Mat_Sella
Mat_Sella
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- Mat_Sella
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Discussions
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How will Haste stacking affect Babysitter and more specifically Babysitter+Borrowed Time? Unhooking grants haste, Borrowed time merely increases that duration BUT Babysitter increases the speed for its own time. Instructions Unclear.4 comments 616 views last activity
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At one of the tiles, there is a spacing between barrels and hay that allows survivors to pass through, but not killers. Survivor (Laurie Strode) moves through spacing Killer (Dracula - Wolf Mode) attempts to also move through spacing Attempt fails, Killer is forced to move around https://streamable.com/cks9qp0 comments 21 views last activity
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Do you still only struggle 3 times? or will it be 4 times… This changes everything. Mostly joking, but an extra 4% chance is actually statistically advantageous. Slippery Meat meta?11 comments 181 views last activity
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Let's be real, the reason DBD has a Match Multiplier event is because people are dc'ing way too often and this is the only way to curb that. So lets keep this multiplier for those that persevere and push through rough matches It doesn't have to be as lucrative as the event, but at least something to incentivize continuous play.5 comments 231 views last activity
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14 seconds of cleansing a totem, away from the killer and potential danger 8 seconds to safely heal yourself in a locker, unseen, unable to have your aura read, and uninterruptible That is 22 seconds, 2 less than being healed under the new conditions. 8 seconds less than healing while afflicted by Mangled. You dont need Self-Care. You really don't. Please stop taking it, for the love of Entit4 comments 271 views last activity
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Im not potentially throwing a match to find out, so I was wondering if anyone would be kind enough to share this information?2 comments 862 views last activity
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In the main killer balance patch, basic attack time has been reduced. One of the main reasons you'd want to use to Nemesis' tentacle in the past was to have a reduced attack time so you can more easily catch up. Now that basic attack time is lower, if the survivor is close to you, is there even a benefit to using the tentacle over a basic attack if you're already Tier III? I don't know if the1 comments 31 views last activity
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school got renamed for the season.10 comments 471 views last activity
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Obviously, the stats show that Sadako is on par with Nurse. Nurse is known to be the killer that breaks all the rules and Sadako is on par with that? Sadako is able to compete on the same level as Nurse, as explicitly stated in these stats that I, a totally unbiased [DBD Twitter] player, have come to the conclusion with? Why has Sadako not been nerfed yet?! Do you not see these stats?! Sta7 comments 321 views last activity
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I'm going to need to see Green Screen afficionado's to work their magic on this one.0 comments 101 views last activity
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I really can't tell if my mind is playing tricks on me or if Carlos Oliveira lost some shades of color when he entered the fog.19 comments 821 views last activity
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Complete with a bonus New Moon Offering! I did not DC, after the one survivor escaped, the performance improved but I was swiftly evicted from the match not too long after. Edit: I failed to mention the survivor escaped at 5 gens while the other survivors were still in the match along with me0 comments 61 views last activity
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Guardian still states that it grants a haste effect for 8 seconds as if the new mechanics never existed. The question is, does it double the speed boost to 14% for the first 8 seconds, does it increase the Haste duration for 8 seconds, or does it not stack at all and only extend the duration for 3 seconds.1 comments 91 views last activity
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In the Cinematic and the very epic looking reveal image, her hair is white. It's not that off-putting blue.8 comments 351 views last activity
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Blast Mine + Residual Manifest. Killer is afflicted with blindness, cant see auras of the other gens, cant see your aura with Nemesis. Blindness is long enough for a save to be performed and the survivor to be healed whilst avoiding Nurse's. Truly, there's lots of opportunities for mischief and turning the game around.3 comments 401 views last activity
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So instead of being invulnerable and denying any and all kinds of interactions against killers, it gave Endurance instead. If you wanted to deny a down, it works! If you wanted to deny the utility of a power, it does not! Endurance wont protect against Trapper traps so he wont be needlessly countered Nemesis can infect a Dead Hard'ing survivor and not have his power be denied and suffer a co7 comments 71 views last activity
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14 comments 351 views last activity
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Following the update to Hemorrhage, Survivors will no longer be able to 99% their healing progress to take advantage of perks that benefit them when injured (yes, that means Dead Hard too) and then immediately heal right after they feel truly endangered. This also means interrupting hook heals is far more valuable, and incentivizes going for the unhook-er as you can inflict them with hemorrhage36 comments 1,611 views last activity
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Make it so that the UI for Sadako, the black ink circle around the survivors, is not visible until the TV's turn on. No other stealth killer has a global, game start reveal that they exist except her. She is not even able to use the TV's until a period after the game starts so it only makes sense to hide it so that survivors aren't instantly on guard.0 comments 11 views last activity
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Just woke up from a dream where Capcom made an asymm Monster Hunter game with one player playing the Monster. Im not gonna lie that sounds like too much fun, like Evolve but with an already established gameplay style and recognizable characters. Monetization would be new monsters to play as, and new hunter cosmetics (with hunter NPC's as legendary skins) Maybe this is just me wanting to play H0 comments 12 views last activity
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The Exit Gates were powered in the Eyrie of Crows. I was Sadako chasing a Yoichi. While I was chasing Yoichi, another survivor was unhooked. Yoichi dropped a pallet, after moving around the pallet the game immediately crashed. I am unaware if someone had touched the gate to cause the game to crash.2 comments 91 views last activity
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9 comments 321 views last activity
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Entity forbid we speak about perks, that would be terrible!0 comments 81 views last activity
