scare factor, the mind games, her creepy movement.
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wow, im impressed by your ideas. well done!
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During the stealth phase they also should have their hoods down. Sure we all say we can tell the difference between survivor and killer; but when they're distant, seen through a wooden wall or window or just in the corner of our field of view, unless we're paying all of our attention to them, we can get duped. i actually like the idea, i'd love to be scared by it if it ever became true :chuffed:
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As a survivor main, i can agree with the sentiment that you should not be able to break out of the dream transition through skillful actions. It's literally a worst case scenario for freddy but it can happen often enough in the match that it can ruin his chances at killing. personally, i'd like him to be a bit scarier with the rework (but i say that for any killer with the exception of Myers and Spirit). Maybe giving him a dash attack when he puts a survivor in the dream world. Maybe he could be invisible to survivors outside his terror radius that are in the Dream World. just my 2 cents :chuffed:
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@Magnus13 said:
I didn’t have any obsession perks last game, and i was the obsession. Is this a guaranteed sign their running Rancor?the guaranteed sign to the killer using Rancor is if you see their aura once a generator has been completed, and you do not have Dark Sense. Hope this helps :chuffed:
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i love the concept of the Mend changes, usually when you're mending you assume you're safe and you're just annoyed. survivors will be more paranoid when having to worry about skill checks and the blindness could help get a few scares out of survivors that are a little too reliant on aura perks.
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**Leatherdaddy ** is the ONLY accurate name for Bubba. Prove me wrong.
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i make my characters class-themed. My Claudette has Iron Will, Calm Spirit, Lightweight, and Distortion as my stealth based survivor. My Ace has Open-Handed, Bond, Kindred, and Breakdown as a sort of supportish survivor. My David has Kindred, Breakdown, Adrenaline, and Distortion as my Scout survivor. (Distortion is to determine what aura perks the killer has)
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im hoping its a humanoid spider. i have a fear of them and there's no way it can be botched up and become non-scary like The Clown
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if the skill of you and your team is anywhere higher than "competent" and no one is toxic and tries to sandbag / bring the killer to you, you should have no problem surviving against The Legion...will you enjoy said time? If you pallet slam him, maybe.
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he doesnt have a derpy face like some killers (wraith, billy). he doesnt have silly noises like Nurse when she fatigues, or Spirit's "WAH!" (why was that even put in?) the ability to sneak up, the cold stare, the very creepy walk animations. all in all, an excellently built killer.
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I leveled it up specifically because i assumed it was reverse Iron Grasp, and that you basically struggled free very quickly. instead i quickly learned it only has the killer walkin side to side like they're listening to Ariana Grande
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Premonition is my favorite perk. The awareness you get from that perk is more than enough to keep you safe (and also creep you out)