Mat_Sella
Mat_Sella
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- Mat_Sella
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4 comments 311 views last activity
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EVERY single time I'd take a perk that was Tier I, it would come back in the next bloodweb at Tier II. This only applied to Tier I perks, but regardless, this is a massive QOL improvement if you wanted a very specific perk to be at least Tier II.5 comments 71 views last activity
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3 comments 101 views last activity
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25 comments 261 views last activity
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Elodie looks like she brought out her ring light and multiple studio lights to the campfire, meanwhile everyone else is poorly exposed with just the regular campfire lighting not really complaining, just an observation2 comments 11 views last activity
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The killer picked up the survivor before they can bleed out and then held them in their shoulders, after a while the survivor got released but the killer did not kill the survivor, instead both of them are now trying to look for me to kill me. after a while, the killer will drop the survivor, so the survivor can have my position, then drop them so they can reveal me. the survivor doesn't want to6 comments 71 views last activity
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You cannot traverse past this statue (between that and the hill) on either side, needs to be flush against the wall or pushed up more towards main building.0 comments 21 views last activity
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๐๏ธ ๐ ๐๏ธ4 comments 241 views last activity
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The queue times were the exact same, if not longer. On top of this, it liked to match me (and my duo friend) with the same teammates back to back. I don't know if these two are correlated, but its worth mentioning Had amazing teammates the majority of the night. There was literally two exceptions, a rank 16 who killed themselves on the first hook, and a Claudette that was working with the kille0 comments 21 views last activity
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2 comments 41 views last activity
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https://www.youtube.com/watch?v=sNyOVMk9TT0&list=LL&index=3 Miss you Maurice0 comments 41 views last activity
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If you run on the "flesh" in Midwich, you leave a 'blood trail' for a brief moment. If you teabag on the flesh, it also has an effect (teabagging while being healed does it too)1 comments 41 views last activity
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2 comments 111 views last activity
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There is an entire chunk of the map spanning from the lodge to the killer shack that has absolutely nothing, no debris nor tree to hide behind.2 comments 21 views last activity
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Might as well have a note on the totem in bold saying Balanced Landing .1 comments 11 views last activity
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because these are two completely different conditions. One means you can camp first hook and mori, and the other means you cannot camp and mori.9 comments 201 views last activity
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The Twins create a new kind of standoff. The Locker Standoff. The survivor is injured and alone or all other survivors are downed or hooked. Victor is currently being controlled. The survivor quickly jumps into the locker before Victor can safely succeed in downing the survivor via pounce. Victor cannot open the locker. If the survivor leaves, they are downed. If you relinquish control of Victo1 comments 21 views last activity
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0 comments 71 views last activity
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They are remastering Ormond. Ormond has a setting extremely similar to that of Until Dawn. Blackwood Mountain is Until Dawn's fictional mountain set in Alberta, Canada. Ormond is coincidentally also set in Alberta, Canada. "Our past can sometimes be a burden" the burden of accidentally killing Hannah and Beth just to make a cruel joke, and thus now Hannah and Beth coming to kill the other chara34 comments 2,971 views last activity
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I dont know if you think this location is acceptable, but I can assure you that without a doubt it's inadequate.1 comments 11 views last activity
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1 comments 21 views last activity
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For Reference: https://www.youtube.com/watch?v=AVCEWxOkc0s0 comments 31 views last activity
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Does anyone else think that Pyramid Head's chase theme sounds very similar to the final round of Trivia Murder Party as someone is about to escape? At least in the background, behind the loud ass guitar1 comments 61 views last activity
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I was playing Freddy in Grave of Glenvale, and then saw Nea was working on a gen. The gen was at the southmost end of the road (Saloon side) I had pulled her off, and then noticed that Ruin was not causing the gen to regress. I could also tell because I had Surveillance as well, and the gen had not turned white (stayed red). Ruin was still active, because there were 4 other gens with white au0 comments 11 views last activity
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I entered a locker at the end of the match, and once the animation had completed, I was instead flush against the side of the locker, completely exposed. It was not a rushed action. Another teammate was near me and had told me at the end-match chat that they also could see me completely exposed and that my arm was also twitching. I was able to exit the locker at will, however. and my body re0 comments 1 views last activity
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I was in a custom match with 4 other players, me being one of the four survivors. Everyone had readied up and the screen changed to show "waiting for other players" or whatever it says before it loads the game When the game had loaded, I was in a match with 3 randoms and a killer that was not part of our group, I was by myself and the match had no started for the 4 other people in my party.1 comments 11 views last activity
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Does anyone know how to maximize bloodpoint storage on page 3 of the tome so that I have enough to Prestige Mr. Head?8 comments 41 views last activity