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The agony, the temptation, the desperation.4 comments 101 views last activity
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To alleviate the stress of Boon totems towards killers will less mobility and to make a very niche perk more usable, the 9% penalty when a survivor heals should also affect their interaction speed with a totem. Doesn't change much, but it is still an improvement. That is all.0 comments 1 views last activity
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Trapper traps Hag traps Doctor shocks Freddy pools Clown Gas Cenobite chains. The Trapper and The Cenobite suffer tremendously more due to the lose-lose situation they encounter once Dead Hard occurs. With The Trapper, the survivor is now over the trap and The Trapper is now forced to pick up the trap or walk around the vicinity when the chase should just have ended there. The Cenobite1 comments 31 views last activity
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I've played a match as Pig just to test the new add-ons when I noticed a huge issue, in an attempt to catch up to survivors, i hug the wall close like they would. When I do this, it cancels out the dash entirely The thing is, its not like it does the animation where you hit the wall, it just...ends early. Why? What's going on here?0 comments 21 views last activity
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complete with the DBD music and everything.1 comments 131 views last activity
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I enjoy Blast Mine regardless of who I face for a myriad of reasons, but if Blast Mine lasted longer against The Wraith, it would make it even more euphoric. Question is, I dont know if it does. Im not going to stand around and wait to find out.2 comments 31 views last activity
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I wonder if the killer couldve seen me if i didnt have my glowing charm.6 comments 151 views last activity
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Where is the difficulty and challenge of Hex: Plaything if its going to spawn in my lap?2 comments 21 views last activity
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you know when you login and you hear the entity and see the fog moving in the background? It changes color, thickness and is a slight red tint. Likewise the fog in the offering screen is much brighter, lost the ashy entity bits and is just a white hue where the offerings were popped up. I dont necessarily care too much since I rarely ever look at either screen, but the stormy orange entity loo0 comments 1 views last activity
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Seriously, Oni's map is not even that old, we've grown past this. Behind me was a generator as well, there was no ignoring that totem.3 comments 61 views last activity
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that doesn't have the name of their power in bold in their description? Even Pyramid Head has both special abilities named, while Nemesis is just like t e n t a c l e and z o m b i e. The T in Tentacle isn't even in capital for Tentacle Strike.4 comments 141 views last activity
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Considering the buffs incoming to him, it would be nearly impossible to escape out the exit gates if you grab the Lament Configuration (being chained prevents escape out the exit gate). Even if no one grabs it, injuring the remaining survivors and protecting the box from aquisition will still eventually trigger a chain hunt, making the survivors slower, more visible (due to the chains) and vuln1 comments 81 views last activity
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At that point, it's about about the same as vaulting over and over, which is still annoying at the least and migraine inducing at the most. Solving and cancelling should have some sort of actual deterrent (more than just waiting until the chain hunt starts on you) Every time you cancel a solve, the Chain Hunt should progress by an amount, so if a person wants to taunt, they should expedite the0 comments 21 views last activity
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In Deathgarden: Bloodharvest, you could watch the outcome of your previous match if you died or escaped early while still readying up for the next lobby. In a game where wait times can get rather arduous, having something to watch, especially something that directly involved you can make things interesting. Considering we literally cant do anything else besides level our characters while we w3 comments 41 views last activity
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You are unable to cleanse the totem in the Killer Shack in Badham Preschool by any means or angle. I was *not* afflicted by The Cenobite's power prior to finding this totem. Edit: I mistakenly did not place this in the PTB Bug Reports.0 comments 1 views last activity
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4 comments 81 views last activity
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Alternate title: Everywhere, zombies get stuck.3 comments 32 views last activity
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That's it. that's the post.11 comments 231 views last activity
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Now every time I boot up DBD I get to see Meg get completely rocked by Nemesis. It's a good day...but not for Meg.6 comments 51 views last activity
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You are unable to traverse between the tree and the boxes from either side0 comments 1 views last activity
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This map was Ironworks of Misery You are unable to move between the log pile and these boxes that were placed just a little too close to them.0 comments 1 views last activity
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0 comments 31 views last activity
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Running flush against the medium log (non-looping) will prevent you from moving the moment you brush past the twig sticking out. You will be unable to move until the killer picks you up, completely throwing the game and creating a potential hostage situation. https://youtu.be/FXzWpnC7dww DeadByDaylight.log0 comments 21 views last activity
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Only thing i'd use it for is in preparation of the patch/PTB (if there is one), but without any knowledge id prefer to save 250k in the bank. just would hate to watch the announcement stream then enter my code later for it to be like: nope, sorry, shoulda used it sooner.5 comments 131 views last activity
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Motion Blur is always a point of contention, as such there should always be an option to have or not have it, even if it's just in the lobby. It makes everything look sluggish and it's not fun to look at, personally. While I honestly dont think you'll find someone who actually does like it, a toggle would at least appease everyone1 comments 21 views last activity
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Honestly, after seeing the other updates to the rest of the crew, i had further sinking feelings about everyone to come after. Thankfully instead, you made Jake pretty damn handsome! The hair is no longer a jumble, his skin tone isnt sickly, his eyes aren't dead, eyebrows on point, all in all a near perfect improvement0 comments 1 views last activity
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https://www.youtube.com/watch?v=KB2NhaakN20 goes for both sides76 comments 841 views last activity