My proposed change for a more team-focused Self-Care.
Self-Care
- Healing a survivor while injured also heals yourself at half the rate
- Healing Speed while injured is increased by 15/20/25% (does not work when healing yourself with a Med-Kit)
Some of us have come to rename Self-Care as Selfish-Care. It is, for the time being, just that. The perk only helps yourself, to the detriment of your whole team as you spend eons healing yourself. We've seen that player that self-care's even though you're next to them and have healing perks or Aftercare. This change is to make for a healthier perk that reinforces teamwork . The increased healing speed may or may not push it too far, but i'd love to hear everyone's non-toxic thoughts.
Comments
No. It's balanced enough as it is. No point in touching it. Almost half a gens time for a healthstate is fine.
But here's the problem: any change towards that direction would strengthen SWF, and would give little to no advantage to solo survivors. There's already a big gap between the efficiency of soloes and SWF (on comm). So, no, any SC nerf would just make the main balance issue of this game worse.
No because that's one of the main reasons how killers get 4ks fast, when people start acting overly altruistic and cant buzz off of one another. I like my independence when I need it. Especially with a perk like Discordance where multiple people on a gen give away a location. Imagine everyone having to meet at one point to heal faster, and then have to spread out far and wide for gens to get on or decide if they wanna bait the killer by triggering discordance assuming they actually know the killer has it. Then there's also surveillance and nurse, and whatever else.
Well it seems i got what i wanted, cause that's literally one of Jane's perks coming in the next chapter.
i think the perk they introduced has been one on a few people’s minds for a little while and I’m really glad to see it finally introduced