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regression didn't immediately stop for all gens once the Hex is cleansed. It makes no sense to me. A generator should only stop regressing if a survivor touches them. They're going to hop back on a gen regardless once it's no longer in play.1 comments 21 views last activity
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1 comments 251 views last activity
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There aren't 5 survivors in one trial... yes, i know what they mean, it's just worded poorly.1 comments 61 views last activity
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no one will ever find it. you never can just walk past it and find it, the cover it has is so amazing. it blends in so well, unbelievable. it took me hours just to locate it to screenshot this.0 comments 71 views last activity
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The perk simply isnt as strong as it was, considering it was able to override the highly popular, powerful Ruin. Dont really see a reason to take it now, unless you have a Great Skill check challenge on your Archive.2 comments 32 views last activity
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just curious, I saw a killer with both perks and wondered if they were a plausible combo.34 comments 792 views last activity
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This is something small to help in very specific changes: When you first enter Night Shroud, there is a .5 second buffer before you begin stalking. The reason you'd want this is for when you are following a survivor, but don't want to be slowed down by accidentally stalking because you held the button down for .023 seconds too long0 comments 23 views last activity
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9 comments 161 views last activity
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Survivor's can no longer discern the distance and direction of a dying survivor's scream (the scream when they're put in the dying state) I think it would be cool if a dying survivor made you a little more worried about if it's you that will be next. Yeah yeah, i know, SWF...but that's why i said small ! If you don't know what this buff entails, it's entirely like the Wraith's Bone Clapper7 comments 61 views last activity
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with bloodpoints! You know how they made it so you get less bloodpoints for unhooking if the hook wasn't safe? Perhaps they could do the same thing with hooking. The new Sacrifice bloodpoint scoring is as follows: 50 % of the Caught ! scoring category points are awarded on hook, and the other 50 % is awarded once you move more than x meters away from the hook for 15 consecutive secon2 comments 61 views last activity
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Part of Corrupt Intervention's weakness is that you can easily read it as a survivor. The moment the game starts the gens are blocked, and even if you dont see the Entity block them, you can hear the noise created when they do get blocked. Thus making survivors go in Immersion Mode . My suggested change is to make it so that the blocked gens look like they can be worked on, until you get close5 comments 101 views last activity
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2 comments 102 views last activity
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This is a pure question, as i just want to know if i was supposed to win or not. In the game i played, there were two (rather toxic) survivor's remaining. after downing and hooking the third survivor, i immediately ran to the hatch, as i know the 4th survivor also knew the hatch location. I made it to the hatch first, but was unable to close it as the survivor was also on it by the time it had17 comments 232 views last activity
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That said we'd have news about Freddy in May. In May, we got a Dev Update that said we'd have news about Freddy basically in June. Electric Chair!9 comments 62 views last activity
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15 comments 142 views last activity
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All battle passes are free. There is no paid version. You gain points (or xp) towards the pass by playing through matches (not dc'ing) or completing quests, replacing the current "daily" system. Passes are themed on the latest chapter or major release. No quest will be based on a specific killer or survivor, and will have objectives that you would actually do in a regular game. For Example: wh4 comments 132 views last activity
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5 comments 252 views last activity
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with the following changes of course: Timer increased to 10 minutes Timer is increased by 1 minute for every generator completed The collapse timer still slows down if there is a downed or hooked survivor if the last generator is completed, the timer is set to the shorter of :current Collapse time or 2 minutes. Timer itself is not visible, because you can hear the dinging at the intervals a4 comments 112 views last activity
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Bae2.PNG Can we have this instead of the original David body pillow?4 comments 432 views last activity
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A survivor has a Reverse Bear Trap on them during the Endgame as the last survivor? If The Pig closes the hatch, the survivor is nearly guaranteed to die if the Endgame timer isnt slowed down whilst the trap is on. It's up to RNG to save the survivor's life. As a person that plays Pig and a lot of survivor, I am curious how this'll work in practice. I can only assume that the survivor has no cha5 comments 82 views last activity
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If the only totem(s) that remain are lit (eg Haunting Grounds, Lullaby etc.) , does No One Escapes Death take over a totem and replace it, or is No One Escapes Death completely unable to be activated? Secondly, if NOED does take over another lit totem's location, is the former perk removed?7 comments 82 views last activity
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Does hiding in a locker while asleep hide your position? I've never wanted to try out for myself, but would love to know the answer4 comments 62 views last activity
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Self-Care Healing a survivor while injured also heals yourself at half the rate Healing Speed while injured is increased by 15/20/25% (does not work when healing yourself with a Med-Kit) Some of us have come to rename Self-Care as Selfish-Care. It is, for the time being, just that. The perk only helps yourself, to the detriment of your whole team as you spend eons healing yourself. We've5 comments 92 views last activity